1page.title=APK Expansion Files 2@jd:body 3 4 5<div id="qv-wrapper"> 6<div id="qv"> 7<h2>Quickview</h2> 8<ul> 9 <li>Recommended for most apps that exceed the 50MB APK limit</li> 10 <li>You can provide up to 4GB of additional data for each APK</li> 11 <li>Google Play hosts and serves the expansion files at no charge</li> 12 <li>The files can be any file type you want and are saved to the device's shared storage</li> 13</ul> 14 15<h2>In this document</h2> 16<ol> 17 <li><a href="#Overview">Overview</a> 18 <ol> 19 <li><a href="#Filename">File name format</a></li> 20 <li><a href="#StorageLocation">Storage location</a></li> 21 <li><a href="#DownloadProcess">Download process</a></li> 22 <li><a href="#Checklist">Development checklist</a></li> 23 </ol> 24 </li> 25 <li><a href="#Rules">Rules and Limitations</a></li> 26 <li><a href="#Downloading">Downloading the Expansion Files</a> 27 <ol> 28 <li><a href="#AboutLibraries">About the Downloader Library</a></li> 29 <li><a href="#Preparing">Preparing to use the Downloader Library</a></li> 30 <li><a href="#Permissions">Declaring user permissions</a></li> 31 <li><a href="#DownloaderService">Implementing the downloader service</a></li> 32 <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li> 33 <li><a href="#Download">Starting the download</a></li> 34 <li><a href="#Progress">Receiving download progress</a></li> 35 </ol> 36 </li> 37 <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li> 38 <li><a href="#ReadingTheFile">Reading the Expansion File</a> 39 <ol> 40 <li><a href="#GettingFilenames">Getting the file names</a></li> 41 <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li> 42 </ol> 43 </li> 44 <li><a href="#Testing">Testing Your Expansion Files</a> 45 <ol> 46 <li><a href="#TestingReading">Testing file reads</a></li> 47 <li><a href="#TestingReading">Testing file downloads</a></li> 48 </ol> 49 </li> 50 <li><a href="#Updating">Updating Your Application</a></li> 51</ol> 52 53<h2>See also</h2> 54<ol> 55 <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li> 56 <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple 57APK Support</a></li> 58</ol> 59</div> 60</div> 61 62 63 64<p>Google Play currently requires that your APK file be no more than 50MB. For most 65applications, this is plenty of space for all the application's code and assets. 66However, some apps need more space for high-fidelity graphics, media files, or other large assets. 67Previously, if your app exceeded 50MB, you had to host and download the additional resources 68yourself when the user opens the app. Hosting and serving the extra files can be costly, and the 69user experience is often less than ideal. To make this process easier for you and more pleasant 70for users, Google Play allows you to attach two large expansion files that supplement your 71APK.</p> 72 73<p>Google Play hosts the expansion files for your application and serves them to the device at 74no cost to you. The expansion files are saved to the device's shared storage location (the 75SD card or USB-mountable partition; also known as the "external" storage) where your app can access 76them. On most devices, Google Play downloads the expansion file(s) at the same time it 77downloads the APK, so your application has everything it needs when the user opens it for the 78first time. In some cases, however, your application must download the files from Google Play 79when your application starts.</p> 80 81 82 83<h2 id="Overview">Overview</h2> 84 85<p>Each time you upload an APK using the Google Play Developer Console, you have the option to 86add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you 87choose, but we recommend you use a compressed file to conserve bandwidth during the download. 88Conceptually, each expansion file plays a different role:</p> 89 90<ul> 91 <li>The <strong>main</strong> expansion file is the 92primary expansion file for additional resources required by your application.</li> 93 <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the 94main expansion file.</li> 95</ul> 96 97<p>While you can use the two expansion files any way you wish, we recommend that the main 98expansion file deliver the primary assets and should rarely if ever updated; the patch expansion 99file should be smaller and serve as a “patch carrier,” getting updated with each major 100release or as necessary.</p> 101 102<p>However, even if your application update requires only a new patch expansion file, you still must 103upload a new APK with an updated <a 104href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code 105versionCode}</a> in the manifest. (The 106Developer Console does not allow you to upload an expansion file to an existing APK.)</p> 107 108<p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the 109main expansion file—you can use each file any way you want. The system does 110not use the patch expansion file to perform patching for your app. You must perform patching 111yourself or be able to distinguish between the two files.</p> 112 113 114 115<h3 id="Filename">File name format</h3> 116 117<p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also 118use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set 119of resource files and subsequent patches for that set. Regardless of the file type, Google Play 120considers them opaque binary blobs and renames the files using the following scheme:</p> 121 122<pre class="classic no-pretty-print"> 123[main|patch].<expansion-version>.<package-name>.obb 124</pre> 125 126<p>There are three components to this scheme:</p> 127 128<dl> 129 <dt>{@code main} or {@code patch}</dt> 130 <dd>Specifies whether the file is the main or patch expansion file. There can be 131only one main file and one patch file for each APK.</dd> 132 <dt>{@code <expansion-version>}</dt> 133 <dd>This is an integer that matches the version code of the APK with which the expansion is 134<em>first</em> associated (it matches the application's <a 135href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a> 136value). 137 <p>"First" is emphasized because although the Developer Console allows you to 138re-use an uploaded expansion file with a new APK, the expansion file's name does not change—it 139retains the version applied to it when you first uploaded the file.</p></dd> 140 <dt>{@code <package-name>}</dt> 141 <dd>Your application's Java-style package name.</dd> 142</dl> 143 144<p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you 145upload a main expansion file, the file is renamed to:</p> 146<pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre> 147 148 149<h3 id="StorageLocation">Storage location</h3> 150 151<p>When Google Play downloads your expansion files to a device, it saves them to the system's 152shared storage location. To ensure proper behavior, you must not delete, move, or rename the 153expansion files. In the event that your application must perform the download from Google Play 154itself, you must save the files to the exact same location.</p> 155 156<p>The specific location for your expansion files is:</p> 157 158<pre class="classic no-pretty-print"> 159<shared-storage>/Android/obb/<package-name>/ 160</pre> 161 162<ul> 163 <li>{@code <shared-storage>} is the path to the shared storage space, available from 164{@link android.os.Environment#getExternalStorageDirectory()}.</li> 165 <li>{@code <package-name>} is your application's Java-style package name, available 166from {@link android.content.Context#getPackageName()}.</li> 167</ul> 168 169<p>For each application, there are never more than two expansion files in this directory. 