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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_
7 
8 #include "base/basictypes.h"
9 #include "base/containers/hash_tables.h"
10 #include "base/logging.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gpu/command_buffer/service/gl_utils.h"
14 #include "gpu/gpu_export.h"
15 
16 namespace gpu {
17 namespace gles2 {
18 
19 class VertexAttribManager;
20 
21 // This class keeps track of the vertex arrays and their sizes so we can do
22 // bounds checking.
23 class GPU_EXPORT VertexArrayManager {
24  public:
25   VertexArrayManager();
26   ~VertexArrayManager();
27 
28   // Must call before destruction.
29   void Destroy(bool have_context);
30 
31   // Creates a VertexArrayInfo for the given vertex array.
32   void CreateVertexAttribManager(GLuint client_id, GLuint service_id,
33       uint32 num_vertex_attribs);
34 
35   // Gets the vertex attrib manager for the given vertex array.
36   VertexAttribManager* GetVertexAttribManager(GLuint client_id);
37 
38   // Removes the vertex attrib manager for the given vertex array.
39   void RemoveVertexAttribManager(GLuint client_id);
40 
41   // Gets a client id for a given service id.
42   bool GetClientId(GLuint service_id, GLuint* client_id) const;
43 
44  private:
45   friend class VertexAttribManager;
46 
47   void StartTracking(VertexAttribManager* vertex_attrib_manager);
48   void StopTracking(VertexAttribManager* vertex_attrib_manager);
49 
50   // Info for each vertex array in the system.
51   typedef base::hash_map<GLuint, scoped_refptr<VertexAttribManager> >
52       VertexAttribManagerMap;
53   VertexAttribManagerMap vertex_attrib_managers_;
54 
55   // Counts the number of VertexArrayInfo allocated with 'this' as its manager.
56   // Allows to check no VertexArrayInfo will outlive this.
57   unsigned int vertex_attrib_manager_count_;
58 
59   bool have_context_;
60 
61   DISALLOW_COPY_AND_ASSIGN(VertexArrayManager);
62 };
63 
64 }  // namespace gles2
65 }  // namespace gpu
66 
67 #endif  // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_
68