1 /* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */
2
3 /*
4 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2004
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sub license,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL, IBM,
23 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 */
28
29
30 # if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__))
31 # define HIDDEN __attribute__((visibility("hidden")))
32 # else
33 # define HIDDEN
34 # endif
35
36 /*
37 * This file is a template which generates the OpenGL API entry point
38 * functions. It should be included by a .c file which first defines
39 * the following macros:
40 * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
41 * KEYWORD2 - usually nothing, but might be __stdcall on Win32
42 * NAME(n) - builds the final function name (usually add "gl" prefix)
43 * DISPATCH(func, args, msg) - code to do dispatch of named function.
44 * msg is a printf-style debug message.
45 * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
46 *
47 * Here is an example which generates the usual OpenGL functions:
48 * #define KEYWORD1
49 * #define KEYWORD2
50 * #define NAME(func) gl##func
51 * #define DISPATCH(func, args, msg) \
52 * struct _glapi_table *dispatch = CurrentDispatch; \
53 * (*dispatch->func) args
54 * #define RETURN DISPATCH(func, args, msg) \
55 * struct _glapi_table *dispatch = CurrentDispatch; \
56 * return (*dispatch->func) args
57 *
58 */
59
60
61 #if defined( NAME )
62 #ifndef KEYWORD1
63 #define KEYWORD1
64 #endif
65
66 #ifndef KEYWORD1_ALT
67 #define KEYWORD1_ALT HIDDEN
68 #endif
69
70 #ifndef KEYWORD2
71 #define KEYWORD2
72 #endif
73
74 #ifndef DISPATCH
75 #error DISPATCH must be defined
76 #endif
77
78 #ifndef RETURN_DISPATCH
79 #error RETURN_DISPATCH must be defined
80 #endif
81
82
83 #ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
84
NAME(NewList)85 KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
86 {
87 (void) list; (void) mode;
88 DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
89 }
90
NAME(EndList)91 KEYWORD1 void KEYWORD2 NAME(EndList)(void)
92 {
93 DISPATCH(EndList, (), (F, "glEndList();\n"));
94 }
95
NAME(CallList)96 KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
97 {
98 (void) list;
99 DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
100 }
101
NAME(CallLists)102 KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
103 {
104 (void) n; (void) type; (void) lists;
105 DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
106 }
107
NAME(DeleteLists)108 KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
109 {
110 (void) list; (void) range;
111 DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
112 }
113
NAME(GenLists)114 KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
115 {
116 (void) range;
117 RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
118 }
119
NAME(ListBase)120 KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
121 {
122 (void) base;
123 DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
124 }
125
NAME(Begin)126 KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
127 {
128 (void) mode;
129 DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
130 }
131
NAME(Bitmap)132 KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
133 {
134 (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap;
135 DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
136 }
137
NAME(Color3b)138 KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
139 {
140 (void) red; (void) green; (void) blue;
141 DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
142 }
143
NAME(Color3bv)144 KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
145 {
146 (void) v;
147 DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
148 }
149
NAME(Color3d)150 KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
151 {
152 (void) red; (void) green; (void) blue;
153 DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
154 }
155
NAME(Color3dv)156 KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
157 {
158 (void) v;
159 DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
160 }
161
NAME(Color3f)162 KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
163 {
164 (void) red; (void) green; (void) blue;
165 DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
166 }
167
NAME(Color3fv)168 KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
169 {
170 (void) v;
171 DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
172 }
173
NAME(Color3i)174 KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
175 {
176 (void) red; (void) green; (void) blue;
177 DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
178 }
179
NAME(Color3iv)180 KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
181 {
182 (void) v;
183 DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
184 }
185
NAME(Color3s)186 KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
187 {
188 (void) red; (void) green; (void) blue;
189 DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
190 }
191
NAME(Color3sv)192 KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
193 {
194 (void) v;
195 DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
196 }
197
NAME(Color3ub)198 KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
199 {
200 (void) red; (void) green; (void) blue;
201 DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
202 }
203
NAME(Color3ubv)204 KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
205 {
206 (void) v;
207 DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
208 }
209
NAME(Color3ui)210 KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
211 {
212 (void) red; (void) green; (void) blue;
213 DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
214 }
215
NAME(Color3uiv)216 KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
217 {
218 (void) v;
219 DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
220 }
221
NAME(Color3us)222 KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
223 {
224 (void) red; (void) green; (void) blue;
225 DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
226 }
227
NAME(Color3usv)228 KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
229 {
230 (void) v;
231 DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
232 }
233
NAME(Color4b)234 KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
235 {
236 (void) red; (void) green; (void) blue; (void) alpha;
237 DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
238 }
239
NAME(Color4bv)240 KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
241 {
242 (void) v;
243 DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
244 }
245
NAME(Color4d)246 KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
247 {
248 (void) red; (void) green; (void) blue; (void) alpha;
249 DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
250 }
251
NAME(Color4dv)252 KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
253 {
254 (void) v;
255 DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
256 }
257
NAME(Color4f)258 KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
259 {
260 (void) red; (void) green; (void) blue; (void) alpha;
261 DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
262 }
263
NAME(Color4fv)264 KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
265 {
266 (void) v;
267 DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
268 }
269
NAME(Color4i)270 KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
271 {
272 (void) red; (void) green; (void) blue; (void) alpha;
273 DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
274 }
275
NAME(Color4iv)276 KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
277 {
278 (void) v;
279 DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
280 }
281
NAME(Color4s)282 KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
283 {
284 (void) red; (void) green; (void) blue; (void) alpha;
285 DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
286 }
287
NAME(Color4sv)288 KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
289 {
290 (void) v;
291 DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
292 }
293
NAME(Color4ub)294 KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
295 {
296 (void) red; (void) green; (void) blue; (void) alpha;
297 DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
298 }
299
NAME(Color4ubv)300 KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
301 {
302 (void) v;
303 DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
304 }
305
NAME(Color4ui)306 KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
307 {
308 (void) red; (void) green; (void) blue; (void) alpha;
309 DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
310 }
311
NAME(Color4uiv)312 KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
313 {
314 (void) v;
315 DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
316 }
317
NAME(Color4us)318 KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
319 {
320 (void) red; (void) green; (void) blue; (void) alpha;
321 DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
322 }
323
NAME(Color4usv)324 KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
325 {
326 (void) v;
327 DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
328 }
329
NAME(EdgeFlag)330 KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
331 {
332 (void) flag;
333 DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
334 }
335
NAME(EdgeFlagv)336 KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
337 {
338 (void) flag;
339 DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
340 }
341
NAME(End)342 KEYWORD1 void KEYWORD2 NAME(End)(void)
343 {
344 DISPATCH(End, (), (F, "glEnd();\n"));
345 }
346
NAME(Indexd)347 KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
348 {
349 (void) c;
350 DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
351 }
352
NAME(Indexdv)353 KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
354 {
355 (void) c;
356 DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
357 }
358
NAME(Indexf)359 KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
360 {
361 (void) c;
362 DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
363 }
364
NAME(Indexfv)365 KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
366 {
367 (void) c;
368 DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
369 }
370
NAME(Indexi)371 KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
372 {
373 (void) c;
374 DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
375 }
376
NAME(Indexiv)377 KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
378 {
379 (void) c;
380 DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
381 }
382
NAME(Indexs)383 KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
384 {
385 (void) c;
386 DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
387 }
388
NAME(Indexsv)389 KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
390 {
391 (void) c;
392 DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
393 }
394
NAME(Normal3b)395 KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
396 {
397 (void) nx; (void) ny; (void) nz;
398 DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
399 }
400
NAME(Normal3bv)401 KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
402 {
403 (void) v;
404 DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
405 }
406
NAME(Normal3d)407 KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
408 {
409 (void) nx; (void) ny; (void) nz;
410 DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
411 }
412
NAME(Normal3dv)413 KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
414 {
415 (void) v;
416 DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
417 }
418
NAME(Normal3f)419 KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
420 {
421 (void) nx; (void) ny; (void) nz;
422 DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
423 }
424
NAME(Normal3fv)425 KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
426 {
427 (void) v;
428 DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
429 }
430
NAME(Normal3i)431 KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
432 {
433 (void) nx; (void) ny; (void) nz;
434 DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
435 }
436
NAME(Normal3iv)437 KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
438 {
439 (void) v;
440 DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
441 }
442
NAME(Normal3s)443 KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
444 {
445 (void) nx; (void) ny; (void) nz;
446 DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
447 }
448
NAME(Normal3sv)449 KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
450 {
451 (void) v;
452 DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
453 }
454
NAME(RasterPos2d)455 KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
456 {
457 (void) x; (void) y;
458 DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
459 }
460
NAME(RasterPos2dv)461 KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
462 {
463 (void) v;
464 DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
465 }
466
NAME(RasterPos2f)467 KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
468 {
469 (void) x; (void) y;
470 DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
471 }
472
NAME(RasterPos2fv)473 KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
474 {
475 (void) v;
476 DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
477 }
478
NAME(RasterPos2i)479 KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
480 {
481 (void) x; (void) y;
482 DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
483 }
484
NAME(RasterPos2iv)485 KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
486 {
487 (void) v;
488 DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
489 }
490
NAME(RasterPos2s)491 KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
492 {
493 (void) x; (void) y;
494 DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
495 }
496
NAME(RasterPos2sv)497 KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
498 {
499 (void) v;
500 DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
501 }
502
NAME(RasterPos3d)503 KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
504 {
505 (void) x; (void) y; (void) z;
506 DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
507 }
508
NAME(RasterPos3dv)509 KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
510 {
511 (void) v;
512 DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
513 }
514
NAME(RasterPos3f)515 KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
516 {
517 (void) x; (void) y; (void) z;
518 DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
519 }
520
NAME(RasterPos3fv)521 KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
522 {
523 (void) v;
524 DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
525 }
526
NAME(RasterPos3i)527 KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
528 {
529 (void) x; (void) y; (void) z;
530 DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
531 }
532
NAME(RasterPos3iv)533 KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
534 {
535 (void) v;
536 DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
537 }
538
NAME(RasterPos3s)539 KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
540 {
541 (void) x; (void) y; (void) z;
542 DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
543 }
544
NAME(RasterPos3sv)545 KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
546 {
547 (void) v;
548 DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
549 }
550
NAME(RasterPos4d)551 KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
552 {
553 (void) x; (void) y; (void) z; (void) w;
554 DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
555 }
556
NAME(RasterPos4dv)557 KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
558 {
559 (void) v;
560 DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
561 }
562
NAME(RasterPos4f)563 KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
564 {
565 (void) x; (void) y; (void) z; (void) w;
566 DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
567 }
568
NAME(RasterPos4fv)569 KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
570 {
571 (void) v;
572 DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
573 }
574
NAME(RasterPos4i)575 KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
576 {
577 (void) x; (void) y; (void) z; (void) w;
578 DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
579 }
580
NAME(RasterPos4iv)581 KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
582 {
583 (void) v;
584 DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
585 }
586
NAME(RasterPos4s)587 KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
588 {
589 (void) x; (void) y; (void) z; (void) w;
590 DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
591 }
592
NAME(RasterPos4sv)593 KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
594 {
595 (void) v;
596 DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
597 }
598
NAME(Rectd)599 KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
600 {
601 (void) x1; (void) y1; (void) x2; (void) y2;
602 DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
603 }
604
NAME(Rectdv)605 KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
606 {
607 (void) v1; (void) v2;
608 DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
609 }
610
NAME(Rectf)611 KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
612 {
613 (void) x1; (void) y1; (void) x2; (void) y2;
614 DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
615 }
616
NAME(Rectfv)617 KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
618 {
619 (void) v1; (void) v2;
620 DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
621 }
622
NAME(Recti)623 KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
624 {
625 (void) x1; (void) y1; (void) x2; (void) y2;
626 DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
627 }
628
NAME(Rectiv)629 KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
630 {
631 (void) v1; (void) v2;
632 DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
633 }
634
NAME(Rects)635 KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
636 {
637 (void) x1; (void) y1; (void) x2; (void) y2;
638 DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
639 }
640
NAME(Rectsv)641 KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
642 {
643 (void) v1; (void) v2;
644 DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
645 }
646
NAME(TexCoord1d)647 KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
648 {
649 (void) s;
650 DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
651 }
652
NAME(TexCoord1dv)653 KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
654 {
655 (void) v;
656 DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
657 }
658
NAME(TexCoord1f)659 KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
660 {
661 (void) s;
662 DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
663 }
664
NAME(TexCoord1fv)665 KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
666 {
667 (void) v;
668 DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
669 }
670
NAME(TexCoord1i)671 KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
672 {
673 (void) s;
674 DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
675 }
676
NAME(TexCoord1iv)677 KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
678 {
679 (void) v;
680 DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
681 }
682
NAME(TexCoord1s)683 KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
684 {
685 (void) s;
686 DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
687 }
688
NAME(TexCoord1sv)689 KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
690 {
691 (void) v;
692 DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
693 }
694
NAME(TexCoord2d)695 KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
696 {
697 (void) s; (void) t;
698 DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
699 }
700
NAME(TexCoord2dv)701 KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
702 {
703 (void) v;
704 DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
705 }
706
NAME(TexCoord2f)707 KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
708 {
709 (void) s; (void) t;
710 DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
711 }
712
NAME(TexCoord2fv)713 KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
714 {
715 (void) v;
716 DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
717 }
718
NAME(TexCoord2i)719 KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
720 {
721 (void) s; (void) t;
722 DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
723 }
724
NAME(TexCoord2iv)725 KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
726 {
727 (void) v;
728 DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
729 }
730
NAME(TexCoord2s)731 KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
732 {
733 (void) s; (void) t;
734 DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
735 }
736
NAME(TexCoord2sv)737 KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
738 {
739 (void) v;
740 DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
741 }
742
NAME(TexCoord3d)743 KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
744 {
745 (void) s; (void) t; (void) r;
746 DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
747 }
748
NAME(TexCoord3dv)749 KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
750 {
751 (void) v;
752 DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
753 }
754
NAME(TexCoord3f)755 KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
756 {
757 (void) s; (void) t; (void) r;
758 DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
759 }
760
NAME(TexCoord3fv)761 KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
762 {
763 (void) v;
764 DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
765 }
766
NAME(TexCoord3i)767 KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
768 {
769 (void) s; (void) t; (void) r;
770 DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
771 }
772
NAME(TexCoord3iv)773 KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
774 {
775 (void) v;
776 DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
777 }
778
NAME(TexCoord3s)779 KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
780 {
781 (void) s; (void) t; (void) r;
782 DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
783 }
784
NAME(TexCoord3sv)785 KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
786 {
787 (void) v;
788 DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
789 }
790
NAME(TexCoord4d)791 KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
792 {
793 (void) s; (void) t; (void) r; (void) q;
794 DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
795 }
796
NAME(TexCoord4dv)797 KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
798 {
799 (void) v;
800 DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
801 }
802
NAME(TexCoord4f)803 KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
804 {
805 (void) s; (void) t; (void) r; (void) q;
806 DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
807 }
808
NAME(TexCoord4fv)809 KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
810 {
811 (void) v;
812 DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
813 }
814
NAME(TexCoord4i)815 KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
816 {
817 (void) s; (void) t; (void) r; (void) q;
818 DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
819 }
820
NAME(TexCoord4iv)821 KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
822 {
823 (void) v;
824 DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
825 }
826
NAME(TexCoord4s)827 KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
828 {
829 (void) s; (void) t; (void) r; (void) q;
830 DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
831 }
832
NAME(TexCoord4sv)833 KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
834 {
835 (void) v;
836 DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
837 }
838
NAME(Vertex2d)839 KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
840 {
841 (void) x; (void) y;
842 DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
843 }
844
NAME(Vertex2dv)845 KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
846 {
847 (void) v;
848 DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
849 }
850
NAME(Vertex2f)851 KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
852 {
853 (void) x; (void) y;
854 DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
855 }
856
NAME(Vertex2fv)857 KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
858 {
859 (void) v;
860 DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
861 }
862
NAME(Vertex2i)863 KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
864 {
865 (void) x; (void) y;
866 DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
867 }
868
NAME(Vertex2iv)869 KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
870 {
871 (void) v;
872 DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
873 }
874
NAME(Vertex2s)875 KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
876 {
877 (void) x; (void) y;
878 DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
879 }
880
NAME(Vertex2sv)881 KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
882 {
883 (void) v;
884 DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
885 }
886
NAME(Vertex3d)887 KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
888 {
889 (void) x; (void) y; (void) z;
890 DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
891 }
892
NAME(Vertex3dv)893 KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
894 {
895 (void) v;
896 DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
897 }
898
NAME(Vertex3f)899 KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
900 {
901 (void) x; (void) y; (void) z;
902 DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
903 }
904
NAME(Vertex3fv)905 KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
906 {
907 (void) v;
908 DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
909 }
910
NAME(Vertex3i)911 KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
912 {
913 (void) x; (void) y; (void) z;
914 DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
915 }
916
NAME(Vertex3iv)917 KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
918 {
919 (void) v;
920 DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
921 }
922
NAME(Vertex3s)923 KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
924 {
925 (void) x; (void) y; (void) z;
926 DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
927 }
928
NAME(Vertex3sv)929 KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
930 {
931 (void) v;
932 DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
933 }
934
NAME(Vertex4d)935 KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
936 {
937 (void) x; (void) y; (void) z; (void) w;
938 DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
939 }
940
NAME(Vertex4dv)941 KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
942 {
943 (void) v;
944 DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
945 }
946
NAME(Vertex4f)947 KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
948 {
949 (void) x; (void) y; (void) z; (void) w;
950 DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
951 }
952
NAME(Vertex4fv)953 KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
954 {
955 (void) v;
956 DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
957 }
958
NAME(Vertex4i)959 KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
960 {
961 (void) x; (void) y; (void) z; (void) w;
962 DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
963 }
964
NAME(Vertex4iv)965 KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
966 {
967 (void) v;
968 DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
969 }
970
NAME(Vertex4s)971 KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
972 {
973 (void) x; (void) y; (void) z; (void) w;
974 DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
975 }
976
NAME(Vertex4sv)977 KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
978 {
979 (void) v;
980 DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
981 }
982
NAME(ClipPlane)983 KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
984 {
985 (void) plane; (void) equation;
986 DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
987 }
988
NAME(ColorMaterial)989 KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
990 {
991 (void) face; (void) mode;
992 DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
993 }
994
NAME(CullFace)995 KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
996 {
997 (void) mode;
998 DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
999 }
1000
NAME(Fogf)1001 KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
1002 {
1003 (void) pname; (void) param;
1004 DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
1005 }
1006
NAME(Fogfv)1007 KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
1008 {
1009 (void) pname; (void) params;
1010 DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
1011 }
1012
NAME(Fogi)1013 KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
1014 {
1015 (void) pname; (void) param;
1016 DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
1017 }
1018
NAME(Fogiv)1019 KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
1020 {
1021 (void) pname; (void) params;
1022 DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
1023 }
1024
NAME(FrontFace)1025 KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
1026 {
1027 (void) mode;
1028 DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
1029 }
1030
NAME(Hint)1031 KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
1032 {
1033 (void) target; (void) mode;
1034 DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
1035 }
1036
NAME(Lightf)1037 KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
1038 {
1039 (void) light; (void) pname; (void) param;
1040 DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
1041 }
1042
NAME(Lightfv)1043 KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
1044 {
1045 (void) light; (void) pname; (void) params;
1046 DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
1047 }
1048
NAME(Lighti)1049 KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
1050 {
1051 (void) light; (void) pname; (void) param;
1052 DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
1053 }
1054
NAME(Lightiv)1055 KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
1056 {
1057 (void) light; (void) pname; (void) params;
1058 DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
1059 }
1060
NAME(LightModelf)1061 KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
1062 {
1063 (void) pname; (void) param;
1064 DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
1065 }
1066
NAME(LightModelfv)1067 KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
1068 {
1069 (void) pname; (void) params;
1070 DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
1071 }
1072
NAME(LightModeli)1073 KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
1074 {
1075 (void) pname; (void) param;
1076 DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
1077 }
1078
NAME(LightModeliv)1079 KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
1080 {
1081 (void) pname; (void) params;
1082 DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
1083 }
1084
NAME(LineStipple)1085 KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
1086 {
1087 (void) factor; (void) pattern;
1088 DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
1089 }
1090
NAME(LineWidth)1091 KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
1092 {
1093 (void) width;
1094 DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
1095 }
1096
NAME(Materialf)1097 KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
1098 {
1099 (void) face; (void) pname; (void) param;
1100 DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
1101 }
1102
NAME(Materialfv)1103 KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
1104 {
1105 (void) face; (void) pname; (void) params;
1106 DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
1107 }
1108
NAME(Materiali)1109 KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
1110 {
1111 (void) face; (void) pname; (void) param;
1112 DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
1113 }
1114
NAME(Materialiv)1115 KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
1116 {
1117 (void) face; (void) pname; (void) params;
1118 DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
1119 }
1120
NAME(PointSize)1121 KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
1122 {
1123 (void) size;
1124 DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
1125 }
1126
NAME(PolygonMode)1127 KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
1128 {
1129 (void) face; (void) mode;
1130 DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
1131 }
1132
NAME(PolygonStipple)1133 KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
1134 {
1135 (void) mask;
1136 DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
1137 }
1138
NAME(Scissor)1139 KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
1140 {
1141 (void) x; (void) y; (void) width; (void) height;
1142 DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
1143 }
1144
NAME(ShadeModel)1145 KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
1146 {
1147 (void) mode;
1148 DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
1149 }
1150
NAME(TexParameterf)1151 KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
1152 {
1153 (void) target; (void) pname; (void) param;
1154 DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
1155 }
1156
NAME(TexParameterfv)1157 KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
1158 {
1159 (void) target; (void) pname; (void) params;
1160 DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1161 }
1162
NAME(TexParameteri)1163 KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
1164 {
1165 (void) target; (void) pname; (void) param;
1166 DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
1167 }
1168
NAME(TexParameteriv)1169 KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
1170 {
1171 (void) target; (void) pname; (void) params;
1172 DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1173 }
1174
NAME(TexImage1D)1175 KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
1176 {
1177 (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels;
1178 DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
1179 }
1180
NAME(TexImage2D)1181 KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
1182 {
1183 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels;
1184 DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
1185 }
1186
NAME(TexEnvf)1187 KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
1188 {
1189 (void) target; (void) pname; (void) param;
1190 DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
1191 }
1192
NAME(TexEnvfv)1193 KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
1194 {
1195 (void) target; (void) pname; (void) params;
1196 DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1197 }
1198
NAME(TexEnvi)1199 KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
1200 {
1201 (void) target; (void) pname; (void) param;
1202 DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
1203 }
1204
NAME(TexEnviv)1205 KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
1206 {
1207 (void) target; (void) pname; (void) params;
1208 DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1209 }
1210
NAME(TexGend)1211 KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
1212 {
1213 (void) coord; (void) pname; (void) param;
1214 DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
1215 }
1216
NAME(TexGendv)1217 KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
1218 {
1219 (void) coord; (void) pname; (void) params;
1220 DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1221 }
1222
NAME(TexGenf)1223 KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
1224 {
1225 (void) coord; (void) pname; (void) param;
1226 DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
1227 }
1228
NAME(TexGenfv)1229 KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
1230 {
1231 (void) coord; (void) pname; (void) params;
1232 DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1233 }
1234
NAME(TexGeni)1235 KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
1236 {
1237 (void) coord; (void) pname; (void) param;
1238 DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
1239 }
1240
NAME(TexGeniv)1241 KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
1242 {
1243 (void) coord; (void) pname; (void) params;
1244 DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1245 }
1246
NAME(FeedbackBuffer)1247 KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
1248 {
1249 (void) size; (void) type; (void) buffer;
1250 DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
1251 }
1252
NAME(SelectBuffer)1253 KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
1254 {
1255 (void) size; (void) buffer;
1256 DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
1257 }
1258
NAME(RenderMode)1259 KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
1260 {
1261 (void) mode;
1262 RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
1263 }
1264
NAME(InitNames)1265 KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
1266 {
1267 DISPATCH(InitNames, (), (F, "glInitNames();\n"));
1268 }
1269
NAME(LoadName)1270 KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
1271 {
1272 (void) name;
1273 DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
1274 }
1275
NAME(PassThrough)1276 KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
1277 {
1278 (void) token;
1279 DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
1280 }
1281
NAME(PopName)1282 KEYWORD1 void KEYWORD2 NAME(PopName)(void)
1283 {
1284 DISPATCH(PopName, (), (F, "glPopName();\n"));
1285 }
1286
NAME(PushName)1287 KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
1288 {
1289 (void) name;
1290 DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
1291 }
1292
NAME(DrawBuffer)1293 KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
1294 {
1295 (void) mode;
1296 DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
1297 }
1298
NAME(Clear)1299 KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
1300 {
1301 (void) mask;
1302 DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
1303 }
1304
NAME(ClearAccum)1305 KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1306 {
1307 (void) red; (void) green; (void) blue; (void) alpha;
1308 DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
1309 }
1310
NAME(ClearIndex)1311 KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
1312 {
1313 (void) c;
1314 DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
1315 }
1316
NAME(ClearColor)1317 KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1318 {
1319 (void) red; (void) green; (void) blue; (void) alpha;
1320 DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
1321 }
1322
NAME(ClearStencil)1323 KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
1324 {
1325 (void) s;
1326 DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
1327 }
1328
NAME(ClearDepth)1329 KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
1330 {
1331 (void) depth;
1332 DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
1333 }
1334
NAME(StencilMask)1335 KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
1336 {
1337 (void) mask;
1338 DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
1339 }
1340
NAME(ColorMask)1341 KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1342 {
1343 (void) red; (void) green; (void) blue; (void) alpha;
1344 DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
1345 }
1346
NAME(DepthMask)1347 KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
1348 {
1349 (void) flag;
1350 DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
1351 }
1352
NAME(IndexMask)1353 KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
1354 {
1355 (void) mask;
1356 DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
1357 }
1358
NAME(Accum)1359 KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
1360 {
1361 (void) op; (void) value;
1362 DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
1363 }
1364
NAME(Disable)1365 KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
1366 {
1367 (void) cap;
1368 DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
1369 }
1370
NAME(Enable)1371 KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
1372 {
1373 (void) cap;
1374 DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
1375 }
1376
NAME(Finish)1377 KEYWORD1 void KEYWORD2 NAME(Finish)(void)
1378 {
1379 DISPATCH(Finish, (), (F, "glFinish();\n"));
1380 }
1381
NAME(Flush)1382 KEYWORD1 void KEYWORD2 NAME(Flush)(void)
1383 {
1384 DISPATCH(Flush, (), (F, "glFlush();\n"));
1385 }
1386
NAME(PopAttrib)1387 KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
1388 {
1389 DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
1390 }
1391
NAME(PushAttrib)1392 KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
1393 {
1394 (void) mask;
1395 DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
1396 }
1397
NAME(Map1d)1398 KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
1399 {
1400 (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
1401 DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
1402 }
1403
NAME(Map1f)1404 KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
1405 {
1406 (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
1407 DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
1408 }
1409
NAME(Map2d)1410 KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
1411 {
1412 (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
1413 DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
1414 }
1415
NAME(Map2f)1416 KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
1417 {
1418 (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
1419 DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
1420 }
1421
NAME(MapGrid1d)1422 KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
1423 {
1424 (void) un; (void) u1; (void) u2;
1425 DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
1426 }
1427
NAME(MapGrid1f)1428 KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
1429 {
1430 (void) un; (void) u1; (void) u2;
1431 DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
1432 }
1433
NAME(MapGrid2d)1434 KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1435 {
1436 (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
1437 DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
1438 }
1439
NAME(MapGrid2f)1440 KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1441 {
1442 (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
1443 DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
1444 }
1445
NAME(EvalCoord1d)1446 KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
1447 {
1448 (void) u;
1449 DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
1450 }
1451
NAME(EvalCoord1dv)1452 KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
1453 {
1454 (void) u;
1455 DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
1456 }
1457
NAME(EvalCoord1f)1458 KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
1459 {
1460 (void) u;
1461 DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
1462 }
1463
NAME(EvalCoord1fv)1464 KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
1465 {
1466 (void) u;
1467 DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
1468 }
1469
NAME(EvalCoord2d)1470 KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
1471 {
1472 (void) u; (void) v;
1473 DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
1474 }
1475
NAME(EvalCoord2dv)1476 KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
1477 {
1478 (void) u;
1479 DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
1480 }
1481
NAME(EvalCoord2f)1482 KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
1483 {
1484 (void) u; (void) v;
1485 DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
1486 }
1487
NAME(EvalCoord2fv)1488 KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
1489 {
1490 (void) u;
1491 DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
1492 }
1493
NAME(EvalMesh1)1494 KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
1495 {
1496 (void) mode; (void) i1; (void) i2;
1497 DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
1498 }
1499
NAME(EvalPoint1)1500 KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
1501 {
1502 (void) i;
1503 DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
1504 }
1505
NAME(EvalMesh2)1506 KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1507 {
1508 (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
1509 DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
1510 }
1511
NAME(EvalPoint2)1512 KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
1513 {
1514 (void) i; (void) j;
1515 DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
1516 }
1517
NAME(AlphaFunc)1518 KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
1519 {
1520 (void) func; (void) ref;
1521 DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
1522 }
1523
NAME(BlendFunc)1524 KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
1525 {
1526 (void) sfactor; (void) dfactor;
1527 DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
1528 }
1529
NAME(LogicOp)1530 KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
1531 {
1532 (void) opcode;
1533 DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