170One is the main expansion file and the other is the patch expansion file (if necessary). Previous 171versions are overwritten when you update your application with new expansion files.</p> 172 173<p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the 174{@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data 175in the same directory. You should save your unpacked files in the directory 176specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However, 177if possible, it's best if you use an expansion file format that allows you to read directly from 178the file instead of requiring you to unpack the data. For example, we've provided a library 179project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly 180from the ZIP file.</p> 181 182<p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can 183be read by the user and other applications.</p> 184 185<p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media 186playback calls on the files with offset and length controls (such as {@link 187android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and 188{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the 189need to unpack your ZIP. In order for this to work, you must not perform additional compression on 190the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool, 191you should use the <code>-n</code> option to specify the file suffixes that should not be 192compressed: <br/> 193<code>zip -n .mp4;.ogg main_expansion media_files</code></p> 194 195 196<h3 id="DownloadProcess">Download process</h3> 197 198<p>Most of the time, Google Play downloads and saves your expansion files at the same time it 199downloads the APK to the device. However, in some cases Google Play 200cannot download the expansion files or the user might have deleted previously downloaded expansion 201files. To handle these situations, your app must be able to download the files 202itself when the main activity starts, using a URL provided by Google Play.</p> 203 204<p>The download process from a high level looks like this:</p> 205 206<ol> 207 <li>User selects to install your app from Google Play.</li> 208 <li>If Google Play is able to download the expansion files (which is the case for most 209devices), it downloads them along with the APK. 210 <p>If Google Play is unable to download the expansion files, it downloads the 211APK only.</p> 212 </li> 213 <li>When the user launches your application, your app must check whether the expansion files are 214already saved on the device. 215 <ol> 216 <li>If yes, your app is ready to go.</li> 217 <li>If no, your app must download the expansion files over HTTP from Google Play. Your app 218must send a request to the Google Play client using the Google Play's <a 219href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which 220responds with the name, file size, and URL for each expansion file. With this information, you then 221download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li> 222 </ol> 223 </li> 224</ol> 225 226<p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to 227download the expansion files from Google Play in the event that the files are not already on the 228device when your application starts. As discussed in the following section about <a 229href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that 230greatly simplifies this process and performs the download from a service with a minimal amount of 231code from you.</p> 232 233 234 235 236<h3 id="Checklist">Development checklist</h3> 237 238<p>Here's a summary of the tasks you should perform to use expansion files with your 239application:</p> 240 241<ol> 242 <li>First determine whether your application absolutely requires more than 50MB per installation. 243Space is precious and you should keep your total application size as small as possible. If your app 244uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen 245densities, consider instead publishing <a 246href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK 247contains only the assets required for the screens that it targets.</li> 248 <li>Determine which application resources to separate from your APK and package them in a 249file to use as the main expansion file. 250 <p>Normally, you should only use the second patch expansion file when performing updates to 251the main expansion file. However, if your resources exceed the 2GB limit for the main 252expansion file, you can use the patch file for the rest of your assets.</p> 253 </li> 254 <li>Develop your application such that it uses the resources from your expansion files in the 255device's <a href="#StorageLocation">shared storage location</a>. 256 <p>Remember that you must not delete, move, or rename the expansion files.</p> 257 <p>If your application doesn't demand a specific format, we suggest you create ZIP files for 258your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip 259Library</a>.</p> 260 </li> 261 <li>Add logic to your application's main activity that checks whether the expansion files 262are on the device upon start-up. If the files are not on the device, use Google Play's <a 263href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs 264for the expansion files, then download and save them. 265 <p>To greatly reduce the amount of code you must write and ensure a good user experience 266during the download, we recommend you use the <a href="#AboutLibraries">Downloader 267Library</a> to implement your download behavior.</p> 268 <p>If you build your own download service instead of using the library, be aware that you 269must not change the name of the expansion files and must save them to the proper 270<a href="#StorageLocation">storage location</a>.</p></li> 271</ol> 272 273<p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing 274Your Expansion Files</a>.</p> 275 276 277 278 279 280 281<h2 id="Rules">Rules and Limitations</h2> 282 283<p>Adding APK expansion files is a feature available when you upload your application using the 284Developer Console. When uploading your application for the first time or updating an 285application that uses expansion files, you must be aware of the following rules and limitations:</p> 286 287<ol type="I"> 288 <li>Each expansion file can be no more than 2GB.</li> 289 <li>In order to download your expansion files from Google Play, <strong>the user must have 290acquired your application from Google Play</strong>. Google Play will not 291provide the URLs for your expansion files if the application was installed by other means.</li> 292 <li>When performing the download from within your application, the URL that Google Play 293provides for each file is unique for every download and each one expires shortly after it is given 294to your application.</li> 295 <li>If you update your application with a new APK or upload <a 296href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same 297application, you can select expansion files that you've uploaded for a previous APK. <strong>The 298expansion file's name does not change</strong>—it retains the version received by the APK to 299which the file was originally associated.</li> 300 <li>If you use expansion files in combination with <a 301href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to 302provide different expansion files for different devices, you still must upload separate APKs 303for each device in order to provide a unique <a 304href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> 305value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for 306each APK.