1page.title=Application Fundamentals 2@jd:body 3 4<div id="qv-wrapper"> 5<div id="qv"> 6 7<h2>Quickview</h2> 8<ul> 9 <li>Android applications are composed of one or more application components (activities, 10services, content providers, and broadcast receivers)</li> 11 <li>Each component performs a different role in the overall application behavior, and each 12one can be activated individually (even by other applications)</li> 13 <li>The manifest file must declare all components in the application and should also declare 14all application requirements, such as the minimum version of Android required and any hardware 15configurations required</li> 16 <li>Non-code application resources (images, strings, layout files, etc.) should include 17alternatives for different device configurations (such as different strings for different 18languages and different layouts for different screen sizes)</li> 19</ul> 20 21 22<h2>In this document</h2> 23<ol> 24<li><a href="#Components">Application Components</a> 25 <ol> 26 <li><a href="#ActivatingComponents">Activating components</a></li> 27 </ol> 28</li> 29<li><a href="#Manifest">The Manifest File</a> 30 <ol> 31 <li><a href="#DeclaringComponents">Declaring components</a></li> 32 <li><a href="#DeclaringRequirements">Declaring application requirements</a></li> 33 </ol> 34</li> 35<li><a href="#Resources">Application Resources</a></li> 36</ol> 37</div> 38</div> 39 40<p>Android applications are written in the Java programming language. The Android SDK tools compile 41the code—along with any data and resource files—into an <i>Android package</i>, an 42archive file with an {@code .apk} suffix. All the code in a single {@code .apk} file is considered 43to be one application and is the file that Android-powered devices use to install the 44application.</p> 45 46<p>Once installed on a device, each Android application lives in its own security sandbox: </p> 47 48<ul> 49 <li>The Android operating system is a multi-user Linux system in which each application is a 50different user.</li> 51 52<li>By default, the system assigns each application a unique Linux user ID (the ID is used only by 53the system and is unknown to the application). The system sets permissions for all the files in an 54application so that only the user ID assigned to that application can access them. </li> 55 56<li>Each process has its own virtual machine (VM), so an application's code runs in isolation from 57other applications.</li> 58 59<li>By default, every application runs in its own Linux process. Android starts the process when any 60of the application's components need to be executed, then shuts down the process when it's no longer 61needed or when the system must recover memory for other applications.</li> 62</ul> 63 64<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is, 65each application, by default, has access only to the components that it requires to do its work and 66no more. This creates a very secure environment in which an application cannot access parts of 67the system for which it is not given permission.</p> 68 69<p>However, there are ways for an application to share data with other applications and for an 70application to access system services:</p> 71 72<ul> 73 <li>It's possible to arrange for two applications to share the same Linux user ID, in which case 74they are able to access each other's files. To conserve system resources, applications with the 75same user ID can also arrange to run in the same Linux process and share the same VM (the 76applications must also be signed with the same certificate).</li> 77 <li>An application can request permission to access device data such as the user's 78contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All 79application permissions must be granted by the user at install time.</li> 80</ul> 81 82<p>That covers the basics regarding how an Android application exists within the system. The rest of 83this document introduces you to:</p> 84<ul> 85 <li>The core framework components that define your application.</li> 86 <li>The manifest file in which you declare components and required device features for your 87application.</li> 88 <li>Resources that are separate from the application code and allow your application to 89gracefully optimize its behavior for a variety of device configurations.</li> 90</ul> 91 92<!-- 93<p class="note"><strong>Tip:</strong> If you're new to Android development, we suggest that you 94follow the Beginner's Path link at the bottom of this page. For each document in the Application 95Fundamentals, the Beginner's Path points you to the document we suggest you read next, in order 96to get up to speed on the core Android concepts.</p> 97--> 98 99 100<h2 id="Components">Application Components</h2> 101 102<p>Application components are the essential building blocks of an Android application. Each 103component is a different point through which the system can enter your application. Not all 104components are actual entry points for the user and some depend on each other, but each one exists 105as its own entity and plays a specific role—each one is a unique building block that 106helps define your application's overall behavior.</p> 107 108<p>There are four different types of application components. Each type serves a distinct purpose 109and has a distinct lifecycle that defines how the component is created and destroyed.</p> 110 111<p>Here are the four types of application components:</p> 112 113<dl> 114 115<dt><b>Activities</b></dt> 116 117<dd>An <i>activity</i> represents a single screen with a user interface. For example, 118an email application might have one activity that shows a list of new 119emails, another activity to compose an email, and another activity for reading emails. Although 120the activities work together to form a cohesive user experience in the email application, each one 121is independent of the others. As such, a different application can start any one of these 122activities (if the email application allows it). For example, a camera application can start the 123activity in the email application that composes new mail, in order for the user to share a picture. 