1 //
2 // Book: OpenGL(R) ES 2.0 Programming Guide
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
4 // ISBN-10: 0321502795
5 // ISBN-13: 9780321502797
6 // Publisher: Addison-Wesley Professional
7 // URLs: http://safari.informit.com/9780321563835
8 // http://www.opengles-book.com
9 //
10
11 // ESUtil.c
12 //
13 // A utility library for OpenGL ES. This library provides a
14 // basic common framework for the example applications in the
15 // OpenGL ES 2.0 Programming Guide.
16 //
17
18 ///
19 // Includes
20 //
21 #include "esUtil.h"
22 #include <math.h>
23
24 #define PI 3.1415926535897932384626433832795f
25
26 void ESUTIL_API
esScale(ESMatrix * result,GLfloat sx,GLfloat sy,GLfloat sz)27 esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
28 {
29 result->m[0][0] *= sx;
30 result->m[0][1] *= sx;
31 result->m[0][2] *= sx;
32 result->m[0][3] *= sx;
33
34 result->m[1][0] *= sy;
35 result->m[1][1] *= sy;
36 result->m[1][2] *= sy;
37 result->m[1][3] *= sy;
38
39 result->m[2][0] *= sz;
40 result->m[2][1] *= sz;
41 result->m[2][2] *= sz;
42 result->m[2][3] *= sz;
43 }
44
45 void ESUTIL_API
esTranslate(ESMatrix * result,GLfloat tx,GLfloat ty,GLfloat tz)46 esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
47 {
48 result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[2][0] * tz);
49 result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[2][1] * tz);
50 result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[2][2] * tz);
51 result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[2][3] * tz);
52 }
53
54 void ESUTIL_API
esRotate(ESMatrix * result,GLfloat angle,GLfloat x,GLfloat y,GLfloat z)55 esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
56 {
57 GLfloat sinAngle, cosAngle;
58 GLfloat mag = sqrtf(x * x + y * y + z * z);
59
60 sinAngle = sinf ( angle * PI / 180.0f );
61 cosAngle = cosf ( angle * PI / 180.0f );
62 if ( mag > 0.0f )
63 {
64 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
65 GLfloat oneMinusCos;
66 ESMatrix rotMat;
67
68 x /= mag;
69 y /= mag;
70 z /= mag;
71
72 xx = x * x;
73 yy = y * y;
74 zz = z * z;
75 xy = x * y;
76 yz = y * z;
77 zx = z * x;
78 xs = x * sinAngle;
79 ys = y * sinAngle;
80 zs = z * sinAngle;
81 oneMinusCos = 1.0f - cosAngle;
82
83 rotMat.m[0][0] = (oneMinusCos * xx) + cosAngle;
84 rotMat.m[0][1] = (oneMinusCos * xy) - zs;
85 rotMat.m[0][2] = (oneMinusCos * zx) + ys;
86 rotMat.m[0][3] = 0.0F;
87
88 rotMat.m[1][0] = (oneMinusCos * xy) + zs;
89 rotMat.m[1][1] = (oneMinusCos * yy) + cosAngle;
90 rotMat.m[1][2] = (oneMinusCos * yz) - xs;
91 rotMat.m[1][3] = 0.0F;
92
93 rotMat.m[2][0] = (oneMinusCos * zx) - ys;
94 rotMat.m[2][1] = (oneMinusCos * yz) + xs;
95 rotMat.m[2][2] = (oneMinusCos * zz) + cosAngle;
96 rotMat.m[2][3] = 0.0F;
97
98 rotMat.m[3][0] = 0.0F;
99 rotMat.m[3][1] = 0.0F;
100 rotMat.m[3][2] = 0.0F;
101 rotMat.m[3][3] = 1.0F;
102
103 esMatrixMultiply( result, &rotMat, result );
104 }
105 }
106
107 void ESUTIL_API
esFrustum(ESMatrix * result,float left,float right,float bottom,float top,float nearZ,float farZ)108 esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
109 {
110 float deltaX = right - left;