</li> 307 <li>You cannot issue an update to your application by changing the expansion files 308alone—<strong>you must upload a new APK</strong> to update your app. If your changes only 309concern the assets in your expansion files, you can update your APK simply by changing the <a 310href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and 311perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code 312versionName}</a>).</p></li> 313 <li><strong>Do not save other data into your <code>obb/</code> 314directory</strong>. If you must unpack some data, save it into the location specified by {@link 315android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li> 316 <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're 317performing an update). Doing so will cause Google Play (or your app itself) to repeatedly 318download the expansion file.</li> 319 <li>When updating an expansion file manually, you must delete the previous expansion file.</li> 320</ol> 321 322 323 324 325 326 327 328 329 330<h2 id="Downloading">Downloading the Expansion Files</h2> 331 332<p>In most cases, Google Play downloads and saves your expansion files to the device at the same 333time it installs or updates the APK. This way, the expansion files are available when your 334application launches for the first time. However, in some cases your app must download the 335expansion files itself by requesting them from a URL provided to you in a response 336from Google Play's <a 337href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p> 338 339<p>The basic logic you need to download your expansion files is the following:</p> 340 341<ol> 342 <li>When your application starts, look for the expansion files on the <a 343href="#StorageLocation">shared storage location</a> (in the 344<code>Android/obb/<package-name>/</code> directory). 345 <ol type="a"> 346 <li>If the expansion files are there, you're all set and your application can continue.</li> 347 <li>If the expansion files are <em>not</em> there: 348 <ol> 349 <li>Perform a request using Google Play's <a 350href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your 351app's expansion file names, sizes, and URLs.</li> 352 <li>Use the URLs provided by Google Play to download the expansion files and save 353the expansion files. You <strong>must</strong> save the files to the <a 354href="#StorageLocation">shared storage location</a> 355(<code>Android/obb/<package-name>/</code>) and use the exact file name provided 356by Google Play's response. 357 <p class="note"><strong>Note:</strong> The URL that Google Play provides for your 358expansion files is unique for every download and each one expires shortly after it is given to 359your application.</p> 360 </li> 361 </ol> 362 </li> 363 </ol> 364 </li> 365</ol> 366 367 368<p>If your application is free (not a paid app), then you probably haven't used the <a 369href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily 370designed for you to enforce 371licensing policies for your application and ensure that the user has the right to 372use your app (he or she rightfully paid for it on Google Play). In order to facilitate the 373expansion file functionality, the licensing service has been enhanced to provide a response 374to your application that includes the URL of your application's expansion files that are hosted 375on Google Play. So, even if your application is free for users, you need to include the 376License Verification Library (LVL) to use APK expansion files. Of course, if your application 377is free, you don't need to enforce license verification—you simply need the 378library to perform the request that returns the URL of your expansion files.</p> 379 380<p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play 381returns the expansion file URLs only if the user acquired your application from Google Play.</p> 382 383<p>In addition to the LVL, you need a set of code that downloads the expansion files 384over an HTTP connection and saves them to the proper location on the device's shared storage. 385As you build this procedure into your application, there are several issues you should take into 386consideration:</p> 387 388<ul> 389 <li>The device might not have enough space for the expansion files, so you should check 390before beginning the download and warn the user if there's not enough space.</li> 391 <li>File downloads should occur in a background service in order to avoid blocking the user 392interaction and allow the user to leave your app while the download completes.</li> 393 <li>A variety of errors might occur during the request and download that you must 394gracefully handle.</li> 395 <li>Network connectivity can change during the download, so you should handle such changes and 396if interrupted, resume the download when possible.</li> 397 <li>While the download occurs in the background, you should provide a notification that 398indicates the download progress, notifies the user when it's done, and takes the user back to 399your application when selected.</li> 400</ul> 401 402 403<p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>, 404which requests the expansion file URLs through the licensing service, downloads the expansion files, 405performs all of the tasks listed above, and even allows your activity to pause and resume the 406download. By adding the Downloader Library and a few code hooks to your application, almost all the 407work to download the expansion files is already coded for you. As such, in order to provide the best 408user experience with minimal effort on your behalf, we recommend you use the Downloader Library to 409download your expansion files. The information in the following sections explain how to integrate 410the library into your application.</p> 411 412<p>If you'd rather develop your own solution to download the expansion files using the Google 413Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application 414Licensing</a> documentation to perform a license request, then retrieve the expansion file names, 415sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code 416APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing 417policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p> 418 419 420 421<h3 id="AboutLibraries">About the Downloader Library</h3> 422 423<p>To use APK expansion files with your application and provide the best user experience with 424minimal effort on your behalf, we recommend you use the Downloader Library that's included in the 425Google Play APK Expansion Library package. This library downloads your expansion files in a 426background service, shows a user notification with the download status, handles network 427connectivity loss, resumes the download when possible, and more.</p> 428 429<p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p> 430 431<ul> 432 <li>Extend a special {@link android.app.Service} subclass and {@link 433android.content.BroadcastReceiver} subclass that each require just a few 434lines of code from you.</li> 435 <li>Add some logic to your main activity that checks whether the expansion files have 436already been downloaded and, if not, invokes the download process and displays a 437progress UI.</li> 438 <li>Implement a callback interface with a few methods in your main activity that 439receives updates about the download progress.</li> 440</ul> 441 442<p>The following sections explain how to set up your app using the Downloader Library.