1534 }
1535
NAME(StencilFunc)1536 KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
1537 {
1538 (void) func; (void) ref; (void) mask;
1539 DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
1540 }
1541
NAME(StencilOp)1542 KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
1543 {
1544 (void) fail; (void) zfail; (void) zpass;
1545 DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
1546 }
1547
NAME(DepthFunc)1548 KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
1549 {
1550 (void) func;
1551 DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
1552 }
1553
NAME(PixelZoom)1554 KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
1555 {
1556 (void) xfactor; (void) yfactor;
1557 DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
1558 }
1559
NAME(PixelTransferf)1560 KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
1561 {
1562 (void) pname; (void) param;
1563 DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
1564 }
1565
NAME(PixelTransferi)1566 KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
1567 {
1568 (void) pname; (void) param;
1569 DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
1570 }
1571
NAME(PixelStoref)1572 KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
1573 {
1574 (void) pname; (void) param;
1575 DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
1576 }
1577
NAME(PixelStorei)1578 KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
1579 {
1580 (void) pname; (void) param;
1581 DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
1582 }
1583
NAME(PixelMapfv)1584 KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
1585 {
1586 (void) map; (void) mapsize; (void) values;
1587 DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
1588 }
1589
NAME(PixelMapuiv)1590 KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
1591 {
1592 (void) map; (void) mapsize; (void) values;
1593 DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
1594 }
1595
NAME(PixelMapusv)1596 KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
1597 {
1598 (void) map; (void) mapsize; (void) values;
1599 DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
1600 }
1601
NAME(ReadBuffer)1602 KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
1603 {
1604 (void) mode;
1605 DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
1606 }
1607
NAME(CopyPixels)1608 KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1609 {
1610 (void) x; (void) y; (void) width; (void) height; (void) type;
1611 DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
1612 }
1613
NAME(ReadPixels)1614 KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
1615 {
1616 (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels;
1617 DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
1618 }
1619
NAME(DrawPixels)1620 KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
1621 {
1622 (void) width; (void) height; (void) format; (void) type; (void) pixels;
1623 DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
1624 }
1625
NAME(GetBooleanv)1626 KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
1627 {
1628 (void) pname; (void) params;
1629 DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
1630 }
1631
NAME(GetClipPlane)1632 KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
1633 {
1634 (void) plane; (void) equation;
1635 DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
1636 }
1637
NAME(GetDoublev)1638 KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
1639 {
1640 (void) pname; (void) params;
1641 DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
1642 }
1643
NAME(GetError)1644 KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
1645 {
1646 RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
1647 }
1648
NAME(GetFloatv)1649 KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
1650 {
1651 (void) pname; (void) params;
1652 DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
1653 }
1654
NAME(GetIntegerv)1655 KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
1656 {
1657 (void) pname; (void) params;
1658 DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
1659 }
1660
NAME(GetLightfv)1661 KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
1662 {
1663 (void) light; (void) pname; (void) params;
1664 DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
1665 }
1666
NAME(GetLightiv)1667 KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
1668 {
1669 (void) light; (void) pname; (void) params;
1670 DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
1671 }
1672
NAME(GetMapdv)1673 KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
1674 {
1675 (void) target; (void) query; (void) v;
1676 DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
1677 }
1678
NAME(GetMapfv)1679 KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
1680 {
1681 (void) target; (void) query; (void) v;
1682 DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
1683 }
1684
NAME(GetMapiv)1685 KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
1686 {
1687 (void) target; (void) query; (void) v;
1688 DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
1689 }
1690
NAME(GetMaterialfv)1691 KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
1692 {
1693 (void) face; (void) pname; (void) params;
1694 DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
1695 }
1696
NAME(GetMaterialiv)1697 KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
1698 {
1699 (void) face; (void) pname; (void) params;
1700 DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
1701 }
1702
NAME(GetPixelMapfv)1703 KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
1704 {
1705 (void) map; (void) values;
1706 DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
1707 }
1708
NAME(GetPixelMapuiv)1709 KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
1710 {
1711 (void) map; (void) values;
1712 DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
1713 }
1714
NAME(GetPixelMapusv)1715 KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
1716 {
1717 (void) map; (void) values;
1718 DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
1719 }
1720
NAME(GetPolygonStipple)1721 KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
1722 {
1723 (void) mask;
1724 DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
1725 }
1726
NAME(GetString)1727 KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
1728 {
1729 (void) name;
1730 RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
1731 }
1732
NAME(GetTexEnvfv)1733 KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
1734 {
1735 (void) target; (void) pname; (void) params;
1736 DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1737 }
1738
NAME(GetTexEnviv)1739 KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
1740 {
1741 (void) target; (void) pname; (void) params;
1742 DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1743 }
1744
NAME(GetTexGendv)1745 KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
1746 {
1747 (void) coord; (void) pname; (void) params;
1748 DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1749 }
1750
NAME(GetTexGenfv)1751 KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
1752 {
1753 (void) coord; (void) pname; (void) params;
1754 DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1755 }
1756
NAME(GetTexGeniv)1757 KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
1758 {
1759 (void) coord; (void) pname; (void) params;
1760 DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
1761 }
1762
NAME(GetTexImage)1763 KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
1764 {
1765 (void) target; (void) level; (void) format; (void) type; (void) pixels;
1766 DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
1767 }
1768
NAME(GetTexParameterfv)1769 KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
1770 {
1771 (void) target; (void) pname; (void) params;
1772 DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1773 }
1774
NAME(GetTexParameteriv)1775 KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
1776 {
1777 (void) target; (void) pname; (void) params;
1778 DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
1779 }
1780
NAME(GetTexLevelParameterfv)1781 KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
1782 {
1783 (void) target; (void) level; (void) pname; (void) params;
1784 DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
1785 }
1786
NAME(GetTexLevelParameteriv)1787 KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
1788 {
1789 (void) target; (void) level; (void) pname; (void) params;
1790 DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
1791 }
1792
NAME(IsEnabled)1793 KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
1794 {
1795 (void) cap;
1796 RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
1797 }
1798
NAME(IsList)1799 KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
1800 {
1801 (void) list;
1802 RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
1803 }
1804
NAME(DepthRange)1805 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
1806 {
1807 (void) zNear; (void) zFar;
1808 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
1809 }
1810
NAME(Frustum)1811 KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1812 {
1813 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
1814 DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
1815 }
1816
NAME(LoadIdentity)1817 KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
1818 {
1819 DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
1820 }
1821
NAME(LoadMatrixf)1822 KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
1823 {
1824 (void) m;
1825 DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
1826 }
1827
NAME(LoadMatrixd)1828 KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
1829 {
1830 (void) m;
1831 DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
1832 }
1833
NAME(MatrixMode)1834 KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
1835 {
1836 (void) mode;
1837 DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
1838 }
1839
NAME(MultMatrixf)1840 KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
1841 {
1842 (void) m;
1843 DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
1844 }
1845
NAME(MultMatrixd)1846 KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
1847 {
1848 (void) m;
1849 DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
1850 }
1851
NAME(Ortho)1852 KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1853 {
1854 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
1855 DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
1856 }
1857
NAME(PopMatrix)1858 KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
1859 {
1860 DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
1861 }
1862
NAME(PushMatrix)1863 KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
1864 {
1865 DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
1866 }
1867
NAME(Rotated)1868 KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1869 {
1870 (void) angle; (void) x; (void) y; (void) z;
1871 DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
1872 }
1873
NAME(Rotatef)1874 KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1875 {
1876 (void) angle; (void) x; (void) y; (void) z;
1877 DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
1878 }
1879
NAME(Scaled)1880 KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
1881 {
1882 (void) x; (void) y; (void) z;
1883 DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
1884 }
1885
NAME(Scalef)1886 KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
1887 {
1888 (void) x; (void) y; (void) z;
1889 DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
1890 }
1891
NAME(Translated)1892 KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
1893 {
1894 (void) x; (void) y; (void) z;
1895 DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
1896 }
1897
NAME(Translatef)1898 KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
1899 {
1900 (void) x; (void) y; (void) z;
1901 DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
1902 }
1903
NAME(Viewport)1904 KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
1905 {
1906 (void) x; (void) y; (void) width; (void) height;
1907 DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
1908 }
1909
NAME(ArrayElement)1910 KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
1911 {
1912 (void) i;
1913 DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
1914 }
1915
NAME(ArrayElementEXT)1916 KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
1917 {
1918 (void) i;
1919 DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
1920 }
1921
NAME(BindTexture)1922 KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
1923 {
1924 (void) target; (void) texture;
1925 DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
1926 }
1927
NAME(BindTextureEXT)1928 KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
1929 {
1930 (void) target; (void) texture;
1931 DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
1932 }
1933
NAME(ColorPointer)1934 KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
1935 {
1936 (void) size; (void) type; (void) stride; (void) pointer;
1937 DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
1938 }
1939
NAME(DisableClientState)1940 KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
1941 {
1942 (void) array;
1943 DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
1944 }
1945
NAME(DrawArrays)1946 KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
1947 {
1948 (void) mode; (void) first; (void) count;
1949 DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
1950 }
1951
NAME(DrawArraysEXT)1952 KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
1953 {
1954 (void) mode; (void) first; (void) count;
1955 DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
1956 }
1957
NAME(DrawElements)1958 KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
1959 {
1960 (void) mode; (void) count; (void) type; (void) indices;
1961 DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
1962 }
1963
NAME(EdgeFlagPointer)1964 KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
1965 {
1966 (void) stride; (void) pointer;
1967 DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
1968 }
1969
NAME(EnableClientState)1970 KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
1971 {
1972 (void) array;
1973 DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
1974 }
1975
NAME(IndexPointer)1976 KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
1977 {
1978 (void) type; (void) stride; (void) pointer;
1979 DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
1980 }
1981
NAME(Indexub)1982 KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
1983 {
1984 (void) c;
1985 DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
1986 }
1987
NAME(Indexubv)1988 KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
1989 {
1990 (void) c;
1991 DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
1992 }
1993
NAME(InterleavedArrays)1994 KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
1995 {
1996 (void) format; (void) stride; (void) pointer;
1997 DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
1998 }
1999
NAME(NormalPointer)2000 KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
2001 {
2002 (void) type; (void) stride; (void) pointer;
2003 DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
2004 }
2005
NAME(PolygonOffset)2006 KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
2007 {
2008 (void) factor; (void) units;
2009 DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
2010 }
2011
NAME(TexCoordPointer)2012 KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
2013 {
2014 (void) size; (void) type; (void) stride; (void) pointer;
2015 DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
2016 }
2017
NAME(VertexPointer)2018 KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
2019 {
2020 (void) size; (void) type; (void) stride; (void) pointer;
2021 DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
2022 }
2023
NAME(AreTexturesResident)2024 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
2025 {
2026 (void) n; (void) textures; (void) residences;
2027 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
2028 }
2029
NAME(CopyTexImage1D)2030 KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
2031 {
2032 (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
2033 DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
2034 }
2035
NAME(CopyTexImage1DEXT)2036 KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
2037 {
2038 (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
2039 DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
2040 }
2041
NAME(CopyTexImage2D)2042 KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
2043 {
2044 (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
2045 DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
2046 }
2047
NAME(CopyTexImage2DEXT)2048 KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
2049 {
2050 (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
2051 DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
2052 }
2053
NAME(CopyTexSubImage1D)2054 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
2055 {
2056 (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
2057 DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
2058 }
2059
NAME(CopyTexSubImage1DEXT)2060 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
2061 {
2062 (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
2063 DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
2064 }
2065
NAME(CopyTexSubImage2D)2066 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2067 {
2068 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
2069 DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
2070 }
2071
NAME(CopyTexSubImage2DEXT)2072 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2073 {
2074 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
2075 DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
2076 }
2077
NAME(DeleteTextures)2078 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
2079 {
2080 (void) n; (void) textures;
2081 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
2082 }
2083
NAME(GenTextures)2084 KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
2085 {
2086 (void) n; (void) textures;
2087 DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
2088 }
2089
NAME(GetPointerv)2090 KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
2091 {
2092 (void) pname; (void) params;
2093 DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
2094 }
2095
NAME(GetPointervEXT)2096 KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
2097 {
2098 (void) pname; (void) params;
2099 DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
2100 }
2101
NAME(IsTexture)2102 KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
2103 {
2104 (void) texture;
2105 RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
2106 }
2107
NAME(PrioritizeTextures)2108 KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
2109 {
2110 (void) n; (void) textures; (void) priorities;
2111 DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
2112 }
2113
NAME(PrioritizeTexturesEXT)2114 KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
2115 {
2116 (void) n; (void) textures; (void) priorities;
2117 DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
2118 }
2119
NAME(TexSubImage1D)2120 KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
2121 {
2122 (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
2123 DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
2124 }
2125
NAME(TexSubImage1DEXT)2126 KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
2127 {
2128 (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
2129 DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
2130 }
2131
NAME(TexSubImage2D)2132 KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
2133 {
2134 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
2135 DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
2136 }
2137
NAME(TexSubImage2DEXT)2138 KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
2139 {
2140 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
2141 DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
2142 }
2143
NAME(PopClientAttrib)2144 KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
2145 {
2146 DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
2147 }
2148
NAME(PushClientAttrib)2149 KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
2150 {
2151 (void) mask;
2152 DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
2153 }
2154
NAME(BlendColor)2155 KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
2156 {
2157 (void) red; (void) green; (void) blue; (void) alpha;
2158 DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
2159 }
2160
NAME(BlendColorEXT)2161 KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
2162 {
2163 (void) red; (void) green; (void) blue; (void) alpha;
2164 DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
2165 }
2166
NAME(BlendEquation)2167 KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
2168 {
2169 (void) mode;
2170 DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
2171 }
2172
NAME(BlendEquationEXT)2173 KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
2174 {
2175 (void) mode;
2176 DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
2177 }
2178
NAME(DrawRangeElements)2179 KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
2180 {
2181 (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
2182 DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
2183 }
2184
NAME(DrawRangeElementsEXT)2185 KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
2186 {
2187 (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
2188 DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
2189 }
2190
NAME(ColorTable)2191 KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
2192 {
2193 (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
2194 DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
2195 }
2196
NAME(ColorTableEXT)2197 KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
2198 {
2199 (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
2200 DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
2201 }
2202
2203 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
2204
NAME(_dispatch_stub_339)2205 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
2206 {
2207 (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
2208 DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
2209 }
2210
NAME(ColorTableParameterfv)2211 KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
2212 {
2213 (void) target; (void) pname; (void) params;
2214 DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2215 }
2216
2217 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params);
2218
NAME(_dispatch_stub_340)2219 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
2220 {
2221 (void) target; (void) pname; (void) params;
2222 DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2223 }
2224
NAME(ColorTableParameteriv)2225 KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
2226 {
2227 (void) target; (void) pname; (void) params;
2228 DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2229 }
2230
2231 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params);
2232
NAME(_dispatch_stub_341)2233 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
2234 {
2235 (void) target; (void) pname; (void) params;
2236 DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2237 }
2238
NAME(CopyColorTable)2239 KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2240 {
2241 (void) target; (void) internalformat; (void) x; (void) y; (void) width;
2242 DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
2243 }
2244
2245 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
2246
NAME(_dispatch_stub_342)2247 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2248 {
2249 (void) target; (void) internalformat; (void) x; (void) y; (void) width;
2250 DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
2251 }
2252
NAME(GetColorTable)2253 KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
2254 {
2255 (void) target; (void) format; (void) type; (void) table;
2256 DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
2257 }
2258
NAME(GetColorTableParameterfv)2259 KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
2260 {
2261 (void) target; (void) pname; (void) params;
2262 DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2263 }
2264
NAME(GetColorTableParameteriv)2265 KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
2266 {
2267 (void) target; (void) pname; (void) params;
2268 DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2269 }
2270
NAME(ColorSubTable)2271 KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
2272 {
2273 (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
2274 DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
2275 }
2276
2277 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
2278
NAME(_dispatch_stub_346)2279 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
2280 {
2281 (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
2282 DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
2283 }
2284
NAME(CopyColorSubTable)2285 KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2286 {
2287 (void) target; (void) start; (void) x; (void) y; (void) width;
2288 DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
2289 }
2290
2291 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
2292
NAME(_dispatch_stub_347)2293 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2294 {
2295 (void) target; (void) start; (void) x; (void) y; (void) width;
2296 DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
2297 }
2298
NAME(ConvolutionFilter1D)2299 KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
2300 {
2301 (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
2302 DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
2303 }
2304
2305 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
2306
NAME(_dispatch_stub_348)2307 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
2308 {
2309 (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
2310 DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
2311 }
2312
NAME(ConvolutionFilter2D)2313 KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
2314 {
2315 (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
2316 DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
2317 }
2318
2319 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
2320
NAME(_dispatch_stub_349)2321 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
2322 {
2323 (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
2324 DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
2325 }
2326
NAME(ConvolutionParameterf)2327 KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
2328 {
2329 (void) target; (void) pname; (void) params;
2330 DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
2331 }
2332
2333 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params);
2334
NAME(_dispatch_stub_350)2335 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
2336 {
2337 (void) target; (void) pname; (void) params;
2338 DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
2339 }
2340
NAME(ConvolutionParameterfv)2341 KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
2342 {
2343 (void) target; (void) pname; (void) params;
2344 DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2345 }
2346
2347 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params);
2348
NAME(_dispatch_stub_351)2349 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
2350 {
2351 (void) target; (void) pname; (void) params;
2352 DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2353 }
2354
NAME(ConvolutionParameteri)2355 KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
2356 {
2357 (void) target; (void) pname; (void) params;
2358 DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
2359 }
2360
2361 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params);
2362
NAME(_dispatch_stub_352)2363 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
2364 {
2365 (void) target; (void) pname; (void) params;
2366 DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
2367 }
2368
NAME(ConvolutionParameteriv)2369 KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
2370 {
2371 (void) target; (void) pname; (void) params;
2372 DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2373 }
2374
2375 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params);
2376
NAME(_dispatch_stub_353)2377 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
2378 {
2379 (void) target; (void) pname; (void) params;
2380 DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2381 }
2382
NAME(CopyConvolutionFilter1D)2383 KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2384 {
2385 (void) target; (void) internalformat; (void) x; (void) y; (void) width;
2386 DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
2387 }
2388
2389 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
2390
NAME(_dispatch_stub_354)2391 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2392 {
2393 (void) target; (void) internalformat; (void) x; (void) y; (void) width;
2394 DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
2395 }
2396
NAME(CopyConvolutionFilter2D)2397 KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2398 {
2399 (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
2400 DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
2401 }
2402
2403 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
2404
NAME(_dispatch_stub_355)2405 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2406 {
2407 (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
2408 DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
2409 }
2410
NAME(GetConvolutionFilter)2411 KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
2412 {
2413 (void) target; (void) format; (void) type; (void) image;
2414 DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
2415 }
2416
NAME(GetConvolutionParameterfv)2417 KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
2418 {
2419 (void) target; (void) pname; (void) params;
2420 DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2421 }
2422
NAME(GetConvolutionParameteriv)2423 KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
2424 {
2425 (void) target; (void) pname; (void) params;
2426 DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2427 }
2428
NAME(GetSeparableFilter)2429 KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
2430 {
2431 (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
2432 DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
2433 }
2434
NAME(SeparableFilter2D)2435 KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
2436 {
2437 (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
2438 DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
2439 }
2440
2441 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
2442
NAME(_dispatch_stub_360)2443 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
2444 {
2445 (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
2446 DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
2447 }
2448
NAME(GetHistogram)2449 KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
2450 {
2451 (void) target; (void) reset; (void) format; (void) type; (void) values;
2452 DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
2453 }
2454
NAME(GetHistogramParameterfv)2455 KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
2456 {
2457 (void) target; (void) pname; (void) params;
2458 DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2459 }
2460
NAME(GetHistogramParameteriv)2461 KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
2462 {
2463 (void) target; (void) pname; (void) params;
2464 DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2465 }
2466
NAME(GetMinmax)2467 KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
2468 {
2469 (void) target; (void) reset; (void) format; (void) type; (void) values;
2470 DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
2471 }
2472
NAME(GetMinmaxParameterfv)2473 KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
2474 {
2475 (void) target; (void) pname; (void) params;
2476 DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2477 }
2478
NAME(GetMinmaxParameteriv)2479 KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
2480 {
2481 (void) target; (void) pname; (void) params;
2482 DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
2483 }
2484
NAME(Histogram)2485 KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2486 {
2487 (void) target; (void) width; (void) internalformat; (void) sink;
2488 DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
2489 }
2490
2491 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
2492
NAME(_dispatch_stub_367)2493 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2494 {
2495 (void) target; (void) width; (void) internalformat; (void) sink;
2496 DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
2497 }
2498
NAME(Minmax)2499 KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
2500 {
2501 (void) target; (void) internalformat; (void) sink;
2502 DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
2503 }
2504
2505 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink);
2506
NAME(_dispatch_stub_368)2507 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
2508 {
2509 (void) target; (void) internalformat; (void) sink;
2510 DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
2511 }
2512
NAME(ResetHistogram)2513 KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
2514 {
2515 (void) target;
2516 DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
2517 }
2518
2519 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
2520
NAME(_dispatch_stub_369)2521 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
2522 {
2523 (void) target;
2524 DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
2525 }
2526
NAME(ResetMinmax)2527 KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
2528 {
2529 (void) target;
2530 DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
2531 }
2532
2533 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
2534
NAME(_dispatch_stub_370)2535 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
2536 {
2537 (void) target;
2538 DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
2539 }
2540
NAME(TexImage3D)2541 KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
2542 {
2543 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
2544 DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
2545 }
2546
NAME(TexImage3DEXT)2547 KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
2548 {
2549 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
2550 DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
2551 }
2552
NAME(TexSubImage3D)2553 KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
2554 {
2555 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
2556 DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
2557 }
2558
NAME(TexSubImage3DEXT)2559 KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
2560 {
2561 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
2562 DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
2563 }
2564
NAME(CopyTexSubImage3D)2565 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2566 {
2567 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
2568 DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
2569 }
2570
NAME(CopyTexSubImage3DEXT)2571 KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2572 {
2573 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
2574 DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
2575 }
2576
NAME(ActiveTexture)2577 KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
2578 {
2579 (void) texture;
2580 DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
2581 }
2582
NAME(ActiveTextureARB)2583 KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
2584 {
2585 (void) texture;
2586 DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
2587 }
2588
NAME(ClientActiveTexture)2589 KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
2590 {
2591 (void) texture;
2592 DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
2593 }
2594
NAME(ClientActiveTextureARB)2595 KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
2596 {
2597 (void) texture;
2598 DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
2599 }
2600
NAME(MultiTexCoord1d)2601 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
2602 {
2603 (void) target; (void) s;
2604 DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
2605 }
2606
NAME(MultiTexCoord1dARB)2607 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
2608 {
2609 (void) target; (void) s;
2610 DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
2611 }
2612
NAME(MultiTexCoord1dv)2613 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
2614 {
2615 (void) target; (void) v;
2616 DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
2617 }
2618
NAME(MultiTexCoord1dvARB)2619 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
2620 {
2621 (void) target; (void) v;
2622 DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
2623 }
2624
NAME(MultiTexCoord1f)2625 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
2626 {
2627 (void) target; (void) s;
2628 DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
2629 }
2630
NAME(MultiTexCoord1fARB)2631 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
2632 {
2633 (void) target; (void) s;
2634 DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
2635 }
2636
NAME(MultiTexCoord1fv)2637 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
2638 {
2639 (void) target; (void) v;
2640 DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
2641 }
2642
NAME(MultiTexCoord1fvARB)2643 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
2644 {
2645 (void) target; (void) v;
2646 DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
2647 }
2648
NAME(MultiTexCoord1i)2649 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
2650 {
2651 (void) target; (void) s;
2652 DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
2653 }
2654
NAME(MultiTexCoord1iARB)2655 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
2656 {
2657 (void) target; (void) s;
2658 DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
2659 }
2660
NAME(MultiTexCoord1iv)2661 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
2662 {
2663 (void) target; (void) v;
2664 DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
2665 }
2666
NAME(MultiTexCoord1ivARB)2667 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
2668 {
2669 (void) target; (void) v;
2670 DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
2671 }
2672
NAME(MultiTexCoord1s)2673 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
2674 {
2675 (void) target; (void) s;
2676 DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
2677 }
2678
NAME(MultiTexCoord1sARB)2679 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
2680 {
2681 (void) target; (void) s;
2682 DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
2683 }
2684
NAME(MultiTexCoord1sv)2685 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
2686 {
2687 (void) target; (void) v;
2688 DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
2689 }
2690
NAME(MultiTexCoord1svARB)2691 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
2692 {
2693 (void) target; (void) v;
2694 DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
2695 }
2696
NAME(MultiTexCoord2d)2697 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
2698 {
2699 (void) target; (void) s; (void) t;
2700 DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
2701 }
2702
NAME(MultiTexCoord2dARB)2703 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
2704 {
2705 (void) target; (void) s; (void) t;
2706 DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
2707 }
2708
NAME(MultiTexCoord2dv)2709 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
2710 {
2711 (void) target; (void) v;
2712 DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
2713 }
2714
NAME(MultiTexCoord2dvARB)2715 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
2716 {
2717 (void) target; (void) v;
2718 DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
2719 }
2720
NAME(MultiTexCoord2f)2721 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
2722 {
2723 (void) target; (void) s; (void) t;
2724 DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
2725 }
2726
NAME(MultiTexCoord2fARB)2727 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
2728 {
2729 (void) target; (void) s; (void) t;
2730 DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
2731 }
2732
NAME(MultiTexCoord2fv)2733 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
2734 {
2735 (void) target; (void) v;
2736 DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
2737 }
2738
NAME(MultiTexCoord2fvARB)2739 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
2740 {
2741 (void) target; (void) v;
2742 DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
2743 }
2744
NAME(MultiTexCoord2i)2745 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
2746 {
2747 (void) target; (void) s; (void) t;
2748 DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
2749 }
2750
NAME(MultiTexCoord2iARB)2751 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
2752 {
2753 (void) target; (void) s; (void) t;
2754 DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
2755 }
2756
NAME(MultiTexCoord2iv)2757 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
2758 {
2759 (void) target; (void) v;
2760 DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
2761 }
2762
NAME(MultiTexCoord2ivARB)2763 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
2764 {
2765 (void) target; (void) v;
2766 DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
2767 }
2768
NAME(MultiTexCoord2s)2769 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
2770 {
2771 (void) target; (void) s; (void) t;
2772 DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
2773 }
2774
NAME(MultiTexCoord2sARB)2775 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
2776 {
2777 (void) target; (void) s; (void) t;
2778 DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
2779 }
2780
NAME(MultiTexCoord2sv)2781 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
2782 {
2783 (void) target; (void) v;
2784 DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
2785 }
2786
NAME(MultiTexCoord2svARB)2787 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
2788 {
2789 (void) target; (void) v;
2790 DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
2791 }
2792
NAME(MultiTexCoord3d)2793 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2794 {
2795 (void) target; (void) s; (void) t; (void) r;
2796 DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
2797 }
2798
NAME(MultiTexCoord3dARB)2799 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2800 {
2801 (void) target; (void) s; (void) t; (void) r;
2802 DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
2803 }
2804
NAME(MultiTexCoord3dv)2805 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
2806 {
2807 (void) target; (void) v;
2808 DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
2809 }
2810
NAME(MultiTexCoord3dvARB)2811 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
2812 {
2813 (void) target; (void) v;
2814 DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
2815 }
2816
NAME(MultiTexCoord3f)2817 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2818 {
2819 (void) target; (void) s; (void) t; (void) r;
2820 DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
2821 }
2822
NAME(MultiTexCoord3fARB)2823 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2824 {
2825 (void) target; (void) s; (void) t; (void) r;
2826 DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
2827 }
2828
NAME(MultiTexCoord3fv)2829 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
2830 {
2831 (void) target; (void) v;
2832 DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
2833 }
2834
NAME(MultiTexCoord3fvARB)2835 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
2836 {
2837 (void) target; (void) v;
2838 DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
2839 }
2840
NAME(MultiTexCoord3i)2841 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
2842 {
2843 (void) target; (void) s; (void) t; (void) r;
2844 DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
2845 }
2846
NAME(MultiTexCoord3iARB)2847 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
2848 {
2849 (void) target; (void) s; (void) t; (void) r;
2850 DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
2851 }
2852
NAME(MultiTexCoord3iv)2853 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
2854 {
2855 (void) target; (void) v;
2856 DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
2857 }
2858
NAME(MultiTexCoord3ivARB)2859 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
2860 {
2861 (void) target; (void) v;
2862 DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
2863 }
2864
NAME(MultiTexCoord3s)2865 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
2866 {
2867 (void) target; (void) s; (void) t; (void) r;
2868 DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
2869 }
2870
NAME(MultiTexCoord3sARB)2871 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
2872 {
2873 (void) target; (void) s; (void) t; (void) r;
