1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.bullet; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.bullet.BulletAppState; 37 import com.jme3.bullet.PhysicsSpace; 38 import com.jme3.bullet.collision.PhysicsCollisionEvent; 39 import com.jme3.bullet.collision.PhysicsCollisionListener; 40 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 41 import com.jme3.renderer.RenderManager; 42 import com.jme3.scene.shape.Sphere; 43 import com.jme3.scene.shape.Sphere.TextureMode; 44 45 /** 46 * 47 * @author normenhansen 48 */ 49 public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener { 50 51 private BulletAppState bulletAppState; 52 private Sphere bullet; 53 private SphereCollisionShape bulletCollisionShape; 54 main(String[] args)55 public static void main(String[] args) { 56 TestCollisionListener app = new TestCollisionListener(); 57 app.start(); 58 } 59 60 @Override simpleInitApp()61 public void simpleInitApp() { 62 bulletAppState = new BulletAppState(); 63 stateManager.attach(bulletAppState); 64 bulletAppState.getPhysicsSpace().enableDebug(assetManager); 65 bullet = new Sphere(32, 32, 0.4f, true, false); 66 bullet.setTextureMode(TextureMode.Projected); 67 bulletCollisionShape = new SphereCollisionShape(0.4f); 68 69 PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); 70 PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace()); 71 72 // add ourselves as collision listener 73 getPhysicsSpace().addCollisionListener(this); 74 } 75 getPhysicsSpace()76 private PhysicsSpace getPhysicsSpace(){ 77 return bulletAppState.getPhysicsSpace(); 78 } 79 80 @Override simpleUpdate(float tpf)81 public void simpleUpdate(float tpf) { 82 //TODO: add update code 83 } 84 85 @Override simpleRender(RenderManager rm)86 public void simpleRender(RenderManager rm) { 87 //TODO: add render code 88 } 89 collision(PhysicsCollisionEvent event)90 public void collision(PhysicsCollisionEvent event) { 91 if ("Box".equals(event.getNodeA().getName()) || "Box".equals(event.getNodeB().getName())) { 92 if ("bullet".equals(event.getNodeA().getName()) || "bullet".equals(event.getNodeB().getName())) { 93 fpsText.setText("You hit the box!"); 94 } 95 } 96 } 97 98 } 99