</p> 443 444 445<h3 id="Preparing">Preparing to use the Downloader Library</h3> 446 447<p>To use the Downloader Library, you need to 448download two packages from the SDK Manager and add the appropriate libraries to your 449application.</p> 450 451<p>First, open the <a href="{@docRoot}sdk/exploring.html">Android SDK Manager</a>, expand 452<em>Extras</em> and download:</p> 453<ul> 454 <li><em>Google Play Licensing Library package</em></li> 455 <li><em>Google Play APK Expansion Library package</em></li> 456</ul> 457 458<p>If you're using Eclipse, create a project for each library and add it to your app:</p> 459<ol> 460 <li>Create a new Library Project for the License Verification Library and Downloader 461Library. For each library: 462 <ol> 463 <li>Begin a new Android project.</li> 464 <li>Select <strong>Create project from existing 465source</strong> and choose the library from the {@code <sdk>/extras/google/} directory 466({@code market_licensing/} for the License Verification Library or {@code 467market_apk_expansion/downloader_library/} for the Downloader Library).</li> 468 <li>Specify a <em>Project Name</em> such as "Google Play License Library" and "Google Play 469Downloader 470Library"</li> 471 <li>Click <strong>Finish</strong>.</li> 472 </ol> 473<p class="note"><strong>Note:</strong> The Downloader Library depends on the License 474Verification Library. Be sure to add the License 475Verification Library to the Downloader Library's project properties (same process as 476steps 2 and 3 below).</p> 477 </li> 478 <li>Right-click the Android project in which you want to use APK expansion files and 479select <strong>Properties</strong>.</li> 480 <li>In the <em>Library</em> panel, click <strong>Add</strong> to select and add each of the 481libraries to your application.</li> 482</ol> 483 484<p>Or, from a command line, update your project to include the libraries:</p> 485<ol> 486 <li>Change directories to the <code><sdk>/tools/</code> directory.</li> 487 <li>Execute <code>android update project</code> with the {@code --library} option to add both the 488LVL and the Downloader Library to your project. For example: 489<pre class="no-pretty-print"> 490android update project --path ~/Android/MyApp \ 491--library ~/android_sdk/extras/google/market_licensing \ 492--library ~/android_sdk/extras/google/market_apk_expansion/downloader_library 493</pre> 494 </li> 495</ol> 496 497<p>With both the License Verification Library and Downloader Library added to your 498application, you'll be able to quickly integrate the ability to download expansion files from 499Google Play. The format that you choose for the expansion files and how you read them 500from the shared storage is a separate implementation that you should consider based on your 501application needs.</p> 502 503<p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample 504application 505that shows how to use the Downloader Library in an app. The sample uses a third library 506available in the Apk Expansion package called the APK Expansion Zip Library. If 507you plan on 508using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to 509your application. For more information, see the section below 510about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p> 511 512 513 514<h3 id="Permissions">Declaring user permissions</h3> 515 516<p>In order to download the expansion files, the Downloader Library 517requires several permissions that you must declare in your application's manifest file. They 518are:</p> 519 520<pre> 521<manifest ...> 522 <!-- Required to access Google Play Licensing --> 523 <uses-permission android:name="com.android.vending.CHECK_LICENSE" /> 524 525 <!-- Required to download files from Google Play --> 526 <uses-permission android:name="android.permission.INTERNET" /> 527 528 <!-- Required to keep CPU alive while downloading files (NOT to keep screen awake) --> 529 <uses-permission android:name="android.permission.WAKE_LOCK" /> 530 531 <!-- Required to poll the state of the network connection and respond to changes --> 532 <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> 533 534 <!-- Required to check whether Wi-Fi is enabled --> 535 <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> 536 537 <!-- Required to read and write the expansion files on shared storage --> 538 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 539 ... 540</manifest> 541</pre> 542 543<p class="note"><strong>Note:</strong> By default, the Downloader Library requires API 544level 4, but the APK Expansion Zip Library requires API level 5.</p> 545 546 547<h3 id="DownloaderService">Implementing the downloader service</h3> 548 549<p>In order to perform downloads in the background, the Downloader Library provides its 550own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In 551addition to downloading the expansion files for you, the {@code DownloaderService} also:</p> 552 553<ul> 554 <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the 555device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION} 556broadcast) in order to pause the download when necessary (such as due to connectivity loss) and 557resume the download when possible (connectivity is acquired).</li> 558 <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for 559cases in which the service gets killed.</li> 560 <li>Builds a custom {@link android.app.Notification} that displays the download progress and 561any errors or state changes.</li> 562 <li>Allows your application to manually pause and resume the download.</li> 563 <li>Verifies that the shared storage is mounted and available, that the files don't already exist, 564and that there is enough space, all before downloading the expansion files. Then notifies the user 565if any of these are not true.</li> 566</ul> 567 568<p>All you need to do is create a class in your application that extends the {@code 569DownloaderService} class and override three methods to provide specific application details:</p> 570 571<dl> 572 <dt>{@code getPublicKey()}</dt> 573 <dd>This must return a string that is the Base64-encoded RSA public key for your publisher 574account, available from the profile page on the Developer Console (see <a 575href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd> 576 <dt>{@code getSALT()}</dt> 577 <dd>This must return an array of random bytes that the licensing {@code Policy} uses to 578create an <a 579href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code 580Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences} 581file in which your licensing data is saved will be unique and non-discoverable.</dd> 582 <dt>{@code getAlarmReceiverClassName()}</dt> 583 <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in 584your application that should receive the alarm indicating that the download should be 585restarted (which might happen if the downloader service unexpectedly stops).</dd> 586</dl> 587 588<p>For example, here's a complete implementation of {@code DownloaderService}:</p> 589 590<pre> 591public class SampleDownloaderService extends DownloaderService { 592 // You must use the public key belonging to your publisher account 593 public static final String BASE64_PUBLIC_KEY = "YourLVLKey"; 594 // You should also modify this salt 595 public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98, 596 -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84 597 }; 598 599 @Override 600 public String getPublicKey() { 601 return BASE64_PUBLIC_KEY; 602 } 603 604 @Override 605 public byte[] getSALT() { 606 return SALT; 607 } 608 609 @Override 610 public String getAlarmReceiverClassName() { 611 return SampleAlarmReceiver.class.getName(); 612 } 613} 614</pre> 615 616<p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value 617to be the public key belonging to your publisher account. You can find the key in the Developer 618Console under your profile information. This is necessary even when testing 619your downloads.