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1MaterialDef Sky Plane {
2    MaterialParameters {
3        TextureCubeMap Texture
4        Boolean SphereMap
5        Vector3 NormalScale
6    }
7    Technique {
8        VertexShader GLSL100:   Common/MatDefs/Misc/Sky.vert
9        FragmentShader GLSL100: Common/MatDefs/Misc/Sky.frag
10
11        RenderState {
12            FaceCull Off
13        }
14
15        WorldParameters {
16            ViewMatrix
17            ProjectionMatrix
18            WorldMatrix
19        }
20
21        Defines {
22            SPHERE_MAP : SphereMap
23        }
24    }
25    Technique FixedFunc {
26    }
27}