2874 DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
2875 }
2876
NAME(MultiTexCoord3sv)2877 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
2878 {
2879 (void) target; (void) v;
2880 DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
2881 }
2882
NAME(MultiTexCoord3svARB)2883 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
2884 {
2885 (void) target; (void) v;
2886 DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
2887 }
2888
NAME(MultiTexCoord4d)2889 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2890 {
2891 (void) target; (void) s; (void) t; (void) r; (void) q;
2892 DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
2893 }
2894
NAME(MultiTexCoord4dARB)2895 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2896 {
2897 (void) target; (void) s; (void) t; (void) r; (void) q;
2898 DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
2899 }
2900
NAME(MultiTexCoord4dv)2901 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
2902 {
2903 (void) target; (void) v;
2904 DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
2905 }
2906
NAME(MultiTexCoord4dvARB)2907 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
2908 {
2909 (void) target; (void) v;
2910 DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
2911 }
2912
NAME(MultiTexCoord4f)2913 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2914 {
2915 (void) target; (void) s; (void) t; (void) r; (void) q;
2916 DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
2917 }
2918
NAME(MultiTexCoord4fARB)2919 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2920 {
2921 (void) target; (void) s; (void) t; (void) r; (void) q;
2922 DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
2923 }
2924
NAME(MultiTexCoord4fv)2925 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
2926 {
2927 (void) target; (void) v;
2928 DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
2929 }
2930
NAME(MultiTexCoord4fvARB)2931 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
2932 {
2933 (void) target; (void) v;
2934 DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
2935 }
2936
NAME(MultiTexCoord4i)2937 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
2938 {
2939 (void) target; (void) s; (void) t; (void) r; (void) q;
2940 DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
2941 }
2942
NAME(MultiTexCoord4iARB)2943 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
2944 {
2945 (void) target; (void) s; (void) t; (void) r; (void) q;
2946 DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
2947 }
2948
NAME(MultiTexCoord4iv)2949 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
2950 {
2951 (void) target; (void) v;
2952 DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
2953 }
2954
NAME(MultiTexCoord4ivARB)2955 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
2956 {
2957 (void) target; (void) v;
2958 DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
2959 }
2960
NAME(MultiTexCoord4s)2961 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2962 {
2963 (void) target; (void) s; (void) t; (void) r; (void) q;
2964 DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
2965 }
2966
NAME(MultiTexCoord4sARB)2967 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2968 {
2969 (void) target; (void) s; (void) t; (void) r; (void) q;
2970 DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
2971 }
2972
NAME(MultiTexCoord4sv)2973 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
2974 {
2975 (void) target; (void) v;
2976 DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
2977 }
2978
NAME(MultiTexCoord4svARB)2979 KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
2980 {
2981 (void) target; (void) v;
2982 DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
2983 }
2984
NAME(AttachShader)2985 KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
2986 {
2987 (void) program; (void) shader;
2988 DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
2989 }
2990
NAME(CreateProgram)2991 KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
2992 {
2993 RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n"));
2994 }
2995
NAME(CreateShader)2996 KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
2997 {
2998 (void) type;
2999 RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
3000 }
3001
NAME(DeleteProgram)3002 KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
3003 {
3004 (void) program;
3005 DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
3006 }
3007
NAME(DeleteShader)3008 KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
3009 {
3010 (void) program;
3011 DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
3012 }
3013
NAME(DetachShader)3014 KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
3015 {
3016 (void) program; (void) shader;
3017 DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
3018 }
3019
NAME(GetAttachedShaders)3020 KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
3021 {
3022 (void) program; (void) maxCount; (void) count; (void) obj;
3023 DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
3024 }
3025
NAME(GetProgramInfoLog)3026 KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
3027 {
3028 (void) program; (void) bufSize; (void) length; (void) infoLog;
3029 DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
3030 }
3031
NAME(GetProgramiv)3032 KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
3033 {
3034 (void) program; (void) pname; (void) params;
3035 DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
3036 }
3037
NAME(GetShaderInfoLog)3038 KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
3039 {
3040 (void) shader; (void) bufSize; (void) length; (void) infoLog;
3041 DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
3042 }
3043
NAME(GetShaderiv)3044 KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
3045 {
3046 (void) shader; (void) pname; (void) params;
3047 DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
3048 }
3049
NAME(IsProgram)3050 KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
3051 {
3052 (void) program;
3053 RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
3054 }
3055
NAME(IsShader)3056 KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
3057 {
3058 (void) shader;
3059 RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
3060 }
3061
NAME(StencilFuncSeparate)3062 KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
3063 {
3064 (void) face; (void) func; (void) ref; (void) mask;
3065 DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
3066 }
3067
NAME(StencilMaskSeparate)3068 KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
3069 {
3070 (void) face; (void) mask;
3071 DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
3072 }
3073
NAME(StencilOpSeparate)3074 KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
3075 {
3076 (void) face; (void) sfail; (void) zfail; (void) zpass;
3077 DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
3078 }
3079
3080 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
3081
NAME(_dispatch_stub_423)3082 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
3083 {
3084 (void) face; (void) sfail; (void) zfail; (void) zpass;
3085 DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
3086 }
3087
NAME(UniformMatrix2x3fv)3088 KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3089 {
3090 (void) location; (void) count; (void) transpose; (void) value;
3091 DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3092 }
3093
NAME(UniformMatrix2x4fv)3094 KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3095 {
3096 (void) location; (void) count; (void) transpose; (void) value;
3097 DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3098 }
3099
NAME(UniformMatrix3x2fv)3100 KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3101 {
3102 (void) location; (void) count; (void) transpose; (void) value;
3103 DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3104 }
3105
NAME(UniformMatrix3x4fv)3106 KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3107 {
3108 (void) location; (void) count; (void) transpose; (void) value;
3109 DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3110 }
3111
NAME(UniformMatrix4x2fv)3112 KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3113 {
3114 (void) location; (void) count; (void) transpose; (void) value;
3115 DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3116 }
3117
NAME(UniformMatrix4x3fv)3118 KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
3119 {
3120 (void) location; (void) count; (void) transpose; (void) value;
3121 DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
3122 }
3123
NAME(ClampColor)3124 KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp)
3125 {
3126 (void) target; (void) clamp;
3127 DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
3128 }
3129
NAME(ClearBufferfi)3130 KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
3131 {
3132 (void) buffer; (void) drawbuffer; (void) depth; (void) stencil;
3133 DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
3134 }
3135
NAME(ClearBufferfv)3136 KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value)
3137 {
3138 (void) buffer; (void) drawbuffer; (void) value;
3139 DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
3140 }
3141
NAME(ClearBufferiv)3142 KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value)
3143 {
3144 (void) buffer; (void) drawbuffer; (void) value;
3145 DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
3146 }
3147
NAME(ClearBufferuiv)3148 KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value)
3149 {
3150 (void) buffer; (void) drawbuffer; (void) value;
3151 DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
3152 }
3153
NAME(GetStringi)3154 KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
3155 {
3156 (void) name; (void) index;
3157 RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
3158 }
3159
NAME(FramebufferTexture)3160 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
3161 {
3162 (void) target; (void) attachment; (void) texture; (void) level;
3163 DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
3164 }
3165
NAME(GetBufferParameteri64v)3166 KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params)
3167 {
3168 (void) target; (void) pname; (void) params;
3169 DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
3170 }
3171
NAME(GetInteger64i_v)3172 KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data)
3173 {
3174 (void) cap; (void) index; (void) data;
3175 DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data));
3176 }
3177
NAME(VertexAttribDivisor)3178 KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor)
3179 {
3180 (void) index; (void) divisor;
3181 DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor));
3182 }
3183
NAME(LoadTransposeMatrixd)3184 KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
3185 {
3186 (void) m;
3187 DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
3188 }
3189
NAME(LoadTransposeMatrixdARB)3190 KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
3191 {
3192 (void) m;
3193 DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
3194 }
3195
NAME(LoadTransposeMatrixf)3196 KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
3197 {
3198 (void) m;
3199 DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
3200 }
3201
NAME(LoadTransposeMatrixfARB)3202 KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
3203 {
3204 (void) m;
3205 DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
3206 }
3207
NAME(MultTransposeMatrixd)3208 KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
3209 {
3210 (void) m;
3211 DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
3212 }
3213
NAME(MultTransposeMatrixdARB)3214 KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
3215 {
3216 (void) m;
3217 DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
3218 }
3219
NAME(MultTransposeMatrixf)3220 KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
3221 {
3222 (void) m;
3223 DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
3224 }
3225
NAME(MultTransposeMatrixfARB)3226 KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
3227 {
3228 (void) m;
3229 DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
3230 }
3231
NAME(SampleCoverage)3232 KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
3233 {
3234 (void) value; (void) invert;
3235 DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
3236 }
3237
NAME(SampleCoverageARB)3238 KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
3239 {
3240 (void) value; (void) invert;
3241 DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
3242 }
3243
NAME(CompressedTexImage1D)3244 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
3245 {
3246 (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
3247 DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
3248 }
3249
NAME(CompressedTexImage1DARB)3250 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
3251 {
3252 (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
3253 DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
3254 }
3255
NAME(CompressedTexImage2D)3256 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
3257 {
3258 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
3259 DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
3260 }
3261
NAME(CompressedTexImage2DARB)3262 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
3263 {
3264 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
3265 DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
3266 }
3267
NAME(CompressedTexImage3D)3268 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
3269 {
3270 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
3271 DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
3272 }
3273
NAME(CompressedTexImage3DARB)3274 KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
3275 {
3276 (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
3277 DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
3278 }
3279
NAME(CompressedTexSubImage1D)3280 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
3281 {
3282 (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
3283 DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
3284 }
3285
NAME(CompressedTexSubImage1DARB)3286 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
3287 {
3288 (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
3289 DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
3290 }
3291
NAME(CompressedTexSubImage2D)3292 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
3293 {
3294 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
3295 DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
3296 }
3297
NAME(CompressedTexSubImage2DARB)3298 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
3299 {
3300 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
3301 DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
3302 }
3303
NAME(CompressedTexSubImage3D)3304 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
3305 {
3306 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
3307 DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
3308 }
3309
NAME(CompressedTexSubImage3DARB)3310 KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
3311 {
3312 (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
3313 DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
3314 }
3315
NAME(GetCompressedTexImage)3316 KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
3317 {
3318 (void) target; (void) level; (void) img;
3319 DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
3320 }
3321
NAME(GetCompressedTexImageARB)3322 KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
3323 {
3324 (void) target; (void) level; (void) img;
3325 DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
3326 }
3327
NAME(DisableVertexAttribArray)3328 KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
3329 {
3330 (void) index;
3331 DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
3332 }
3333
NAME(DisableVertexAttribArrayARB)3334 KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
3335 {
3336 (void) index;
3337 DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
3338 }
3339
NAME(EnableVertexAttribArray)3340 KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
3341 {
3342 (void) index;
3343 DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
3344 }
3345
NAME(EnableVertexAttribArrayARB)3346 KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
3347 {
3348 (void) index;
3349 DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
3350 }
3351
NAME(GetProgramEnvParameterdvARB)3352 KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
3353 {
3354 (void) target; (void) index; (void) params;
3355 DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3356 }
3357
NAME(GetProgramEnvParameterfvARB)3358 KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
3359 {
3360 (void) target; (void) index; (void) params;
3361 DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3362 }
3363
NAME(GetProgramLocalParameterdvARB)3364 KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
3365 {
3366 (void) target; (void) index; (void) params;
3367 DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3368 }
3369
NAME(GetProgramLocalParameterfvARB)3370 KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
3371 {
3372 (void) target; (void) index; (void) params;
3373 DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3374 }
3375
NAME(GetProgramStringARB)3376 KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
3377 {
3378 (void) target; (void) pname; (void) string;
3379 DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
3380 }
3381
NAME(GetProgramivARB)3382 KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
3383 {
3384 (void) target; (void) pname; (void) params;
3385 DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
3386 }
3387
NAME(GetVertexAttribdv)3388 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
3389 {
3390 (void) index; (void) pname; (void) params;
3391 DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3392 }
3393
NAME(GetVertexAttribdvARB)3394 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
3395 {
3396 (void) index; (void) pname; (void) params;
3397 DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3398 }
3399
NAME(GetVertexAttribfv)3400 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
3401 {
3402 (void) index; (void) pname; (void) params;
3403 DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3404 }
3405
NAME(GetVertexAttribfvARB)3406 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
3407 {
3408 (void) index; (void) pname; (void) params;
3409 DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3410 }
3411
NAME(GetVertexAttribiv)3412 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
3413 {
3414 (void) index; (void) pname; (void) params;
3415 DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3416 }
3417
NAME(GetVertexAttribivARB)3418 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
3419 {
3420 (void) index; (void) pname; (void) params;
3421 DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
3422 }
3423
NAME(ProgramEnvParameter4dARB)3424 KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3425 {
3426 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3427 DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3428 }
3429
NAME(ProgramParameter4dNV)3430 KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3431 {
3432 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3433 DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3434 }
3435
NAME(ProgramEnvParameter4dvARB)3436 KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
3437 {
3438 (void) target; (void) index; (void) params;
3439 DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3440 }
3441
NAME(ProgramParameter4dvNV)3442 KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
3443 {
3444 (void) target; (void) index; (void) params;
3445 DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
3446 }
3447
NAME(ProgramEnvParameter4fARB)3448 KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3449 {
3450 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3451 DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3452 }
3453
NAME(ProgramParameter4fNV)3454 KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3455 {
3456 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3457 DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3458 }
3459
NAME(ProgramEnvParameter4fvARB)3460 KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
3461 {
3462 (void) target; (void) index; (void) params;
3463 DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3464 }
3465
NAME(ProgramParameter4fvNV)3466 KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
3467 {
3468 (void) target; (void) index; (void) params;
3469 DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
3470 }
3471
NAME(ProgramLocalParameter4dARB)3472 KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3473 {
3474 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3475 DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3476 }
3477
NAME(ProgramLocalParameter4dvARB)3478 KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
3479 {
3480 (void) target; (void) index; (void) params;
3481 DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3482 }
3483
NAME(ProgramLocalParameter4fARB)3484 KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3485 {
3486 (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
3487 DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
3488 }
3489
NAME(ProgramLocalParameter4fvARB)3490 KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
3491 {
3492 (void) target; (void) index; (void) params;
3493 DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
3494 }
3495
NAME(ProgramStringARB)3496 KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
3497 {
3498 (void) target; (void) format; (void) len; (void) string;
3499 DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
3500 }
3501
NAME(VertexAttrib1d)3502 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
3503 {
3504 (void) index; (void) x;
3505 DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
3506 }
3507
NAME(VertexAttrib1dARB)3508 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
3509 {
3510 (void) index; (void) x;
3511 DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
3512 }
3513
NAME(VertexAttrib1dv)3514 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
3515 {
3516 (void) index; (void) v;
3517 DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
3518 }
3519
NAME(VertexAttrib1dvARB)3520 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
3521 {
3522 (void) index; (void) v;
3523 DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
3524 }
3525
NAME(VertexAttrib1f)3526 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
3527 {
3528 (void) index; (void) x;
3529 DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
3530 }
3531
NAME(VertexAttrib1fARB)3532 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
3533 {
3534 (void) index; (void) x;
3535 DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
3536 }
3537
NAME(VertexAttrib1fv)3538 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
3539 {
3540 (void) index; (void) v;
3541 DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
3542 }
3543
NAME(VertexAttrib1fvARB)3544 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
3545 {
3546 (void) index; (void) v;
3547 DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
3548 }
3549
NAME(VertexAttrib1s)3550 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
3551 {
3552 (void) index; (void) x;
3553 DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
3554 }
3555
NAME(VertexAttrib1sARB)3556 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
3557 {
3558 (void) index; (void) x;
3559 DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
3560 }
3561
NAME(VertexAttrib1sv)3562 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
3563 {
3564 (void) index; (void) v;
3565 DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
3566 }
3567
NAME(VertexAttrib1svARB)3568 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
3569 {
3570 (void) index; (void) v;
3571 DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
3572 }
3573
NAME(VertexAttrib2d)3574 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
3575 {
3576 (void) index; (void) x; (void) y;
3577 DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
3578 }
3579
NAME(VertexAttrib2dARB)3580 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
3581 {
3582 (void) index; (void) x; (void) y;
3583 DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
3584 }
3585
NAME(VertexAttrib2dv)3586 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
3587 {
3588 (void) index; (void) v;
3589 DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
3590 }
3591
NAME(VertexAttrib2dvARB)3592 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
3593 {
3594 (void) index; (void) v;
3595 DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
3596 }
3597
NAME(VertexAttrib2f)3598 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
3599 {
3600 (void) index; (void) x; (void) y;
3601 DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
3602 }
3603
NAME(VertexAttrib2fARB)3604 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
3605 {
3606 (void) index; (void) x; (void) y;
3607 DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
3608 }
3609
NAME(VertexAttrib2fv)3610 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
3611 {
3612 (void) index; (void) v;
3613 DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
3614 }
3615
NAME(VertexAttrib2fvARB)3616 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
3617 {
3618 (void) index; (void) v;
3619 DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
3620 }
3621
NAME(VertexAttrib2s)3622 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
3623 {
3624 (void) index; (void) x; (void) y;
3625 DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
3626 }
3627
NAME(VertexAttrib2sARB)3628 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
3629 {
3630 (void) index; (void) x; (void) y;
3631 DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
3632 }
3633
NAME(VertexAttrib2sv)3634 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
3635 {
3636 (void) index; (void) v;
3637 DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
3638 }
3639
NAME(VertexAttrib2svARB)3640 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
3641 {
3642 (void) index; (void) v;
3643 DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
3644 }
3645
NAME(VertexAttrib3d)3646 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3647 {
3648 (void) index; (void) x; (void) y; (void) z;
3649 DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
3650 }
3651
NAME(VertexAttrib3dARB)3652 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3653 {
3654 (void) index; (void) x; (void) y; (void) z;
3655 DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
3656 }
3657
NAME(VertexAttrib3dv)3658 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
3659 {
3660 (void) index; (void) v;
3661 DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
3662 }
3663
NAME(VertexAttrib3dvARB)3664 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
3665 {
3666 (void) index; (void) v;
3667 DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
3668 }
3669
NAME(VertexAttrib3f)3670 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3671 {
3672 (void) index; (void) x; (void) y; (void) z;
3673 DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
3674 }
3675
NAME(VertexAttrib3fARB)3676 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3677 {
3678 (void) index; (void) x; (void) y; (void) z;
3679 DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
3680 }
3681
NAME(VertexAttrib3fv)3682 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
3683 {
3684 (void) index; (void) v;
3685 DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
3686 }
3687
NAME(VertexAttrib3fvARB)3688 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
3689 {
3690 (void) index; (void) v;
3691 DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
3692 }
3693
NAME(VertexAttrib3s)3694 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
3695 {
3696 (void) index; (void) x; (void) y; (void) z;
3697 DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
3698 }
3699
NAME(VertexAttrib3sARB)3700 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
3701 {
3702 (void) index; (void) x; (void) y; (void) z;
3703 DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
3704 }
3705
NAME(VertexAttrib3sv)3706 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
3707 {
3708 (void) index; (void) v;
3709 DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
3710 }
3711
NAME(VertexAttrib3svARB)3712 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
3713 {
3714 (void) index; (void) v;
3715 DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
3716 }
3717
NAME(VertexAttrib4Nbv)3718 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
3719 {
3720 (void) index; (void) v;
3721 DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
3722 }
3723
NAME(VertexAttrib4NbvARB)3724 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
3725 {
3726 (void) index; (void) v;
3727 DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
3728 }
3729
NAME(VertexAttrib4Niv)3730 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
3731 {
3732 (void) index; (void) v;
3733 DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
3734 }
3735
NAME(VertexAttrib4NivARB)3736 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
3737 {
3738 (void) index; (void) v;
3739 DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
3740 }
3741
NAME(VertexAttrib4Nsv)3742 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
3743 {
3744 (void) index; (void) v;
3745 DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
3746 }
3747
NAME(VertexAttrib4NsvARB)3748 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
3749 {
3750 (void) index; (void) v;
3751 DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
3752 }
3753
NAME(VertexAttrib4Nub)3754 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3755 {
3756 (void) index; (void) x; (void) y; (void) z; (void) w;
3757 DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
3758 }
3759
NAME(VertexAttrib4NubARB)3760 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3761 {
3762 (void) index; (void) x; (void) y; (void) z; (void) w;
3763 DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
3764 }
3765
NAME(VertexAttrib4Nubv)3766 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
3767 {
3768 (void) index; (void) v;
3769 DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
3770 }
3771
NAME(VertexAttrib4NubvARB)3772 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
3773 {
3774 (void) index; (void) v;
3775 DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
3776 }
3777
NAME(VertexAttrib4Nuiv)3778 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
3779 {
3780 (void) index; (void) v;
3781 DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
3782 }
3783
NAME(VertexAttrib4NuivARB)3784 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
3785 {
3786 (void) index; (void) v;
3787 DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
3788 }
3789
NAME(VertexAttrib4Nusv)3790 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
3791 {
3792 (void) index; (void) v;
3793 DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
3794 }
3795
NAME(VertexAttrib4NusvARB)3796 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
3797 {
3798 (void) index; (void) v;
3799 DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
3800 }
3801
NAME(VertexAttrib4bv)3802 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
3803 {
3804 (void) index; (void) v;
3805 DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
3806 }
3807
NAME(VertexAttrib4bvARB)3808 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
3809 {
3810 (void) index; (void) v;
3811 DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
3812 }
3813
NAME(VertexAttrib4d)3814 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3815 {
3816 (void) index; (void) x; (void) y; (void) z; (void) w;
3817 DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
3818 }
3819
NAME(VertexAttrib4dARB)3820 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3821 {
3822 (void) index; (void) x; (void) y; (void) z; (void) w;
3823 DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
3824 }
3825
NAME(VertexAttrib4dv)3826 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
3827 {
3828 (void) index; (void) v;
3829 DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
3830 }
3831
NAME(VertexAttrib4dvARB)3832 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
3833 {
3834 (void) index; (void) v;
3835 DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
3836 }
3837
NAME(VertexAttrib4f)3838 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3839 {
3840 (void) index; (void) x; (void) y; (void) z; (void) w;
3841 DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
3842 }
3843
NAME(VertexAttrib4fARB)3844 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3845 {
3846 (void) index; (void) x; (void) y; (void) z; (void) w;
3847 DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
3848 }
3849
NAME(VertexAttrib4fv)3850 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
3851 {
3852 (void) index; (void) v;
3853 DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
3854 }
3855
NAME(VertexAttrib4fvARB)3856 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
3857 {
3858 (void) index; (void) v;
3859 DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
3860 }
3861
NAME(VertexAttrib4iv)3862 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
3863 {
3864 (void) index; (void) v;
3865 DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
3866 }
3867
NAME(VertexAttrib4ivARB)3868 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
3869 {
3870 (void) index; (void) v;
3871 DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
3872 }
3873
NAME(VertexAttrib4s)3874 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3875 {
3876 (void) index; (void) x; (void) y; (void) z; (void) w;
3877 DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
3878 }
3879
NAME(VertexAttrib4sARB)3880 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3881 {
3882 (void) index; (void) x; (void) y; (void) z; (void) w;
3883 DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
3884 }
3885
NAME(VertexAttrib4sv)3886 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
3887 {
3888 (void) index; (void) v;
3889 DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
3890 }
3891
NAME(VertexAttrib4svARB)3892 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
3893 {
3894 (void) index; (void) v;
3895 DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
3896 }
3897
NAME(VertexAttrib4ubv)3898 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
3899 {
3900 (void) index; (void) v;
3901 DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
3902 }
3903
NAME(VertexAttrib4ubvARB)3904 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
3905 {
3906 (void) index; (void) v;
3907 DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
3908 }
3909
NAME(VertexAttrib4uiv)3910 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
3911 {
3912 (void) index; (void) v;
3913 DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
3914 }
3915
NAME(VertexAttrib4uivARB)3916 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
3917 {
3918 (void) index; (void) v;
3919 DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
3920 }
3921
NAME(VertexAttrib4usv)3922 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
3923 {
3924 (void) index; (void) v;
3925 DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
3926 }
3927
NAME(VertexAttrib4usvARB)3928 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
3929 {
3930 (void) index; (void) v;
3931 DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
3932 }
3933
NAME(VertexAttribPointer)3934 KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
3935 {
3936 (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
3937 DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
3938 }
3939
NAME(VertexAttribPointerARB)3940 KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
3941 {
3942 (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
3943 DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
3944 }
3945
NAME(BindBuffer)3946 KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
3947 {
3948 (void) target; (void) buffer;
3949 DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
3950 }
3951
NAME(BindBufferARB)3952 KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
3953 {
3954 (void) target; (void) buffer;
3955 DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
3956 }
3957
NAME(BufferData)3958 KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
3959 {
3960 (void) target; (void) size; (void) data; (void) usage;
3961 DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
3962 }
3963
NAME(BufferDataARB)3964 KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
3965 {
3966 (void) target; (void) size; (void) data; (void) usage;
3967 DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
3968 }
3969
NAME(BufferSubData)3970 KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
3971 {
3972 (void) target; (void) offset; (void) size; (void) data;
3973 DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
3974 }
3975
NAME(BufferSubDataARB)3976 KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
3977 {
3978 (void) target; (void) offset; (void) size; (void) data;
3979 DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
3980 }
3981
NAME(DeleteBuffers)3982 KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
3983 {
3984 (void) n; (void) buffer;
3985 DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
3986 }
3987
NAME(DeleteBuffersARB)3988 KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
3989 {
3990 (void) n; (void) buffer;
3991 DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
3992 }
3993
NAME(GenBuffers)3994 KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
3995 {
3996 (void) n; (void) buffer;
3997 DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
3998 }
3999
NAME(GenBuffersARB)4000 KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
4001 {
4002 (void) n; (void) buffer;
4003 DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
4004 }
4005
NAME(GetBufferParameteriv)4006 KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
4007 {
4008 (void) target; (void) pname; (void) params;
4009 DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4010 }
4011
NAME(GetBufferParameterivARB)4012 KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
4013 {
4014 (void) target; (void) pname; (void) params;
4015 DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4016 }
4017
NAME(GetBufferPointerv)4018 KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
4019 {
4020 (void) target; (void) pname; (void) params;
4021 DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4022 }
4023
NAME(GetBufferPointervARB)4024 KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
4025 {
4026 (void) target; (void) pname; (void) params;
4027 DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4028 }
4029
NAME(GetBufferSubData)4030 KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
4031 {
4032 (void) target; (void) offset; (void) size; (void) data;
4033 DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
4034 }
4035
NAME(GetBufferSubDataARB)4036 KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
4037 {
4038 (void) target; (void) offset; (void) size; (void) data;
4039 DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
4040 }
4041
NAME(IsBuffer)4042 KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
4043 {
4044 (void) buffer;
4045 RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
4046 }
4047
NAME(IsBufferARB)4048 KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
4049 {
4050 (void) buffer;
4051 RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
4052 }
4053
NAME(MapBuffer)4054 KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
4055 {
4056 (void) target; (void) access;
4057 RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
4058 }
4059
NAME(MapBufferARB)4060 KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
4061 {
4062 (void) target; (void) access;
4063 RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
4064 }
4065
NAME(UnmapBuffer)4066 KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
4067 {
4068 (void) target;
4069 RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
4070 }
4071
NAME(UnmapBufferARB)4072 KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
4073 {
4074 (void) target;
4075 RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
4076 }
4077
NAME(BeginQuery)4078 KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
4079 {
4080 (void) target; (void) id;
4081 DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
4082 }
4083
NAME(BeginQueryARB)4084 KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
4085 {
4086 (void) target; (void) id;
4087 DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
4088 }
4089
NAME(DeleteQueries)4090 KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
4091 {
4092 (void) n; (void) ids;
4093 DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
4094 }
4095
NAME(DeleteQueriesARB)4096 KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
4097 {
4098 (void) n; (void) ids;
4099 DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
4100 }
4101
NAME(EndQuery)4102 KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
4103 {
4104 (void) target;
4105 DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
4106 }
4107
NAME(EndQueryARB)4108 KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
4109 {
4110 (void) target;
4111 DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
4112 }
4113
NAME(GenQueries)4114 KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
4115 {
4116 (void) n; (void) ids;
4117 DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
4118 }
4119
NAME(GenQueriesARB)4120 KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
4121 {
4122 (void) n; (void) ids;
4123 DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
4124 }
4125
NAME(GetQueryObjectiv)4126 KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
4127 {
4128 (void) id; (void) pname; (void) params;
4129 DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
4130 }
4131
NAME(GetQueryObjectivARB)4132 KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
4133 {
4134 (void) id; (void) pname; (void) params;
4135 DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
4136 }
4137
NAME(GetQueryObjectuiv)4138 KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
4139 {
4140 (void) id; (void) pname; (void) params;
4141 DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
4142 }
4143
NAME(GetQueryObjectuivARB)4144 KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
4145 {
4146 (void) id; (void) pname; (void) params;
4147 DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
4148 }
4149
NAME(GetQueryiv)4150 KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
4151 {
4152 (void) target; (void) pname; (void) params;
4153 DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4154 }
4155
NAME(GetQueryivARB)4156 KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
4157 {
4158 (void) target; (void) pname; (void) params;
4159 DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
4160 }
4161
NAME(IsQuery)4162 KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
4163 {
4164 (void) id;
4165 RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
4166 }
4167
NAME(IsQueryARB)4168 KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
4169 {
4170 (void) id;
4171 RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
4172 }
4173
NAME(AttachObjectARB)4174 KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
4175 {
4176 (void) containerObj; (void) obj;
4177 DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
4178 }
4179
NAME(CompileShader)4180 KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
4181 {
4182 (void) shader;
4183 DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
4184 }
4185
NAME(CompileShaderARB)4186 KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
4187 {
4188 (void) shader;
4189 DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
4190 }
4191
NAME(CreateProgramObjectARB)4192 KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
4193 {
4194 RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
4195 }
4196
NAME(CreateShaderObjectARB)4197 KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
4198 {
4199 (void) shaderType;
4200 RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
4201 }
4202
NAME(DeleteObjectARB)4203 KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
4204 {
4205 (void) obj;
4206 DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
4207 }
4208
NAME(DetachObjectARB)4209 KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
4210 {
4211 (void) containerObj; (void) attachedObj;
4212 DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
4213 }
4214
NAME(GetActiveUniform)4215 KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
4216 {