124 125<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more 126about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a> 127developer guide.</p> 128</dd> 129 130 131<dt><b>Services</b></dt> 132 133<dd>A <i>service</i> is a component that runs in the background to perform long-running 134operations or to perform work for remote processes. A service 135does not provide a user interface. For example, a service might play music in the background while 136the user is in a different application, or it might fetch data over the network without 137blocking user interaction with an activity. Another component, such as an activity, can start the 138service and let it run or bind to it in order to interact with it. 139 140<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more 141about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer 142guide.</p> 143</dd> 144 145 146<dt><b>Content providers</b></dt> 147 148<dd>A <i>content provider</i> manages a shared set of application data. You can store the data in 149the file system, an SQLite database, on the web, or any other persistent storage location your 150application can access. Through the content provider, other applications can query or even modify 151the data (if the content provider allows it). For example, the Android system provides a content 152provider that manages the user's contact information. As such, any application with the proper 153permissions can query part of the content provider (such as {@link 154android.provider.ContactsContract.Data}) to read and write information about a particular person. 155 156<p>Content providers are also useful for reading and writing data that is private to your 157application and not shared. For example, the <a 158href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample application uses a 159content provider to save notes.</p> 160 161<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider} 162and must implement a standard set of APIs that enable other applications to perform 163transactions. For more information, see the <a 164href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer 165guide.</p> 166</dd> 167 168 169<dt><b>Broadcast receivers</b></dt> 170 171<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast 172announcements. Many broadcasts originate from the system—for example, a broadcast announcing 173that the screen has turned off, the battery is low, or a picture was captured. 174Applications can also initiate broadcasts—for example, to let other applications know that 175some data has been downloaded to the device and is available for them to use. Although broadcast 176receivers don't display a user interface, they may <a 177href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a> 178to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is 179just a "gateway" to other components and is intended to do a very minimal amount of work. For 180instance, it might initiate a service to perform some work based on the event. 181 182<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver} 183and each broadcast is delivered as an {@link android.content.Intent} object. For more information, 184see the {@link android.content.BroadcastReceiver} class.</p> 185</dd> 186 187</dl> 188 189 190 191<p>A unique aspect of the Android system design is that any application can start another 192application’s component. For example, if you want the user to capture a 193photo with the device camera, there's probably another application that does that and your 194application can use it, instead of developing an activity to capture a photo yourself. You don't 195need to incorporate or even link to the code from the camera application. 196Instead, you can simply start the activity in the camera application that captures a 197photo. When complete, the photo is even returned to your application so you can use it. To the user, 198it seems as if the camera is actually a part of your application.</p> 199 200<p>When the system starts a component, it starts the process for that application (if it's not 201already running) and instantiates the classes needed for the component. For example, if your 202application starts the activity in the camera application that captures a photo, that activity 203runs in the process that belongs to the camera application, not in your application's process. 204Therefore, unlike applications on most other systems, Android applications don't have a single entry 205point (there's no {@code main()} function, for example).</p> 206 207<p>Because the system runs each application in a separate process with file permissions that 208restrict access to other applications, your application cannot directly activate a component from 209another application. The Android system, however, can. So, to activate a component in 210another application, you must deliver a message to the system that specifies your <em>intent</em> to 211start a particular component. The system then activates the component for you.</p> 212 213 214<h3 id="ActivatingComponents">Activating Components</h3> 215 216<p>Three of the four component types—activities, services, and 217broadcast receivers—are activated by an asynchronous message called an <em>intent</em>. 218Intents bind individual components to each other at runtime (you can think of them 219as the messengers that request an action from other components), whether the component belongs 220to your application or another.