</p> 620 621<p>Remember to declare the service in your manifest file:</p> 622<pre> 623<application ...> 624 <service android:name=".SampleDownloaderService" /> 625 ... 626</application> 627</pre> 628 629 630 631<h3 id="AlarmReceiver">Implementing the alarm receiver</h3> 632 633<p>In order to monitor the progress of the file downloads and restart the download if necessary, the 634{@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that 635delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your 636application. You must define the {@link android.content.BroadcastReceiver} to call an API 637from the Downloader Library that checks the status of the download and restarts 638it if necessary.</p> 639 640<p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive 641onReceive()} method to call {@code 642DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p> 643 644<p>For example:</p> 645 646<pre> 647public class SampleAlarmReceiver extends BroadcastReceiver { 648 @Override 649 public void onReceive(Context context, Intent intent) { 650 try { 651 DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent, 652 SampleDownloaderService.class); 653 } catch (NameNotFoundException e) { 654 e.printStackTrace(); 655 } 656 } 657} 658</pre> 659 660<p>Notice that this is the class for which you must return the name 661in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p> 662 663<p>Remember to declare the receiver in your manifest file:</p> 664<pre> 665<application ...> 666 <receiver android:name=".SampleAlarmReceiver" /> 667 ... 668</application> 669</pre> 670 671 672 673<h3 id="Download">Starting the download</h3> 674 675<p>The main activity in your application (the one started by your launcher icon) is 676responsible for verifying whether the expansion files are already on the device and initiating 677the download if they are not.</p> 678 679<p>Starting the download using the Downloader Library requires the following 680procedures:</p> 681 682<ol> 683 <li>Check whether the files have been downloaded. 684 <p>The Downloader Library includes some APIs in the {@code Helper} class to 685help with this process:</p> 686 <ul> 687 <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int 688versionCode)}</li> 689 <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li> 690 </ul> 691 <p>For example, the sample app provided in the Apk Expansion package calls the 692following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check 693whether the expansion files already exist on the device:</p> 694<pre> 695boolean expansionFilesDelivered() { 696 for (XAPKFile xf : xAPKS) { 697 String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase, xf.mFileVersion); 698 if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false)) 699 return false; 700 } 701 return true; 702} 703</pre> 704 <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known 705expansion file and a boolean as to whether it's the main expansion file. (See the sample 706application's {@code SampleDownloaderActivity} class for details.)</p> 707 <p>If this method returns false, then the application must begin the download.</p> 708 </li> 709 <li>Start the download by calling the static method {@code 710DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent 711notificationClient, Class<?> serviceClass)}. 712 <p>The method takes the following parameters:</p> 713 <ul> 714 <li><code>context</code>: Your application's {@link android.content.Context}.</li> 715 <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main 716activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService} 717creates to show the download progress. When the user selects the notification, the system 718invokes the {@link android.app.PendingIntent} you supply here and should open the activity 719that shows the download progress (usually the same activity that started the download).</li> 720 <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of 721{@code DownloaderService}, required to start the service and begin the download if necessary.</li> 722 </ul> 723 <p>The method returns an integer that indicates 724whether or not the download is required. Possible values are:</p> 725 <ul> 726 <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already 727exist or a download is already in progress.</li> 728 <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is 729required in order to acquire the expansion file URLs.</li> 730 <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known, 731but have not been downloaded.</li> 732 </ul> 733 <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the 734same and you normally don't need to be concerned about them. In your main activity that calls {@code 735startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code 736NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED}, 737the Downloader Library begins the download and you should update your activity UI to 738display the download progress (see the next step). If the response <em>is</em> {@code 739NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p> 740 <p>For example:</p> 741<pre> 742@Override 743public void onCreate(Bundle savedInstanceState) { 744 // Check if expansion files are available before going any further 745 if (!expansionFilesDelivered()) { 746 // Build an Intent to start this activity from the Notification 747 Intent notifierIntent = new Intent(this, MainActivity.getClass()); 748 notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | 749 Intent.FLAG_ACTIVITY_CLEAR_TOP); 750 ... 751 PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, 752 notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT); 753 754 // Start the download service (if required) 755 int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, 756 pendingIntent, SampleDownloaderService.class); 757 // If download has started, initialize this activity to show download progress 758 if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { 759 // This is where you do set up to display the download progress (next step) 760 ... 761 return; 762 } // If the download wasn't necessary, fall through to start the app 763 } 764 startApp(); // Expansion files are available, start the app 765} 766</pre> 767 </li> 768 <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other 769than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by 770calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class<?> 771downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader 772service such that your activity receives callbacks about the download progress. 773 <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it 774an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService} 775implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses 776the {@code IDownloaderClient} interface, which you should usually implement in your {@link 777android.app.Activity} class so you can update the activity UI when the download state changes.