4217 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
4218 DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
4219 }
4220
NAME(GetActiveUniformARB)4221 KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
4222 {
4223 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
4224 DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
4225 }
4226
NAME(GetAttachedObjectsARB)4227 KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
4228 {
4229 (void) containerObj; (void) maxLength; (void) length; (void) infoLog;
4230 DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
4231 }
4232
NAME(GetHandleARB)4233 KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
4234 {
4235 (void) pname;
4236 RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
4237 }
4238
NAME(GetInfoLogARB)4239 KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
4240 {
4241 (void) obj; (void) maxLength; (void) length; (void) infoLog;
4242 DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
4243 }
4244
NAME(GetObjectParameterfvARB)4245 KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
4246 {
4247 (void) obj; (void) pname; (void) params;
4248 DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
4249 }
4250
NAME(GetObjectParameterivARB)4251 KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
4252 {
4253 (void) obj; (void) pname; (void) params;
4254 DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
4255 }
4256
NAME(GetShaderSource)4257 KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
4258 {
4259 (void) shader; (void) bufSize; (void) length; (void) source;
4260 DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
4261 }
4262
NAME(GetShaderSourceARB)4263 KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
4264 {
4265 (void) shader; (void) bufSize; (void) length; (void) source;
4266 DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
4267 }
4268
NAME(GetUniformLocation)4269 KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
4270 {
4271 (void) program; (void) name;
4272 RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
4273 }
4274
NAME(GetUniformLocationARB)4275 KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
4276 {
4277 (void) program; (void) name;
4278 RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
4279 }
4280
NAME(GetUniformfv)4281 KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
4282 {
4283 (void) program; (void) location; (void) params;
4284 DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
4285 }
4286
NAME(GetUniformfvARB)4287 KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
4288 {
4289 (void) program; (void) location; (void) params;
4290 DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
4291 }
4292
NAME(GetUniformiv)4293 KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
4294 {
4295 (void) program; (void) location; (void) params;
4296 DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
4297 }
4298
NAME(GetUniformivARB)4299 KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
4300 {
4301 (void) program; (void) location; (void) params;
4302 DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
4303 }
4304
NAME(LinkProgram)4305 KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
4306 {
4307 (void) program;
4308 DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
4309 }
4310
NAME(LinkProgramARB)4311 KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
4312 {
4313 (void) program;
4314 DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
4315 }
4316
NAME(ShaderSource)4317 KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
4318 {
4319 (void) shader; (void) count; (void) string; (void) length;
4320 DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
4321 }
4322
NAME(ShaderSourceARB)4323 KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
4324 {
4325 (void) shader; (void) count; (void) string; (void) length;
4326 DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
4327 }
4328
NAME(Uniform1f)4329 KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
4330 {
4331 (void) location; (void) v0;
4332 DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
4333 }
4334
NAME(Uniform1fARB)4335 KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
4336 {
4337 (void) location; (void) v0;
4338 DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
4339 }
4340
NAME(Uniform1fv)4341 KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
4342 {
4343 (void) location; (void) count; (void) value;
4344 DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
4345 }
4346
NAME(Uniform1fvARB)4347 KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
4348 {
4349 (void) location; (void) count; (void) value;
4350 DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
4351 }
4352
NAME(Uniform1i)4353 KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
4354 {
4355 (void) location; (void) v0;
4356 DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
4357 }
4358
NAME(Uniform1iARB)4359 KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
4360 {
4361 (void) location; (void) v0;
4362 DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
4363 }
4364
NAME(Uniform1iv)4365 KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
4366 {
4367 (void) location; (void) count; (void) value;
4368 DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
4369 }
4370
NAME(Uniform1ivARB)4371 KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
4372 {
4373 (void) location; (void) count; (void) value;
4374 DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
4375 }
4376
NAME(Uniform2f)4377 KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
4378 {
4379 (void) location; (void) v0; (void) v1;
4380 DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
4381 }
4382
NAME(Uniform2fARB)4383 KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
4384 {
4385 (void) location; (void) v0; (void) v1;
4386 DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
4387 }
4388
NAME(Uniform2fv)4389 KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
4390 {
4391 (void) location; (void) count; (void) value;
4392 DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
4393 }
4394
NAME(Uniform2fvARB)4395 KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
4396 {
4397 (void) location; (void) count; (void) value;
4398 DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
4399 }
4400
NAME(Uniform2i)4401 KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
4402 {
4403 (void) location; (void) v0; (void) v1;
4404 DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
4405 }
4406
NAME(Uniform2iARB)4407 KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
4408 {
4409 (void) location; (void) v0; (void) v1;
4410 DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
4411 }
4412
NAME(Uniform2iv)4413 KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
4414 {
4415 (void) location; (void) count; (void) value;
4416 DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
4417 }
4418
NAME(Uniform2ivARB)4419 KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
4420 {
4421 (void) location; (void) count; (void) value;
4422 DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
4423 }
4424
NAME(Uniform3f)4425 KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
4426 {
4427 (void) location; (void) v0; (void) v1; (void) v2;
4428 DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
4429 }
4430
NAME(Uniform3fARB)4431 KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
4432 {
4433 (void) location; (void) v0; (void) v1; (void) v2;
4434 DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
4435 }
4436
NAME(Uniform3fv)4437 KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
4438 {
4439 (void) location; (void) count; (void) value;
4440 DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
4441 }
4442
NAME(Uniform3fvARB)4443 KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
4444 {
4445 (void) location; (void) count; (void) value;
4446 DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
4447 }
4448
NAME(Uniform3i)4449 KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
4450 {
4451 (void) location; (void) v0; (void) v1; (void) v2;
4452 DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
4453 }
4454
NAME(Uniform3iARB)4455 KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
4456 {
4457 (void) location; (void) v0; (void) v1; (void) v2;
4458 DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
4459 }
4460
NAME(Uniform3iv)4461 KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
4462 {
4463 (void) location; (void) count; (void) value;
4464 DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
4465 }
4466
NAME(Uniform3ivARB)4467 KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
4468 {
4469 (void) location; (void) count; (void) value;
4470 DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
4471 }
4472
NAME(Uniform4f)4473 KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
4474 {
4475 (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
4476 DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
4477 }
4478
NAME(Uniform4fARB)4479 KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
4480 {
4481 (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
4482 DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
4483 }
4484
NAME(Uniform4fv)4485 KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
4486 {
4487 (void) location; (void) count; (void) value;
4488 DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
4489 }
4490
NAME(Uniform4fvARB)4491 KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
4492 {
4493 (void) location; (void) count; (void) value;
4494 DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
4495 }
4496
NAME(Uniform4i)4497 KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
4498 {
4499 (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
4500 DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
4501 }
4502
NAME(Uniform4iARB)4503 KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
4504 {
4505 (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
4506 DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
4507 }
4508
NAME(Uniform4iv)4509 KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
4510 {
4511 (void) location; (void) count; (void) value;
4512 DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
4513 }
4514
NAME(Uniform4ivARB)4515 KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
4516 {
4517 (void) location; (void) count; (void) value;
4518 DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
4519 }
4520
NAME(UniformMatrix2fv)4521 KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4522 {
4523 (void) location; (void) count; (void) transpose; (void) value;
4524 DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4525 }
4526
NAME(UniformMatrix2fvARB)4527 KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4528 {
4529 (void) location; (void) count; (void) transpose; (void) value;
4530 DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4531 }
4532
NAME(UniformMatrix3fv)4533 KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4534 {
4535 (void) location; (void) count; (void) transpose; (void) value;
4536 DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4537 }
4538
NAME(UniformMatrix3fvARB)4539 KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4540 {
4541 (void) location; (void) count; (void) transpose; (void) value;
4542 DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4543 }
4544
NAME(UniformMatrix4fv)4545 KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4546 {
4547 (void) location; (void) count; (void) transpose; (void) value;
4548 DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4549 }
4550
NAME(UniformMatrix4fvARB)4551 KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
4552 {
4553 (void) location; (void) count; (void) transpose; (void) value;
4554 DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
4555 }
4556
NAME(UseProgram)4557 KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
4558 {
4559 (void) program;
4560 DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
4561 }
4562
NAME(UseProgramObjectARB)4563 KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
4564 {
4565 (void) program;
4566 DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
4567 }
4568
NAME(ValidateProgram)4569 KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
4570 {
4571 (void) program;
4572 DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
4573 }
4574
NAME(ValidateProgramARB)4575 KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
4576 {
4577 (void) program;
4578 DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
4579 }
4580
NAME(BindAttribLocation)4581 KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
4582 {
4583 (void) program; (void) index; (void) name;
4584 DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
4585 }
4586
NAME(BindAttribLocationARB)4587 KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
4588 {
4589 (void) program; (void) index; (void) name;
4590 DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
4591 }
4592
NAME(GetActiveAttrib)4593 KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
4594 {
4595 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
4596 DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
4597 }
4598
NAME(GetActiveAttribARB)4599 KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
4600 {
4601 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
4602 DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
4603 }
4604
NAME(GetAttribLocation)4605 KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
4606 {
4607 (void) program; (void) name;
4608 RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
4609 }
4610
NAME(GetAttribLocationARB)4611 KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
4612 {
4613 (void) program; (void) name;
4614 RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
4615 }
4616
NAME(DrawBuffers)4617 KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
4618 {
4619 (void) n; (void) bufs;
4620 DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
4621 }
4622
NAME(DrawBuffersARB)4623 KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
4624 {
4625 (void) n; (void) bufs;
4626 DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
4627 }
4628
NAME(DrawBuffersATI)4629 KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
4630 {
4631 (void) n; (void) bufs;
4632 DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
4633 }
4634
NAME(ClampColorARB)4635 KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp)
4636 {
4637 (void) target; (void) clamp;
4638 DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp));
4639 }
4640
NAME(DrawArraysInstancedARB)4641 KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
4642 {
4643 (void) mode; (void) first; (void) count; (void) primcount;
4644 DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
4645 }
4646
NAME(DrawArraysInstancedEXT)4647 KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
4648 {
4649 (void) mode; (void) first; (void) count; (void) primcount;
4650 DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
4651 }
4652
NAME(DrawArraysInstanced)4653 KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
4654 {
4655 (void) mode; (void) first; (void) count; (void) primcount;
4656 DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
4657 }
4658
NAME(DrawElementsInstancedARB)4659 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
4660 {
4661 (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
4662 DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
4663 }
4664
NAME(DrawElementsInstancedEXT)4665 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
4666 {
4667 (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
4668 DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
4669 }
4670
NAME(DrawElementsInstanced)4671 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
4672 {
4673 (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
4674 DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
4675 }
4676
NAME(RenderbufferStorageMultisample)4677 KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
4678 {
4679 (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
4680 DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
4681 }
4682
NAME(RenderbufferStorageMultisampleEXT)4683 KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
4684 {
4685 (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
4686 DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
4687 }
4688
NAME(FramebufferTextureARB)4689 KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
4690 {
4691 (void) target; (void) attachment; (void) texture; (void) level;
4692 DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
4693 }
4694
NAME(FramebufferTextureFaceARB)4695 KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
4696 {
4697 (void) target; (void) attachment; (void) texture; (void) level; (void) face;
4698 DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
4699 }
4700
NAME(ProgramParameteriARB)4701 KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
4702 {
4703 (void) program; (void) pname; (void) value;
4704 DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
4705 }
4706
NAME(VertexAttribDivisorARB)4707 KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
4708 {
4709 (void) index; (void) divisor;
4710 DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor));
4711 }
4712
NAME(FlushMappedBufferRange)4713 KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
4714 {
4715 (void) target; (void) offset; (void) length;
4716 DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
4717 }
4718
NAME(MapBufferRange)4719 KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
4720 {
4721 (void) target; (void) offset; (void) length; (void) access;
4722 RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
4723 }
4724
NAME(TexBufferARB)4725 KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer)
4726 {
4727 (void) target; (void) internalFormat; (void) buffer;
4728 DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
4729 }
4730
NAME(TexBuffer)4731 KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
4732 {
4733 (void) target; (void) internalFormat; (void) buffer;
4734 DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
4735 }
4736
NAME(BindVertexArray)4737 KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
4738 {
4739 (void) array;
4740 DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
4741 }
4742
NAME(GenVertexArrays)4743 KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
4744 {
4745 (void) n; (void) arrays;
4746 DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
4747 }
4748
NAME(GetActiveUniformBlockName)4749 KEYWORD1 void KEYWORD2 NAME(GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
4750 {
4751 (void) program; (void) uniformBlockIndex; (void) bufSize; (void) length; (void) uniformBlockName;
4752 DISPATCH(GetActiveUniformBlockName, (program, uniformBlockIndex, bufSize, length, uniformBlockName), (F, "glGetActiveUniformBlockName(%d, %d, %d, %p, %p);\n", program, uniformBlockIndex, bufSize, (const void *) length, (const void *) uniformBlockName));
4753 }
4754
NAME(GetActiveUniformBlockiv)4755 KEYWORD1 void KEYWORD2 NAME(GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
4756 {
4757 (void) program; (void) uniformBlockIndex; (void) pname; (void) params;
4758 DISPATCH(GetActiveUniformBlockiv, (program, uniformBlockIndex, pname, params), (F, "glGetActiveUniformBlockiv(%d, %d, 0x%x, %p);\n", program, uniformBlockIndex, pname, (const void *) params));
4759 }
4760
NAME(GetActiveUniformName)4761 KEYWORD1 void KEYWORD2 NAME(GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
4762 {
4763 (void) program; (void) uniformIndex; (void) bufSize; (void) length; (void) uniformName;
4764 DISPATCH(GetActiveUniformName, (program, uniformIndex, bufSize, length, uniformName), (F, "glGetActiveUniformName(%d, %d, %d, %p, %p);\n", program, uniformIndex, bufSize, (const void *) length, (const void *) uniformName));
4765 }
4766
NAME(GetActiveUniformsiv)4767 KEYWORD1 void KEYWORD2 NAME(GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
4768 {
4769 (void) program; (void) uniformCount; (void) uniformIndices; (void) pname; (void) params;
4770 DISPATCH(GetActiveUniformsiv, (program, uniformCount, uniformIndices, pname, params), (F, "glGetActiveUniformsiv(%d, %d, %p, 0x%x, %p);\n", program, uniformCount, (const void *) uniformIndices, pname, (const void *) params));
4771 }
4772
NAME(GetUniformBlockIndex)4773 KEYWORD1 GLuint KEYWORD2 NAME(GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName)
4774 {
4775 (void) program; (void) uniformBlockName;
4776 RETURN_DISPATCH(GetUniformBlockIndex, (program, uniformBlockName), (F, "glGetUniformBlockIndex(%d, %p);\n", program, (const void *) uniformBlockName));
4777 }
4778
NAME(GetUniformIndices)4779 KEYWORD1 void KEYWORD2 NAME(GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
4780 {
4781 (void) program; (void) uniformCount; (void) uniformNames; (void) uniformIndices;
4782 DISPATCH(GetUniformIndices, (program, uniformCount, uniformNames, uniformIndices), (F, "glGetUniformIndices(%d, %d, %p, %p);\n", program, uniformCount, (const void *) uniformNames, (const void *) uniformIndices));
4783 }
4784
NAME(UniformBlockBinding)4785 KEYWORD1 void KEYWORD2 NAME(UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
4786 {
4787 (void) program; (void) uniformBlockIndex; (void) uniformBlockBinding;
4788 DISPATCH(UniformBlockBinding, (program, uniformBlockIndex, uniformBlockBinding), (F, "glUniformBlockBinding(%d, %d, %d);\n", program, uniformBlockIndex, uniformBlockBinding));
4789 }
4790
NAME(CopyBufferSubData)4791 KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
4792 {
4793 (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size;
4794 DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
4795 }
4796
NAME(ClientWaitSync)4797 KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
4798 {
4799 (void) sync; (void) flags; (void) timeout;
4800 RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
4801 }
4802
NAME(DeleteSync)4803 KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
4804 {
4805 (void) sync;
4806 DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
4807 }
4808
NAME(FenceSync)4809 KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
4810 {
4811 (void) condition; (void) flags;
4812 RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
4813 }
4814
NAME(GetInteger64v)4815 KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
4816 {
4817 (void) pname; (void) params;
4818 DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
4819 }
4820
NAME(GetSynciv)4821 KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
4822 {
4823 (void) sync; (void) pname; (void) bufSize; (void) length; (void) values;
4824 DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
4825 }
4826
NAME(IsSync)4827 KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
4828 {
4829 (void) sync;
4830 RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
4831 }
4832
NAME(WaitSync)4833 KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
4834 {
4835 (void) sync; (void) flags; (void) timeout;
4836 DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
4837 }
4838
NAME(DrawElementsBaseVertex)4839 KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
4840 {
4841 (void) mode; (void) count; (void) type; (void) indices; (void) basevertex;
4842 DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
4843 }
4844
NAME(DrawElementsInstancedBaseVertex)4845 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex)
4846 {
4847 (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
4848 DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex));
4849 }
4850
NAME(DrawRangeElementsBaseVertex)4851 KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
4852 {
4853 (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex;
4854 DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
4855 }
4856
NAME(MultiDrawElementsBaseVertex)4857 KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex)
4858 {
4859 (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
4860 DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
4861 }
4862
NAME(BlendEquationSeparateiARB)4863 KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA)
4864 {
4865 (void) buf; (void) modeRGB; (void) modeA;
4866 DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
4867 }
4868
NAME(BlendEquationSeparateIndexedAMD)4869 KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA)
4870 {
4871 (void) buf; (void) modeRGB; (void) modeA;
4872 DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
4873 }
4874
NAME(BlendEquationiARB)4875 KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode)
4876 {
4877 (void) buf; (void) mode;
4878 DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode));
4879 }
4880
NAME(BlendEquationIndexedAMD)4881 KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode)
4882 {
4883 (void) buf; (void) mode;
4884 DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode));
4885 }
4886
NAME(BlendFuncSeparateiARB)4887 KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
4888 {
4889 (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
4890 DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
4891 }
4892
NAME(BlendFuncSeparateIndexedAMD)4893 KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
4894 {
4895 (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
4896 DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
4897 }
4898
NAME(BlendFunciARB)4899 KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst)
4900 {
4901 (void) buf; (void) src; (void) dst;
4902 DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst));
4903 }
4904
NAME(BlendFuncIndexedAMD)4905 KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst)
4906 {
4907 (void) buf; (void) src; (void) dst;
4908 DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst));
4909 }
4910
NAME(BindFragDataLocationIndexed)4911 KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
4912 {
4913 (void) program; (void) colorNumber; (void) index; (void) name;
4914 DISPATCH(BindFragDataLocationIndexed, (program, colorNumber, index, name), (F, "glBindFragDataLocationIndexed(%d, %d, %d, %p);\n", program, colorNumber, index, (const void *) name));
4915 }
4916
NAME(GetFragDataIndex)4917 KEYWORD1 GLint KEYWORD2 NAME(GetFragDataIndex)(GLuint program, const GLchar * name)
4918 {
4919 (void) program; (void) name;
4920 RETURN_DISPATCH(GetFragDataIndex, (program, name), (F, "glGetFragDataIndex(%d, %p);\n", program, (const void *) name));
4921 }
4922
NAME(BindSampler)4923 KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler)
4924 {
4925 (void) unit; (void) sampler;
4926 DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler));
4927 }
4928
NAME(DeleteSamplers)4929 KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers)
4930 {
4931 (void) count; (void) samplers;
4932 DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers));
4933 }
4934
NAME(GenSamplers)4935 KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers)
4936 {
4937 (void) count; (void) samplers;
4938 DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers));
4939 }
4940
NAME(GetSamplerParameterIiv)4941 KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params)
4942 {
4943 (void) sampler; (void) pname; (void) params;
4944 DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4945 }
4946
NAME(GetSamplerParameterIuiv)4947 KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params)
4948 {
4949 (void) sampler; (void) pname; (void) params;
4950 DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4951 }
4952
NAME(GetSamplerParameterfv)4953 KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params)
4954 {
4955 (void) sampler; (void) pname; (void) params;
4956 DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4957 }
4958
NAME(GetSamplerParameteriv)4959 KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params)
4960 {
4961 (void) sampler; (void) pname; (void) params;
4962 DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4963 }
4964
NAME(IsSampler)4965 KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler)
4966 {
4967 (void) sampler;
4968 RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler));
4969 }
4970
NAME(SamplerParameterIiv)4971 KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params)
4972 {
4973 (void) sampler; (void) pname; (void) params;
4974 DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4975 }
4976
NAME(SamplerParameterIuiv)4977 KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params)
4978 {
4979 (void) sampler; (void) pname; (void) params;
4980 DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4981 }
4982
NAME(SamplerParameterf)4983 KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param)
4984 {
4985 (void) sampler; (void) pname; (void) param;
4986 DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param));
4987 }
4988
NAME(SamplerParameterfv)4989 KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params)
4990 {
4991 (void) sampler; (void) pname; (void) params;
4992 DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
4993 }
4994
NAME(SamplerParameteri)4995 KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param)
4996 {
4997 (void) sampler; (void) pname; (void) param;
4998 DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param));
4999 }
5000
NAME(SamplerParameteriv)5001 KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params)
5002 {
5003 (void) sampler; (void) pname; (void) params;
5004 DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
5005 }
5006
5007 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_623)(GLuint id, GLenum target);
5008
NAME(_dispatch_stub_623)5009 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_623)(GLuint id, GLenum target)
5010 {
5011 (void) id; (void) target;
5012 DISPATCH(QueryCounter, (id, target), (F, "glQueryCounter(%d, 0x%x);\n", id, target));
5013 }
5014
NAME(ColorP3ui)5015 KEYWORD1 void KEYWORD2 NAME(ColorP3ui)(GLenum type, GLuint color)
5016 {
5017 (void) type; (void) color;
5018 DISPATCH(ColorP3ui, (type, color), (F, "glColorP3ui(0x%x, %d);\n", type, color));
5019 }
5020
NAME(ColorP3uiv)5021 KEYWORD1 void KEYWORD2 NAME(ColorP3uiv)(GLenum type, const GLuint * color)
5022 {
5023 (void) type; (void) color;
5024 DISPATCH(ColorP3uiv, (type, color), (F, "glColorP3uiv(0x%x, %p);\n", type, (const void *) color));
5025 }
5026
NAME(ColorP4ui)5027 KEYWORD1 void KEYWORD2 NAME(ColorP4ui)(GLenum type, GLuint color)
5028 {
5029 (void) type; (void) color;
5030 DISPATCH(ColorP4ui, (type, color), (F, "glColorP4ui(0x%x, %d);\n", type, color));
5031 }
5032
NAME(ColorP4uiv)5033 KEYWORD1 void KEYWORD2 NAME(ColorP4uiv)(GLenum type, const GLuint * color)
5034 {
5035 (void) type; (void) color;
5036 DISPATCH(ColorP4uiv, (type, color), (F, "glColorP4uiv(0x%x, %p);\n", type, (const void *) color));
5037 }
5038
NAME(MultiTexCoordP1ui)5039 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords)
5040 {
5041 (void) texture; (void) type; (void) coords;
5042 DISPATCH(MultiTexCoordP1ui, (texture, type, coords), (F, "glMultiTexCoordP1ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5043 }
5044
NAME(MultiTexCoordP1uiv)5045 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords)
5046 {
5047 (void) texture; (void) type; (void) coords;
5048 DISPATCH(MultiTexCoordP1uiv, (texture, type, coords), (F, "glMultiTexCoordP1uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5049 }
5050
NAME(MultiTexCoordP2ui)5051 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords)
5052 {
5053 (void) texture; (void) type; (void) coords;
5054 DISPATCH(MultiTexCoordP2ui, (texture, type, coords), (F, "glMultiTexCoordP2ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5055 }
5056
NAME(MultiTexCoordP2uiv)5057 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords)
5058 {
5059 (void) texture; (void) type; (void) coords;
5060 DISPATCH(MultiTexCoordP2uiv, (texture, type, coords), (F, "glMultiTexCoordP2uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5061 }
5062
NAME(MultiTexCoordP3ui)5063 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords)
5064 {
5065 (void) texture; (void) type; (void) coords;
5066 DISPATCH(MultiTexCoordP3ui, (texture, type, coords), (F, "glMultiTexCoordP3ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5067 }
5068
NAME(MultiTexCoordP3uiv)5069 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords)
5070 {
5071 (void) texture; (void) type; (void) coords;
5072 DISPATCH(MultiTexCoordP3uiv, (texture, type, coords), (F, "glMultiTexCoordP3uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5073 }
5074
NAME(MultiTexCoordP4ui)5075 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords)
5076 {
5077 (void) texture; (void) type; (void) coords;
5078 DISPATCH(MultiTexCoordP4ui, (texture, type, coords), (F, "glMultiTexCoordP4ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5079 }
5080
NAME(MultiTexCoordP4uiv)5081 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords)
5082 {
5083 (void) texture; (void) type; (void) coords;
5084 DISPATCH(MultiTexCoordP4uiv, (texture, type, coords), (F, "glMultiTexCoordP4uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5085 }
5086
NAME(NormalP3ui)5087 KEYWORD1 void KEYWORD2 NAME(NormalP3ui)(GLenum type, GLuint coords)
5088 {
5089 (void) type; (void) coords;
5090 DISPATCH(NormalP3ui, (type, coords), (F, "glNormalP3ui(0x%x, %d);\n", type, coords));
5091 }
5092
NAME(NormalP3uiv)5093 KEYWORD1 void KEYWORD2 NAME(NormalP3uiv)(GLenum type, const GLuint * coords)
5094 {
5095 (void) type; (void) coords;
5096 DISPATCH(NormalP3uiv, (type, coords), (F, "glNormalP3uiv(0x%x, %p);\n", type, (const void *) coords));
5097 }
5098
NAME(SecondaryColorP3ui)5099 KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3ui)(GLenum type, GLuint color)
5100 {
5101 (void) type; (void) color;
5102 DISPATCH(SecondaryColorP3ui, (type, color), (F, "glSecondaryColorP3ui(0x%x, %d);\n", type, color));
5103 }
5104
NAME(SecondaryColorP3uiv)5105 KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3uiv)(GLenum type, const GLuint * color)
5106 {
5107 (void) type; (void) color;
5108 DISPATCH(SecondaryColorP3uiv, (type, color), (F, "glSecondaryColorP3uiv(0x%x, %p);\n", type, (const void *) color));
5109 }
5110
NAME(TexCoordP1ui)5111 KEYWORD1 void KEYWORD2 NAME(TexCoordP1ui)(GLenum type, GLuint coords)
5112 {
5113 (void) type; (void) coords;
5114 DISPATCH(TexCoordP1ui, (type, coords), (F, "glTexCoordP1ui(0x%x, %d);\n", type, coords));
5115 }
5116
NAME(TexCoordP1uiv)5117 KEYWORD1 void KEYWORD2 NAME(TexCoordP1uiv)(GLenum type, const GLuint * coords)
5118 {
5119 (void) type; (void) coords;
5120 DISPATCH(TexCoordP1uiv, (type, coords), (F, "glTexCoordP1uiv(0x%x, %p);\n", type, (const void *) coords));
5121 }
5122
NAME(TexCoordP2ui)5123 KEYWORD1 void KEYWORD2 NAME(TexCoordP2ui)(GLenum type, GLuint coords)
5124 {
5125 (void) type; (void) coords;
5126 DISPATCH(TexCoordP2ui, (type, coords), (F, "glTexCoordP2ui(0x%x, %d);\n", type, coords));
5127 }
5128
NAME(TexCoordP2uiv)5129 KEYWORD1 void KEYWORD2 NAME(TexCoordP2uiv)(GLenum type, const GLuint * coords)
5130 {
5131 (void) type; (void) coords;
5132 DISPATCH(TexCoordP2uiv, (type, coords), (F, "glTexCoordP2uiv(0x%x, %p);\n", type, (const void *) coords));
5133 }
5134
NAME(TexCoordP3ui)5135 KEYWORD1 void KEYWORD2 NAME(TexCoordP3ui)(GLenum type, GLuint coords)
5136 {
5137 (void) type; (void) coords;
5138 DISPATCH(TexCoordP3ui, (type, coords), (F, "glTexCoordP3ui(0x%x, %d);\n", type, coords));
5139 }
5140
NAME(TexCoordP3uiv)5141 KEYWORD1 void KEYWORD2 NAME(TexCoordP3uiv)(GLenum type, const GLuint * coords)
5142 {
5143 (void) type; (void) coords;
5144 DISPATCH(TexCoordP3uiv, (type, coords), (F, "glTexCoordP3uiv(0x%x, %p);\n", type, (const void *) coords));
5145 }
5146
NAME(TexCoordP4ui)5147 KEYWORD1 void KEYWORD2 NAME(TexCoordP4ui)(GLenum type, GLuint coords)
5148 {
5149 (void) type; (void) coords;
5150 DISPATCH(TexCoordP4ui, (type, coords), (F, "glTexCoordP4ui(0x%x, %d);\n", type, coords));
5151 }
5152
NAME(TexCoordP4uiv)5153 KEYWORD1 void KEYWORD2 NAME(TexCoordP4uiv)(GLenum type, const GLuint * coords)
5154 {
5155 (void) type; (void) coords;
5156 DISPATCH(TexCoordP4uiv, (type, coords), (F, "glTexCoordP4uiv(0x%x, %p);\n", type, (const void *) coords));
5157 }
5158
NAME(VertexAttribP1ui)5159 KEYWORD1 void KEYWORD2 NAME(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
5160 {
5161 (void) index; (void) type; (void) normalized; (void) value;
5162 DISPATCH(VertexAttribP1ui, (index, type, normalized, value), (F, "glVertexAttribP1ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value));
5163 }
5164
NAME(VertexAttribP1uiv)5165 KEYWORD1 void KEYWORD2 NAME(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
5166 {
5167 (void) index; (void) type; (void) normalized; (void) value;
5168 DISPATCH(VertexAttribP1uiv, (index, type, normalized, value), (F, "glVertexAttribP1uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value));
5169 }
5170
NAME(VertexAttribP2ui)5171 KEYWORD1 void KEYWORD2 NAME(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
5172 {
5173 (void) index; (void) type; (void) normalized; (void) value;
5174 DISPATCH(VertexAttribP2ui, (index, type, normalized, value), (F, "glVertexAttribP2ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value));
5175 }
5176
NAME(VertexAttribP2uiv)5177 KEYWORD1 void KEYWORD2 NAME(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
5178 {
5179 (void) index; (void) type; (void) normalized; (void) value;
5180 DISPATCH(VertexAttribP2uiv, (index, type, normalized, value), (F, "glVertexAttribP2uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value));
5181 }
5182
NAME(VertexAttribP3ui)5183 KEYWORD1 void KEYWORD2 NAME(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
5184 {
5185 (void) index; (void) type; (void) normalized; (void) value;
5186 DISPATCH(VertexAttribP3ui, (index, type, normalized, value), (F, "glVertexAttribP3ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value));
5187 }
5188
NAME(VertexAttribP3uiv)5189 KEYWORD1 void KEYWORD2 NAME(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
5190 {
5191 (void) index; (void) type; (void) normalized; (void) value;
5192 DISPATCH(VertexAttribP3uiv, (index, type, normalized, value), (F, "glVertexAttribP3uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value));
5193 }
5194
NAME(VertexAttribP4ui)5195 KEYWORD1 void KEYWORD2 NAME(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
5196 {
5197 (void) index; (void) type; (void) normalized; (void) value;
5198 DISPATCH(VertexAttribP4ui, (index, type, normalized, value), (F, "glVertexAttribP4ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value));
5199 }
5200
NAME(VertexAttribP4uiv)5201 KEYWORD1 void KEYWORD2 NAME(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
5202 {
5203 (void) index; (void) type; (void) normalized; (void) value;
5204 DISPATCH(VertexAttribP4uiv, (index, type, normalized, value), (F, "glVertexAttribP4uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value));
5205 }
5206
NAME(VertexP2ui)5207 KEYWORD1 void KEYWORD2 NAME(VertexP2ui)(GLenum type, GLuint value)
5208 {
5209 (void) type; (void) value;
5210 DISPATCH(VertexP2ui, (type, value), (F, "glVertexP2ui(0x%x, %d);\n", type, value));
5211 }
5212
NAME(VertexP2uiv)5213 KEYWORD1 void KEYWORD2 NAME(VertexP2uiv)(GLenum type, const GLuint * value)
5214 {
5215 (void) type; (void) value;
5216 DISPATCH(VertexP2uiv, (type, value), (F, "glVertexP2uiv(0x%x, %p);\n", type, (const void *) value));
5217 }
5218
NAME(VertexP3ui)5219 KEYWORD1 void KEYWORD2 NAME(VertexP3ui)(GLenum type, GLuint value)
5220 {
5221 (void) type; (void) value;
5222 DISPATCH(VertexP3ui, (type, value), (F, "glVertexP3ui(0x%x, %d);\n", type, value));
5223 }
5224
NAME(VertexP3uiv)5225 KEYWORD1 void KEYWORD2 NAME(VertexP3uiv)(GLenum type, const GLuint * value)
5226 {
5227 (void) type; (void) value;
5228 DISPATCH(VertexP3uiv, (type, value), (F, "glVertexP3uiv(0x%x, %p);\n", type, (const void *) value));
5229 }
5230
NAME(VertexP4ui)5231 KEYWORD1 void KEYWORD2 NAME(VertexP4ui)(GLenum type, GLuint value)
5232 {
5233 (void) type; (void) value;
5234 DISPATCH(VertexP4ui, (type, value), (F, "glVertexP4ui(0x%x, %d);\n", type, value));
5235 }
5236
NAME(VertexP4uiv)5237 KEYWORD1 void KEYWORD2 NAME(VertexP4uiv)(GLenum type, const GLuint * value)
5238 {
5239 (void) type; (void) value;
5240 DISPATCH(VertexP4uiv, (type, value), (F, "glVertexP4uiv(0x%x, %p);\n", type, (const void *) value));
5241 }
5242
NAME(BindTransformFeedback)5243 KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
5244 {
5245 (void) target; (void) id;
5246 DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
5247 }
5248
NAME(DeleteTransformFeedbacks)5249 KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
5250 {
5251 (void) n; (void) ids;
5252 DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
5253 }
5254
NAME(DrawTransformFeedback)5255 KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
5256 {
5257 (void) mode; (void) id;
5258 DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
5259 }
5260
NAME(GenTransformFeedbacks)5261 KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
5262 {
5263 (void) n; (void) ids;
5264 DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
5265 }
5266
NAME(IsTransformFeedback)5267 KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
5268 {
5269 (void) id;
5270 RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
5271 }
5272
NAME(PauseTransformFeedback)5273 KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void)
5274 {
5275 DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n"));
5276 }
5277
NAME(ResumeTransformFeedback)5278 KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
5279 {
5280 DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n"));
5281 }
5282
NAME(BeginQueryIndexed)5283 KEYWORD1 void KEYWORD2 NAME(BeginQueryIndexed)(GLenum target, GLuint index, GLuint id)
5284 {
5285 (void) target; (void) index; (void) id;
5286 DISPATCH(BeginQueryIndexed, (target, index, id), (F, "glBeginQueryIndexed(0x%x, %d, %d);\n", target, index, id));
5287 }
5288
NAME(DrawTransformFeedbackStream)5289 KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream)
5290 {
5291 (void) mode; (void) id; (void) stream;
5292 DISPATCH(DrawTransformFeedbackStream, (mode, id, stream), (F, "glDrawTransformFeedbackStream(0x%x, %d, %d);\n", mode, id, stream));
5293 }
5294
NAME(EndQueryIndexed)5295 KEYWORD1 void KEYWORD2 NAME(EndQueryIndexed)(GLenum target, GLuint index)
5296 {
5297 (void) target; (void) index;
5298 DISPATCH(EndQueryIndexed, (target, index), (F, "glEndQueryIndexed(0x%x, %d);\n", target, index));
5299 }
5300
NAME(GetQueryIndexediv)5301 KEYWORD1 void KEYWORD2 NAME(GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params)
5302 {
5303 (void) target; (void) index; (void) pname; (void) params;
5304 DISPATCH(GetQueryIndexediv, (target, index, pname, params), (F, "glGetQueryIndexediv(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
5305 }
5306
NAME(ClearDepthf)5307 KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth)
5308 {
5309 (void) depth;
5310 DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth));
5311 }
5312
NAME(DepthRangef)5313 KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar)
5314 {
5315 (void) zNear; (void) zFar;
5316 DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar));
5317 }
5318
NAME(GetShaderPrecisionFormat)5319 KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
5320 {
5321 (void) shadertype; (void) precisiontype; (void) range; (void) precision;
5322 DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision));
5323 }
5324
NAME(ReleaseShaderCompiler)5325 KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void)
5326 {
5327 DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n"));
5328 }
5329
NAME(ShaderBinary)5330 KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
5331 {
5332 (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length;
5333 DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length));
5334 }
5335
NAME(DebugMessageCallbackARB)5336 KEYWORD1 void KEYWORD2 NAME(DebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid * userParam)
5337 {
5338 (void) callback; (void) userParam;
5339 DISPATCH(DebugMessageCallbackARB, (callback, userParam), (F, "glDebugMessageCallbackARB(%p, %p);\n", (const void *) callback, (const void *) userParam));
5340 }
5341
NAME(DebugMessageControlARB)5342 KEYWORD1 void KEYWORD2 NAME(DebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
5343 {
5344 (void) source; (void) type; (void) severity; (void) count; (void) ids; (void) enabled;
5345 DISPATCH(DebugMessageControlARB, (source, type, severity, count, ids, enabled), (F, "glDebugMessageControlARB(0x%x, 0x%x, 0x%x, %d, %p, %d);\n", source, type, severity, count, (const void *) ids, enabled));
5346 }
5347
NAME(DebugMessageInsertARB)5348 KEYWORD1 void KEYWORD2 NAME(DebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB * buf)
5349 {
5350 (void) source; (void) type; (void) id; (void) severity; (void) length; (void) buf;
5351 DISPATCH(DebugMessageInsertARB, (source, type, id, severity, length, buf), (F, "glDebugMessageInsertARB(0x%x, 0x%x, %d, 0x%x, %d, %p);\n", source, type, id, severity, length, (const void *) buf));
5352 }
5353
