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1 //
2 // Book:      OpenGL(R) ES 2.0 Programming Guide
3 // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
4 // ISBN-10:   0321502795
5 // ISBN-13:   9780321502797
6 // Publisher: Addison-Wesley Professional
7 // URLs:      http://safari.informit.com/9780321563835
8 //            http://www.opengles-book.com
9 //
10 
11 //
12 /// \file ESUtil.h
13 /// \brief A utility library for OpenGL ES.  This library provides a
14 ///        basic common framework for the example applications in the
15 ///        OpenGL ES 2.0 Programming Guide.
16 //
17 #ifndef ESUTIL_H
18 #define ESUTIL_H
19 
20 ///
21 //  Includes
22 //
23 #include <GLES2/gl2.h>
24 #include <GLES2/gl2ext.h>
25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
27 
28 #ifdef __cplusplus
29 
30 extern "C" {
31 #endif
32 
33 
34 ///
35 //  Macros
36 //
37 #define ESUTIL_API  __cdecl
38 #define ESCALLBACK  __cdecl
39 
40 
41 /// esCreateWindow flag - RGB color buffer
42 #define ES_WINDOW_RGB           0
43 /// esCreateWindow flag - ALPHA color buffer
44 #define ES_WINDOW_ALPHA         1
45 /// esCreateWindow flag - depth buffer
46 #define ES_WINDOW_DEPTH         2
47 /// esCreateWindow flag - stencil buffer
48 #define ES_WINDOW_STENCIL       4
49 /// esCreateWindow flag - multi-sample buffer
50 #define ES_WINDOW_MULTISAMPLE   8
51 /// esCreateWindow flag - EGL_POST_SUB_BUFFER_NV supported.
52 #define ES_WINDOW_POST_SUB_BUFFER_SUPPORTED 16
53 
54 ///
55 // Types
56 //
57 
58 typedef struct
59 {
60     GLfloat   m[4][4];
61 } ESMatrix;
62 
63 typedef struct
64 {
65    /// Put your user data here...
66    void*       userData;
67 
68    /// Window width
69    GLint       width;
70 
71    /// Window height
72    GLint       height;
73 
74    /// Window handle
75    EGLNativeWindowType  hWnd;
76 
77    /// EGL display
78    EGLDisplay  eglDisplay;
79 
80    /// EGL context
81    EGLContext  eglContext;
82 
83    /// EGL surface
84    EGLSurface  eglSurface;
85 
86    /// Callbacks
87    void (ESCALLBACK *drawFunc) ( void* );
88    void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int );
89    void (ESCALLBACK *updateFunc) ( void*, float deltaTime );
90 } ESContext;
91 
92 
93 ///
94 //  Extensions
95 //
96 
97 extern PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
98 extern PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
99 
100 extern PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV;
101 
102 extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
103 
104 extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
105 extern PFNGLGENFENCESNVPROC glGenFencesNV;
106 extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
107 extern PFNGLISFENCENVPROC glIsFenceNV;
108 extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
109 extern PFNGLSETFENCENVPROC glSetFenceNV;
110 extern PFNGLTESTFENCENVPROC glTestFenceNV;
111 
112 ///
113 //  Public Functions
114 //
115 
116 //
117 ///
118 /// \brief Initialize ES framework context.  This must be called before calling any other functions.
119 /// \param esContext Application context
120 //
121 void ESUTIL_API esInitContext ( ESContext *esContext );
122 
123 //
124 /// \brief Create a window with the specified parameters
125 /// \param esContext Application context
126 /// \param title Name for title bar of window
127 /// \param width Width in pixels of window to create
128 /// \param height Height in pixels of window to create
129 /// \param flags Bitfield for the window creation flags
130 ///         ES_WINDOW_RGB     - specifies that the color buffer should have R,G,B channels
131 ///         ES_WINDOW_ALPHA   - specifies that the color buffer should have alpha
132 ///         ES_WINDOW_DEPTH   - specifies that a depth buffer should be created
133 ///         ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
134 ///         ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
135 ///         ES_WINDOW_POST_SUB_BUFFER_SUPPORTED - specifies that EGL_POST_SUB_BUFFER_NV is supported.
136 /// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise
137 GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, LPCTSTR title, GLint width, GLint height, GLuint flags );
138 
139 //
140 /// \brief Start the main loop for the OpenGL ES application
141 /// \param esContext Application context
142 //
143 void ESUTIL_API esMainLoop ( ESContext *esContext );
144 
145 //
146 /// \brief Register a draw callback function to be used to render each frame
147 /// \param esContext Application context
148 /// \param drawFunc Draw callback function that will be used to render the scene
149 //
150 void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) );
151 
152 //
153 /// \brief Register an update callback function to be used to update on each time step
154 /// \param esContext Application context
155 /// \param updateFunc Update callback function that will be used to render the scene
156 //
157 void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) );
158 
159 //
160 /// \brief Register an keyboard input processing callback function
161 /// \param esContext Application context
162 /// \param keyFunc Key callback function for application processing of keyboard input
163 //
164 void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
165                                     void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) );
166 //
167 /// \brief Log a message to the debug output for the platform
168 /// \param formatStr Format string for error log.