</p> 778 <p>We recommend that you call {@code 779CreateStub()} to instantiate your {@code IStub} during your activity's {@link 780android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()} 781starts the download. </p> 782 <p>For example, in the previous code sample for {@link android.app.Activity#onCreate 783onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p> 784<pre> 785 // Start the download service (if required) 786 int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, 787 pendingIntent, SampleDownloaderService.class); 788 // If download has started, initialize activity to show progress 789 if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { 790 // Instantiate a member instance of IStub 791 mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this, 792 SampleDownloaderService.class); 793 // Inflate layout that shows download progress 794 setContentView(R.layout.downloader_ui); 795 return; 796 } 797</pre> 798 799 <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity 800receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then 801call {@code connect()} on the {@code IStub}, passing it your application's {@link 802android.content.Context}. Conversely, you should call 803{@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p> 804<pre> 805@Override 806protected void onResume() { 807 if (null != mDownloaderClientStub) { 808 mDownloaderClientStub.connect(this); 809 } 810 super.onResume(); 811} 812 813@Override 814protected void onStop() { 815 if (null != mDownloaderClientStub) { 816 mDownloaderClientStub.disconnect(this); 817 } 818 super.onStop(); 819} 820</pre> 821 <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code 822DownloaderService} such that your activity receives callbacks regarding changes to the download 823state through the {@code IDownloaderClient} interface.</p> 824 </li> 825</ol> 826 827 828 829<h3 id="Progress">Receiving download progress</h3> 830 831<p>To receive updates regarding the download progress and to interact with the {@code 832DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface. 833Usually, the activity you use to start the download should implement this interface in order to 834display the download progress and send requests to the service.</p> 835 836<p>The required interface methods for {@code IDownloaderClient} are:</p> 837 838<dl> 839 <dt>{@code onServiceConnected(Messenger m)}</dt> 840 <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this 841method, which passes a {@link android.os.Messenger} object that's connected with your instance 842of {@code DownloaderService}. To send requests to the service, such as to pause and resume 843downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code 844IDownloaderService} interface connected to the service. 845 <p>A recommended implementation looks like this:</p> 846<pre> 847private IDownloaderService mRemoteService; 848... 849 850@Override 851public void onServiceConnected(Messenger m) { 852 mRemoteService = DownloaderServiceMarshaller.CreateProxy(m); 853 mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); 854} 855</pre> 856 <p>With the {@code IDownloaderService} object initialized, you can send commands to the 857downloader service, such as to pause and resume the download ({@code requestPauseDownload()} 858and {@code requestContinueDownload()}).</p> 859</dd> 860 <dt>{@code onDownloadStateChanged(int newState)}</dt> 861 <dd>The download service calls this when a change in download state occurs, such as the 862download begins or completes. 863 <p>The <code>newState</code> value will be one of several possible values specified in 864by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p> 865 <p>To provide a useful message to your users, you can request a corresponding string 866for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This 867returns the resource ID for one of the strings bundled with the Downloader 868Library. For example, the string "Download paused because you are roaming" corresponds to {@code 869STATE_PAUSED_ROAMING}.</p></dd> 870 <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt> 871 <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object, 872which describes various information about the download progress, including estimated time remaining, 873current speed, overall progress, and total so you can update the download progress UI.</dd> 874</dl> 875<p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download 876progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the 877Apk Expansion package.</p> 878 879<p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p> 880 881<dl> 882 <dt>{@code requestPauseDownload()}</dt> 883 <dd>Pauses the download.</dd> 884 <dt>{@code requestContinueDownload()}</dt> 885 <dd>Resumes a paused download.</dd> 886 <dt>{@code setDownloadFlags(int flags)}</dt> 887 <dd>Sets user preferences for network types on which its OK to download the files. The 888current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add 889others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download 890expansion files. You might want to provide a user preference to enable downloads over 891the cellular network. In which case, you can call: 892<pre> 893mRemoteService.setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR); 894</pre> 895</dd> 896</dl> 897 898 899 900 901<h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2> 902 903<p>If you decide to build your own downloader service instead of using the Google Play 904<a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code 905APKExpansionPolicy} that's provided in the License Verification Library. The {@code 906APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the 907Google Play License Verification Library) but includes additional handling for the APK expansion 908file response extras.</p> 909 910<p class="note"><strong>Note:</strong> If you <em>do use</em> the <a 911href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the 912library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use 913this class directly.</p> 914 915<p>The class includes methods to help you get the necessary information about the available 916expansion files:</p> 917 918<ul> 919 <li>{@code getExpansionURLCount()}</li> 920 <li>{@code getExpansionURL(int index)}</li> 921 <li>{@code getExpansionFileName(int index)}</li> 922 <li>{@code getExpansionFileSize(int index)}</li> 923</ul> 924 925<p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em> 926using the <a 927href="#AboutLibraries">Downloader Library</a>, see the documentation for <a 928href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>, 929which explains how to implement a license policy such as this one.</p> 930 931 932 933 934 935 936 937<h2 id="ReadingTheFile">Reading the Expansion File</h2> 938 939<p>Once your APK expansion files are saved on the device, how you read your files 940depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your 941expansion files can be any kind of file you 942want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to 943{@code <shared-storage>/Android/obb/<package-name>/}.</p> 944 945<p>Regardless of how you read your files, you should always first check that the external 946storage is available for reading. There's a chance that the user has the storage mounted to a 947computer over USB or has actually removed the SD card.</p> 948 949<p class="note"><strong>Note:</strong> When your application starts, you should always check whether 950the external storage space is available and readable by calling {@link 951android.os.Environment#getExternalStorageState()}. This returns one of several possible strings 952that represent the state of the external storage. In order for it to be readable by your 953application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p> 954 955 956<h3 id="GettingFilenames">Getting the file names</h3> 957 958<p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved 959using a specific file name format:</p> 960 961<pre class="classic no-pretty-print"> 962[main|patch].