NAME(GetDebugMessageLogARB)5354 KEYWORD1 GLuint KEYWORD2 NAME(GetDebugMessageLogARB)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLcharARB * messageLog)
5355 {
5356 (void) count; (void) bufsize; (void) sources; (void) types; (void) ids; (void) severities; (void) lengths; (void) messageLog;
5357 RETURN_DISPATCH(GetDebugMessageLogARB, (count, bufsize, sources, types, ids, severities, lengths, messageLog), (F, "glGetDebugMessageLogARB(%d, %d, %p, %p, %p, %p, %p, %p);\n", count, bufsize, (const void *) sources, (const void *) types, (const void *) ids, (const void *) severities, (const void *) lengths, (const void *) messageLog));
5358 }
5359
NAME(GetGraphicsResetStatusARB)5360 KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void)
5361 {
5362 RETURN_DISPATCH(GetGraphicsResetStatusARB, (), (F, "glGetGraphicsResetStatusARB();\n"));
5363 }
5364
NAME(GetnColorTableARB)5365 KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table)
5366 {
5367 (void) target; (void) format; (void) type; (void) bufSize; (void) table;
5368 DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table));
5369 }
5370
NAME(GetnCompressedTexImageARB)5371 KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
5372 {
5373 (void) target; (void) lod; (void) bufSize; (void) img;
5374 DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img));
5375 }
5376
NAME(GetnConvolutionFilterARB)5377 KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image)
5378 {
5379 (void) target; (void) format; (void) type; (void) bufSize; (void) image;
5380 DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image));
5381 }
5382
NAME(GetnHistogramARB)5383 KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
5384 {
5385 (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
5386 DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
5387 }
5388
NAME(GetnMapdvARB)5389 KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v)
5390 {
5391 (void) target; (void) query; (void) bufSize; (void) v;
5392 DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
5393 }
5394
NAME(GetnMapfvARB)5395 KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v)
5396 {
5397 (void) target; (void) query; (void) bufSize; (void) v;
5398 DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
5399 }
5400
NAME(GetnMapivARB)5401 KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v)
5402 {
5403 (void) target; (void) query; (void) bufSize; (void) v;
5404 DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
5405 }
5406
NAME(GetnMinmaxARB)5407 KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
5408 {
5409 (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
5410 DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
5411 }
5412
NAME(GetnPixelMapfvARB)5413 KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values)
5414 {
5415 (void) map; (void) bufSize; (void) values;
5416 DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
5417 }
5418
NAME(GetnPixelMapuivARB)5419 KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values)
5420 {
5421 (void) map; (void) bufSize; (void) values;
5422 DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
5423 }
5424
NAME(GetnPixelMapusvARB)5425 KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values)
5426 {
5427 (void) map; (void) bufSize; (void) values;
5428 DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
5429 }
5430
NAME(GetnPolygonStippleARB)5431 KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern)
5432 {
5433 (void) bufSize; (void) pattern;
5434 DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern));
5435 }
5436
NAME(GetnSeparableFilterARB)5437 KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span)
5438 {
5439 (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span;
5440 DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span));
5441 }
5442
NAME(GetnTexImageARB)5443 KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
5444 {
5445 (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img;
5446 DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img));
5447 }
5448
NAME(GetnUniformdvARB)5449 KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params)
5450 {
5451 (void) program; (void) location; (void) bufSize; (void) params;
5452 DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
5453 }
5454
NAME(GetnUniformfvARB)5455 KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params)
5456 {
5457 (void) program; (void) location; (void) bufSize; (void) params;
5458 DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
5459 }
5460
NAME(GetnUniformivARB)5461 KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params)
5462 {
5463 (void) program; (void) location; (void) bufSize; (void) params;
5464 DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
5465 }
5466
NAME(GetnUniformuivARB)5467 KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params)
5468 {
5469 (void) program; (void) location; (void) bufSize; (void) params;
5470 DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
5471 }
5472
NAME(ReadnPixelsARB)5473 KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data)
5474 {
5475 (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data;
5476 DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data));
5477 }
5478
NAME(DrawArraysInstancedBaseInstance)5479 KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
5480 {
5481 (void) mode; (void) first; (void) count; (void) primcount; (void) baseinstance;
5482 DISPATCH(DrawArraysInstancedBaseInstance, (mode, first, count, primcount, baseinstance), (F, "glDrawArraysInstancedBaseInstance(0x%x, %d, %d, %d, %d);\n", mode, first, count, primcount, baseinstance));
5483 }
5484
NAME(DrawElementsInstancedBaseInstance)5485 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLuint baseinstance)
5486 {
5487 (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) baseinstance;
5488 DISPATCH(DrawElementsInstancedBaseInstance, (mode, count, type, indices, primcount, baseinstance), (F, "glDrawElementsInstancedBaseInstance(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, baseinstance));
5489 }
5490
NAME(DrawElementsInstancedBaseVertexBaseInstance)5491 KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
5492 {
5493 (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; (void) baseinstance;
5494 DISPATCH(DrawElementsInstancedBaseVertexBaseInstance, (mode, count, type, indices, primcount, basevertex, baseinstance), (F, "glDrawElementsInstancedBaseVertexBaseInstance(0x%x, %d, 0x%x, %p, %d, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex, baseinstance));
5495 }
5496
NAME(DrawTransformFeedbackInstanced)5497 KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei primcount)
5498 {
5499 (void) mode; (void) id; (void) primcount;
5500 DISPATCH(DrawTransformFeedbackInstanced, (mode, id, primcount), (F, "glDrawTransformFeedbackInstanced(0x%x, %d, %d);\n", mode, id, primcount));
5501 }
5502
NAME(DrawTransformFeedbackStreamInstanced)5503 KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount)
5504 {
5505 (void) mode; (void) id; (void) stream; (void) primcount;
5506 DISPATCH(DrawTransformFeedbackStreamInstanced, (mode, id, stream, primcount), (F, "glDrawTransformFeedbackStreamInstanced(0x%x, %d, %d, %d);\n", mode, id, stream, primcount));
5507 }
5508
NAME(TexStorage1D)5509 KEYWORD1 void KEYWORD2 NAME(TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
5510 {
5511 (void) target; (void) levels; (void) internalFormat; (void) width;
5512 DISPATCH(TexStorage1D, (target, levels, internalFormat, width), (F, "glTexStorage1D(0x%x, %d, 0x%x, %d);\n", target, levels, internalFormat, width));
5513 }
5514
NAME(TexStorage2D)5515 KEYWORD1 void KEYWORD2 NAME(TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
5516 {
5517 (void) target; (void) levels; (void) internalFormat; (void) width; (void) height;
5518 DISPATCH(TexStorage2D, (target, levels, internalFormat, width, height), (F, "glTexStorage2D(0x%x, %d, 0x%x, %d, %d);\n", target, levels, internalFormat, width, height));
5519 }
5520
NAME(TexStorage3D)5521 KEYWORD1 void KEYWORD2 NAME(TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
5522 {
5523 (void) target; (void) levels; (void) internalFormat; (void) width; (void) height; (void) depth;
5524 DISPATCH(TexStorage3D, (target, levels, internalFormat, width, height, depth), (F, "glTexStorage3D(0x%x, %d, 0x%x, %d, %d, %d);\n", target, levels, internalFormat, width, height, depth));
5525 }
5526
NAME(TextureStorage1DEXT)5527 KEYWORD1 void KEYWORD2 NAME(TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
5528 {
5529 (void) texture; (void) target; (void) levels; (void) internalFormat; (void) width;
5530 DISPATCH(TextureStorage1DEXT, (texture, target, levels, internalFormat, width), (F, "glTextureStorage1DEXT(%d, 0x%x, %d, 0x%x, %d);\n", texture, target, levels, internalFormat, width));
5531 }
5532
NAME(TextureStorage2DEXT)5533 KEYWORD1 void KEYWORD2 NAME(TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
5534 {
5535 (void) texture; (void) target; (void) levels; (void) internalFormat; (void) width; (void) height;
5536 DISPATCH(TextureStorage2DEXT, (texture, target, levels, internalFormat, width, height), (F, "glTextureStorage2DEXT(%d, 0x%x, %d, 0x%x, %d, %d);\n", texture, target, levels, internalFormat, width, height));
5537 }
5538
NAME(TextureStorage3DEXT)5539 KEYWORD1 void KEYWORD2 NAME(TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
5540 {
5541 (void) texture; (void) target; (void) levels; (void) internalFormat; (void) width; (void) height; (void) depth;
5542 DISPATCH(TextureStorage3DEXT, (texture, target, levels, internalFormat, width, height, depth), (F, "glTextureStorage3DEXT(%d, 0x%x, %d, 0x%x, %d, %d, %d);\n", texture, target, levels, internalFormat, width, height, depth));
5543 }
5544
NAME(InvalidateBufferData)5545 KEYWORD1 void KEYWORD2 NAME(InvalidateBufferData)(GLuint buffer)
5546 {
5547 (void) buffer;
5548 DISPATCH(InvalidateBufferData, (buffer), (F, "glInvalidateBufferData(%d);\n", buffer));
5549 }
5550
NAME(InvalidateBufferSubData)5551 KEYWORD1 void KEYWORD2 NAME(InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length)
5552 {
5553 (void) buffer; (void) offset; (void) length;
5554 DISPATCH(InvalidateBufferSubData, (buffer, offset, length), (F, "glInvalidateBufferSubData(%d, %d, %d);\n", buffer, offset, length));
5555 }
5556
NAME(InvalidateFramebuffer)5557 KEYWORD1 void KEYWORD2 NAME(InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments)
5558 {
5559 (void) target; (void) numAttachments; (void) attachments;
5560 DISPATCH(InvalidateFramebuffer, (target, numAttachments, attachments), (F, "glInvalidateFramebuffer(0x%x, %d, %p);\n", target, numAttachments, (const void *) attachments));
5561 }
5562
NAME(InvalidateSubFramebuffer)5563 KEYWORD1 void KEYWORD2 NAME(InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
5564 {
5565 (void) target; (void) numAttachments; (void) attachments; (void) x; (void) y; (void) width; (void) height;
5566 DISPATCH(InvalidateSubFramebuffer, (target, numAttachments, attachments, x, y, width, height), (F, "glInvalidateSubFramebuffer(0x%x, %d, %p, %d, %d, %d, %d);\n", target, numAttachments, (const void *) attachments, x, y, width, height));
5567 }
5568
NAME(InvalidateTexImage)5569 KEYWORD1 void KEYWORD2 NAME(InvalidateTexImage)(GLuint texture, GLint level)
5570 {
5571 (void) texture; (void) level;
5572 DISPATCH(InvalidateTexImage, (texture, level), (F, "glInvalidateTexImage(%d, %d);\n", texture, level));
5573 }
5574
NAME(InvalidateTexSubImage)5575 KEYWORD1 void KEYWORD2 NAME(InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
5576 {
5577 (void) texture; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth;
5578 DISPATCH(InvalidateTexSubImage, (texture, level, xoffset, yoffset, zoffset, width, height, depth), (F, "glInvalidateTexSubImage(%d, %d, %d, %d, %d, %d, %d, %d);\n", texture, level, xoffset, yoffset, zoffset, width, height, depth));
5579 }
5580
NAME(PolygonOffsetEXT)5581 KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
5582 {
5583 (void) factor; (void) bias;
5584 DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
5585 }
5586
5587 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_720)(GLclampf value, GLboolean invert);
5588
NAME(_dispatch_stub_720)5589 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_720)(GLclampf value, GLboolean invert)
5590 {
5591 (void) value; (void) invert;
5592 DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
5593 }
5594
5595 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_721)(GLenum pattern);
5596
NAME(_dispatch_stub_721)5597 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_721)(GLenum pattern)
5598 {
5599 (void) pattern;
5600 DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
5601 }
5602
NAME(ColorPointerEXT)5603 KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
5604 {
5605 (void) size; (void) type; (void) stride; (void) count; (void) pointer;
5606 DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
5607 }
5608
NAME(EdgeFlagPointerEXT)5609 KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
5610 {
5611 (void) stride; (void) count; (void) pointer;
5612 DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
5613 }
5614
NAME(IndexPointerEXT)5615 KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
5616 {
5617 (void) type; (void) stride; (void) count; (void) pointer;
5618 DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
5619 }
5620
NAME(NormalPointerEXT)5621 KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
5622 {
5623 (void) type; (void) stride; (void) count; (void) pointer;
5624 DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
5625 }
5626
NAME(TexCoordPointerEXT)5627 KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
5628 {
5629 (void) size; (void) type; (void) stride; (void) count; (void) pointer;
5630 DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
5631 }
5632
NAME(VertexPointerEXT)5633 KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
5634 {
5635 (void) size; (void) type; (void) stride; (void) count; (void) pointer;
5636 DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
5637 }
5638
NAME(PointParameterf)5639 KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
5640 {
5641 (void) pname; (void) param;
5642 DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
5643 }
5644
NAME(PointParameterfARB)5645 KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
5646 {
5647 (void) pname; (void) param;
5648 DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
5649 }
5650
NAME(PointParameterfEXT)5651 KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
5652 {
5653 (void) pname; (void) param;
5654 DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
5655 }
5656
5657 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum pname, GLfloat param);
5658
NAME(_dispatch_stub_728)5659 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum pname, GLfloat param)
5660 {
5661 (void) pname; (void) param;
5662 DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
5663 }
5664
NAME(PointParameterfv)5665 KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
5666 {
5667 (void) pname; (void) params;
5668 DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
5669 }
5670
NAME(PointParameterfvARB)5671 KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
5672 {
5673 (void) pname; (void) params;
5674 DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
5675 }
5676
NAME(PointParameterfvEXT)5677 KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
5678 {
5679 (void) pname; (void) params;
5680 DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
5681 }
5682
5683 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum pname, const GLfloat * params);
5684
NAME(_dispatch_stub_729)5685 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum pname, const GLfloat * params)
5686 {
5687 (void) pname; (void) params;
5688 DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
5689 }
5690
NAME(LockArraysEXT)5691 KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
5692 {
5693 (void) first; (void) count;
5694 DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
5695 }
5696
NAME(UnlockArraysEXT)5697 KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
5698 {
5699 DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
5700 }
5701
NAME(SecondaryColor3b)5702 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
5703 {
5704 (void) red; (void) green; (void) blue;
5705 DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
5706 }
5707
NAME(SecondaryColor3bEXT)5708 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
5709 {
5710 (void) red; (void) green; (void) blue;
5711 DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
5712 }
5713
NAME(SecondaryColor3bv)5714 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
5715 {
5716 (void) v;
5717 DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
5718 }
5719
NAME(SecondaryColor3bvEXT)5720 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
5721 {
5722 (void) v;
5723 DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
5724 }
5725
NAME(SecondaryColor3d)5726 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
5727 {
5728 (void) red; (void) green; (void) blue;
5729 DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
5730 }
5731
NAME(SecondaryColor3dEXT)5732 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
5733 {
5734 (void) red; (void) green; (void) blue;
5735 DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
5736 }
5737
NAME(SecondaryColor3dv)5738 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
5739 {
5740 (void) v;
5741 DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
5742 }
5743
NAME(SecondaryColor3dvEXT)5744 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
5745 {
5746 (void) v;
5747 DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
5748 }
5749
NAME(SecondaryColor3f)5750 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
5751 {
5752 (void) red; (void) green; (void) blue;
5753 DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
5754 }
5755
NAME(SecondaryColor3fEXT)5756 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
5757 {
5758 (void) red; (void) green; (void) blue;
5759 DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
5760 }
5761
NAME(SecondaryColor3fv)5762 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
5763 {
5764 (void) v;
5765 DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
5766 }
5767
NAME(SecondaryColor3fvEXT)5768 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
5769 {
5770 (void) v;
5771 DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
5772 }
5773
NAME(SecondaryColor3i)5774 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
5775 {
5776 (void) red; (void) green; (void) blue;
5777 DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
5778 }
5779
NAME(SecondaryColor3iEXT)5780 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
5781 {
5782 (void) red; (void) green; (void) blue;
5783 DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
5784 }
5785
NAME(SecondaryColor3iv)5786 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
5787 {
5788 (void) v;
5789 DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
5790 }
5791
NAME(SecondaryColor3ivEXT)5792 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
5793 {
5794 (void) v;
5795 DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
5796 }
5797
NAME(SecondaryColor3s)5798 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
5799 {
5800 (void) red; (void) green; (void) blue;
5801 DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
5802 }
5803
NAME(SecondaryColor3sEXT)5804 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
5805 {
5806 (void) red; (void) green; (void) blue;
5807 DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
5808 }
5809
NAME(SecondaryColor3sv)5810 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
5811 {
5812 (void) v;
5813 DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
5814 }
5815
NAME(SecondaryColor3svEXT)5816 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
5817 {
5818 (void) v;
5819 DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
5820 }
5821
NAME(SecondaryColor3ub)5822 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
5823 {
5824 (void) red; (void) green; (void) blue;
5825 DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
5826 }
5827
NAME(SecondaryColor3ubEXT)5828 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
5829 {
5830 (void) red; (void) green; (void) blue;
5831 DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
5832 }
5833
NAME(SecondaryColor3ubv)5834 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
5835 {
5836 (void) v;
5837 DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
5838 }
5839
NAME(SecondaryColor3ubvEXT)5840 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
5841 {
5842 (void) v;
5843 DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
5844 }
5845
NAME(SecondaryColor3ui)5846 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
5847 {
5848 (void) red; (void) green; (void) blue;
5849 DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
5850 }
5851
NAME(SecondaryColor3uiEXT)5852 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
5853 {
5854 (void) red; (void) green; (void) blue;
5855 DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
5856 }
5857
NAME(SecondaryColor3uiv)5858 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
5859 {
5860 (void) v;
5861 DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
5862 }
5863
NAME(SecondaryColor3uivEXT)5864 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
5865 {
5866 (void) v;
5867 DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
5868 }
5869
NAME(SecondaryColor3us)5870 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
5871 {
5872 (void) red; (void) green; (void) blue;
5873 DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
5874 }
5875
NAME(SecondaryColor3usEXT)5876 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
5877 {
5878 (void) red; (void) green; (void) blue;
5879 DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
5880 }
5881
NAME(SecondaryColor3usv)5882 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
5883 {
5884 (void) v;
5885 DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
5886 }
5887
NAME(SecondaryColor3usvEXT)5888 KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
5889 {
5890 (void) v;
5891 DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
5892 }
5893
NAME(SecondaryColorPointer)5894 KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
5895 {
5896 (void) size; (void) type; (void) stride; (void) pointer;
5897 DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
5898 }
5899
NAME(SecondaryColorPointerEXT)5900 KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
5901 {
5902 (void) size; (void) type; (void) stride; (void) pointer;
5903 DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
5904 }
5905
NAME(MultiDrawArrays)5906 KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
5907 {
5908 (void) mode; (void) first; (void) count; (void) primcount;
5909 DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
5910 }
5911
NAME(MultiDrawArraysEXT)5912 KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
5913 {
5914 (void) mode; (void) first; (void) count; (void) primcount;
5915 DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
5916 }
5917
NAME(MultiDrawElements)5918 KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount)
5919 {
5920 (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
5921 DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
5922 }
5923
NAME(MultiDrawElementsEXT)5924 KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
5925 {
5926 (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
5927 DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
5928 }
5929
NAME(FogCoordPointer)5930 KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
5931 {
5932 (void) type; (void) stride; (void) pointer;
5933 DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
5934 }
5935
NAME(FogCoordPointerEXT)5936 KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
5937 {
5938 (void) type; (void) stride; (void) pointer;
5939 DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
5940 }
5941
NAME(FogCoordd)5942 KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
5943 {
5944 (void) coord;
5945 DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
5946 }
5947
NAME(FogCoorddEXT)5948 KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
5949 {
5950 (void) coord;
5951 DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
5952 }
5953
NAME(FogCoorddv)5954 KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
5955 {
5956 (void) coord;
5957 DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
5958 }
5959
NAME(FogCoorddvEXT)5960 KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
5961 {
5962 (void) coord;
5963 DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
5964 }
5965
NAME(FogCoordf)5966 KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
5967 {
5968 (void) coord;
5969 DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
5970 }
5971
NAME(FogCoordfEXT)5972 KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
5973 {
5974 (void) coord;
5975 DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
5976 }
5977
NAME(FogCoordfv)5978 KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
5979 {
5980 (void) coord;
5981 DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
5982 }
5983
NAME(FogCoordfvEXT)5984 KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
5985 {
5986 (void) coord;
5987 DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
5988 }
5989
NAME(BlendFuncSeparate)5990 KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
5991 {
5992 (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
5993 DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
5994 }
5995
NAME(BlendFuncSeparateEXT)5996 KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
5997 {
5998 (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
5999 DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
6000 }
6001
6002 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_756)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
6003
NAME(_dispatch_stub_756)6004 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_756)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
6005 {
6006 (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
6007 DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
6008 }
6009
NAME(ResizeBuffersMESA)6010 KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
6011 {
6012 DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
6013 }
6014
NAME(WindowPos2d)6015 KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
6016 {
6017 (void) x; (void) y;
6018 DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
6019 }
6020
NAME(WindowPos2dARB)6021 KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
6022 {
6023 (void) x; (void) y;
6024 DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
6025 }
6026
NAME(WindowPos2dMESA)6027 KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
6028 {
6029 (void) x; (void) y;
6030 DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
6031 }
6032
NAME(WindowPos2dv)6033 KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
6034 {
6035 (void) v;
6036 DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
6037 }
6038
NAME(WindowPos2dvARB)6039 KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
6040 {
6041 (void) v;
6042 DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
6043 }
6044
NAME(WindowPos2dvMESA)6045 KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
6046 {
6047 (void) v;
6048 DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
6049 }
6050
NAME(WindowPos2f)6051 KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
6052 {
6053 (void) x; (void) y;
6054 DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
6055 }
6056
NAME(WindowPos2fARB)6057 KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
6058 {
6059 (void) x; (void) y;
6060 DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
6061 }
6062
NAME(WindowPos2fMESA)6063 KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
6064 {
6065 (void) x; (void) y;
6066 DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
6067 }
6068
NAME(WindowPos2fv)6069 KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
6070 {
6071 (void) v;
6072 DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
6073 }
6074
NAME(WindowPos2fvARB)6075 KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
6076 {
6077 (void) v;
6078 DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
6079 }
6080
NAME(WindowPos2fvMESA)6081 KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
6082 {
6083 (void) v;
6084 DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
6085 }
6086
NAME(WindowPos2i)6087 KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
6088 {
6089 (void) x; (void) y;
6090 DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
6091 }
6092
NAME(WindowPos2iARB)6093 KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
6094 {
6095 (void) x; (void) y;
6096 DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
6097 }
6098
NAME(WindowPos2iMESA)6099 KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
6100 {
6101 (void) x; (void) y;
6102 DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
6103 }
6104
NAME(WindowPos2iv)6105 KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
6106 {
6107 (void) v;
6108 DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
6109 }
6110
NAME(WindowPos2ivARB)6111 KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
6112 {
6113 (void) v;
6114 DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
6115 }
6116
NAME(WindowPos2ivMESA)6117 KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
6118 {
6119 (void) v;
6120 DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
6121 }
6122
NAME(WindowPos2s)6123 KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
6124 {
6125 (void) x; (void) y;
6126 DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
6127 }
6128
NAME(WindowPos2sARB)6129 KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
6130 {
6131 (void) x; (void) y;
6132 DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
6133 }
6134
NAME(WindowPos2sMESA)6135 KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
6136 {
6137 (void) x; (void) y;
6138 DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
6139 }
6140
NAME(WindowPos2sv)6141 KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
6142 {
6143 (void) v;
6144 DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
6145 }
6146
NAME(WindowPos2svARB)6147 KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
6148 {
6149 (void) v;
6150 DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
6151 }
6152
NAME(WindowPos2svMESA)6153 KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
6154 {
6155 (void) v;
6156 DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
6157 }
6158
NAME(WindowPos3d)6159 KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
6160 {
6161 (void) x; (void) y; (void) z;
6162 DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
6163 }
6164
NAME(WindowPos3dARB)6165 KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
6166 {
6167 (void) x; (void) y; (void) z;
6168 DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
6169 }
6170
NAME(WindowPos3dMESA)6171 KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
6172 {
6173 (void) x; (void) y; (void) z;
6174 DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
6175 }
6176
NAME(WindowPos3dv)6177 KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
6178 {
6179 (void) v;
6180 DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
6181 }
6182
NAME(WindowPos3dvARB)6183 KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
6184 {
6185 (void) v;
6186 DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
6187 }
6188
NAME(WindowPos3dvMESA)6189 KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
6190 {
6191 (void) v;
6192 DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
6193 }
6194
NAME(WindowPos3f)6195 KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
6196 {
6197 (void) x; (void) y; (void) z;
6198 DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
6199 }
6200
NAME(WindowPos3fARB)6201 KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
6202 {
6203 (void) x; (void) y; (void) z;
6204 DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
6205 }
6206
NAME(WindowPos3fMESA)6207 KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
6208 {
6209 (void) x; (void) y; (void) z;
6210 DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
6211 }
6212
NAME(WindowPos3fv)6213 KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
6214 {
6215 (void) v;
6216 DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
6217 }
6218
NAME(WindowPos3fvARB)6219 KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
6220 {
6221 (void) v;
6222 DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
6223 }
6224
NAME(WindowPos3fvMESA)6225 KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
6226 {
6227 (void) v;
6228 DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
6229 }
6230
NAME(WindowPos3i)6231 KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
6232 {
6233 (void) x; (void) y; (void) z;
6234 DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
6235 }
6236
NAME(WindowPos3iARB)6237 KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
6238 {
6239 (void) x; (void) y; (void) z;
6240 DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
6241 }
6242
NAME(WindowPos3iMESA)6243 KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
6244 {
6245 (void) x; (void) y; (void) z;
6246 DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
6247 }
6248
NAME(WindowPos3iv)6249 KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
6250 {
6251 (void) v;
6252 DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
6253 }
6254
NAME(WindowPos3ivARB)6255 KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
6256 {
6257 (void) v;
6258 DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
6259 }
6260
NAME(WindowPos3ivMESA)6261 KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
6262 {
6263 (void) v;
6264 DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
6265 }
6266
NAME(WindowPos3s)6267 KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
6268 {
6269 (void) x; (void) y; (void) z;
6270 DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
6271 }
6272
NAME(WindowPos3sARB)6273 KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
6274 {
6275 (void) x; (void) y; (void) z;
6276 DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
6277 }
6278
NAME(WindowPos3sMESA)6279 KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
6280 {
6281 (void) x; (void) y; (void) z;
6282 DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
6283 }
6284
NAME(WindowPos3sv)6285 KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
6286 {
6287 (void) v;
6288 DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
6289 }
6290
NAME(WindowPos3svARB)6291 KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
6292 {
6293 (void) v;
6294 DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
6295 }
6296
NAME(WindowPos3svMESA)6297 KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
6298 {
6299 (void) v;
6300 DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
6301 }
6302
NAME(WindowPos4dMESA)6303 KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
6304 {
6305 (void) x; (void) y; (void) z; (void) w;
6306 DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
6307 }
6308
NAME(WindowPos4dvMESA)6309 KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
6310 {
6311 (void) v;
6312 DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
6313 }
6314
NAME(WindowPos4fMESA)6315 KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6316 {
6317 (void) x; (void) y; (void) z; (void) w;
6318 DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
6319 }
6320
NAME(WindowPos4fvMESA)6321 KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
6322 {
6323 (void) v;
6324 DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
6325 }
6326
NAME(WindowPos4iMESA)6327 KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
6328 {
6329 (void) x; (void) y; (void) z; (void) w;
6330 DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
6331 }
6332
NAME(WindowPos4ivMESA)6333 KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
6334 {
6335 (void) v;
6336 DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
6337 }
6338
NAME(WindowPos4sMESA)6339 KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
6340 {
6341 (void) x; (void) y; (void) z; (void) w;
6342 DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
6343 }
6344
NAME(WindowPos4svMESA)6345 KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
6346 {
6347 (void) v;
6348 DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
6349 }
6350
6351 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
6352
NAME(_dispatch_stub_782)6353 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
6354 {
6355 (void) mode; (void) first; (void) count; (void) primcount; (void) modestride;
6356 DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
6357 }
6358
6359 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
6360
NAME(_dispatch_stub_783)6361 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
6362 {
6363 (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride;
6364 DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
6365 }
6366
NAME(AreProgramsResidentNV)6367 KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
6368 {
6369 (void) n; (void) ids; (void) residences;
6370 RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
6371 }
6372
NAME(BindProgramARB)6373 KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
6374 {
6375 (void) target; (void) program;
6376 DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
6377 }
6378
NAME(BindProgramNV)6379 KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
6380 {
6381 (void) target; (void) program;
6382 DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
6383 }
6384
NAME(DeleteProgramsARB)6385 KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
6386 {
6387 (void) n; (void) programs;
6388 DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
6389 }
6390
NAME(DeleteProgramsNV)6391 KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
6392 {
6393 (void) n; (void) programs;
6394 DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
6395 }
6396
NAME(ExecuteProgramNV)6397 KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
6398 {
6399 (void) target; (void) id; (void) params;
6400 DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
6401 }
6402
NAME(GenProgramsARB)6403 KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
6404 {
6405 (void) n; (void) programs;
6406 DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
6407 }
6408
NAME(GenProgramsNV)6409 KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
6410 {
6411 (void) n; (void) programs;
6412 DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
6413 }
6414
NAME(GetProgramParameterdvNV)6415 KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
6416 {
6417 (void) target; (void) index; (void) pname; (void) params;
6418 DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
6419 }
6420
NAME(GetProgramParameterfvNV)6421 KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
6422 {
6423 (void) target; (void) index; (void) pname; (void) params;
6424 DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
6425 }
6426
NAME(GetProgramStringNV)6427 KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
6428 {
6429 (void) id; (void) pname; (void) program;
6430 DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
6431 }
6432
NAME(GetProgramivNV)6433 KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
6434 {
6435 (void) id; (void) pname; (void) params;
6436 DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
6437 }
6438
NAME(GetTrackMatrixivNV)6439 KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
6440 {
6441 (void) target; (void) address; (void) pname; (void) params;
6442 DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
6443 }
6444
NAME(GetVertexAttribPointerv)6445 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
6446 {
6447 (void) index; (void) pname; (void) pointer;
6448 DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
6449 }
6450
NAME(GetVertexAttribPointervARB)6451 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
6452 {
6453 (void) index; (void) pname; (void) pointer;
6454 DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
6455 }
6456
NAME(GetVertexAttribPointervNV)6457 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
6458 {
6459 (void) index; (void) pname; (void) pointer;
6460 DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
6461 }
6462
NAME(GetVertexAttribdvNV)6463 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
6464 {
6465 (void) index; (void) pname; (void) params;
6466 DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
6467 }
6468
NAME(GetVertexAttribfvNV)6469 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
6470 {
6471 (void) index; (void) pname; (void) params;
6472 DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
6473 }
6474
NAME(GetVertexAttribivNV)6475 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
6476 {
6477 (void) index; (void) pname; (void) params;
6478 DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
6479 }
6480
NAME(IsProgramARB)6481 KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
6482 {
6483 (void) program;
6484 RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
6485 }
6486
NAME(IsProgramNV)6487 KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
6488 {
6489 (void) program;
6490 RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
6491 }
6492
NAME(LoadProgramNV)6493 KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
6494 {
6495 (void) target; (void) id; (void) len; (void) program;
6496 DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
6497 }
6498
NAME(ProgramParameters4dvNV)6499 KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params)
6500 {
6501 (void) target; (void) index; (void) num; (void) params;
6502 DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
6503 }
6504
NAME(ProgramParameters4fvNV)6505 KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params)
6506 {
6507 (void) target; (void) index; (void) num; (void) params;
6508 DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
6509 }
6510
NAME(RequestResidentProgramsNV)6511 KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
6512 {
6513 (void) n; (void) ids;
6514 DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
6515 }
6516
NAME(TrackMatrixNV)6517 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
6518 {
6519 (void) target; (void) address; (void) matrix; (void) transform;
6520 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
6521 }
6522
NAME(VertexAttrib1dNV)6523 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
6524 {
6525 (void) index; (void) x;
6526 DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
6527 }
6528
NAME(VertexAttrib1dvNV)6529 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
6530 {
6531 (void) index; (void) v;
6532 DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
6533 }
6534
NAME(VertexAttrib1fNV)6535 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
6536 {
6537 (void) index; (void) x;
6538 DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
6539 }
6540
NAME(VertexAttrib1fvNV)6541 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
6542 {
6543 (void) index; (void) v;
6544 DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
6545 }
6546
NAME(VertexAttrib1sNV)6547 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
6548 {
6549 (void) index; (void) x;
6550 DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
6551 }
6552
NAME(VertexAttrib1svNV)6553 KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
6554 {
6555 (void) index; (void) v;
6556 DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
6557 }
6558
NAME(VertexAttrib2dNV)6559 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
6560 {
6561 (void) index; (void) x; (void) y;
6562 DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
6563 }
6564
NAME(VertexAttrib2dvNV)6565 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
6566 {
6567 (void) index; (void) v;
6568 DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
6569 }
6570
NAME(VertexAttrib2fNV)6571 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
6572 {
6573 (void) index; (void) x; (void) y;
6574 DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
6575 }
6576
NAME(VertexAttrib2fvNV)6577 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
6578 {
6579 (void) index; (void) v;
6580 DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
6581 }
6582
NAME(VertexAttrib2sNV)6583 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
6584 {
6585 (void) index; (void) x; (void) y;
6586 DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
6587 }
6588
NAME(VertexAttrib2svNV)6589 KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
6590 {
6591 (void) index; (void) v;
6592 DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
6593 }
6594
NAME(VertexAttrib3dNV)6595 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
6596 {
6597 (void) index; (void) x; (void) y; (void) z;
6598 DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