169 //
170 void ESUTIL_API esLogMessage ( const char *formatStr, ... );
171 
172 //
173 ///
174 /// \brief Load a shader, check for compile errors, print error messages to output log
175 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
176 /// \param shaderSrc Shader source string
177 /// \return A new shader object on success, 0 on failure
178 //
179 GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc );
180 
181 //
182 ///
183 /// \brief Load a vertex and fragment shader, create a program object, link program.
184 ///        Errors output to log.
185 /// \param vertShaderSrc Vertex shader source code
186 /// \param fragShaderSrc Fragment shader source code
187 /// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
188 //
189 GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
190 
191 
192 //
193 /// \brief Generates geometry for a sphere.  Allocates memory for the vertex data and stores
194 ///        the results in the arrays.  Generate index list for a TRIANGLE_STRIP
195 /// \param numSlices The number of slices in the sphere
196 /// \param vertices If not NULL, will contain array of float3 positions
197 /// \param normals If not NULL, will contain array of float3 normals
198 /// \param texCoords If not NULL, will contain array of float2 texCoords
199 /// \param indices If not NULL, will contain the array of indices for the triangle strip
200 /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
201 ///         if it is not NULL ) as a GL_TRIANGLE_STRIP
202 //
203 int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
204                              GLfloat **texCoords, GLushort **indices );
205 
206 //
207 /// \brief Generates geometry for a cube.  Allocates memory for the vertex data and stores
208 ///        the results in the arrays.  Generate index list for a TRIANGLES
209 /// \param scale The size of the cube, use 1.0 for a unit cube.
210 /// \param vertices If not NULL, will contain array of float3 positions
211 /// \param normals If not NULL, will contain array of float3 normals
212 /// \param texCoords If not NULL, will contain array of float2 texCoords
213 /// \param indices If not NULL, will contain the array of indices for the triangle strip
214 /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
215 ///         if it is not NULL ) as a GL_TRIANGLES
216 //
217 int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
218                            GLfloat **texCoords, GLushort **indices );
219 
220 //
221 /// \brief Loads a 24-bit TGA image from a file
222 /// \param fileName Name of the file on disk
223 /// \param width Width of loaded image in pixels
224 /// \param height Height of loaded image in pixels
225 ///  \return Pointer to loaded image.  NULL on failure.
226 //
227 char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height );
228 
229 
230 //
231 /// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result
232 /// \param result Specifies the input matrix.  Scaled matrix is returned in result.
233 /// \param sx, sy, sz Scale factors along the x, y and z axes respectively
234 //
235 void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
236 
237 //
238 /// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
239 /// \param result Specifies the input matrix.  Translated matrix is returned in result.
240 /// \param tx, ty, tz Scale factors along the x, y and z axes respectively
241 //
242 void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
243 
244 //
245 /// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
246 /// \param result Specifies the input matrix.  Rotated matrix is returned in result.
247 /// \param angle Specifies the angle of rotation, in degrees.
248 /// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
249 //
250 void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
251 
252 //
253 // \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
254 /// \param result Specifies the input matrix.  new matrix is returned in result.
255 /// \param left, right Coordinates for the left and right vertical clipping planes
256 /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
257 /// \param nearZ, farZ Distances to the near and far depth clipping planes.  Both distances must be positive.
258 //
259 void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
260 
261 //
262 /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
263 /// \param result Specifies the input matrix.  new matrix is returned in result.
264 /// \param fovy Field of view y angle in degrees
265 /// \param aspect Aspect ratio of screen
266 /// \param nearZ Near plane distance
267 /// \param farZ Far plane distance
268 //
269 void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
270 
271 //
272 /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
273 /// \param result Specifies the input matrix.  new matrix is returned in result.
274 /// \param left, right Coordinates for the left and right vertical clipping planes
275 /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
276 /// \param nearZ, farZ Distances to the near and far depth clipping planes.  These values are negative if plane is behind the viewer
277 //
278 void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
279 
280 //
281 /// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
282 /// \param result Returns multiplied matrix
283 /// \param srcA, srcB Input matrices to be multiplied
284 //
285 void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
286 
287 //
288 //// \brief return an indentity matrix
289 //// \param result returns identity matrix
290 //
291 void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result);
292 
293 #ifdef __cplusplus
294 }
295 #endif
296 
297 #endif // ESUTIL_H
298