</p> 221 222<p>An intent is created with an {@link android.content.Intent} object, which defines a message to 223activate either a specific component or a specific <em>type</em> of component—an intent 224can be either explicit or implicit, respectively.</p> 225 226<p>For activities and services, an intent defines the action to perform (for example, to "view" or 227"send" something) and may specify the URI of the data to act on (among other things that the 228component being started might need to know). For example, an intent might convey a request for an 229activity to show an image or to open a web page. In some cases, you can start an 230activity to receive a result, in which case, the activity also returns 231the result in an {@link android.content.Intent} (for example, you can issue an intent to let 232the user pick a personal contact and have it returned to you—the return intent includes a 233URI pointing to the chosen contact).</p> 234 235<p>For broadcast receivers, the intent simply defines the 236announcement being broadcast (for example, a broadcast to indicate the device battery is low 237includes only a known action string that indicates "battery is low").</p> 238 239<p>The other component type, content provider, is not activated by intents. Rather, it is 240activated when targeted by a request from a {@link android.content.ContentResolver}. The content 241resolver handles all direct transactions with the content provider so that the component that's 242performing transactions with the provider doesn't need to and instead calls methods on the {@link 243android.content.ContentResolver} object. This leaves a layer of abstraction between the content 244provider and the component requesting information (for security).</p> 245 246<p>There are separate methods for activating each type of component:</p> 247<ul> 248 <li>You can start an activity (or give it something new to do) by 249passing an {@link android.content.Intent} to {@link android.content.Context#startActivity 250startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()} 251(when you want the activity to return a result).</li> 252 <li>You can start a service (or give new instructions to an ongoing service) by 253passing an {@link android.content.Intent} to {@link android.content.Context#startService 254startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to 255{@link android.content.Context#bindService bindService()}.</li> 256 <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like 257{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link 258android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link 259android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li> 260 <li>You can perform a query to a content provider by calling {@link 261android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li> 262</ul> 263 264<p>For more information about using intents, see the <a 265href="{@docRoot}guide/components/intents-filters.html">Intents and 266Intent Filters</a> document. More information about activating specific components is also provided 267in the following documents: <a 268href="{@docRoot}guide/components/activities.html">Activities</a>, <a 269href="{@docRoot}guide/components/services.html">Services</a>, {@link 270android.content.BroadcastReceiver} and <a 271href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p> 272 273 274<h2 id="Manifest">The Manifest File</h2> 275 276<p>Before the Android system can start an application component, the system must know that the 277component exists by reading the application's {@code AndroidManifest.xml} file (the "manifest" 278file). Your application must declare all its components in this file, which must be at the root of 279the application project directory.</p> 280 281<p>The manifest does a number of things in addition to declaring the application's components, 282such as:</p> 283<ul> 284 <li>Identify any user permissions the application requires, such as Internet access or 285read-access to the user's contacts.</li> 286 <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 287required by the application, based on which APIs the application uses.</li> 288 <li>Declare hardware and software features used or required by the application, such as a camera, 289bluetooth services, or a multitouch screen.</li> 290 <li>API libraries the application needs to be linked against (other than the Android framework 291APIs), such as the <a 292href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps 293library</a>.</li> 294 <li>And more</li> 295</ul> 296 297 298<h3 id="DeclaringComponents">Declaring components</h3> 299 300<p>The primary task of the manifest is to inform the system about the application's components. For 301example, a manifest file can declare an activity as follows: </p> 302 303<pre> 304<?xml version="1.0" encoding="utf-8"?> 305<manifest ... > 306 <application android:icon="@drawable/app_icon.png" ... > 307 <activity android:name="com.example.project.ExampleActivity" 308 android:label="@string/example_label" ... > 309 </activity> 310 ... 311 </application> 312</manifest></pre> 313 314<p>In the <code><a 315href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> 316element, the {@code android:icon} attribute points to resources for an icon that identifies the 317application.</p> 318 319<p>In the <code><a 320href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> element, 321the {@code android:name} attribute specifies the fully qualified class name of the {@link 322android.app.Activity} subclass and the {@code android:label} attributes specifies a string 323to use as the user-visible label for the activity.