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1MaterialDef Default GUI {
2
3    MaterialParameters {
4        Texture2D Texture
5        Color Color ( Color )
6        Boolean VertexColor
7    }
8
9    Technique {
10        VertexShader GLSL100:   Common/MatDefs/Gui/Gui.vert
11        FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
12
13        WorldParameters {
14            WorldViewProjectionMatrix
15        }
16
17        Defines {
18            TEXTURE : Texture
19            VERTEX_COLOR : VertexColor
20        }
21    }
22
23    Technique FixedFunc {
24    }
25
26}