1void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 2 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 3} 4void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 5 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 6} 7void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) { 8 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 9} 10void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) { 11 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); 12} 13void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 14 CALL_GL_API_RETURN(glMapBufferOES, target, access); 15} 16GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 17 CALL_GL_API_RETURN(glUnmapBufferOES, target); 18} 19void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) { 20 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 21} 22void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { 23 CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); 24} 25void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { 26 CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 27} 28void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 29 CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); 30} 31void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { 32 CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); 33} 34void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { 35 CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 36} 37void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { 38 CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); 39} 40void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 41 CALL_GL_API(glBindVertexArrayOES, array); 42} 43void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) { 44 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 45} 46void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) { 47 CALL_GL_API(glGenVertexArraysOES, n, arrays); 48} 49GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 50 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 51} 52void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { 53 CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); 54} 55void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { 56 CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); 57} 58void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) { 59 CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); 60} 61void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) { 62 CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); 63} 64void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) { 65 CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); 66} 67void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 68 CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); 69} 70void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 71 CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); 72} 73void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) { 74 CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList); 75} 76void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { 77 CALL_GL_API(glBeginPerfMonitorAMD, monitor); 78} 79void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { 80 CALL_GL_API(glEndPerfMonitorAMD, monitor); 81} 82void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { 83 CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); 84} 85void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 86 CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 87} 88void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 89 CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height); 90} 91void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 92 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 93} 94void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 95 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 96} 97void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) { 98 CALL_GL_API(glLabelObjectEXT, type, object, length, label); 99} 100void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) { 101 CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label); 102} 103void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) { 104 CALL_GL_API(glInsertEventMarkerEXT, length, marker); 105} 106void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) { 107 CALL_GL_API(glPushGroupMarkerEXT, length, marker); 108} 109void API_ENTRY(glPopGroupMarkerEXT)(void) { 110 CALL_GL_API(glPopGroupMarkerEXT); 111} 112void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 113 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 114} 115void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 116 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 117} 118void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 119 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 120} 121void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) { 122 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 123} 124void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { 125 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 126} 127void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) { 128 CALL_GL_API(glGenQueriesEXT, n, ids); 129} 130void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) { 131 CALL_GL_API(glDeleteQueriesEXT, n, ids); 132} 133GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) { 134 CALL_GL_API_RETURN(glIsQueryEXT, id); 135} 136void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) { 137 CALL_GL_API(glBeginQueryEXT, target, id); 138} 139void API_ENTRY(glEndQueryEXT)(GLenum target) { 140 CALL_GL_API(glEndQueryEXT, target); 141} 142void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) { 143 CALL_GL_API(glGetQueryivEXT, target, pname, params); 144} 145void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) { 146 CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params); 147} 148GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 149 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 150} 151void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 152 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 153} 154void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) { 155 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 156} 157void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 158 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 159} 160void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 161 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program); 162} 163void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) { 164 CALL_GL_API(glActiveShaderProgramEXT, pipeline, program); 165} 166GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) { 167 CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings); 168} 169void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) { 170 CALL_GL_API(glBindProgramPipelineEXT, pipeline); 171} 172void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) { 173 CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines); 174} 175void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) { 176 CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines); 177} 178GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) { 179 CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline); 180} 181void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) { 182 CALL_GL_API(glProgramParameteriEXT, program, pname, value); 183} 184void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) { 185 CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params); 186} 187void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) { 188 CALL_GL_API(glProgramUniform1iEXT, program, location, x); 189} 190void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) { 191 CALL_GL_API(glProgramUniform2iEXT, program, location, x, y); 192} 193void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) { 194 CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z); 195} 196void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) { 197 CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w); 198} 199void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) { 200 CALL_GL_API(glProgramUniform1fEXT, program, location, x); 201} 202void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) { 203 CALL_GL_API(glProgramUniform2fEXT, program, location, x, y); 204} 205void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) { 206 CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z); 207} 208void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 209 CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w); 210} 211void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 212 CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value); 213} 214void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 215 CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value); 216} 217void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 218 CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value); 219} 220void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 221 CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value); 222} 223void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 224 CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value); 225} 226void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 227 CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value); 228} 229void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 230 CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value); 231} 232void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 233 CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value); 234} 235void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 236 CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value); 237} 238void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 239 CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value); 240} 241void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 242 CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value); 243} 244void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) { 245 CALL_GL_API(glValidateProgramPipelineEXT, pipeline); 246} 247void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 248 CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog); 249} 250void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 251 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 252} 253void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 254 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 255} 256void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 257 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 258} 259void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 260 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 261} 262void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 263 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 264} 265void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 266 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 267} 268void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 269 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 270} 271void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 272 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 273} 274void API_ENTRY(glCoverageMaskNV)(GLboolean mask) { 275 CALL_GL_API(glCoverageMaskNV, mask); 276} 277void API_ENTRY(glCoverageOperationNV)(GLenum operation) { 278 CALL_GL_API(glCoverageOperationNV, operation); 279} 280void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) { 281 CALL_GL_API(glDrawBuffersNV, n, bufs); 282} 283void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { 284 CALL_GL_API(glDeleteFencesNV, n, fences); 285} 286void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { 287 CALL_GL_API(glGenFencesNV, n, fences); 288} 289GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 290 CALL_GL_API_RETURN(glIsFenceNV, fence); 291} 292GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 293 CALL_GL_API_RETURN(glTestFenceNV, fence); 294} 295void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 296 CALL_GL_API(glGetFenceivNV, fence, pname, params); 297} 298void API_ENTRY(glFinishFenceNV)(GLuint fence) { 299 CALL_GL_API(glFinishFenceNV, fence); 300} 301void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 302 CALL_GL_API(glSetFenceNV, fence, condition); 303} 304void API_ENTRY(glReadBufferNV)(GLenum mode) { 305 CALL_GL_API(glReadBufferNV, mode); 306} 307void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) { 308 CALL_GL_API(glAlphaFuncQCOM, func, ref); 309} 310void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { 311 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 312} 313void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { 314 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 315} 316void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 317 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 318} 319void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 320 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 321} 322void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) { 323 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 324} 325void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { 326 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 327} 328void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { 329 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 330} 331void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { 332 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 333} 334void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { 335 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 336} 337void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 338 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 339} 340void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 341 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 342} 343void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) { 344 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 345} 346void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 347 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 348} 349void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { 350 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 351} 352GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 353 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 354} 355void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { 356 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 357} 358void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 359 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 360} 361void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 362 CALL_GL_API(glEndTilingQCOM, preserveMask); 363} 364