6599 }
6600
NAME(VertexAttrib3dvNV)6601 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
6602 {
6603 (void) index; (void) v;
6604 DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
6605 }
6606
NAME(VertexAttrib3fNV)6607 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6608 {
6609 (void) index; (void) x; (void) y; (void) z;
6610 DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
6611 }
6612
NAME(VertexAttrib3fvNV)6613 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
6614 {
6615 (void) index; (void) v;
6616 DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
6617 }
6618
NAME(VertexAttrib3sNV)6619 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
6620 {
6621 (void) index; (void) x; (void) y; (void) z;
6622 DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
6623 }
6624
NAME(VertexAttrib3svNV)6625 KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
6626 {
6627 (void) index; (void) v;
6628 DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
6629 }
6630
NAME(VertexAttrib4dNV)6631 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
6632 {
6633 (void) index; (void) x; (void) y; (void) z; (void) w;
6634 DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
6635 }
6636
NAME(VertexAttrib4dvNV)6637 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
6638 {
6639 (void) index; (void) v;
6640 DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
6641 }
6642
NAME(VertexAttrib4fNV)6643 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6644 {
6645 (void) index; (void) x; (void) y; (void) z; (void) w;
6646 DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
6647 }
6648
NAME(VertexAttrib4fvNV)6649 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
6650 {
6651 (void) index; (void) v;
6652 DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
6653 }
6654
NAME(VertexAttrib4sNV)6655 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
6656 {
6657 (void) index; (void) x; (void) y; (void) z; (void) w;
6658 DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
6659 }
6660
NAME(VertexAttrib4svNV)6661 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
6662 {
6663 (void) index; (void) v;
6664 DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
6665 }
6666
NAME(VertexAttrib4ubNV)6667 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
6668 {
6669 (void) index; (void) x; (void) y; (void) z; (void) w;
6670 DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
6671 }
6672
NAME(VertexAttrib4ubvNV)6673 KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
6674 {
6675 (void) index; (void) v;
6676 DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
6677 }
6678
NAME(VertexAttribPointerNV)6679 KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
6680 {
6681 (void) index; (void) size; (void) type; (void) stride; (void) pointer;
6682 DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
6683 }
6684
NAME(VertexAttribs1dvNV)6685 KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
6686 {
6687 (void) index; (void) n; (void) v;
6688 DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
6689 }
6690
NAME(VertexAttribs1fvNV)6691 KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
6692 {
6693 (void) index; (void) n; (void) v;
6694 DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
6695 }
6696
NAME(VertexAttribs1svNV)6697 KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
6698 {
6699 (void) index; (void) n; (void) v;
6700 DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
6701 }
6702
NAME(VertexAttribs2dvNV)6703 KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
6704 {
6705 (void) index; (void) n; (void) v;
6706 DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
6707 }
6708
NAME(VertexAttribs2fvNV)6709 KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
6710 {
6711 (void) index; (void) n; (void) v;
6712 DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
6713 }
6714
NAME(VertexAttribs2svNV)6715 KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
6716 {
6717 (void) index; (void) n; (void) v;
6718 DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
6719 }
6720
NAME(VertexAttribs3dvNV)6721 KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
6722 {
6723 (void) index; (void) n; (void) v;
6724 DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
6725 }
6726
NAME(VertexAttribs3fvNV)6727 KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
6728 {
6729 (void) index; (void) n; (void) v;
6730 DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
6731 }
6732
NAME(VertexAttribs3svNV)6733 KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
6734 {
6735 (void) index; (void) n; (void) v;
6736 DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
6737 }
6738
NAME(VertexAttribs4dvNV)6739 KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
6740 {
6741 (void) index; (void) n; (void) v;
6742 DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
6743 }
6744
NAME(VertexAttribs4fvNV)6745 KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
6746 {
6747 (void) index; (void) n; (void) v;
6748 DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
6749 }
6750
NAME(VertexAttribs4svNV)6751 KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
6752 {
6753 (void) index; (void) n; (void) v;
6754 DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
6755 }
6756
NAME(VertexAttribs4ubvNV)6757 KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
6758 {
6759 (void) index; (void) n; (void) v;
6760 DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
6761 }
6762
NAME(GetTexBumpParameterfvATI)6763 KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
6764 {
6765 (void) pname; (void) param;
6766 DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
6767 }
6768
NAME(GetTexBumpParameterivATI)6769 KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
6770 {
6771 (void) pname; (void) param;
6772 DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
6773 }
6774
NAME(TexBumpParameterfvATI)6775 KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
6776 {
6777 (void) pname; (void) param;
6778 DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
6779 }
6780
NAME(TexBumpParameterivATI)6781 KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
6782 {
6783 (void) pname; (void) param;
6784 DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
6785 }
6786
NAME(AlphaFragmentOp1ATI)6787 KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
6788 {
6789 (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
6790 DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
6791 }
6792
NAME(AlphaFragmentOp2ATI)6793 KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
6794 {
6795 (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
6796 DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
6797 }
6798
NAME(AlphaFragmentOp3ATI)6799 KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
6800 {
6801 (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
6802 DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
6803 }
6804
NAME(BeginFragmentShaderATI)6805 KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
6806 {
6807 DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
6808 }
6809
NAME(BindFragmentShaderATI)6810 KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
6811 {
6812 (void) id;
6813 DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
6814 }
6815
NAME(ColorFragmentOp1ATI)6816 KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
6817 {
6818 (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
6819 DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
6820 }
6821
NAME(ColorFragmentOp2ATI)6822 KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
6823 {
6824 (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
6825 DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
6826 }
6827
NAME(ColorFragmentOp3ATI)6828 KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
6829 {
6830 (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
6831 DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
6832 }
6833
NAME(DeleteFragmentShaderATI)6834 KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
6835 {
6836 (void) id;
6837 DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
6838 }
6839
NAME(EndFragmentShaderATI)6840 KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
6841 {
6842 DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
6843 }
6844
NAME(GenFragmentShadersATI)6845 KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
6846 {
6847 (void) range;
6848 RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
6849 }
6850
NAME(PassTexCoordATI)6851 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
6852 {
6853 (void) dst; (void) coord; (void) swizzle;
6854 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
6855 }
6856
NAME(SampleMapATI)6857 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
6858 {
6859 (void) dst; (void) interp; (void) swizzle;
6860 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
6861 }
6862
NAME(SetFragmentShaderConstantATI)6863 KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
6864 {
6865 (void) dst; (void) value;
6866 DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
6867 }
6868
NAME(PointParameteri)6869 KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
6870 {
6871 (void) pname; (void) param;
6872 DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
6873 }
6874
NAME(PointParameteriNV)6875 KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
6876 {
6877 (void) pname; (void) param;
6878 DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
6879 }
6880
NAME(PointParameteriv)6881 KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
6882 {
6883 (void) pname; (void) params;
6884 DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
6885 }
6886
NAME(PointParameterivNV)6887 KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
6888 {
6889 (void) pname; (void) params;
6890 DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
6891 }
6892
6893 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_864)(GLenum face);
6894
NAME(_dispatch_stub_864)6895 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_864)(GLenum face)
6896 {
6897 (void) face;
6898 DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
6899 }
6900
6901 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_865)(GLuint array);
6902
NAME(_dispatch_stub_865)6903 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_865)(GLuint array)
6904 {
6905 (void) array;
6906 DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
6907 }
6908
NAME(DeleteVertexArrays)6909 KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
6910 {
6911 (void) n; (void) arrays;
6912 DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
6913 }
6914
6915 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_866)(GLsizei n, const GLuint * arrays);
6916
NAME(_dispatch_stub_866)6917 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_866)(GLsizei n, const GLuint * arrays)
6918 {
6919 (void) n; (void) arrays;
6920 DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
6921 }
6922
6923 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_867)(GLsizei n, GLuint * arrays);
6924
NAME(_dispatch_stub_867)6925 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_867)(GLsizei n, GLuint * arrays)
6926 {
6927 (void) n; (void) arrays;
6928 DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
6929 }
6930
NAME(IsVertexArray)6931 KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
6932 {
6933 (void) array;
6934 RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
6935 }
6936
6937 KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_868)(GLuint array);
6938
NAME(_dispatch_stub_868)6939 KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_868)(GLuint array)
6940 {
6941 (void) array;
6942 RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
6943 }
6944
NAME(GetProgramNamedParameterdvNV)6945 KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
6946 {
6947 (void) id; (void) len; (void) name; (void) params;
6948 DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
6949 }
6950
NAME(GetProgramNamedParameterfvNV)6951 KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
6952 {
6953 (void) id; (void) len; (void) name; (void) params;
6954 DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
6955 }
6956
NAME(ProgramNamedParameter4dNV)6957 KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
6958 {
6959 (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
6960 DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
6961 }
6962
NAME(ProgramNamedParameter4dvNV)6963 KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
6964 {
6965 (void) id; (void) len; (void) name; (void) v;
6966 DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
6967 }
6968
NAME(ProgramNamedParameter4fNV)6969 KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6970 {
6971 (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
6972 DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
6973 }
6974
NAME(ProgramNamedParameter4fvNV)6975 KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
6976 {
6977 (void) id; (void) len; (void) name; (void) v;
6978 DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
6979 }
6980
NAME(PrimitiveRestartIndex)6981 KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index)
6982 {
6983 (void) index;
6984 DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index));
6985 }
6986
NAME(PrimitiveRestartIndexNV)6987 KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index)
6988 {
6989 (void) index;
6990 DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index));
6991 }
6992
NAME(PrimitiveRestartNV)6993 KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void)
6994 {
6995 DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n"));
6996 }
6997
6998 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLclampd zmin, GLclampd zmax);
6999
NAME(_dispatch_stub_877)7000 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLclampd zmin, GLclampd zmax)
7001 {
7002 (void) zmin; (void) zmax;
7003 DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
7004 }
7005
NAME(BlendEquationSeparate)7006 KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
7007 {
7008 (void) modeRGB; (void) modeA;
7009 DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
7010 }
7011
7012 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLenum modeRGB, GLenum modeA);
7013
NAME(_dispatch_stub_878)7014 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLenum modeRGB, GLenum modeA)
7015 {
7016 (void) modeRGB; (void) modeA;
7017 DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
7018 }
7019
NAME(BindFramebuffer)7020 KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
7021 {
7022 (void) target; (void) framebuffer;
7023 DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
7024 }
7025
NAME(BindFramebufferEXT)7026 KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
7027 {
7028 (void) target; (void) framebuffer;
7029 DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
7030 }
7031
NAME(BindRenderbuffer)7032 KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
7033 {
7034 (void) target; (void) renderbuffer;
7035 DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
7036 }
7037
NAME(BindRenderbufferEXT)7038 KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
7039 {
7040 (void) target; (void) renderbuffer;
7041 DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
7042 }
7043
NAME(CheckFramebufferStatus)7044 KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
7045 {
7046 (void) target;
7047 RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
7048 }
7049
NAME(CheckFramebufferStatusEXT)7050 KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
7051 {
7052 (void) target;
7053 RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
7054 }
7055
NAME(DeleteFramebuffers)7056 KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
7057 {
7058 (void) n; (void) framebuffers;
7059 DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
7060 }
7061
NAME(DeleteFramebuffersEXT)7062 KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
7063 {
7064 (void) n; (void) framebuffers;
7065 DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
7066 }
7067
NAME(DeleteRenderbuffers)7068 KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
7069 {
7070 (void) n; (void) renderbuffers;
7071 DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
7072 }
7073
NAME(DeleteRenderbuffersEXT)7074 KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
7075 {
7076 (void) n; (void) renderbuffers;
7077 DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
7078 }
7079
NAME(FramebufferRenderbuffer)7080 KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
7081 {
7082 (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
7083 DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
7084 }
7085
NAME(FramebufferRenderbufferEXT)7086 KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
7087 {
7088 (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
7089 DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
7090 }
7091
NAME(FramebufferTexture1D)7092 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
7093 {
7094 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
7095 DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
7096 }
7097
NAME(FramebufferTexture1DEXT)7098 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
7099 {
7100 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
7101 DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
7102 }
7103
NAME(FramebufferTexture2D)7104 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
7105 {
7106 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
7107 DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
7108 }
7109
NAME(FramebufferTexture2DEXT)7110 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
7111 {
7112 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
7113 DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
7114 }
7115
NAME(FramebufferTexture3D)7116 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
7117 {
7118 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
7119 DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
7120 }
7121
NAME(FramebufferTexture3DEXT)7122 KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
7123 {
7124 (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
7125 DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
7126 }
7127
NAME(GenFramebuffers)7128 KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
7129 {
7130 (void) n; (void) framebuffers;
7131 DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
7132 }
7133
NAME(GenFramebuffersEXT)7134 KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
7135 {
7136 (void) n; (void) framebuffers;
7137 DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
7138 }
7139
NAME(GenRenderbuffers)7140 KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
7141 {
7142 (void) n; (void) renderbuffers;
7143 DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
7144 }
7145
NAME(GenRenderbuffersEXT)7146 KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
7147 {
7148 (void) n; (void) renderbuffers;
7149 DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
7150 }
7151
NAME(GenerateMipmap)7152 KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
7153 {
7154 (void) target;
7155 DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
7156 }
7157
NAME(GenerateMipmapEXT)7158 KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
7159 {
7160 (void) target;
7161 DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
7162 }
7163
NAME(GetFramebufferAttachmentParameteriv)7164 KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
7165 {
7166 (void) target; (void) attachment; (void) pname; (void) params;
7167 DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
7168 }
7169
NAME(GetFramebufferAttachmentParameterivEXT)7170 KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
7171 {
7172 (void) target; (void) attachment; (void) pname; (void) params;
7173 DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
7174 }
7175
NAME(GetRenderbufferParameteriv)7176 KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
7177 {
7178 (void) target; (void) pname; (void) params;
7179 DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7180 }
7181
NAME(GetRenderbufferParameterivEXT)7182 KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
7183 {
7184 (void) target; (void) pname; (void) params;
7185 DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7186 }
7187
NAME(IsFramebuffer)7188 KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
7189 {
7190 (void) framebuffer;
7191 RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
7192 }
7193
NAME(IsFramebufferEXT)7194 KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
7195 {
7196 (void) framebuffer;
7197 RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
7198 }
7199
NAME(IsRenderbuffer)7200 KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
7201 {
7202 (void) renderbuffer;
7203 RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
7204 }
7205
NAME(IsRenderbufferEXT)7206 KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
7207 {
7208 (void) renderbuffer;
7209 RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
7210 }
7211
NAME(RenderbufferStorage)7212 KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
7213 {
7214 (void) target; (void) internalformat; (void) width; (void) height;
7215 DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
7216 }
7217
NAME(RenderbufferStorageEXT)7218 KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
7219 {
7220 (void) target; (void) internalformat; (void) width; (void) height;
7221 DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
7222 }
7223
NAME(BlitFramebuffer)7224 KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7225 {
7226 (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
7227 DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
7228 }
7229
7230 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_896)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
7231
NAME(_dispatch_stub_896)7232 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_896)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7233 {
7234 (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
7235 DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
7236 }
7237
7238 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_897)(GLenum target, GLenum pname, GLint param);
7239
NAME(_dispatch_stub_897)7240 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_897)(GLenum target, GLenum pname, GLint param)
7241 {
7242 (void) target; (void) pname; (void) param;
7243 DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
7244 }
7245
7246 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_898)(GLenum target, GLintptr offset, GLsizeiptr size);
7247
NAME(_dispatch_stub_898)7248 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_898)(GLenum target, GLintptr offset, GLsizeiptr size)
7249 {
7250 (void) target; (void) offset; (void) size;
7251 DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
7252 }
7253
NAME(BindFragDataLocationEXT)7254 KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name)
7255 {
7256 (void) program; (void) colorNumber; (void) name;
7257 DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name));
7258 }
7259
NAME(BindFragDataLocation)7260 KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name)
7261 {
7262 (void) program; (void) colorNumber; (void) name;
7263 DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name));
7264 }
7265
NAME(GetFragDataLocationEXT)7266 KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name)
7267 {
7268 (void) program; (void) name;
7269 RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name));
7270 }
7271
NAME(GetFragDataLocation)7272 KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name)
7273 {
7274 (void) program; (void) name;
7275 RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name));
7276 }
7277
NAME(GetUniformuivEXT)7278 KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params)
7279 {
7280 (void) program; (void) location; (void) params;
7281 DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params));
7282 }
7283
NAME(GetUniformuiv)7284 KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params)
7285 {
7286 (void) program; (void) location; (void) params;
7287 DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params));
7288 }
7289
NAME(GetVertexAttribIivEXT)7290 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params)
7291 {
7292 (void) index; (void) pname; (void) params;
7293 DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
7294 }
7295
NAME(GetVertexAttribIiv)7296 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params)
7297 {
7298 (void) index; (void) pname; (void) params;
7299 DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
7300 }
7301
NAME(GetVertexAttribIuivEXT)7302 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params)
7303 {
7304 (void) index; (void) pname; (void) params;
7305 DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
7306 }
7307
NAME(GetVertexAttribIuiv)7308 KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params)
7309 {
7310 (void) index; (void) pname; (void) params;
7311 DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
7312 }
7313
NAME(Uniform1uiEXT)7314 KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x)
7315 {
7316 (void) location; (void) x;
7317 DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x));
7318 }
7319
NAME(Uniform1ui)7320 KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x)
7321 {
7322 (void) location; (void) x;
7323 DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x));
7324 }
7325
NAME(Uniform1uivEXT)7326 KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value)
7327 {
7328 (void) location; (void) count; (void) value;
7329 DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
7330 }
7331
NAME(Uniform1uiv)7332 KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value)
7333 {
7334 (void) location; (void) count; (void) value;
7335 DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value));
7336 }
7337
NAME(Uniform2uiEXT)7338 KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
7339 {
7340 (void) location; (void) x; (void) y;
7341 DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y));
7342 }
7343
NAME(Uniform2ui)7344 KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y)
7345 {
7346 (void) location; (void) x; (void) y;
7347 DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y));
7348 }
7349
NAME(Uniform2uivEXT)7350 KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value)
7351 {
7352 (void) location; (void) count; (void) value;
7353 DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
7354 }
7355
NAME(Uniform2uiv)7356 KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value)
7357 {
7358 (void) location; (void) count; (void) value;
7359 DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value));
7360 }
7361
NAME(Uniform3uiEXT)7362 KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
7363 {
7364 (void) location; (void) x; (void) y; (void) z;
7365 DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z));
7366 }
7367
NAME(Uniform3ui)7368 KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
7369 {
7370 (void) location; (void) x; (void) y; (void) z;
7371 DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z));
7372 }
7373
NAME(Uniform3uivEXT)7374 KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value)
7375 {
7376 (void) location; (void) count; (void) value;
7377 DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
7378 }
7379
NAME(Uniform3uiv)7380 KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value)
7381 {
7382 (void) location; (void) count; (void) value;
7383 DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value));
7384 }
7385
NAME(Uniform4uiEXT)7386 KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
7387 {
7388 (void) location; (void) x; (void) y; (void) z; (void) w;
7389 DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
7390 }
7391
NAME(Uniform4ui)7392 KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
7393 {
7394 (void) location; (void) x; (void) y; (void) z; (void) w;
7395 DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
7396 }
7397
NAME(Uniform4uivEXT)7398 KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value)
7399 {
7400 (void) location; (void) count; (void) value;
7401 DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
7402 }
7403
NAME(Uniform4uiv)7404 KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value)
7405 {
7406 (void) location; (void) count; (void) value;
7407 DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value));
7408 }
7409
NAME(VertexAttribI1iEXT)7410 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x)
7411 {
7412 (void) index; (void) x;
7413 DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x));
7414 }
7415
NAME(VertexAttribI1i)7416 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x)
7417 {
7418 (void) index; (void) x;
7419 DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x));
7420 }
7421
NAME(VertexAttribI1ivEXT)7422 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v)
7423 {
7424 (void) index; (void) v;
7425 DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v));
7426 }
7427
NAME(VertexAttribI1iv)7428 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v)
7429 {
7430 (void) index; (void) v;
7431 DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v));
7432 }
7433
NAME(VertexAttribI1uiEXT)7434 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x)
7435 {
7436 (void) index; (void) x;
7437 DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x));
7438 }
7439
NAME(VertexAttribI1ui)7440 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x)
7441 {
7442 (void) index; (void) x;
7443 DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x));
7444 }
7445
NAME(VertexAttribI1uivEXT)7446 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v)
7447 {
7448 (void) index; (void) v;
7449 DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v));
7450 }
7451
NAME(VertexAttribI1uiv)7452 KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v)
7453 {
7454 (void) index; (void) v;
7455 DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v));
7456 }
7457
NAME(VertexAttribI2iEXT)7458 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
7459 {
7460 (void) index; (void) x; (void) y;
7461 DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y));
7462 }
7463
NAME(VertexAttribI2i)7464 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y)
7465 {
7466 (void) index; (void) x; (void) y;
7467 DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y));
7468 }
7469
NAME(VertexAttribI2ivEXT)7470 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v)
7471 {
7472 (void) index; (void) v;
7473 DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v));
7474 }
7475
NAME(VertexAttribI2iv)7476 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v)
7477 {
7478 (void) index; (void) v;
7479 DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v));
7480 }
7481
NAME(VertexAttribI2uiEXT)7482 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
7483 {
7484 (void) index; (void) x; (void) y;
7485 DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y));
7486 }
7487
NAME(VertexAttribI2ui)7488 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
7489 {
7490 (void) index; (void) x; (void) y;
7491 DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y));
7492 }
7493
NAME(VertexAttribI2uivEXT)7494 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v)
7495 {
7496 (void) index; (void) v;
7497 DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v));
7498 }
7499
NAME(VertexAttribI2uiv)7500 KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v)
7501 {
7502 (void) index; (void) v;
7503 DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v));
7504 }
7505
NAME(VertexAttribI3iEXT)7506 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
7507 {
7508 (void) index; (void) x; (void) y; (void) z;
7509 DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z));
7510 }
7511
NAME(VertexAttribI3i)7512 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
7513 {
7514 (void) index; (void) x; (void) y; (void) z;
7515 DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z));
7516 }
7517
NAME(VertexAttribI3ivEXT)7518 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v)
7519 {
7520 (void) index; (void) v;
7521 DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v));
7522 }
7523
NAME(VertexAttribI3iv)7524 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v)
7525 {
7526 (void) index; (void) v;
7527 DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v));
7528 }
7529
NAME(VertexAttribI3uiEXT)7530 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
7531 {
7532 (void) index; (void) x; (void) y; (void) z;
7533 DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z));
7534 }
7535
NAME(VertexAttribI3ui)7536 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
7537 {
7538 (void) index; (void) x; (void) y; (void) z;
7539 DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z));
7540 }
7541
NAME(VertexAttribI3uivEXT)7542 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v)
7543 {
7544 (void) index; (void) v;
7545 DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v));
7546 }
7547
NAME(VertexAttribI3uiv)7548 KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v)
7549 {
7550 (void) index; (void) v;
7551 DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v));
7552 }
7553
NAME(VertexAttribI4bvEXT)7554 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v)
7555 {
7556 (void) index; (void) v;
7557 DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v));
7558 }
7559
NAME(VertexAttribI4bv)7560 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v)
7561 {
7562 (void) index; (void) v;
7563 DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v));
7564 }
7565
NAME(VertexAttribI4iEXT)7566 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
7567 {
7568 (void) index; (void) x; (void) y; (void) z; (void) w;
7569 DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
7570 }
7571
NAME(VertexAttribI4i)7572 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
7573 {
7574 (void) index; (void) x; (void) y; (void) z; (void) w;
7575 DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
7576 }
7577
NAME(VertexAttribI4ivEXT)7578 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v)
7579 {
7580 (void) index; (void) v;
7581 DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v));
7582 }
7583
NAME(VertexAttribI4iv)7584 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v)
7585 {
7586 (void) index; (void) v;
7587 DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v));
7588 }
7589
NAME(VertexAttribI4svEXT)7590 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v)
7591 {
7592 (void) index; (void) v;
7593 DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v));
7594 }
7595
NAME(VertexAttribI4sv)7596 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v)
7597 {
7598 (void) index; (void) v;
7599 DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v));
7600 }
7601
NAME(VertexAttribI4ubvEXT)7602 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v)
7603 {
7604 (void) index; (void) v;
7605 DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v));
7606 }
7607
NAME(VertexAttribI4ubv)7608 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v)
7609 {
7610 (void) index; (void) v;
7611 DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v));
7612 }
7613
NAME(VertexAttribI4uiEXT)7614 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7615 {
7616 (void) index; (void) x; (void) y; (void) z; (void) w;
7617 DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
7618 }
7619
NAME(VertexAttribI4ui)7620 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7621 {
7622 (void) index; (void) x; (void) y; (void) z; (void) w;
7623 DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
7624 }
7625
NAME(VertexAttribI4uivEXT)7626 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v)
7627 {
7628 (void) index; (void) v;
7629 DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v));
7630 }
7631
NAME(VertexAttribI4uiv)7632 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v)
7633 {
7634 (void) index; (void) v;
7635 DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v));
7636 }
7637
NAME(VertexAttribI4usvEXT)7638 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v)
7639 {
7640 (void) index; (void) v;
7641 DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v));
7642 }
7643
NAME(VertexAttribI4usv)7644 KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v)
7645 {
7646 (void) index; (void) v;
7647 DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v));
7648 }
7649
NAME(VertexAttribIPointerEXT)7650 KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
7651 {
7652 (void) index; (void) size; (void) type; (void) stride; (void) pointer;
7653 DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
7654 }
7655
NAME(VertexAttribIPointer)7656 KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
7657 {
7658 (void) index; (void) size; (void) type; (void) stride; (void) pointer;
7659 DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
7660 }
7661
NAME(FramebufferTextureLayer)7662 KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7663 {
7664 (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
7665 DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
7666 }
7667
NAME(FramebufferTextureLayerARB)7668 KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7669 {
7670 (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
7671 DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
7672 }
7673
NAME(FramebufferTextureLayerEXT)7674 KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7675 {
7676 (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
7677 DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
7678 }
7679
NAME(ColorMaskIndexedEXT)7680 KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
7681 {
7682 (void) buf; (void) r; (void) g; (void) b; (void) a;
7683 DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
7684 }
7685
NAME(ColorMaski)7686 KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
7687 {
7688 (void) buf; (void) r; (void) g; (void) b; (void) a;
7689 DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
7690 }
7691
NAME(DisableIndexedEXT)7692 KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
7693 {
7694 (void) target; (void) index;
7695 DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
7696 }
7697
NAME(Disablei)7698 KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index)
7699 {
7700 (void) target; (void) index;
7701 DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index));
7702 }
7703
NAME(EnableIndexedEXT)7704 KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
7705 {
7706 (void) target; (void) index;
7707 DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
7708 }
7709
NAME(Enablei)7710 KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index)
7711 {
7712 (void) target; (void) index;
7713 DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index));
7714 }
7715
NAME(GetBooleanIndexedvEXT)7716 KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
7717 {
7718 (void) value; (void) index; (void) data;
7719 DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
7720 }
7721
NAME(GetBooleani_v)7722 KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data)
7723 {
7724 (void) value; (void) index; (void) data;
7725 DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data));
7726 }
7727
NAME(GetIntegerIndexedvEXT)7728 KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
7729 {
7730 (void) value; (void) index; (void) data;
7731 DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
7732 }
7733
NAME(GetIntegeri_v)7734 KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data)
7735 {
7736 (void) value; (void) index; (void) data;
7737 DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data));
7738 }
7739
NAME(IsEnabledIndexedEXT)7740 KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
7741 {
7742 (void) target; (void) index;
7743 RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
7744 }
7745
NAME(IsEnabledi)7746 KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index)
7747 {
7748 (void) target; (void) index;
7749 RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index));
7750 }
7751
NAME(ClearColorIiEXT)7752 KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
7753 {
7754 (void) r; (void) g; (void) b; (void) a;
7755 DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a));
7756 }
7757
NAME(ClearColorIuiEXT)7758 KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
7759 {
7760 (void) r; (void) g; (void) b; (void) a;
7761 DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a));
7762 }
7763
NAME(GetTexParameterIivEXT)7764 KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params)
7765 {
7766 (void) target; (void) pname; (void) params;
7767 DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7768 }
7769
NAME(GetTexParameterIiv)7770 KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params)
7771 {
7772 (void) target; (void) pname; (void) params;
7773 DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7774 }
7775
NAME(GetTexParameterIuivEXT)7776 KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params)
7777 {
7778 (void) target; (void) pname; (void) params;
7779 DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7780 }
7781
NAME(GetTexParameterIuiv)7782 KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params)
7783 {
7784 (void) target; (void) pname; (void) params;
7785 DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7786 }
7787
NAME(TexParameterIivEXT)7788 KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params)
7789 {
7790 (void) target; (void) pname; (void) params;
7791 DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7792 }
7793
NAME(TexParameterIiv)7794 KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params)
7795 {
7796 (void) target; (void) pname; (void) params;
7797 DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7798 }
7799
NAME(TexParameterIuivEXT)7800 KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params)
7801 {
7802 (void) target; (void) pname; (void) params;
7803 DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7804 }
7805
NAME(TexParameterIuiv)7806 KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params)
7807 {
7808 (void) target; (void) pname; (void) params;
7809 DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
7810 }
7811
NAME(BeginConditionalRender)7812 KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode)
7813 {
7814 (void) query; (void) mode;
7815 DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode));
7816 }
7817
NAME(BeginConditionalRenderNV)7818 KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
7819 {
7820 (void) query; (void) mode;
7821 DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
7822 }
7823
NAME(EndConditionalRender)7824 KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void)
7825 {
7826 DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n"));
7827 }
7828
NAME(EndConditionalRenderNV)7829 KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void)
7830 {
7831 DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n"));
7832 }
7833
NAME(BeginTransformFeedback)7834 KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
7835 {
7836 (void) mode;
7837 DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
7838 }
7839
NAME(BeginTransformFeedbackEXT)7840 KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
7841 {
7842 (void) mode;
7843 DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
7844 }
7845
NAME(BindBufferBase)7846 KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
7847 {
7848 (void) target; (void) index; (void) buffer;
7849 DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
7850 }
7851
NAME(BindBufferBaseEXT)7852 KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
7853 {
7854 (void) target; (void) index; (void) buffer;
7855 DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
7856 }
7857
NAME(BindBufferOffsetEXT)7858 KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
7859 {
7860 (void) target; (void) index; (void) buffer; (void) offset;
7861 DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
7862 }
7863
NAME(BindBufferRange)7864 KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7865 {
7866 (void) target; (void) index; (void) buffer; (void) offset; (void) size;
7867 DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
7868 }
7869
NAME(BindBufferRangeEXT)7870 KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7871 {
7872 (void) target; (void) index; (void) buffer; (void) offset; (void) size;
7873 DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
7874 }
7875
NAME(EndTransformFeedback)7876 KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
7877 {
7878 DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n"));
7879 }
7880
NAME(EndTransformFeedbackEXT)7881 KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void)
7882 {
7883 DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n"));
7884 }
7885
NAME(GetTransformFeedbackVarying)7886 KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
