1MaterialDef Default GUI { 2 3 MaterialParameters { 4 Texture2D Texture 5 Color Color ( Color ) 6 Boolean VertexColor 7 } 8 9 Technique { 10 VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert 11 FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag 12 13 WorldParameters { 14 WorldViewProjectionMatrix 15 } 16 17 Defines { 18 TEXTURE : Texture 19 VERTEX_COLOR : VertexColor 20 } 21 } 22 23 Technique FixedFunc { 24 } 25 26}