</p> 324 325<p>You must declare all application components this way:</p> 326<ul> 327 <li><code><a 328href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> elements 329for activities</li> 330 <li><code><a 331href="{@docRoot}guide/topics/manifest/service-element.html"><service></a></code> elements for 332services</li> 333 <li><code><a 334href="{@docRoot}guide/topics/manifest/receiver-element.html"><receiver></a></code> elements 335for broadcast receivers</li> 336 <li><code><a 337href="{@docRoot}guide/topics/manifest/provider-element.html"><provider></a></code> elements 338for content providers</li> 339</ul> 340 341<p>Activities, services, and content providers that you include in your source but do not declare 342in the manifest are not visible to the system and, consequently, can never run. However, 343broadcast 344receivers can be either declared in the manifest or created dynamically in code (as 345{@link android.content.BroadcastReceiver} objects) and registered with the system by calling 346{@link android.content.Context#registerReceiver registerReceiver()}.</p> 347 348<p>For more about how to structure the manifest file for your application, see <a 349href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a> 350documentation. </p> 351 352 353 354<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3> 355 356<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an 357{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so 358by explicitly naming the target component (using the component class name) in the intent. However, 359the real power of intents lies in the concept of intent actions. With intent actions, you simply 360describe the type of action you want to perform (and optionally, the data upon which you’d like to 361perform the action) and allow the system to find a component on the device that can perform the 362action and start it. If there are multiple components that can perform the action described by the 363intent, then the user selects which one to use.</p> 364 365<p>The way the system identifies the components that can respond to an intent is by comparing the 366intent received to the <i>intent filters</i> provided in the manifest file of other applications on 367the device.</p> 368 369<p>When you declare a component in your application's manifest, you can optionally include 370intent filters that declare the capabilities of the component so it can respond to intents 371from other applications. You can declare an intent filter for your component by 372adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code 373<intent-filter>}</a> element as a child of the component's declaration element.</p> 374 375<p>For example, an email application with an activity for composing a new email might declare an 376intent filter in its manifest entry to respond to "send" intents (in order to send email). An 377activity in your application can then create an intent with the “send” action ({@link 378android.content.Intent#ACTION_SEND}), which the system matches to the email application’s “send” 379activity and launches it when you invoke the intent with {@link android.app.Activity#startActivity 380startActivity()}.</p> 381 382<p>For more about creating intent filters, see the <a 383href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document. 384</p> 385 386 387 388<h3 id="DeclaringRequirements">Declaring application requirements</h3> 389 390<p>There are a variety of devices powered by Android and not all of them provide the 391same features and capabilities. In order to prevent your application from being installed on devices 392that lack features needed by your application, it's important that you clearly define a profile for 393the types of devices your application supports by declaring device and software requirements in your 394manifest file. Most of these declarations are informational only and the system does not read 395them, but external services such as Google Play do read them in order to provide filtering 396for users when they search for applications from their device.</p> 397 398<p>For example, if your application requires a camera and uses APIs introduced in Android 2.1 (<a 399href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7), you should declare these as 400requirements in your manifest file. That way, devices that do <em>not</em> have a camera and have an 401Android version <em>lower</em> than 2.1 cannot install your application from Google Play.</p> 402 403<p>However, you can also declare that your application uses the camera, but does not 404<em>require</em> it. In that case, your application must perform a check at runtime to determine 405if the device has a camera and disable any features that use the camera if one is not available.</p> 406 407<p>Here are some of the important device characteristics that you should consider as you design and 408develop your application:</p> 409 410<dl> 411 <dt>Screen size and density</dt> 412 <dd>In order to categorize devices by their screen type, Android defines two characteristics for 413each device: screen size (the physical dimensions of the screen) and screen density (the physical 414density of the pixels on the screen, or dpi—dots per inch). To simplify all the different 415types of screen configurations, the Android system generalizes them into select groups that make 416them easier to target. 417<p>The screen sizes are: small, normal, large, and extra large.<br/> 418The screen densities are: low density, medium density, high density, and extra high density.</p> 419 420<p>By default, your application is compatible with all screen sizes and densities, 421because the Android system makes the appropriate adjustments to your UI layout and image 422resources. However, you should create specialized layouts for certain screen sizes and provide 423specialized images for certain densities, using alternative layout resources, and by declaring in 424your manifest exactly which screen sizes your application supports with the <a 425href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 426<supports-screens>}</a> element.