7887 {
7888 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
7889 DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
7890 }
7891
NAME(GetTransformFeedbackVaryingEXT)7892 KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
7893 {
7894 (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
7895 DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
7896 }
7897
NAME(TransformFeedbackVaryings)7898 KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
7899 {
7900 (void) program; (void) count; (void) varyings; (void) bufferMode;
7901 DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
7902 }
7903
NAME(TransformFeedbackVaryingsEXT)7904 KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
7905 {
7906 (void) program; (void) count; (void) varyings; (void) bufferMode;
7907 DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
7908 }
7909
NAME(ProvokingVertexEXT)7910 KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
7911 {
7912 (void) mode;
7913 DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
7914 }
7915
NAME(ProvokingVertex)7916 KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
7917 {
7918 (void) mode;
7919 DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
7920 }
7921
NAME(GetObjectParameterivAPPLE)7922 KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
7923 {
7924 (void) objectType; (void) name; (void) pname; (void) value;
7925 DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
7926 }
7927
NAME(ObjectPurgeableAPPLE)7928 KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
7929 {
7930 (void) objectType; (void) name; (void) option;
7931 RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
7932 }
7933
NAME(ObjectUnpurgeableAPPLE)7934 KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
7935 {
7936 (void) objectType; (void) name; (void) option;
7937 RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
7938 }
7939
NAME(ActiveProgramEXT)7940 KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program)
7941 {
7942 (void) program;
7943 DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program));
7944 }
7945
NAME(CreateShaderProgramEXT)7946 KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string)
7947 {
7948 (void) type; (void) string;
7949 RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string));
7950 }
7951
NAME(UseShaderProgramEXT)7952 KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
7953 {
7954 (void) type; (void) program;
7955 DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
7956 }
7957
NAME(TextureBarrierNV)7958 KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void)
7959 {
7960 DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n"));
7961 }
7962
7963 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
7964
NAME(_dispatch_stub_963)7965 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
7966 {
7967 (void) frontfunc; (void) backfunc; (void) ref; (void) mask;
7968 DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
7969 }
7970
7971 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
7972
NAME(_dispatch_stub_964)7973 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
7974 {
7975 (void) target; (void) index; (void) count; (void) params;
7976 DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
7977 }
7978
7979 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_965)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
7980
NAME(_dispatch_stub_965)7981 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_965)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
7982 {
7983 (void) target; (void) index; (void) count; (void) params;
7984 DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
7985 }
7986
7987 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_966)(GLuint id, GLenum pname, GLint64 * params);
7988
NAME(_dispatch_stub_966)7989 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_966)(GLuint id, GLenum pname, GLint64 * params)
7990 {
7991 (void) id; (void) pname; (void) params;
7992 DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64v(%d, 0x%x, %p);\n", id, pname, (const void *) params));
7993 }
7994
7995 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_967)(GLuint id, GLenum pname, GLuint64 * params);
7996
NAME(_dispatch_stub_967)7997 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_967)(GLuint id, GLenum pname, GLuint64 * params)
7998 {
7999 (void) id; (void) pname; (void) params;
8000 DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64v(%d, 0x%x, %p);\n", id, pname, (const void *) params));
8001 }
8002
NAME(EGLImageTargetRenderbufferStorageOES)8003 KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
8004 {
8005 (void) target; (void) writeOffset;
8006 DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
8007 }
8008
NAME(EGLImageTargetTexture2DOES)8009 KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
8010 {
8011 (void) target; (void) writeOffset;
8012 DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
8013 }
8014
8015
8016 #endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
8017
8018 /* these entry points might require different protocols */
8019 #ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
8020
NAME(AreTexturesResidentEXT)8021 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
8022 {
8023 (void) n; (void) textures; (void) residences;
8024 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
8025 }
8026
NAME(DeleteTexturesEXT)8027 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
8028 {
8029 (void) n; (void) textures;
8030 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
8031 }
8032
NAME(GenTexturesEXT)8033 KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
8034 {
8035 (void) n; (void) textures;
8036 DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
8037 }
8038
NAME(IsTextureEXT)8039 KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
8040 {
8041 (void) texture;
8042 RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
8043 }
8044
NAME(GetColorTableEXT)8045 KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
8046 {
8047 (void) target; (void) format; (void) type; (void) table;
8048 DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
8049 }
8050
8051 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table);
8052
NAME(_dispatch_stub_343)8053 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
8054 {
8055 (void) target; (void) format; (void) type; (void) table;
8056 DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
8057 }
8058
NAME(GetColorTableParameterfvEXT)8059 KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
8060 {
8061 (void) target; (void) pname; (void) params;
8062 DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8063 }
8064
8065 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params);
8066
NAME(_dispatch_stub_344)8067 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
8068 {
8069 (void) target; (void) pname; (void) params;
8070 DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8071 }
8072
NAME(GetColorTableParameterivEXT)8073 KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
8074 {
8075 (void) target; (void) pname; (void) params;
8076 DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8077 }
8078
8079 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params);
8080
NAME(_dispatch_stub_345)8081 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
8082 {
8083 (void) target; (void) pname; (void) params;
8084 DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8085 }
8086
8087 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image);
8088
NAME(_dispatch_stub_356)8089 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
8090 {
8091 (void) target; (void) format; (void) type; (void) image;
8092 DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
8093 }
8094
8095 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params);
8096
NAME(_dispatch_stub_357)8097 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
8098 {
8099 (void) target; (void) pname; (void) params;
8100 DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8101 }
8102
8103 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params);
8104
NAME(_dispatch_stub_358)8105 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
8106 {
8107 (void) target; (void) pname; (void) params;
8108 DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8109 }
8110
8111 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
8112
NAME(_dispatch_stub_359)8113 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
8114 {
8115 (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
8116 DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
8117 }
8118
8119 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
8120
NAME(_dispatch_stub_361)8121 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
8122 {
8123 (void) target; (void) reset; (void) format; (void) type; (void) values;
8124 DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
8125 }
8126
8127 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params);
8128
NAME(_dispatch_stub_362)8129 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
8130 {
8131 (void) target; (void) pname; (void) params;
8132 DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8133 }
8134
8135 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params);
8136
NAME(_dispatch_stub_363)8137 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
8138 {
8139 (void) target; (void) pname; (void) params;
8140 DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8141 }
8142
8143 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
8144
NAME(_dispatch_stub_364)8145 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
8146 {
8147 (void) target; (void) reset; (void) format; (void) type; (void) values;
8148 DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
8149 }
8150
8151 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params);
8152
NAME(_dispatch_stub_365)8153 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
8154 {
8155 (void) target; (void) pname; (void) params;
8156 DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8157 }
8158
8159 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params);
8160
NAME(_dispatch_stub_366)8161 KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
8162 {
8163 (void) target; (void) pname; (void) params;
8164 DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
8165 }
8166
8167
8168 #endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
8169
8170
8171 #endif /* defined( NAME ) */
8172
8173 /*
8174 * This is how a dispatch table can be initialized with all the functions
8175 * we generated above.
8176 */
8177 #ifdef DISPATCH_TABLE_NAME
8178
8179 #ifndef TABLE_ENTRY
8180 #error TABLE_ENTRY must be defined
8181 #endif
8182
8183 #ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
8184 #error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined
8185 #endif
8186
8187 _glapi_proc DISPATCH_TABLE_NAME[] = {
8188 TABLE_ENTRY(NewList),
8189 TABLE_ENTRY(EndList),
8190 TABLE_ENTRY(CallList),
8191 TABLE_ENTRY(CallLists),
8192 TABLE_ENTRY(DeleteLists),
8193 TABLE_ENTRY(GenLists),
8194 TABLE_ENTRY(ListBase),
8195 TABLE_ENTRY(Begin),
8196 TABLE_ENTRY(Bitmap),
8197 TABLE_ENTRY(Color3b),
8198 TABLE_ENTRY(Color3bv),
8199 TABLE_ENTRY(Color3d),
8200 TABLE_ENTRY(Color3dv),
8201 TABLE_ENTRY(Color3f),
8202 TABLE_ENTRY(Color3fv),
8203 TABLE_ENTRY(Color3i),
8204 TABLE_ENTRY(Color3iv),
8205 TABLE_ENTRY(Color3s),
8206 TABLE_ENTRY(Color3sv),
8207 TABLE_ENTRY(Color3ub),
8208 TABLE_ENTRY(Color3ubv),
8209 TABLE_ENTRY(Color3ui),
8210 TABLE_ENTRY(Color3uiv),
8211 TABLE_ENTRY(Color3us),
8212 TABLE_ENTRY(Color3usv),
8213 TABLE_ENTRY(Color4b),
8214 TABLE_ENTRY(Color4bv),
8215 TABLE_ENTRY(Color4d),
8216 TABLE_ENTRY(Color4dv),
8217 TABLE_ENTRY(Color4f),
8218 TABLE_ENTRY(Color4fv),
8219 TABLE_ENTRY(Color4i),
8220 TABLE_ENTRY(Color4iv),
8221 TABLE_ENTRY(Color4s),
8222 TABLE_ENTRY(Color4sv),
8223 TABLE_ENTRY(Color4ub),
8224 TABLE_ENTRY(Color4ubv),
8225 TABLE_ENTRY(Color4ui),
8226 TABLE_ENTRY(Color4uiv),
8227 TABLE_ENTRY(Color4us),
8228 TABLE_ENTRY(Color4usv),
8229 TABLE_ENTRY(EdgeFlag),
8230 TABLE_ENTRY(EdgeFlagv),
8231 TABLE_ENTRY(End),
8232 TABLE_ENTRY(Indexd),
8233 TABLE_ENTRY(Indexdv),
8234 TABLE_ENTRY(Indexf),
8235 TABLE_ENTRY(Indexfv),
8236 TABLE_ENTRY(Indexi),
8237 TABLE_ENTRY(Indexiv),
8238 TABLE_ENTRY(Indexs),
8239 TABLE_ENTRY(Indexsv),
8240 TABLE_ENTRY(Normal3b),
8241 TABLE_ENTRY(Normal3bv),
8242 TABLE_ENTRY(Normal3d),
8243 TABLE_ENTRY(Normal3dv),
8244 TABLE_ENTRY(Normal3f),
8245 TABLE_ENTRY(Normal3fv),
8246 TABLE_ENTRY(Normal3i),
8247 TABLE_ENTRY(Normal3iv),
8248 TABLE_ENTRY(Normal3s),
8249 TABLE_ENTRY(Normal3sv),
8250 TABLE_ENTRY(RasterPos2d),
8251 TABLE_ENTRY(RasterPos2dv),
8252 TABLE_ENTRY(RasterPos2f),
8253 TABLE_ENTRY(RasterPos2fv),
8254 TABLE_ENTRY(RasterPos2i),
8255 TABLE_ENTRY(RasterPos2iv),
8256 TABLE_ENTRY(RasterPos2s),
8257 TABLE_ENTRY(RasterPos2sv),
8258 TABLE_ENTRY(RasterPos3d),
8259 TABLE_ENTRY(RasterPos3dv),
8260 TABLE_ENTRY(RasterPos3f),
8261 TABLE_ENTRY(RasterPos3fv),
8262 TABLE_ENTRY(RasterPos3i),
8263 TABLE_ENTRY(RasterPos3iv),
8264 TABLE_ENTRY(RasterPos3s),
8265 TABLE_ENTRY(RasterPos3sv),
8266 TABLE_ENTRY(RasterPos4d),
8267 TABLE_ENTRY(RasterPos4dv),
8268 TABLE_ENTRY(RasterPos4f),
8269 TABLE_ENTRY(RasterPos4fv),
8270 TABLE_ENTRY(RasterPos4i),
8271 TABLE_ENTRY(RasterPos4iv),
8272 TABLE_ENTRY(RasterPos4s),
8273 TABLE_ENTRY(RasterPos4sv),
8274 TABLE_ENTRY(Rectd),
8275 TABLE_ENTRY(Rectdv),
8276 TABLE_ENTRY(Rectf),
8277 TABLE_ENTRY(Rectfv),
8278 TABLE_ENTRY(Recti),
8279 TABLE_ENTRY(Rectiv),
8280 TABLE_ENTRY(Rects),
8281 TABLE_ENTRY(Rectsv),
8282 TABLE_ENTRY(TexCoord1d),
8283 TABLE_ENTRY(TexCoord1dv),
8284 TABLE_ENTRY(TexCoord1f),
8285 TABLE_ENTRY(TexCoord1fv),
8286 TABLE_ENTRY(TexCoord1i),
8287 TABLE_ENTRY(TexCoord1iv),
8288 TABLE_ENTRY(TexCoord1s),
8289 TABLE_ENTRY(TexCoord1sv),
8290 TABLE_ENTRY(TexCoord2d),
8291 TABLE_ENTRY(TexCoord2dv),
8292 TABLE_ENTRY(TexCoord2f),
8293 TABLE_ENTRY(TexCoord2fv),
8294 TABLE_ENTRY(TexCoord2i),
8295 TABLE_ENTRY(TexCoord2iv),
8296 TABLE_ENTRY(TexCoord2s),
8297 TABLE_ENTRY(TexCoord2sv),
8298 TABLE_ENTRY(TexCoord3d),
8299 TABLE_ENTRY(TexCoord3dv),
8300 TABLE_ENTRY(TexCoord3f),
8301 TABLE_ENTRY(TexCoord3fv),
8302 TABLE_ENTRY(TexCoord3i),
8303 TABLE_ENTRY(TexCoord3iv),
8304 TABLE_ENTRY(TexCoord3s),
8305 TABLE_ENTRY(TexCoord3sv),
8306 TABLE_ENTRY(TexCoord4d),
8307 TABLE_ENTRY(TexCoord4dv),
8308 TABLE_ENTRY(TexCoord4f),
8309 TABLE_ENTRY(TexCoord4fv),
8310 TABLE_ENTRY(TexCoord4i),
8311 TABLE_ENTRY(TexCoord4iv),
8312 TABLE_ENTRY(TexCoord4s),
8313 TABLE_ENTRY(TexCoord4sv),
8314 TABLE_ENTRY(Vertex2d),
8315 TABLE_ENTRY(Vertex2dv),
8316 TABLE_ENTRY(Vertex2f),
8317 TABLE_ENTRY(Vertex2fv),
8318 TABLE_ENTRY(Vertex2i),
8319 TABLE_ENTRY(Vertex2iv),
8320 TABLE_ENTRY(Vertex2s),
8321 TABLE_ENTRY(Vertex2sv),
8322 TABLE_ENTRY(Vertex3d),
8323 TABLE_ENTRY(Vertex3dv),
8324 TABLE_ENTRY(Vertex3f),
8325 TABLE_ENTRY(Vertex3fv),
8326 TABLE_ENTRY(Vertex3i),
8327 TABLE_ENTRY(Vertex3iv),
8328 TABLE_ENTRY(Vertex3s),
8329 TABLE_ENTRY(Vertex3sv),
8330 TABLE_ENTRY(Vertex4d),
8331 TABLE_ENTRY(Vertex4dv),
8332 TABLE_ENTRY(Vertex4f),
8333 TABLE_ENTRY(Vertex4fv),
8334 TABLE_ENTRY(Vertex4i),
8335 TABLE_ENTRY(Vertex4iv),
8336 TABLE_ENTRY(Vertex4s),
8337 TABLE_ENTRY(Vertex4sv),
8338 TABLE_ENTRY(ClipPlane),
8339 TABLE_ENTRY(ColorMaterial),
8340 TABLE_ENTRY(CullFace),
8341 TABLE_ENTRY(Fogf),
8342 TABLE_ENTRY(Fogfv),
8343 TABLE_ENTRY(Fogi),
8344 TABLE_ENTRY(Fogiv),
8345 TABLE_ENTRY(FrontFace),
8346 TABLE_ENTRY(Hint),
8347 TABLE_ENTRY(Lightf),
8348 TABLE_ENTRY(Lightfv),
8349 TABLE_ENTRY(Lighti),
8350 TABLE_ENTRY(Lightiv),
8351 TABLE_ENTRY(LightModelf),
8352 TABLE_ENTRY(LightModelfv),
8353 TABLE_ENTRY(LightModeli),
8354 TABLE_ENTRY(LightModeliv),
8355 TABLE_ENTRY(LineStipple),
8356 TABLE_ENTRY(LineWidth),
8357 TABLE_ENTRY(Materialf),
8358 TABLE_ENTRY(Materialfv),
8359 TABLE_ENTRY(Materiali),
8360 TABLE_ENTRY(Materialiv),
8361 TABLE_ENTRY(PointSize),
8362 TABLE_ENTRY(PolygonMode),
8363 TABLE_ENTRY(PolygonStipple),
8364 TABLE_ENTRY(Scissor),
8365 TABLE_ENTRY(ShadeModel),
8366 TABLE_ENTRY(TexParameterf),
8367 TABLE_ENTRY(TexParameterfv),
8368 TABLE_ENTRY(TexParameteri),
8369 TABLE_ENTRY(TexParameteriv),
8370 TABLE_ENTRY(TexImage1D),
8371 TABLE_ENTRY(TexImage2D),
8372 TABLE_ENTRY(TexEnvf),
8373 TABLE_ENTRY(TexEnvfv),
8374 TABLE_ENTRY(TexEnvi),
8375 TABLE_ENTRY(TexEnviv),
8376 TABLE_ENTRY(TexGend),
8377 TABLE_ENTRY(TexGendv),
8378 TABLE_ENTRY(TexGenf),
8379 TABLE_ENTRY(TexGenfv),
8380 TABLE_ENTRY(TexGeni),
8381 TABLE_ENTRY(TexGeniv),
8382 TABLE_ENTRY(FeedbackBuffer),
8383 TABLE_ENTRY(SelectBuffer),
8384 TABLE_ENTRY(RenderMode),
8385 TABLE_ENTRY(InitNames),
8386 TABLE_ENTRY(LoadName),
8387 TABLE_ENTRY(PassThrough),
8388 TABLE_ENTRY(PopName),
8389 TABLE_ENTRY(PushName),
8390 TABLE_ENTRY(DrawBuffer),
8391 TABLE_ENTRY(Clear),
8392 TABLE_ENTRY(ClearAccum),
8393 TABLE_ENTRY(ClearIndex),
8394 TABLE_ENTRY(ClearColor),
8395 TABLE_ENTRY(ClearStencil),
8396 TABLE_ENTRY(ClearDepth),
8397 TABLE_ENTRY(StencilMask),
8398 TABLE_ENTRY(ColorMask),
8399 TABLE_ENTRY(DepthMask),
8400 TABLE_ENTRY(IndexMask),
8401 TABLE_ENTRY(Accum),
8402 TABLE_ENTRY(Disable),
8403 TABLE_ENTRY(Enable),
8404 TABLE_ENTRY(Finish),
8405 TABLE_ENTRY(Flush),
8406 TABLE_ENTRY(PopAttrib),
8407 TABLE_ENTRY(PushAttrib),
8408 TABLE_ENTRY(Map1d),
8409 TABLE_ENTRY(Map1f),
8410 TABLE_ENTRY(Map2d),
8411 TABLE_ENTRY(Map2f),
8412 TABLE_ENTRY(MapGrid1d),
8413 TABLE_ENTRY(MapGrid1f),
8414 TABLE_ENTRY(MapGrid2d),
8415 TABLE_ENTRY(MapGrid2f),
8416 TABLE_ENTRY(EvalCoord1d),
8417 TABLE_ENTRY(EvalCoord1dv),
8418 TABLE_ENTRY(EvalCoord1f),
8419 TABLE_ENTRY(EvalCoord1fv),
8420 TABLE_ENTRY(EvalCoord2d),
8421 TABLE_ENTRY(EvalCoord2dv),
8422 TABLE_ENTRY(EvalCoord2f),
8423 TABLE_ENTRY(EvalCoord2fv),
8424 TABLE_ENTRY(EvalMesh1),
8425 TABLE_ENTRY(EvalPoint1),
8426 TABLE_ENTRY(EvalMesh2),
8427 TABLE_ENTRY(EvalPoint2),
8428 TABLE_ENTRY(AlphaFunc),
8429 TABLE_ENTRY(BlendFunc),
8430 TABLE_ENTRY(LogicOp),
8431 TABLE_ENTRY(StencilFunc),
8432 TABLE_ENTRY(StencilOp),
8433 TABLE_ENTRY(DepthFunc),
8434 TABLE_ENTRY(PixelZoom),
8435 TABLE_ENTRY(PixelTransferf),
8436 TABLE_ENTRY(PixelTransferi),
8437 TABLE_ENTRY(PixelStoref),
8438 TABLE_ENTRY(PixelStorei),
8439 TABLE_ENTRY(PixelMapfv),
8440 TABLE_ENTRY(PixelMapuiv),
8441 TABLE_ENTRY(PixelMapusv),
8442 TABLE_ENTRY(ReadBuffer),
8443 TABLE_ENTRY(CopyPixels),
8444 TABLE_ENTRY(ReadPixels),
8445 TABLE_ENTRY(DrawPixels),
8446 TABLE_ENTRY(GetBooleanv),
8447 TABLE_ENTRY(GetClipPlane),
8448 TABLE_ENTRY(GetDoublev),
8449 TABLE_ENTRY(GetError),
8450 TABLE_ENTRY(GetFloatv),
8451 TABLE_ENTRY(GetIntegerv),
8452 TABLE_ENTRY(GetLightfv),
8453 TABLE_ENTRY(GetLightiv),
8454 TABLE_ENTRY(GetMapdv),
8455 TABLE_ENTRY(GetMapfv),
8456 TABLE_ENTRY(GetMapiv),
8457 TABLE_ENTRY(GetMaterialfv),
8458 TABLE_ENTRY(GetMaterialiv),
8459 TABLE_ENTRY(GetPixelMapfv),
8460 TABLE_ENTRY(GetPixelMapuiv),
8461 TABLE_ENTRY(GetPixelMapusv),
8462 TABLE_ENTRY(GetPolygonStipple),
8463 TABLE_ENTRY(GetString),
8464 TABLE_ENTRY(GetTexEnvfv),
8465 TABLE_ENTRY(GetTexEnviv),
8466 TABLE_ENTRY(GetTexGendv),
8467 TABLE_ENTRY(GetTexGenfv),
8468 TABLE_ENTRY(GetTexGeniv),
8469 TABLE_ENTRY(GetTexImage),
8470 TABLE_ENTRY(GetTexParameterfv),
8471 TABLE_ENTRY(GetTexParameteriv),
8472 TABLE_ENTRY(GetTexLevelParameterfv),
8473 TABLE_ENTRY(GetTexLevelParameteriv),
8474 TABLE_ENTRY(IsEnabled),
8475 TABLE_ENTRY(IsList),
8476 TABLE_ENTRY(DepthRange),
8477 TABLE_ENTRY(Frustum),
8478 TABLE_ENTRY(LoadIdentity),
8479 TABLE_ENTRY(LoadMatrixf),
8480 TABLE_ENTRY(LoadMatrixd),
8481 TABLE_ENTRY(MatrixMode),
8482 TABLE_ENTRY(MultMatrixf),
8483 TABLE_ENTRY(MultMatrixd),
8484 TABLE_ENTRY(Ortho),
8485 TABLE_ENTRY(PopMatrix),
8486 TABLE_ENTRY(PushMatrix),
8487 TABLE_ENTRY(Rotated),
8488 TABLE_ENTRY(Rotatef),
8489 TABLE_ENTRY(Scaled),
8490 TABLE_ENTRY(Scalef),
8491 TABLE_ENTRY(Translated),
8492 TABLE_ENTRY(Translatef),
8493 TABLE_ENTRY(Viewport),
8494 TABLE_ENTRY(ArrayElement),
8495 TABLE_ENTRY(BindTexture),
8496 TABLE_ENTRY(ColorPointer),
8497 TABLE_ENTRY(DisableClientState),
8498 TABLE_ENTRY(DrawArrays),
8499 TABLE_ENTRY(DrawElements),
8500 TABLE_ENTRY(EdgeFlagPointer),
8501 TABLE_ENTRY(EnableClientState),
8502 TABLE_ENTRY(IndexPointer),
8503 TABLE_ENTRY(Indexub),
8504 TABLE_ENTRY(Indexubv),
8505 TABLE_ENTRY(InterleavedArrays),
8506 TABLE_ENTRY(NormalPointer),
8507 TABLE_ENTRY(PolygonOffset),
8508 TABLE_ENTRY(TexCoordPointer),
8509 TABLE_ENTRY(VertexPointer),
8510 TABLE_ENTRY(AreTexturesResident),
8511 TABLE_ENTRY(CopyTexImage1D),
8512 TABLE_ENTRY(CopyTexImage2D),
8513 TABLE_ENTRY(CopyTexSubImage1D),
8514 TABLE_ENTRY(CopyTexSubImage2D),
8515 TABLE_ENTRY(DeleteTextures),
8516 TABLE_ENTRY(GenTextures),
8517 TABLE_ENTRY(GetPointerv),
8518 TABLE_ENTRY(IsTexture),
8519 TABLE_ENTRY(PrioritizeTextures),
8520 TABLE_ENTRY(TexSubImage1D),
8521 TABLE_ENTRY(TexSubImage2D),
8522 TABLE_ENTRY(PopClientAttrib),
8523 TABLE_ENTRY(PushClientAttrib),
8524 TABLE_ENTRY(BlendColor),
8525 TABLE_ENTRY(BlendEquation),
8526 TABLE_ENTRY(DrawRangeElements),
8527 TABLE_ENTRY(ColorTable),
8528 TABLE_ENTRY(ColorTableParameterfv),
8529 TABLE_ENTRY(ColorTableParameteriv),
8530 TABLE_ENTRY(CopyColorTable),
8531 TABLE_ENTRY(GetColorTable),
8532 TABLE_ENTRY(GetColorTableParameterfv),
8533 TABLE_ENTRY(GetColorTableParameteriv),
8534 TABLE_ENTRY(ColorSubTable),
8535 TABLE_ENTRY(CopyColorSubTable),
8536 TABLE_ENTRY(ConvolutionFilter1D),
8537 TABLE_ENTRY(ConvolutionFilter2D),
8538 TABLE_ENTRY(ConvolutionParameterf),
8539 TABLE_ENTRY(ConvolutionParameterfv),
8540 TABLE_ENTRY(ConvolutionParameteri),
8541 TABLE_ENTRY(ConvolutionParameteriv),
8542 TABLE_ENTRY(CopyConvolutionFilter1D),
8543 TABLE_ENTRY(CopyConvolutionFilter2D),
8544 TABLE_ENTRY(GetConvolutionFilter),
8545 TABLE_ENTRY(GetConvolutionParameterfv),
8546 TABLE_ENTRY(GetConvolutionParameteriv),
8547 TABLE_ENTRY(GetSeparableFilter),
8548 TABLE_ENTRY(SeparableFilter2D),
8549 TABLE_ENTRY(GetHistogram),
8550 TABLE_ENTRY(GetHistogramParameterfv),
8551 TABLE_ENTRY(GetHistogramParameteriv),
8552 TABLE_ENTRY(GetMinmax),
8553 TABLE_ENTRY(GetMinmaxParameterfv),
8554 TABLE_ENTRY(GetMinmaxParameteriv),
8555 TABLE_ENTRY(Histogram),
8556 TABLE_ENTRY(Minmax),
8557 TABLE_ENTRY(ResetHistogram),
8558 TABLE_ENTRY(ResetMinmax),
8559 TABLE_ENTRY(TexImage3D),
8560 TABLE_ENTRY(TexSubImage3D),
8561 TABLE_ENTRY(CopyTexSubImage3D),
8562 TABLE_ENTRY(ActiveTextureARB),
8563 TABLE_ENTRY(ClientActiveTextureARB),
8564 TABLE_ENTRY(MultiTexCoord1dARB),
8565 TABLE_ENTRY(MultiTexCoord1dvARB),
8566 TABLE_ENTRY(MultiTexCoord1fARB),
8567 TABLE_ENTRY(MultiTexCoord1fvARB),
8568 TABLE_ENTRY(MultiTexCoord1iARB),
8569 TABLE_ENTRY(MultiTexCoord1ivARB),
8570 TABLE_ENTRY(MultiTexCoord1sARB),
8571 TABLE_ENTRY(MultiTexCoord1svARB),
8572 TABLE_ENTRY(MultiTexCoord2dARB),
8573 TABLE_ENTRY(MultiTexCoord2dvARB),
8574 TABLE_ENTRY(MultiTexCoord2fARB),
8575 TABLE_ENTRY(MultiTexCoord2fvARB),
8576 TABLE_ENTRY(MultiTexCoord2iARB),
8577 TABLE_ENTRY(MultiTexCoord2ivARB),
8578 TABLE_ENTRY(MultiTexCoord2sARB),
8579 TABLE_ENTRY(MultiTexCoord2svARB),
8580 TABLE_ENTRY(MultiTexCoord3dARB),
8581 TABLE_ENTRY(MultiTexCoord3dvARB),
8582 TABLE_ENTRY(MultiTexCoord3fARB),
8583 TABLE_ENTRY(MultiTexCoord3fvARB),
8584 TABLE_ENTRY(MultiTexCoord3iARB),
8585 TABLE_ENTRY(MultiTexCoord3ivARB),
8586 TABLE_ENTRY(MultiTexCoord3sARB),
8587 TABLE_ENTRY(MultiTexCoord3svARB),
8588 TABLE_ENTRY(MultiTexCoord4dARB),
8589 TABLE_ENTRY(MultiTexCoord4dvARB),
8590 TABLE_ENTRY(MultiTexCoord4fARB),
8591 TABLE_ENTRY(MultiTexCoord4fvARB),
8592 TABLE_ENTRY(MultiTexCoord4iARB),
8593 TABLE_ENTRY(MultiTexCoord4ivARB),
8594 TABLE_ENTRY(MultiTexCoord4sARB),
8595 TABLE_ENTRY(MultiTexCoord4svARB),
8596 TABLE_ENTRY(AttachShader),
8597 TABLE_ENTRY(CreateProgram),
8598 TABLE_ENTRY(CreateShader),
8599 TABLE_ENTRY(DeleteProgram),
8600 TABLE_ENTRY(DeleteShader),
8601 TABLE_ENTRY(DetachShader),
8602 TABLE_ENTRY(GetAttachedShaders),
8603 TABLE_ENTRY(GetProgramInfoLog),
8604 TABLE_ENTRY(GetProgramiv),
8605 TABLE_ENTRY(GetShaderInfoLog),
8606 TABLE_ENTRY(GetShaderiv),
8607 TABLE_ENTRY(IsProgram),
8608 TABLE_ENTRY(IsShader),
8609 TABLE_ENTRY(StencilFuncSeparate),
8610 TABLE_ENTRY(StencilMaskSeparate),
8611 TABLE_ENTRY(StencilOpSeparate),
8612 TABLE_ENTRY(UniformMatrix2x3fv),
8613 TABLE_ENTRY(UniformMatrix2x4fv),
8614 TABLE_ENTRY(UniformMatrix3x2fv),
8615 TABLE_ENTRY(UniformMatrix3x4fv),
8616 TABLE_ENTRY(UniformMatrix4x2fv),
8617 TABLE_ENTRY(UniformMatrix4x3fv),
8618 TABLE_ENTRY(ClampColor),
8619 TABLE_ENTRY(ClearBufferfi),
8620 TABLE_ENTRY(ClearBufferfv),
8621 TABLE_ENTRY(ClearBufferiv),
8622 TABLE_ENTRY(ClearBufferuiv),
8623 TABLE_ENTRY(GetStringi),
8624 TABLE_ENTRY(FramebufferTexture),
8625 TABLE_ENTRY(GetBufferParameteri64v),
8626 TABLE_ENTRY(GetInteger64i_v),
8627 TABLE_ENTRY(VertexAttribDivisor),
8628 TABLE_ENTRY(LoadTransposeMatrixdARB),
8629 TABLE_ENTRY(LoadTransposeMatrixfARB),
8630 TABLE_ENTRY(MultTransposeMatrixdARB),
8631 TABLE_ENTRY(MultTransposeMatrixfARB),
8632 TABLE_ENTRY(SampleCoverageARB),
8633 TABLE_ENTRY(CompressedTexImage1DARB),
8634 TABLE_ENTRY(CompressedTexImage2DARB),
8635 TABLE_ENTRY(CompressedTexImage3DARB),
8636 TABLE_ENTRY(CompressedTexSubImage1DARB),
8637 TABLE_ENTRY(CompressedTexSubImage2DARB),
8638 TABLE_ENTRY(CompressedTexSubImage3DARB),
8639 TABLE_ENTRY(GetCompressedTexImageARB),
8640 TABLE_ENTRY(DisableVertexAttribArrayARB),
8641 TABLE_ENTRY(EnableVertexAttribArrayARB),
8642 TABLE_ENTRY(GetProgramEnvParameterdvARB),
8643 TABLE_ENTRY(GetProgramEnvParameterfvARB),
8644 TABLE_ENTRY(GetProgramLocalParameterdvARB),
8645 TABLE_ENTRY(GetProgramLocalParameterfvARB),
8646 TABLE_ENTRY(GetProgramStringARB),
8647 TABLE_ENTRY(GetProgramivARB),
8648 TABLE_ENTRY(GetVertexAttribdvARB),
8649 TABLE_ENTRY(GetVertexAttribfvARB),
8650 TABLE_ENTRY(GetVertexAttribivARB),
8651 TABLE_ENTRY(ProgramEnvParameter4dARB),
8652 TABLE_ENTRY(ProgramEnvParameter4dvARB),
8653 TABLE_ENTRY(ProgramEnvParameter4fARB),
8654 TABLE_ENTRY(ProgramEnvParameter4fvARB),
8655 TABLE_ENTRY(ProgramLocalParameter4dARB),
8656 TABLE_ENTRY(ProgramLocalParameter4dvARB),
8657 TABLE_ENTRY(ProgramLocalParameter4fARB),
8658 TABLE_ENTRY(ProgramLocalParameter4fvARB),
8659 TABLE_ENTRY(ProgramStringARB),
8660 TABLE_ENTRY(VertexAttrib1dARB),
8661 TABLE_ENTRY(VertexAttrib1dvARB),
8662 TABLE_ENTRY(VertexAttrib1fARB),
8663 TABLE_ENTRY(VertexAttrib1fvARB),
8664 TABLE_ENTRY(VertexAttrib1sARB),
8665 TABLE_ENTRY(VertexAttrib1svARB),
8666 TABLE_ENTRY(VertexAttrib2dARB),
8667 TABLE_ENTRY(VertexAttrib2dvARB),
8668 TABLE_ENTRY(VertexAttrib2fARB),
8669 TABLE_ENTRY(VertexAttrib2fvARB),
8670 TABLE_ENTRY(VertexAttrib2sARB),
8671 TABLE_ENTRY(VertexAttrib2svARB),
8672 TABLE_ENTRY(VertexAttrib3dARB),
8673 TABLE_ENTRY(VertexAttrib3dvARB),
8674 TABLE_ENTRY(VertexAttrib3fARB),
8675 TABLE_ENTRY(VertexAttrib3fvARB),
8676 TABLE_ENTRY(VertexAttrib3sARB),
8677 TABLE_ENTRY(VertexAttrib3svARB),
8678 TABLE_ENTRY(VertexAttrib4NbvARB),
8679 TABLE_ENTRY(VertexAttrib4NivARB),
8680 TABLE_ENTRY(VertexAttrib4NsvARB),
8681 TABLE_ENTRY(VertexAttrib4NubARB),
8682 TABLE_ENTRY(VertexAttrib4NubvARB),
8683 TABLE_ENTRY(VertexAttrib4NuivARB),
8684 TABLE_ENTRY(VertexAttrib4NusvARB),
8685 TABLE_ENTRY(VertexAttrib4bvARB),
8686 TABLE_ENTRY(VertexAttrib4dARB),
8687 TABLE_ENTRY(VertexAttrib4dvARB),
8688 TABLE_ENTRY(VertexAttrib4fARB),
8689 TABLE_ENTRY(VertexAttrib4fvARB),
8690 TABLE_ENTRY(VertexAttrib4ivARB),
8691 TABLE_ENTRY(VertexAttrib4sARB),
8692 TABLE_ENTRY(VertexAttrib4svARB),
8693 TABLE_ENTRY(VertexAttrib4ubvARB),
8694 TABLE_ENTRY(VertexAttrib4uivARB),
8695 TABLE_ENTRY(VertexAttrib4usvARB),
8696 TABLE_ENTRY(VertexAttribPointerARB),
8697 TABLE_ENTRY(BindBufferARB),
8698 TABLE_ENTRY(BufferDataARB),
8699 TABLE_ENTRY(BufferSubDataARB),
8700 TABLE_ENTRY(DeleteBuffersARB),
8701 TABLE_ENTRY(GenBuffersARB),
8702 TABLE_ENTRY(GetBufferParameterivARB),
8703 TABLE_ENTRY(GetBufferPointervARB),
8704 TABLE_ENTRY(GetBufferSubDataARB),
8705 TABLE_ENTRY(IsBufferARB),
8706 TABLE_ENTRY(MapBufferARB),
8707 TABLE_ENTRY(UnmapBufferARB),
8708 TABLE_ENTRY(BeginQueryARB),
8709 TABLE_ENTRY(DeleteQueriesARB),
8710 TABLE_ENTRY(EndQueryARB),
8711 TABLE_ENTRY(GenQueriesARB),
8712 TABLE_ENTRY(GetQueryObjectivARB),
8713 TABLE_ENTRY(GetQueryObjectuivARB),
8714 TABLE_ENTRY(GetQueryivARB),
8715 TABLE_ENTRY(IsQueryARB),
8716 TABLE_ENTRY(AttachObjectARB),
8717 TABLE_ENTRY(CompileShaderARB),
8718 TABLE_ENTRY(CreateProgramObjectARB),
8719 TABLE_ENTRY(CreateShaderObjectARB),
8720 TABLE_ENTRY(DeleteObjectARB),
8721 TABLE_ENTRY(DetachObjectARB),
8722 TABLE_ENTRY(GetActiveUniformARB),
8723 TABLE_ENTRY(GetAttachedObjectsARB),
8724 TABLE_ENTRY(GetHandleARB),
8725 TABLE_ENTRY(GetInfoLogARB),
8726 TABLE_ENTRY(GetObjectParameterfvARB),
8727 TABLE_ENTRY(GetObjectParameterivARB),
8728 TABLE_ENTRY(GetShaderSourceARB),
8729 TABLE_ENTRY(GetUniformLocationARB),
8730 TABLE_ENTRY(GetUniformfvARB),
8731 TABLE_ENTRY(GetUniformivARB),
8732 TABLE_ENTRY(LinkProgramARB),
8733 TABLE_ENTRY(ShaderSourceARB),
8734 TABLE_ENTRY(Uniform1fARB),
8735 TABLE_ENTRY(Uniform1fvARB),
8736 TABLE_ENTRY(Uniform1iARB),
8737 TABLE_ENTRY(Uniform1ivARB),
8738 TABLE_ENTRY(Uniform2fARB),
8739 TABLE_ENTRY(Uniform2fvARB),
8740 TABLE_ENTRY(Uniform2iARB),
8741 TABLE_ENTRY(Uniform2ivARB),
8742 TABLE_ENTRY(Uniform3fARB),
8743 TABLE_ENTRY(Uniform3fvARB),
8744 TABLE_ENTRY(Uniform3iARB),
8745 TABLE_ENTRY(Uniform3ivARB),
8746 TABLE_ENTRY(Uniform4fARB),
8747 TABLE_ENTRY(Uniform4fvARB),
8748 TABLE_ENTRY(Uniform4iARB),
8749 TABLE_ENTRY(Uniform4ivARB),
8750 TABLE_ENTRY(UniformMatrix2fvARB),
8751 TABLE_ENTRY(UniformMatrix3fvARB),
8752 TABLE_ENTRY(UniformMatrix4fvARB),
8753 TABLE_ENTRY(UseProgramObjectARB),
8754 TABLE_ENTRY(ValidateProgramARB),
8755 TABLE_ENTRY(BindAttribLocationARB),
8756 TABLE_ENTRY(GetActiveAttribARB),
8757 TABLE_ENTRY(GetAttribLocationARB),
8758 TABLE_ENTRY(DrawBuffersARB),
8759 TABLE_ENTRY(ClampColorARB),
8760 TABLE_ENTRY(DrawArraysInstancedARB),
8761 TABLE_ENTRY(DrawElementsInstancedARB),
8762 TABLE_ENTRY(RenderbufferStorageMultisample),
8763 TABLE_ENTRY(FramebufferTextureARB),
8764 TABLE_ENTRY(FramebufferTextureFaceARB),
8765 TABLE_ENTRY(ProgramParameteriARB),
8766 TABLE_ENTRY(VertexAttribDivisorARB),
8767 TABLE_ENTRY(FlushMappedBufferRange),
8768 TABLE_ENTRY(MapBufferRange),
8769 TABLE_ENTRY(TexBufferARB),
8770 TABLE_ENTRY(BindVertexArray),
8771 TABLE_ENTRY(GenVertexArrays),
8772 TABLE_ENTRY(GetActiveUniformBlockName),
8773 TABLE_ENTRY(GetActiveUniformBlockiv),
8774 TABLE_ENTRY(GetActiveUniformName),
8775 TABLE_ENTRY(GetActiveUniformsiv),
8776 TABLE_ENTRY(GetUniformBlockIndex),
8777 TABLE_ENTRY(GetUniformIndices),
8778 TABLE_ENTRY(UniformBlockBinding),
8779 TABLE_ENTRY(CopyBufferSubData),
8780 TABLE_ENTRY(ClientWaitSync),
8781 TABLE_ENTRY(DeleteSync),
8782 TABLE_ENTRY(FenceSync),
8783 TABLE_ENTRY(GetInteger64v),
8784 TABLE_ENTRY(GetSynciv),
8785 TABLE_ENTRY(IsSync),
8786 TABLE_ENTRY(WaitSync),
8787 TABLE_ENTRY(DrawElementsBaseVertex),
8788 TABLE_ENTRY(DrawElementsInstancedBaseVertex),
8789 TABLE_ENTRY(DrawRangeElementsBaseVertex),
8790 TABLE_ENTRY(MultiDrawElementsBaseVertex),
8791 TABLE_ENTRY(BlendEquationSeparateiARB),
8792 TABLE_ENTRY(BlendEquationiARB),
8793 TABLE_ENTRY(BlendFuncSeparateiARB),
8794 TABLE_ENTRY(BlendFunciARB),
8795 TABLE_ENTRY(BindFragDataLocationIndexed),
8796 TABLE_ENTRY(GetFragDataIndex),
8797 TABLE_ENTRY(BindSampler),
8798 TABLE_ENTRY(DeleteSamplers),
8799 TABLE_ENTRY(GenSamplers),
8800 TABLE_ENTRY(GetSamplerParameterIiv),
8801 TABLE_ENTRY(GetSamplerParameterIuiv),
8802 TABLE_ENTRY(GetSamplerParameterfv),
8803 TABLE_ENTRY(GetSamplerParameteriv),
8804 TABLE_ENTRY(IsSampler),
8805 TABLE_ENTRY(SamplerParameterIiv),
8806 TABLE_ENTRY(SamplerParameterIuiv),
8807 TABLE_ENTRY(SamplerParameterf),
8808 TABLE_ENTRY(SamplerParameterfv),
8809 TABLE_ENTRY(SamplerParameteri),
8810 TABLE_ENTRY(SamplerParameteriv),
8811 TABLE_ENTRY(_dispatch_stub_623),
8812 TABLE_ENTRY(ColorP3ui),
8813 TABLE_ENTRY(ColorP3uiv),
8814 TABLE_ENTRY(ColorP4ui),
8815 TABLE_ENTRY(ColorP4uiv),
8816 TABLE_ENTRY(MultiTexCoordP1ui),
8817 TABLE_ENTRY(MultiTexCoordP1uiv),
8818 TABLE_ENTRY(MultiTexCoordP2ui),
8819 TABLE_ENTRY(MultiTexCoordP2uiv),
8820 TABLE_ENTRY(MultiTexCoordP3ui),
8821 TABLE_ENTRY(MultiTexCoordP3uiv),
8822 TABLE_ENTRY(MultiTexCoordP4ui),
8823 TABLE_ENTRY(MultiTexCoordP4uiv),
8824 TABLE_ENTRY(NormalP3ui),
8825 TABLE_ENTRY(NormalP3uiv),
8826 TABLE_ENTRY(SecondaryColorP3ui),
8827 TABLE_ENTRY(SecondaryColorP3uiv),
8828 TABLE_ENTRY(TexCoordP1ui),
8829 TABLE_ENTRY(TexCoordP1uiv),
8830 TABLE_ENTRY(TexCoordP2ui),
8831 TABLE_ENTRY(TexCoordP2uiv),
8832 TABLE_ENTRY(TexCoordP3ui),
8833 TABLE_ENTRY(TexCoordP3uiv),
8834 TABLE_ENTRY(TexCoordP4ui),
8835 TABLE_ENTRY(TexCoordP4uiv),
8836 TABLE_ENTRY(VertexAttribP1ui),
8837 TABLE_ENTRY(VertexAttribP1uiv),
8838 TABLE_ENTRY(VertexAttribP2ui),
8839 TABLE_ENTRY(VertexAttribP2uiv),
8840 TABLE_ENTRY(VertexAttribP3ui),
8841 TABLE_ENTRY(VertexAttribP3uiv),
8842 TABLE_ENTRY(VertexAttribP4ui),
8843 TABLE_ENTRY(VertexAttribP4uiv),
8844 TABLE_ENTRY(VertexP2ui),
8845 TABLE_ENTRY(VertexP2uiv),
8846 TABLE_ENTRY(VertexP3ui),
8847 TABLE_ENTRY(VertexP3uiv),
8848 TABLE_ENTRY(VertexP4ui),
8849 TABLE_ENTRY(VertexP4uiv),
8850 TABLE_ENTRY(BindTransformFeedback),
8851 TABLE_ENTRY(DeleteTransformFeedbacks),
8852 TABLE_ENTRY(DrawTransformFeedback),
8853 TABLE_ENTRY(GenTransformFeedbacks),
8854 TABLE_ENTRY(IsTransformFeedback),
8855 TABLE_ENTRY(PauseTransformFeedback),
8856 TABLE_ENTRY(ResumeTransformFeedback),
8857 TABLE_ENTRY(BeginQueryIndexed),
8858 TABLE_ENTRY(DrawTransformFeedbackStream),
8859 TABLE_ENTRY(EndQueryIndexed),
8860 TABLE_ENTRY(GetQueryIndexediv),
8861 TABLE_ENTRY(ClearDepthf),
8862 TABLE_ENTRY(DepthRangef),
8863 TABLE_ENTRY(GetShaderPrecisionFormat),
8864 TABLE_ENTRY(ReleaseShaderCompiler),
8865 TABLE_ENTRY(ShaderBinary),
8866 TABLE_ENTRY(DebugMessageCallbackARB),
8867 TABLE_ENTRY(DebugMessageControlARB),
8868 TABLE_ENTRY(DebugMessageInsertARB),
8869 TABLE_ENTRY(GetDebugMessageLogARB),
8870 TABLE_ENTRY(GetGraphicsResetStatusARB),
8871 TABLE_ENTRY(GetnColorTableARB),
8872 TABLE_ENTRY(GetnCompressedTexImageARB),
8873 TABLE_ENTRY(GetnConvolutionFilterARB),
8874 TABLE_ENTRY(GetnHistogramARB),
8875 TABLE_ENTRY(GetnMapdvARB),
8876 TABLE_ENTRY(GetnMapfvARB),
8877 TABLE_ENTRY(GetnMapivARB),
8878 TABLE_ENTRY(GetnMinmaxARB),
8879 TABLE_ENTRY(GetnPixelMapfvARB),
8880 TABLE_ENTRY(GetnPixelMapuivARB),
8881 TABLE_ENTRY(GetnPixelMapusvARB),
8882 TABLE_ENTRY(GetnPolygonStippleARB),
8883 TABLE_ENTRY(GetnSeparableFilterARB),
8884 TABLE_ENTRY(GetnTexImageARB),
8885 TABLE_ENTRY(GetnUniformdvARB),
8886 TABLE_ENTRY(GetnUniformfvARB),
8887 TABLE_ENTRY(GetnUniformivARB),
8888 TABLE_ENTRY(GetnUniformuivARB),
8889 TABLE_ENTRY(ReadnPixelsARB),
8890 TABLE_ENTRY(DrawArraysInstancedBaseInstance),
8891 TABLE_ENTRY(DrawElementsInstancedBaseInstance),
8892 TABLE_ENTRY(DrawElementsInstancedBaseVertexBaseInstance),
8893 TABLE_ENTRY(DrawTransformFeedbackInstanced),
8894 TABLE_ENTRY(DrawTransformFeedbackStreamInstanced),
8895 TABLE_ENTRY(TexStorage1D),
8896 TABLE_ENTRY(TexStorage2D),
8897 TABLE_ENTRY(TexStorage3D),
8898 TABLE_ENTRY(TextureStorage1DEXT),
8899 TABLE_ENTRY(TextureStorage2DEXT),
8900 TABLE_ENTRY(TextureStorage3DEXT),
8901 TABLE_ENTRY(InvalidateBufferData),
8902 TABLE_ENTRY(InvalidateBufferSubData),
8903 TABLE_ENTRY(InvalidateFramebuffer),
8904 TABLE_ENTRY(InvalidateSubFramebuffer),
8905 TABLE_ENTRY(InvalidateTexImage),
8906 TABLE_ENTRY(InvalidateTexSubImage),
8907 TABLE_ENTRY(PolygonOffsetEXT),
8908 TABLE_ENTRY(_dispatch_stub_720),
8909 TABLE_ENTRY(_dispatch_stub_721),
8910 TABLE_ENTRY(ColorPointerEXT),
8911 TABLE_ENTRY(EdgeFlagPointerEXT),
8912 TABLE_ENTRY(IndexPointerEXT),
8913 TABLE_ENTRY(NormalPointerEXT),
8914 TABLE_ENTRY(TexCoordPointerEXT),
8915 TABLE_ENTRY(VertexPointerEXT),
8916 TABLE_ENTRY(PointParameterfEXT),
8917 TABLE_ENTRY(PointParameterfvEXT),
8918 TABLE_ENTRY(LockArraysEXT),
8919 TABLE_ENTRY(UnlockArraysEXT),
8920 TABLE_ENTRY(SecondaryColor3bEXT),
8921 TABLE_ENTRY(SecondaryColor3bvEXT),
8922 TABLE_ENTRY(SecondaryColor3dEXT),
8923 TABLE_ENTRY(SecondaryColor3dvEXT),
8924 TABLE_ENTRY(SecondaryColor3fEXT),
8925 TABLE_ENTRY(SecondaryColor3fvEXT),
8926 TABLE_ENTRY(SecondaryColor3iEXT),
8927 TABLE_ENTRY(SecondaryColor3ivEXT),
8928 TABLE_ENTRY(SecondaryColor3sEXT),
8929 TABLE_ENTRY(SecondaryColor3svEXT),
8930 TABLE_ENTRY(SecondaryColor3ubEXT),
8931 TABLE_ENTRY(SecondaryColor3ubvEXT),
8932 TABLE_ENTRY(SecondaryColor3uiEXT),
8933 TABLE_ENTRY(SecondaryColor3uivEXT),
8934 TABLE_ENTRY(SecondaryColor3usEXT),
8935 TABLE_ENTRY(SecondaryColor3usvEXT),
8936 TABLE_ENTRY(SecondaryColorPointerEXT),
8937 TABLE_ENTRY(MultiDrawArraysEXT),
8938 TABLE_ENTRY(MultiDrawElementsEXT),
8939 TABLE_ENTRY(FogCoordPointerEXT),
8940 TABLE_ENTRY(FogCoorddEXT),
8941 TABLE_ENTRY(FogCoorddvEXT),
8942 TABLE_ENTRY(FogCoordfEXT),
8943 TABLE_ENTRY(FogCoordfvEXT),
8944 TABLE_ENTRY(BlendFuncSeparateEXT),
8945 TABLE_ENTRY(ResizeBuffersMESA),
8946 TABLE_ENTRY(WindowPos2dMESA),
8947 TABLE_ENTRY(WindowPos2dvMESA),
8948 TABLE_ENTRY(WindowPos2fMESA),
8949 TABLE_ENTRY(WindowPos2fvMESA),
8950 TABLE_ENTRY(WindowPos2iMESA),
8951 TABLE_ENTRY(WindowPos2ivMESA),
8952 TABLE_ENTRY(WindowPos2sMESA),
8953 TABLE_ENTRY(WindowPos2svMESA),
8954 TABLE_ENTRY(WindowPos3dMESA),
8955 TABLE_ENTRY(WindowPos3dvMESA),
8956 TABLE_ENTRY(WindowPos3fMESA),
8957 TABLE_ENTRY(WindowPos3fvMESA),
8958 TABLE_ENTRY(WindowPos3iMESA),
8959 TABLE_ENTRY(WindowPos3ivMESA),
8960 TABLE_ENTRY(WindowPos3sMESA),
8961 TABLE_ENTRY(WindowPos3svMESA),
8962 TABLE_ENTRY(WindowPos4dMESA),
8963 TABLE_ENTRY(WindowPos4dvMESA),
8964 TABLE_ENTRY(WindowPos4fMESA),
8965 TABLE_ENTRY(WindowPos4fvMESA),
8966 TABLE_ENTRY(WindowPos4iMESA),
8967 TABLE_ENTRY(WindowPos4ivMESA),
8968 TABLE_ENTRY(WindowPos4sMESA),
8969 TABLE_ENTRY(WindowPos4svMESA),
8970 TABLE_ENTRY(_dispatch_stub_782),
8971 TABLE_ENTRY(_dispatch_stub_783),
8972 TABLE_ENTRY(AreProgramsResidentNV),
8973 TABLE_ENTRY(BindProgramNV),
8974 TABLE_ENTRY(DeleteProgramsNV),
8975 TABLE_ENTRY(ExecuteProgramNV),
8976 TABLE_ENTRY(GenProgramsNV),
8977 TABLE_ENTRY(GetProgramParameterdvNV),
8978 TABLE_ENTRY(GetProgramParameterfvNV),
8979 TABLE_ENTRY(GetProgramStringNV),
8980 TABLE_ENTRY(GetProgramivNV),
8981 TABLE_ENTRY(GetTrackMatrixivNV),
8982 TABLE_ENTRY(GetVertexAttribPointervNV),
8983 TABLE_ENTRY(GetVertexAttribdvNV),
8984 TABLE_ENTRY(GetVertexAttribfvNV),
8985 TABLE_ENTRY(GetVertexAttribivNV),
8986 TABLE_ENTRY(IsProgramNV),
8987 TABLE_ENTRY(LoadProgramNV),
8988 TABLE_ENTRY(ProgramParameters4dvNV),
8989 TABLE_ENTRY(ProgramParameters4fvNV),
8990 TABLE_ENTRY(RequestResidentProgramsNV),
8991 TABLE_ENTRY(TrackMatrixNV),
8992 TABLE_ENTRY(VertexAttrib1dNV),
8993 TABLE_ENTRY(VertexAttrib1dvNV),
8994 TABLE_ENTRY(VertexAttrib1fNV),
8995 TABLE_ENTRY(VertexAttrib1fvNV),
8996 TABLE_ENTRY(VertexAttrib1sNV),
8997 TABLE_ENTRY(VertexAttrib1svNV),
8998 TABLE_ENTRY(VertexAttrib2dNV),
8999 TABLE_ENTRY(VertexAttrib2dvNV),
9000 TABLE_ENTRY(VertexAttrib2fNV),
9001 TABLE_ENTRY(VertexAttrib2fvNV),
9002 TABLE_ENTRY(VertexAttrib2sNV),
9003 TABLE_ENTRY(VertexAttrib2svNV),
9004 TABLE_ENTRY(VertexAttrib3dNV),
9005 TABLE_ENTRY(VertexAttrib3dvNV),
9006 TABLE_ENTRY(VertexAttrib3fNV),
9007 TABLE_ENTRY(VertexAttrib3fvNV),
9008 TABLE_ENTRY(VertexAttrib3sNV),
9009 TABLE_ENTRY(VertexAttrib3svNV),
9010 TABLE_ENTRY(VertexAttrib4dNV),
9011 TABLE_ENTRY(VertexAttrib4dvNV),
9012 TABLE_ENTRY(VertexAttrib4fNV),
9013 TABLE_ENTRY(VertexAttrib4fvNV),
9014 TABLE_ENTRY(VertexAttrib4sNV),
9015 TABLE_ENTRY(VertexAttrib4svNV),
9016 TABLE_ENTRY(VertexAttrib4ubNV),
9017 TABLE_ENTRY(VertexAttrib4ubvNV),
9018 TABLE_ENTRY(VertexAttribPointerNV),
9019 TABLE_ENTRY(VertexAttribs1dvNV),
9020 TABLE_ENTRY(VertexAttribs1fvNV),
9021 TABLE_ENTRY(VertexAttribs1svNV),
9022 TABLE_ENTRY(VertexAttribs2dvNV),
9023 TABLE_ENTRY(VertexAttribs2fvNV),
9024 TABLE_ENTRY(VertexAttribs2svNV),
9025 TABLE_ENTRY(VertexAttribs3dvNV),
9026 TABLE_ENTRY(VertexAttribs3fvNV),
9027 TABLE_ENTRY(VertexAttribs3svNV),
9028 TABLE_ENTRY(VertexAttribs4dvNV),
9029 TABLE_ENTRY(VertexAttribs4fvNV),
9030 TABLE_ENTRY(VertexAttribs4svNV),
9031 TABLE_ENTRY(VertexAttribs4ubvNV),
9032 TABLE_ENTRY(GetTexBumpParameterfvATI),
9033 TABLE_ENTRY(GetTexBumpParameterivATI),
9034 TABLE_ENTRY(TexBumpParameterfvATI),
9035 TABLE_ENTRY(TexBumpParameterivATI),
9036 TABLE_ENTRY(AlphaFragmentOp1ATI),
9037 TABLE_ENTRY(AlphaFragmentOp2ATI),
9038 TABLE_ENTRY(AlphaFragmentOp3ATI),
9039 TABLE_ENTRY(BeginFragmentShaderATI),
9040 TABLE_ENTRY(BindFragmentShaderATI),
9041 TABLE_ENTRY(ColorFragmentOp1ATI),
9042 TABLE_ENTRY(ColorFragmentOp2ATI),
9043 TABLE_ENTRY(ColorFragmentOp3ATI),
9044 TABLE_ENTRY(DeleteFragmentShaderATI),
9045 TABLE_ENTRY(EndFragmentShaderATI),
9046 TABLE_ENTRY(GenFragmentShadersATI),
9047 TABLE_ENTRY(PassTexCoordATI),
9048 TABLE_ENTRY(SampleMapATI),
9049 TABLE_ENTRY(SetFragmentShaderConstantATI),
9050 TABLE_ENTRY(PointParameteriNV),
9051 TABLE_ENTRY(PointParameterivNV),
9052 TABLE_ENTRY(_dispatch_stub_864),
9053 TABLE_ENTRY(_dispatch_stub_865),
9054 TABLE_ENTRY(_dispatch_stub_866),
9055 TABLE_ENTRY(_dispatch_stub_867),
9056 TABLE_ENTRY(_dispatch_stub_868),
9057 TABLE_ENTRY(GetProgramNamedParameterdvNV),
9058 TABLE_ENTRY(GetProgramNamedParameterfvNV),
9059 TABLE_ENTRY(ProgramNamedParameter4dNV),
9060 TABLE_ENTRY(ProgramNamedParameter4dvNV),
9061 TABLE_ENTRY(ProgramNamedParameter4fNV),
9062 TABLE_ENTRY(ProgramNamedParameter4fvNV),
9063 TABLE_ENTRY(PrimitiveRestartIndexNV),
9064 TABLE_ENTRY(PrimitiveRestartNV),
9065 TABLE_ENTRY(_dispatch_stub_877),
9066 TABLE_ENTRY(_dispatch_stub_878),
9067 TABLE_ENTRY(BindFramebufferEXT),
9068 TABLE_ENTRY(BindRenderbufferEXT),
9069 TABLE_ENTRY(CheckFramebufferStatusEXT),
9070 TABLE_ENTRY(DeleteFramebuffersEXT),
9071 TABLE_ENTRY(DeleteRenderbuffersEXT),
9072 TABLE_ENTRY(FramebufferRenderbufferEXT),
9073 TABLE_ENTRY(FramebufferTexture1DEXT),
9074 TABLE_ENTRY(FramebufferTexture2DEXT),
9075 TABLE_ENTRY(FramebufferTexture3DEXT),
9076 TABLE_ENTRY(GenFramebuffersEXT),
9077 TABLE_ENTRY(GenRenderbuffersEXT),
9078 TABLE_ENTRY(GenerateMipmapEXT),
9079 TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT),
9080 TABLE_ENTRY(GetRenderbufferParameterivEXT),
9081 TABLE_ENTRY(IsFramebufferEXT),
9082 TABLE_ENTRY(IsRenderbufferEXT),
9083 TABLE_ENTRY(RenderbufferStorageEXT),
9084 TABLE_ENTRY(_dispatch_stub_896),
9085 TABLE_ENTRY(_dispatch_stub_897),
9086 TABLE_ENTRY(_dispatch_stub_898),
9087 TABLE_ENTRY(BindFragDataLocationEXT),
9088 TABLE_ENTRY(GetFragDataLocationEXT),
9089 TABLE_ENTRY(GetUniformuivEXT),
9090 TABLE_ENTRY(GetVertexAttribIivEXT),
9091 TABLE_ENTRY(GetVertexAttribIuivEXT),
9092 TABLE_ENTRY(Uniform1uiEXT),
9093 TABLE_ENTRY(Uniform1uivEXT),
9094 TABLE_ENTRY(Uniform2uiEXT),
9095 TABLE_ENTRY(Uniform2uivEXT),
9096 TABLE_ENTRY(Uniform3uiEXT),
9097 TABLE_ENTRY(Uniform3uivEXT),
9098 TABLE_ENTRY(Uniform4uiEXT),
9099 TABLE_ENTRY(Uniform4uivEXT),
9100 TABLE_ENTRY(VertexAttribI1iEXT),
9101 TABLE_ENTRY(VertexAttribI1ivEXT),
9102 TABLE_ENTRY(VertexAttribI1uiEXT),
9103 TABLE_ENTRY(VertexAttribI1uivEXT),
9104 TABLE_ENTRY(VertexAttribI2iEXT),
9105 TABLE_ENTRY(VertexAttribI2ivEXT),
9106 TABLE_ENTRY(VertexAttribI2uiEXT),
9107 TABLE_ENTRY(VertexAttribI2uivEXT),
9108 TABLE_ENTRY(VertexAttribI3iEXT),
9109 TABLE_ENTRY(VertexAttribI3ivEXT),
9110 TABLE_ENTRY(VertexAttribI3uiEXT),
9111 TABLE_ENTRY(VertexAttribI3uivEXT),
9112 TABLE_ENTRY(VertexAttribI4bvEXT),
9113 TABLE_ENTRY(VertexAttribI4iEXT),
9114 TABLE_ENTRY(VertexAttribI4ivEXT),
9115 TABLE_ENTRY(VertexAttribI4svEXT),
9116 TABLE_ENTRY(VertexAttribI4ubvEXT),
9117 TABLE_ENTRY(VertexAttribI4uiEXT),
9118 TABLE_ENTRY(VertexAttribI4uivEXT),
9119 TABLE_ENTRY(VertexAttribI4usvEXT),
9120 TABLE_ENTRY(VertexAttribIPointerEXT),
9121 TABLE_ENTRY(FramebufferTextureLayerEXT),
9122 TABLE_ENTRY(ColorMaskIndexedEXT),
9123 TABLE_ENTRY(DisableIndexedEXT),
9124 TABLE_ENTRY(EnableIndexedEXT),
9125 TABLE_ENTRY(GetBooleanIndexedvEXT),
9126 TABLE_ENTRY(GetIntegerIndexedvEXT),
9127 TABLE_ENTRY(IsEnabledIndexedEXT),
9128 TABLE_ENTRY(ClearColorIiEXT),
9129 TABLE_ENTRY(ClearColorIuiEXT),
9130 TABLE_ENTRY(GetTexParameterIivEXT),
9131 TABLE_ENTRY(GetTexParameterIuivEXT),
9132 TABLE_ENTRY(TexParameterIivEXT),
9133 TABLE_ENTRY(TexParameterIuivEXT),
9134 TABLE_ENTRY(BeginConditionalRenderNV),
9135 TABLE_ENTRY(EndConditionalRenderNV),
9136 TABLE_ENTRY(BeginTransformFeedbackEXT),
9137 TABLE_ENTRY(BindBufferBaseEXT),
9138 TABLE_ENTRY(BindBufferOffsetEXT),
9139 TABLE_ENTRY(BindBufferRangeEXT),
9140 TABLE_ENTRY(EndTransformFeedbackEXT),
9141 TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
9142 TABLE_ENTRY(TransformFeedbackVaryingsEXT),
9143 TABLE_ENTRY(ProvokingVertexEXT),
9144 TABLE_ENTRY(GetObjectParameterivAPPLE),
9145 TABLE_ENTRY(ObjectPurgeableAPPLE),
9146 TABLE_ENTRY(ObjectUnpurgeableAPPLE),
9147 TABLE_ENTRY(ActiveProgramEXT),
9148 TABLE_ENTRY(CreateShaderProgramEXT),
9149 TABLE_ENTRY(UseShaderProgramEXT),
9150 TABLE_ENTRY(TextureBarrierNV),
9151 TABLE_ENTRY(_dispatch_stub_963),
9152 TABLE_ENTRY(_dispatch_stub_964),
9153 TABLE_ENTRY(_dispatch_stub_965),
9154 TABLE_ENTRY(_dispatch_stub_966),
9155 TABLE_ENTRY(_dispatch_stub_967),
9156 TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
9157 TABLE_ENTRY(EGLImageTargetTexture2DOES),
9158 /* A whole bunch of no-op functions. These might be called
9159 * when someone tries to call a dynamically-registered
9160 * extension function without a current rendering context.