<expansion-version>.<package-name>.obb 963</pre> 964 965<p>To get the location and names of your expansion files, you should use the 966{@link android.os.Environment#getExternalStorageDirectory()} and {@link 967android.content.Context#getPackageName()} methods to construct the path to your files.</p> 968 969<p>Here's a method you can use in your application to get an array containing the complete path 970to both your expansion files:</p> 971 972<pre> 973// The shared path to all app expansion files 974private final static String EXP_PATH = "/Android/obb/"; 975 976static String[] getAPKExpansionFiles(Context ctx, int mainVersion, int patchVersion) { 977 String packageName = ctx.getPackageName(); 978 Vector<String> ret = new Vector<String>(); 979 if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) { 980 // Build the full path to the app's expansion files 981 File root = Environment.getExternalStorageDirectory(); 982 File expPath = new File(root.toString() + EXP_PATH + packageName); 983 984 // Check that expansion file path exists 985 if (expPath.exists()) { 986 if ( mainVersion > 0 ) { 987 String strMainPath = expPath + File.separator + "main." + 988 mainVersion + "." + packageName + ".obb"; 989 File main = new File(strMainPath); 990 if ( main.isFile() ) { 991 ret.add(strMainPath); 992 } 993 } 994 if ( patchVersion > 0 ) { 995 String strPatchPath = expPath + File.separator + "patch." + 996 mainVersion + "." + packageName + ".obb"; 997 File main = new File(strPatchPath); 998 if ( main.isFile() ) { 999 ret.add(strPatchPath); 1000 } 1001 } 1002 } 1003 } 1004 String[] retArray = new String[ret.size()]; 1005 ret.toArray(retArray); 1006 return retArray; 1007} 1008</pre> 1009 1010<p>You can call this method by passing it your application {@link android.content.Context} 1011and the desired expansion file's version.</p> 1012 1013<p>There are many ways you could determine the expansion file version number. One simple way is to 1014save the version in a {@link android.content.SharedPreferences} file when the download begins, by 1015querying the expansion file name with the {@code APKExpansionPolicy} class's {@code 1016getExpansionFileName(int index)} method. You can then get the version code by reading the {@link 1017android.content.SharedPreferences} file when you want to access the expansion 1018file.</p> 1019 1020<p>For more information about reading from the shared storage, see the <a 1021href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a> 1022documentation.</p> 1023 1024 1025 1026<h3 id="ZipLib">Using the APK Expansion Zip Library</h3> 1027 1028<div class="sidebox-wrapper"> 1029<div class="sidebox"> 1030 <h3>Reading media files from a ZIP</h3> 1031 <p>If you're using your expansion files to store media files, a ZIP file still allows you to 1032use Android media playback calls that provide offset and length controls (such as {@link 1033android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and 1034{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for 1035this to work, you must not perform additional compression on the media files when creating the ZIP 1036packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code> 1037option to specify the file suffixes that should not be compressed:</p> 1038<p><code>zip -n .mp4;.ogg main_expansion media_files</code></p> 1039</div> 1040</div> 1041 1042<p>The Google Market Apk Expansion package includes a library called the APK 1043Expansion Zip Library (located in {@code 1044<sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that 1045helps you read your expansion 1046files when they're saved as ZIP files. Using this library allows you to easily read resources from 1047your ZIP expansion files as a virtual file system.</p> 1048 1049<p>The APK Expansion Zip Library includes the following classes and APIs:</p> 1050 1051<dl> 1052 <dt>{@code APKExpansionSupport}</dt> 1053 <dd>Provides some methods to access expansion file names and ZIP files: 1054 1055 <dl style="margin-top:1em"> 1056 <dt>{@code getAPKExpansionFiles()}</dt> 1057 <dd>The same method shown above that returns the complete file path to both expansion 1058files.</dd> 1059 <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int 1060patchVersion)}</dt> 1061 <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and 1062patch file. That is, if you specify both the <code>mainVersion</code> and the 1063<code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to 1064all the data, with the patch file's data merged on top of the main file.</dd> 1065 </dl> 1066 </dd> 1067 1068 <dt>{@code ZipResourceFile}</dt> 1069 <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual 1070file system based on your ZIP files. You can get an instance using {@code 1071APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the 1072path to your expansion file. This class includes a variety of useful methods, but you generally 1073don't need to access most of them. A couple of important methods are: 1074 1075 <dl style="margin-top:1em"> 1076 <dt>{@code getInputStream(String assetPath)}</dt> 1077 <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The 1078<code>assetPath</code> must be the path to the desired file, relative to 1079the root of the ZIP file contents.</dd> 1080 <dt>{@code getAssetFileDescriptor(String assetPath)}</dt> 1081 <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the 1082ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to 1083the root of the ZIP file contents. This is useful for certain Android APIs that require an {@link 1084android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd> 1085 </dl> 1086 </dd> 1087 1088 <dt>{@code APEZProvider}</dt> 1089 <dd>Most applications don't need to use this class. This class defines a {@link 1090android.content.ContentProvider} that marshals the data from the ZIP files through a content 1091provider {@link android.net.Uri} in order to provide file access for certain Android APIs that 1092expect {@link android.net.Uri} access to media files. For example, this is useful if you want to 1093play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd> 1094</dl> 1095 1096<h4>Reading from a ZIP file</h4> 1097 1098<p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the 1099following:</p> 1100 1101<pre> 1102// Get a ZipResourceFile representing a merger of both the main and patch files 1103ZipResourceFile expansionFile = APKExpansionSupport.getAPKExpansionZipFile(appContext, 1104 mainVersion, patchVersion); 1105 1106// Get an input stream for a known file inside the expansion file ZIPs 1107InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip); 1108</pre> 1109 1110<p>The above code provides access to any file that exists in either your main expansion file or 1111patch expansion file, by reading from a merged map of all the files from both files. All you 1112need to provide the {@code getAPKExpansionFile()} method is your application {@code 1113android.content.Context} and the version number for both the main expansion file and patch 1114expansion file.