111 float deltaY = top - bottom;
112 float deltaZ = farZ - nearZ;
113 ESMatrix frust;
114
115 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) ||
116 (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) )
117 return;
118
119 frust.m[0][0] = 2.0f * nearZ / deltaX;
120 frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
121
122 frust.m[1][1] = 2.0f * nearZ / deltaY;
123 frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
124
125 frust.m[2][0] = (right + left) / deltaX;
126 frust.m[2][1] = (top + bottom) / deltaY;
127 frust.m[2][2] = -(nearZ + farZ) / deltaZ;
128 frust.m[2][3] = -1.0f;
129
130 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
131 frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
132
133 esMatrixMultiply(result, &frust, result);
134 }
135
136
137 void ESUTIL_API
esPerspective(ESMatrix * result,float fovy,float aspect,float nearZ,float farZ)138 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ)
139 {
140 GLfloat frustumW, frustumH;
141
142 frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
143 frustumW = frustumH * aspect;
144
145 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ );
146 }
147
148 void ESUTIL_API
esOrtho(ESMatrix * result,float left,float right,float bottom,float top,float nearZ,float farZ)149 esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
150 {
151 float deltaX = right - left;
152 float deltaY = top - bottom;
153 float deltaZ = farZ - nearZ;
154 ESMatrix ortho;
155
156 if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) )
157 return;
158
159 esMatrixLoadIdentity(&ortho);
160 ortho.m[0][0] = 2.0f / deltaX;
161 ortho.m[3][0] = -(right + left) / deltaX;
162 ortho.m[1][1] = 2.0f / deltaY;
163 ortho.m[3][1] = -(top + bottom) / deltaY;
164 ortho.m[2][2] = -2.0f / deltaZ;
165 ortho.m[3][2] = -(nearZ + farZ) / deltaZ;
166
167 esMatrixMultiply(result, &ortho, result);
168 }
169
170
171 void ESUTIL_API
esMatrixMultiply(ESMatrix * result,ESMatrix * srcA,ESMatrix * srcB)172 esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
173 {
174 ESMatrix tmp = { 0.0f };
175 int i;
176
177 for (i=0; i<4; i++)
178 {
179 tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
180 (srcA->m[i][1] * srcB->m[1][0]) +
181 (srcA->m[i][2] * srcB->m[2][0]) +
182 (srcA->m[i][3] * srcB->m[3][0]) ;
183
184 tmp.m[i][1] = (srcA->m[i][0] * srcB->m[0][1]) +
185 (srcA->m[i][1] * srcB->m[1][1]) +
186 (srcA->m[i][2] * srcB->m[2][1]) +
187 (srcA->m[i][3] * srcB->m[3][1]) ;
188
189 tmp.m[i][2] = (srcA->m[i][0] * srcB->m[0][2]) +
190 (srcA->m[i][1] * srcB->m[1][2]) +
191 (srcA->m[i][2] * srcB->m[2][2]) +
192 (srcA->m[i][3] * srcB->m[3][2]) ;
193
194 tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
195 (srcA->m[i][1] * srcB->m[1][3]) +
196 (srcA->m[i][2] * srcB->m[2][3]) +
197 (srcA->m[i][3] * srcB->m[3][3]) ;
198 }
199 memcpy(result, &tmp, sizeof(ESMatrix));
200 }
201
202
203 void ESUTIL_API
esMatrixLoadIdentity(ESMatrix * result)204 esMatrixLoadIdentity(ESMatrix *result)
205 {
206 memset(result, 0x0, sizeof(ESMatrix));
207 result->m[0][0] = 1.0f;
208 result->m[1][1] = 1.0f;
209 result->m[2][2] = 1.0f;
210 result->m[3][3] = 1.0f;
211 }
212
213