9161 */
9162 TABLE_ENTRY(Unused),
9163 TABLE_ENTRY(Unused),
9164 TABLE_ENTRY(Unused),
9165 TABLE_ENTRY(Unused),
9166 TABLE_ENTRY(Unused),
9167 TABLE_ENTRY(Unused),
9168 TABLE_ENTRY(Unused),
9169 TABLE_ENTRY(Unused),
9170 TABLE_ENTRY(Unused),
9171 TABLE_ENTRY(Unused),
9172 TABLE_ENTRY(Unused),
9173 TABLE_ENTRY(Unused),
9174 TABLE_ENTRY(Unused),
9175 TABLE_ENTRY(Unused),
9176 TABLE_ENTRY(Unused),
9177 TABLE_ENTRY(Unused),
9178 TABLE_ENTRY(Unused),
9179 TABLE_ENTRY(Unused),
9180 TABLE_ENTRY(Unused),
9181 TABLE_ENTRY(Unused),
9182 TABLE_ENTRY(Unused),
9183 TABLE_ENTRY(Unused),
9184 TABLE_ENTRY(Unused),
9185 TABLE_ENTRY(Unused),
9186 TABLE_ENTRY(Unused),
9187 TABLE_ENTRY(Unused),
9188 TABLE_ENTRY(Unused),
9189 TABLE_ENTRY(Unused),
9190 TABLE_ENTRY(Unused),
9191 TABLE_ENTRY(Unused),
9192 TABLE_ENTRY(Unused),
9193 TABLE_ENTRY(Unused),
9194 TABLE_ENTRY(Unused),
9195 TABLE_ENTRY(Unused),
9196 TABLE_ENTRY(Unused),
9197 TABLE_ENTRY(Unused),
9198 TABLE_ENTRY(Unused),
9199 TABLE_ENTRY(Unused),
9200 TABLE_ENTRY(Unused),
9201 TABLE_ENTRY(Unused),
9202 TABLE_ENTRY(Unused),
9203 TABLE_ENTRY(Unused),
9204 TABLE_ENTRY(Unused),
9205 TABLE_ENTRY(Unused),
9206 TABLE_ENTRY(Unused),
9207 TABLE_ENTRY(Unused),
9208 TABLE_ENTRY(Unused),
9209 TABLE_ENTRY(Unused),
9210 TABLE_ENTRY(Unused),
9211 TABLE_ENTRY(Unused),
9212 TABLE_ENTRY(Unused),
9213 TABLE_ENTRY(Unused),
9214 TABLE_ENTRY(Unused),
9215 TABLE_ENTRY(Unused),
9216 TABLE_ENTRY(Unused),
9217 TABLE_ENTRY(Unused),
9218 TABLE_ENTRY(Unused),
9219 TABLE_ENTRY(Unused),
9220 TABLE_ENTRY(Unused),
9221 TABLE_ENTRY(Unused),
9222 TABLE_ENTRY(Unused),
9223 TABLE_ENTRY(Unused),
9224 TABLE_ENTRY(Unused),
9225 TABLE_ENTRY(Unused),
9226 TABLE_ENTRY(Unused),
9227 TABLE_ENTRY(Unused),
9228 TABLE_ENTRY(Unused),
9229 TABLE_ENTRY(Unused),
9230 TABLE_ENTRY(Unused),
9231 TABLE_ENTRY(Unused),
9232 TABLE_ENTRY(Unused),
9233 TABLE_ENTRY(Unused),
9234 TABLE_ENTRY(Unused),
9235 TABLE_ENTRY(Unused),
9236 TABLE_ENTRY(Unused),
9237 TABLE_ENTRY(Unused),
9238 TABLE_ENTRY(Unused),
9239 TABLE_ENTRY(Unused),
9240 TABLE_ENTRY(Unused),
9241 TABLE_ENTRY(Unused),
9242 TABLE_ENTRY(Unused),
9243 TABLE_ENTRY(Unused),
9244 TABLE_ENTRY(Unused),
9245 TABLE_ENTRY(Unused),
9246 TABLE_ENTRY(Unused),
9247 TABLE_ENTRY(Unused),
9248 TABLE_ENTRY(Unused),
9249 TABLE_ENTRY(Unused),
9250 TABLE_ENTRY(Unused),
9251 TABLE_ENTRY(Unused),
9252 TABLE_ENTRY(Unused),
9253 TABLE_ENTRY(Unused),
9254 TABLE_ENTRY(Unused),
9255 TABLE_ENTRY(Unused),
9256 TABLE_ENTRY(Unused),
9257 TABLE_ENTRY(Unused),
9258 TABLE_ENTRY(Unused),
9259 TABLE_ENTRY(Unused),
9260 TABLE_ENTRY(Unused),
9261 };
9262 #endif /* DISPATCH_TABLE_NAME */
9263
9264
9265 /*
9266 * This is just used to silence compiler warnings.
9267 * We list the functions which are not otherwise used.
9268 */
9269 #ifdef UNUSED_TABLE_NAME
9270 _glapi_proc UNUSED_TABLE_NAME[] = {
9271 #ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
9272 TABLE_ENTRY(ArrayElementEXT),
9273 TABLE_ENTRY(BindTextureEXT),
9274 TABLE_ENTRY(DrawArraysEXT),
9275 TABLE_ENTRY(CopyTexImage1DEXT),
9276 TABLE_ENTRY(CopyTexImage2DEXT),
9277 TABLE_ENTRY(CopyTexSubImage1DEXT),
9278 TABLE_ENTRY(CopyTexSubImage2DEXT),
9279 TABLE_ENTRY(GetPointervEXT),
9280 TABLE_ENTRY(PrioritizeTexturesEXT),
9281 TABLE_ENTRY(TexSubImage1DEXT),
9282 TABLE_ENTRY(TexSubImage2DEXT),
9283 TABLE_ENTRY(BlendColorEXT),
9284 TABLE_ENTRY(BlendEquationEXT),
9285 TABLE_ENTRY(DrawRangeElementsEXT),
9286 TABLE_ENTRY(ColorTableEXT),
9287 TABLE_ENTRY(_dispatch_stub_339),
9288 TABLE_ENTRY(_dispatch_stub_340),
9289 TABLE_ENTRY(_dispatch_stub_341),
9290 TABLE_ENTRY(_dispatch_stub_342),
9291 TABLE_ENTRY(_dispatch_stub_346),
9292 TABLE_ENTRY(_dispatch_stub_347),
9293 TABLE_ENTRY(_dispatch_stub_348),
9294 TABLE_ENTRY(_dispatch_stub_349),
9295 TABLE_ENTRY(_dispatch_stub_350),
9296 TABLE_ENTRY(_dispatch_stub_351),
9297 TABLE_ENTRY(_dispatch_stub_352),
9298 TABLE_ENTRY(_dispatch_stub_353),
9299 TABLE_ENTRY(_dispatch_stub_354),
9300 TABLE_ENTRY(_dispatch_stub_355),
9301 TABLE_ENTRY(_dispatch_stub_360),
9302 TABLE_ENTRY(_dispatch_stub_367),
9303 TABLE_ENTRY(_dispatch_stub_368),
9304 TABLE_ENTRY(_dispatch_stub_369),
9305 TABLE_ENTRY(_dispatch_stub_370),
9306 TABLE_ENTRY(TexImage3DEXT),
9307 TABLE_ENTRY(TexSubImage3DEXT),
9308 TABLE_ENTRY(CopyTexSubImage3DEXT),
9309 TABLE_ENTRY(ActiveTexture),
9310 TABLE_ENTRY(ClientActiveTexture),
9311 TABLE_ENTRY(MultiTexCoord1d),
9312 TABLE_ENTRY(MultiTexCoord1dv),
9313 TABLE_ENTRY(MultiTexCoord1f),
9314 TABLE_ENTRY(MultiTexCoord1fv),
9315 TABLE_ENTRY(MultiTexCoord1i),
9316 TABLE_ENTRY(MultiTexCoord1iv),
9317 TABLE_ENTRY(MultiTexCoord1s),
9318 TABLE_ENTRY(MultiTexCoord1sv),
9319 TABLE_ENTRY(MultiTexCoord2d),
9320 TABLE_ENTRY(MultiTexCoord2dv),
9321 TABLE_ENTRY(MultiTexCoord2f),
9322 TABLE_ENTRY(MultiTexCoord2fv),
9323 TABLE_ENTRY(MultiTexCoord2i),
9324 TABLE_ENTRY(MultiTexCoord2iv),
9325 TABLE_ENTRY(MultiTexCoord2s),
9326 TABLE_ENTRY(MultiTexCoord2sv),
9327 TABLE_ENTRY(MultiTexCoord3d),
9328 TABLE_ENTRY(MultiTexCoord3dv),
9329 TABLE_ENTRY(MultiTexCoord3f),
9330 TABLE_ENTRY(MultiTexCoord3fv),
9331 TABLE_ENTRY(MultiTexCoord3i),
9332 TABLE_ENTRY(MultiTexCoord3iv),
9333 TABLE_ENTRY(MultiTexCoord3s),
9334 TABLE_ENTRY(MultiTexCoord3sv),
9335 TABLE_ENTRY(MultiTexCoord4d),
9336 TABLE_ENTRY(MultiTexCoord4dv),
9337 TABLE_ENTRY(MultiTexCoord4f),
9338 TABLE_ENTRY(MultiTexCoord4fv),
9339 TABLE_ENTRY(MultiTexCoord4i),
9340 TABLE_ENTRY(MultiTexCoord4iv),
9341 TABLE_ENTRY(MultiTexCoord4s),
9342 TABLE_ENTRY(MultiTexCoord4sv),
9343 TABLE_ENTRY(_dispatch_stub_423),
9344 TABLE_ENTRY(LoadTransposeMatrixd),
9345 TABLE_ENTRY(LoadTransposeMatrixf),
9346 TABLE_ENTRY(MultTransposeMatrixd),
9347 TABLE_ENTRY(MultTransposeMatrixf),
9348 TABLE_ENTRY(SampleCoverage),
9349 TABLE_ENTRY(CompressedTexImage1D),
9350 TABLE_ENTRY(CompressedTexImage2D),
9351 TABLE_ENTRY(CompressedTexImage3D),
9352 TABLE_ENTRY(CompressedTexSubImage1D),
9353 TABLE_ENTRY(CompressedTexSubImage2D),
9354 TABLE_ENTRY(CompressedTexSubImage3D),
9355 TABLE_ENTRY(GetCompressedTexImage),
9356 TABLE_ENTRY(DisableVertexAttribArray),
9357 TABLE_ENTRY(EnableVertexAttribArray),
9358 TABLE_ENTRY(GetVertexAttribdv),
9359 TABLE_ENTRY(GetVertexAttribfv),
9360 TABLE_ENTRY(GetVertexAttribiv),
9361 TABLE_ENTRY(ProgramParameter4dNV),
9362 TABLE_ENTRY(ProgramParameter4dvNV),
9363 TABLE_ENTRY(ProgramParameter4fNV),
9364 TABLE_ENTRY(ProgramParameter4fvNV),
9365 TABLE_ENTRY(VertexAttrib1d),
9366 TABLE_ENTRY(VertexAttrib1dv),
9367 TABLE_ENTRY(VertexAttrib1f),
9368 TABLE_ENTRY(VertexAttrib1fv),
9369 TABLE_ENTRY(VertexAttrib1s),
9370 TABLE_ENTRY(VertexAttrib1sv),
9371 TABLE_ENTRY(VertexAttrib2d),
9372 TABLE_ENTRY(VertexAttrib2dv),
9373 TABLE_ENTRY(VertexAttrib2f),
9374 TABLE_ENTRY(VertexAttrib2fv),
9375 TABLE_ENTRY(VertexAttrib2s),
9376 TABLE_ENTRY(VertexAttrib2sv),
9377 TABLE_ENTRY(VertexAttrib3d),
9378 TABLE_ENTRY(VertexAttrib3dv),
9379 TABLE_ENTRY(VertexAttrib3f),
9380 TABLE_ENTRY(VertexAttrib3fv),
9381 TABLE_ENTRY(VertexAttrib3s),
9382 TABLE_ENTRY(VertexAttrib3sv),
9383 TABLE_ENTRY(VertexAttrib4Nbv),
9384 TABLE_ENTRY(VertexAttrib4Niv),
9385 TABLE_ENTRY(VertexAttrib4Nsv),
9386 TABLE_ENTRY(VertexAttrib4Nub),
9387 TABLE_ENTRY(VertexAttrib4Nubv),
9388 TABLE_ENTRY(VertexAttrib4Nuiv),
9389 TABLE_ENTRY(VertexAttrib4Nusv),
9390 TABLE_ENTRY(VertexAttrib4bv),
9391 TABLE_ENTRY(VertexAttrib4d),
9392 TABLE_ENTRY(VertexAttrib4dv),
9393 TABLE_ENTRY(VertexAttrib4f),
9394 TABLE_ENTRY(VertexAttrib4fv),
9395 TABLE_ENTRY(VertexAttrib4iv),
9396 TABLE_ENTRY(VertexAttrib4s),
9397 TABLE_ENTRY(VertexAttrib4sv),
9398 TABLE_ENTRY(VertexAttrib4ubv),
9399 TABLE_ENTRY(VertexAttrib4uiv),
9400 TABLE_ENTRY(VertexAttrib4usv),
9401 TABLE_ENTRY(VertexAttribPointer),
9402 TABLE_ENTRY(BindBuffer),
9403 TABLE_ENTRY(BufferData),
9404 TABLE_ENTRY(BufferSubData),
9405 TABLE_ENTRY(DeleteBuffers),
9406 TABLE_ENTRY(GenBuffers),
9407 TABLE_ENTRY(GetBufferParameteriv),
9408 TABLE_ENTRY(GetBufferPointerv),
9409 TABLE_ENTRY(GetBufferSubData),
9410 TABLE_ENTRY(IsBuffer),
9411 TABLE_ENTRY(MapBuffer),
9412 TABLE_ENTRY(UnmapBuffer),
9413 TABLE_ENTRY(BeginQuery),
9414 TABLE_ENTRY(DeleteQueries),
9415 TABLE_ENTRY(EndQuery),
9416 TABLE_ENTRY(GenQueries),
9417 TABLE_ENTRY(GetQueryObjectiv),
9418 TABLE_ENTRY(GetQueryObjectuiv),
9419 TABLE_ENTRY(GetQueryiv),
9420 TABLE_ENTRY(IsQuery),
9421 TABLE_ENTRY(CompileShader),
9422 TABLE_ENTRY(GetActiveUniform),
9423 TABLE_ENTRY(GetShaderSource),
9424 TABLE_ENTRY(GetUniformLocation),
9425 TABLE_ENTRY(GetUniformfv),
9426 TABLE_ENTRY(GetUniformiv),
9427 TABLE_ENTRY(LinkProgram),
9428 TABLE_ENTRY(ShaderSource),
9429 TABLE_ENTRY(Uniform1f),
9430 TABLE_ENTRY(Uniform1fv),
9431 TABLE_ENTRY(Uniform1i),
9432 TABLE_ENTRY(Uniform1iv),
9433 TABLE_ENTRY(Uniform2f),
9434 TABLE_ENTRY(Uniform2fv),
9435 TABLE_ENTRY(Uniform2i),
9436 TABLE_ENTRY(Uniform2iv),
9437 TABLE_ENTRY(Uniform3f),
9438 TABLE_ENTRY(Uniform3fv),
9439 TABLE_ENTRY(Uniform3i),
9440 TABLE_ENTRY(Uniform3iv),
9441 TABLE_ENTRY(Uniform4f),
9442 TABLE_ENTRY(Uniform4fv),
9443 TABLE_ENTRY(Uniform4i),
9444 TABLE_ENTRY(Uniform4iv),
9445 TABLE_ENTRY(UniformMatrix2fv),
9446 TABLE_ENTRY(UniformMatrix3fv),
9447 TABLE_ENTRY(UniformMatrix4fv),
9448 TABLE_ENTRY(UseProgram),
9449 TABLE_ENTRY(ValidateProgram),
9450 TABLE_ENTRY(BindAttribLocation),
9451 TABLE_ENTRY(GetActiveAttrib),
9452 TABLE_ENTRY(GetAttribLocation),
9453 TABLE_ENTRY(DrawBuffers),
9454 TABLE_ENTRY(DrawBuffersATI),
9455 TABLE_ENTRY(DrawArraysInstancedEXT),
9456 TABLE_ENTRY(DrawArraysInstanced),
9457 TABLE_ENTRY(DrawElementsInstancedEXT),
9458 TABLE_ENTRY(DrawElementsInstanced),
9459 TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
9460 TABLE_ENTRY(TexBuffer),
9461 TABLE_ENTRY(BlendEquationSeparateIndexedAMD),
9462 TABLE_ENTRY(BlendEquationIndexedAMD),
9463 TABLE_ENTRY(BlendFuncSeparateIndexedAMD),
9464 TABLE_ENTRY(BlendFuncIndexedAMD),
9465 TABLE_ENTRY(PointParameterf),
9466 TABLE_ENTRY(PointParameterfARB),
9467 TABLE_ENTRY(_dispatch_stub_728),
9468 TABLE_ENTRY(PointParameterfv),
9469 TABLE_ENTRY(PointParameterfvARB),
9470 TABLE_ENTRY(_dispatch_stub_729),
9471 TABLE_ENTRY(SecondaryColor3b),
9472 TABLE_ENTRY(SecondaryColor3bv),
9473 TABLE_ENTRY(SecondaryColor3d),
9474 TABLE_ENTRY(SecondaryColor3dv),
9475 TABLE_ENTRY(SecondaryColor3f),
9476 TABLE_ENTRY(SecondaryColor3fv),
9477 TABLE_ENTRY(SecondaryColor3i),
9478 TABLE_ENTRY(SecondaryColor3iv),
9479 TABLE_ENTRY(SecondaryColor3s),
9480 TABLE_ENTRY(SecondaryColor3sv),
9481 TABLE_ENTRY(SecondaryColor3ub),
9482 TABLE_ENTRY(SecondaryColor3ubv),
9483 TABLE_ENTRY(SecondaryColor3ui),
9484 TABLE_ENTRY(SecondaryColor3uiv),
9485 TABLE_ENTRY(SecondaryColor3us),
9486 TABLE_ENTRY(SecondaryColor3usv),
9487 TABLE_ENTRY(SecondaryColorPointer),
9488 TABLE_ENTRY(MultiDrawArrays),
9489 TABLE_ENTRY(MultiDrawElements),
9490 TABLE_ENTRY(FogCoordPointer),
9491 TABLE_ENTRY(FogCoordd),
9492 TABLE_ENTRY(FogCoorddv),
9493 TABLE_ENTRY(FogCoordf),
9494 TABLE_ENTRY(FogCoordfv),
9495 TABLE_ENTRY(BlendFuncSeparate),
9496 TABLE_ENTRY(_dispatch_stub_756),
9497 TABLE_ENTRY(WindowPos2d),
9498 TABLE_ENTRY(WindowPos2dARB),
9499 TABLE_ENTRY(WindowPos2dv),
9500 TABLE_ENTRY(WindowPos2dvARB),
9501 TABLE_ENTRY(WindowPos2f),
9502 TABLE_ENTRY(WindowPos2fARB),
9503 TABLE_ENTRY(WindowPos2fv),
9504 TABLE_ENTRY(WindowPos2fvARB),
9505 TABLE_ENTRY(WindowPos2i),
9506 TABLE_ENTRY(WindowPos2iARB),
9507 TABLE_ENTRY(WindowPos2iv),
9508 TABLE_ENTRY(WindowPos2ivARB),
9509 TABLE_ENTRY(WindowPos2s),
9510 TABLE_ENTRY(WindowPos2sARB),
9511 TABLE_ENTRY(WindowPos2sv),
9512 TABLE_ENTRY(WindowPos2svARB),
9513 TABLE_ENTRY(WindowPos3d),
9514 TABLE_ENTRY(WindowPos3dARB),
9515 TABLE_ENTRY(WindowPos3dv),
9516 TABLE_ENTRY(WindowPos3dvARB),
9517 TABLE_ENTRY(WindowPos3f),
9518 TABLE_ENTRY(WindowPos3fARB),
9519 TABLE_ENTRY(WindowPos3fv),
9520 TABLE_ENTRY(WindowPos3fvARB),
9521 TABLE_ENTRY(WindowPos3i),
9522 TABLE_ENTRY(WindowPos3iARB),
9523 TABLE_ENTRY(WindowPos3iv),
9524 TABLE_ENTRY(WindowPos3ivARB),
9525 TABLE_ENTRY(WindowPos3s),
9526 TABLE_ENTRY(WindowPos3sARB),
9527 TABLE_ENTRY(WindowPos3sv),
9528 TABLE_ENTRY(WindowPos3svARB),
9529 TABLE_ENTRY(BindProgramARB),
9530 TABLE_ENTRY(DeleteProgramsARB),
9531 TABLE_ENTRY(GenProgramsARB),
9532 TABLE_ENTRY(GetVertexAttribPointerv),
9533 TABLE_ENTRY(GetVertexAttribPointervARB),
9534 TABLE_ENTRY(IsProgramARB),
9535 TABLE_ENTRY(PointParameteri),
9536 TABLE_ENTRY(PointParameteriv),
9537 TABLE_ENTRY(DeleteVertexArrays),
9538 TABLE_ENTRY(IsVertexArray),
9539 TABLE_ENTRY(PrimitiveRestartIndex),
9540 TABLE_ENTRY(BlendEquationSeparate),
9541 TABLE_ENTRY(BindFramebuffer),
9542 TABLE_ENTRY(BindRenderbuffer),
9543 TABLE_ENTRY(CheckFramebufferStatus),
9544 TABLE_ENTRY(DeleteFramebuffers),
9545 TABLE_ENTRY(DeleteRenderbuffers),
9546 TABLE_ENTRY(FramebufferRenderbuffer),
9547 TABLE_ENTRY(FramebufferTexture1D),
9548 TABLE_ENTRY(FramebufferTexture2D),
9549 TABLE_ENTRY(FramebufferTexture3D),
9550 TABLE_ENTRY(GenFramebuffers),
9551 TABLE_ENTRY(GenRenderbuffers),
9552 TABLE_ENTRY(GenerateMipmap),
9553 TABLE_ENTRY(GetFramebufferAttachmentParameteriv),
9554 TABLE_ENTRY(GetRenderbufferParameteriv),
9555 TABLE_ENTRY(IsFramebuffer),
9556 TABLE_ENTRY(IsRenderbuffer),
9557 TABLE_ENTRY(RenderbufferStorage),
9558 TABLE_ENTRY(BlitFramebuffer),
9559 TABLE_ENTRY(BindFragDataLocation),
9560 TABLE_ENTRY(GetFragDataLocation),
9561 TABLE_ENTRY(GetUniformuiv),
9562 TABLE_ENTRY(GetVertexAttribIiv),
9563 TABLE_ENTRY(GetVertexAttribIuiv),
9564 TABLE_ENTRY(Uniform1ui),
9565 TABLE_ENTRY(Uniform1uiv),
9566 TABLE_ENTRY(Uniform2ui),
9567 TABLE_ENTRY(Uniform2uiv),
9568 TABLE_ENTRY(Uniform3ui),
9569 TABLE_ENTRY(Uniform3uiv),
9570 TABLE_ENTRY(Uniform4ui),
9571 TABLE_ENTRY(Uniform4uiv),
9572 TABLE_ENTRY(VertexAttribI1i),
9573 TABLE_ENTRY(VertexAttribI1iv),
9574 TABLE_ENTRY(VertexAttribI1ui),
9575 TABLE_ENTRY(VertexAttribI1uiv),
9576 TABLE_ENTRY(VertexAttribI2i),
9577 TABLE_ENTRY(VertexAttribI2iv),
9578 TABLE_ENTRY(VertexAttribI2ui),
9579 TABLE_ENTRY(VertexAttribI2uiv),
9580 TABLE_ENTRY(VertexAttribI3i),
9581 TABLE_ENTRY(VertexAttribI3iv),
9582 TABLE_ENTRY(VertexAttribI3ui),
9583 TABLE_ENTRY(VertexAttribI3uiv),
9584 TABLE_ENTRY(VertexAttribI4bv),
9585 TABLE_ENTRY(VertexAttribI4i),
9586 TABLE_ENTRY(VertexAttribI4iv),
9587 TABLE_ENTRY(VertexAttribI4sv),
9588 TABLE_ENTRY(VertexAttribI4ubv),
9589 TABLE_ENTRY(VertexAttribI4ui),
9590 TABLE_ENTRY(VertexAttribI4uiv),
9591 TABLE_ENTRY(VertexAttribI4usv),
9592 TABLE_ENTRY(VertexAttribIPointer),
9593 TABLE_ENTRY(FramebufferTextureLayer),
9594 TABLE_ENTRY(FramebufferTextureLayerARB),
9595 TABLE_ENTRY(ColorMaski),
9596 TABLE_ENTRY(Disablei),
9597 TABLE_ENTRY(Enablei),
9598 TABLE_ENTRY(GetBooleani_v),
9599 TABLE_ENTRY(GetIntegeri_v),
9600 TABLE_ENTRY(IsEnabledi),
9601 TABLE_ENTRY(GetTexParameterIiv),
9602 TABLE_ENTRY(GetTexParameterIuiv),
9603 TABLE_ENTRY(TexParameterIiv),
9604 TABLE_ENTRY(TexParameterIuiv),
9605 TABLE_ENTRY(BeginConditionalRender),
9606 TABLE_ENTRY(EndConditionalRender),
9607 TABLE_ENTRY(BeginTransformFeedback),
9608 TABLE_ENTRY(BindBufferBase),
9609 TABLE_ENTRY(BindBufferRange),
9610 TABLE_ENTRY(EndTransformFeedback),
9611 TABLE_ENTRY(GetTransformFeedbackVarying),
9612 TABLE_ENTRY(TransformFeedbackVaryings),
9613 TABLE_ENTRY(ProvokingVertex),
9614 TABLE_ENTRY(_dispatch_stub_966),
9615 TABLE_ENTRY(_dispatch_stub_967),
9616 #endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
9617 #ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
9618 TABLE_ENTRY(AreTexturesResidentEXT),
9619 TABLE_ENTRY(DeleteTexturesEXT),
9620 TABLE_ENTRY(GenTexturesEXT),
9621 TABLE_ENTRY(IsTextureEXT),
9622 TABLE_ENTRY(GetColorTableEXT),
9623 TABLE_ENTRY(_dispatch_stub_343),
9624 TABLE_ENTRY(GetColorTableParameterfvEXT),
9625 TABLE_ENTRY(_dispatch_stub_344),
9626 TABLE_ENTRY(GetColorTableParameterivEXT),
9627 TABLE_ENTRY(_dispatch_stub_345),
9628 TABLE_ENTRY(_dispatch_stub_356),
9629 TABLE_ENTRY(_dispatch_stub_357),
9630 TABLE_ENTRY(_dispatch_stub_358),
9631 TABLE_ENTRY(_dispatch_stub_359),
9632 TABLE_ENTRY(_dispatch_stub_361),
9633 TABLE_ENTRY(_dispatch_stub_362),
9634 TABLE_ENTRY(_dispatch_stub_363),
9635 TABLE_ENTRY(_dispatch_stub_364),
9636 TABLE_ENTRY(_dispatch_stub_365),
9637 TABLE_ENTRY(_dispatch_stub_366),
9638 #endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
9639 };
9640 #endif /*UNUSED_TABLE_NAME*/
9641
9642
9643 # undef KEYWORD1
9644 # undef KEYWORD1_ALT
9645 # undef KEYWORD2
9646 # undef NAME
9647 # undef DISPATCH
9648 # undef RETURN_DISPATCH
9649 # undef DISPATCH_TABLE_NAME
9650 # undef UNUSED_TABLE_NAME
9651 # undef TABLE_ENTRY
9652 # undef HIDDEN
9653