</p> 1115 1116<p>If you'd rather read from a specific expansion file, you can use the {@code 1117ZipResourceFile} constructor with the path to the desired expansion file:</p> 1118 1119<pre> 1120// Get a ZipResourceFile representing a specific expansion file 1121ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip); 1122 1123// Get an input stream for a known file inside the expansion file ZIPs 1124InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip); 1125</pre> 1126 1127<p>For more information about using this library for your expansion files, look at 1128the sample application's {@code SampleDownloaderActivity} class, which includes additional code to 1129verify the downloaded files using CRC. Beware that if you use this sample as the basis for 1130your own implementation, it requires that you <strong>declare the byte size of your expansion 1131files</strong> in the {@code xAPKS} array.</p> 1132 1133 1134 1135 1136<h2 id="Testing">Testing Your Expansion Files</h2> 1137 1138<p>Before publishing your application, there are two things you should test: Reading the 1139expansion files and downloading the files.</p> 1140 1141 1142<h3 id="TestingReading">Testing file reads</h3> 1143 1144<p>Before you upload your application to Google Play, you 1145should test your application's ability to read the files from the shared storage. All you need to do 1146is add the files to the appropriate location on the device shared storage and launch your 1147application:</p> 1148 1149<ol> 1150 <li>On your device, create the appropriate directory on the shared storage where Google 1151Play will save your files. 1152 <p>For example, if your package name is {@code com.example.android}, you need to create 1153the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in 1154your test device to your computer to mount the shared storage and manually create this 1155directory.)</p> 1156 </li> 1157 <li>Manually add the expansion files to that directory. Be sure that you rename your files to 1158match the <a href="#Filename">file name format</a> that Google Play will use. 1159 <p>For example, regardless of the file type, the main expansion file for the {@code 1160com.example.android} application should be {@code main.0300110.com.example.android.obb}. 1161The version code can be whatever value you want. Just remember:</p> 1162 <ul> 1163 <li>The main expansion file always starts with {@code main} and the patch file starts with 1164{@code patch}.</li> 1165 <li>The package name always matches that of the APK to which the file is attached on 1166Google Play. 1167 </ul> 1168 </li> 1169 <li>Now that the expansion file(s) are on the device, you can install and run your application to 1170test your expansion file(s).</li> 1171</ol> 1172 1173<p>Here are some reminders about handling the expansion files:</p> 1174<ul> 1175 <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack 1176the data to a different location). Doing so will cause Google Play (or your app itself) to 1177repeatedly download the expansion file.</li> 1178 <li><strong>Do not save other data into your <code>obb/</code> 1179directory</strong>. If you must unpack some data, save it into the location specified by {@link 1180android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li> 1181</ul> 1182 1183 1184 1185<h3 id="TestingReading">Testing file downloads</h3> 1186 1187<p>Because your application must sometimes manually download the expansion files when it first 1188opens, it's important that you test this process to be sure your application can successfully query 1189for the URLs, download the files, and save them to the device.</p> 1190 1191<p>To test your application's implementation of the manual download procedure, you must upload 1192your application to Google Play as a "draft" to make your expansion files available for 1193download:</p> 1194 1195<ol> 1196 <li>Upload your APK and corresponding expansion files using the Google Play Developer 1197Console.</li> 1198 <li>Fill in the necessary application details (title, screenshots, etc.). You can come back and 1199finalize these details before publishing your application. 1200 <p>Click the <strong>Save</strong> button. <em>Do not click Publish.</em> This saves 1201the application as a draft, such that your application is not published for Google Play users, 1202but the expansion files are available for you to test the download process.</p></li> 1203 <li>Install the application on your test device using the Eclipse tools or <a 1204href="{@docRoot}tools/help/adb.html">{@code adb}</a>.</li> 1205 <li>Launch the app.</li> 1206</ol> 1207 1208<p>If everything works as expected, your application should begin downloading the expansion 1209files as soon as the main activity starts.</p> 1210 1211 1212 1213 1214<h2 id="Updating">Updating Your Application</h2> 1215 1216<p>One of the great benefits to using expansion files on Google Play is the ability to 1217update your application without re-downloading all of the original assets. Because Google Play 1218allows you to provide two expansion files with each APK, you can use the second file as a "patch" 1219that provides updates and new assets. Doing so avoids the 1220need to re-download the main expansion file which could be large and expensive for users.</p> 1221 1222<p>The patch expansion file is technically the same as the main expansion file and neither 1223the Android system nor Google Play perform actual patching between your main and patch expansion 1224files. Your application code must perform any necessary patches itself.</p> 1225 1226<p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip 1227Library</a> that's included with the Apk Expansion package includes the ability to merge 1228your 1229patch file with the main expansion file.</p> 1230 1231<p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch 1232expansion file, you must still update the APK in order for Google Play to perform an update. 1233If you don't require code changes in the application, you should simply update the <a 1234href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the 1235manifest.</p> 1236 1237<p>As long as you don't change the main expansion file that's associated with the APK 1238in the Developer Console, users who previously installed your application will not 1239download the main expansion file. Existing users receive only the updated APK and the new patch 1240expansion file (retaining the previous main expansion file).</p> 1241 1242<p>Here are a few issues to keep in mind regarding updates to expansion files:</p> 1243 1244<ul> 1245 <li>There can be only two expansion files for your application at a time. One main expansion 1246file and one patch expansion file. During an update to a file, Google Play deletes the 1247previous version (and so must your application when performing manual updates).</li> 1248 <li>When adding a patch expansion file, the Android system does not actually patch your 1249application or main expansion file. You must design your application to support the patch data. 1250However, the Apk Expansion package includes a library for using ZIP files 1251as expansion files, which merges the data from the patch file into the main expansion file so 1252you can easily read all the expansion file data.</li> 1253</ul> 1254 1255 1256 1257<!-- Tools are not ready. 1258 1259<h3>Using OBB tool and APIs</h3> 1260 1261<pre> 1262$ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb 1263$ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb 1264</pre> 1265 1266<pre> 1267storage = (StorageManager) getSystemService( STORAGE_SERVICE ); 1268storage.mountObb( obbFilepath, "my_secret_key", myListener ); 1269obbContentPath = storage.getMountedObbPath( obbFilepath ); 1270</pre> 1271--> 1272