</p> 427<p>For more information, see the <a 428href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> 429document.</p></dd> 430 431 <dt>Input configurations</dt> 432 <dd>Many devices provide a different type of user input mechanism, such as a hardware keyboard, a 433trackball, or a five-way navigation pad. If your application requires a particular kind of input 434hardware, then you should declare it in your manifest with the <a 435href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">{@code 436<uses-configuration>}</a> element. However, it is rare that an application should require 437a certain input configuration.</dd> 438 439 <dt>Device features</dt> 440 <dd>There are many hardware and software features that may or may not exist on a given 441Android-powered device, such as a camera, a light sensor, bluetooth, a certain 442version of OpenGL, or the fidelity of the touchscreen. You should never assume that a certain 443feature is available on all Android-powered devices (other than the availability of the standard 444Android library), so you should declare any features used by your application with the <a 445href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 446element.</dd> 447 448 <dt>Platform Version</dt> 449 <dd>Different Android-powered devices often run different versions of the Android platform, 450such as Android 1.6 or Android 2.3. Each successive version often includes additional APIs not 451available in the previous version. In order to indicate which set of APIs are available, each 452platform version specifies an <a 453href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> (for example, Android 1.0 is API Level 4541 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform after 455version 1.0, you should declare the minimum API Level in which those APIs were introduced using the 456<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> 457element.</dd> 458</dl> 459 460<p>It's important that you declare all such requirements for your application, because, when you 461distribute your application on Google Play, the store uses these declarations to filter which 462applications are available on each device. As such, your application should be available only to 463devices that meet all your application requirements.</p> 464 465<p>For more information about how Google Play filters applications based on these (and other) 466requirements, see the <a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> 467document.</p> 468 469 470 471<h2 id="Resources">Application Resources</h2> 472 473<p>An Android application is composed of more than just code—it requires resources that are 474separate from the source code, such as images, audio files, and anything relating to the visual 475presentation of the application. For example, you should define animations, menus, styles, colors, 476and the layout of activity user interfaces with XML files. Using application resources makes it easy 477to update various characteristics of your application without modifying code and—by providing 478sets of alternative resources—enables you to optimize your application for a variety of 479device configurations (such as different languages and screen sizes).</p> 480 481<p>For every resource that you include in your Android project, the SDK build tools define a unique 482integer ID, which you can use to reference the resource from your application code or from 483other resources defined in XML. For example, if your application contains an image file named {@code 484logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID 485named {@code R.drawable.logo}, which you can use to reference the image and insert it in your 486user interface.</p> 487 488<p>One of the most important aspects of providing resources separate from your source code 489is the ability for you to provide alternative resources for different device 490configurations. For example, by defining UI strings in XML, you can translate the strings into other 491languages and save those strings in separate files. Then, based on a language <em>qualifier</em> 492that you append to the resource directory's name (such as {@code res/values-fr/} for French string 493values) and the user's language setting, the Android system applies the appropriate language strings 494to your UI.</p> 495 496<p>Android supports many different <em>qualifiers</em> for your alternative resources. The 497qualifier is a short string that you include in the name of your resource directories in order to 498define the device configuration for which those resources should be used. As another 499example, you should often create different layouts for your activities, depending on the 500device's screen orientation and size. For example, when the device screen is in portrait 501orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in 502landscape orientation (wide), the buttons should be aligned horizontally. To change the layout 503depending on the orientation, you can define two different layouts and apply the appropriate 504qualifier to each layout's directory name. Then, the system automatically applies the appropriate 505layout depending on the current device orientation.</p> 506 507<p>For more about the different kinds of resources you can include in your application and how 508to create alternative resources for various device configurations, see the <a 509href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> developer guide.</p> 510 511 512<!-- 513<h2>Beginner's Path</h2> 514 515<p>For a close look at implementing activities—the components your users use to 516interact with your application—continue with the <b><a 517href="{@docRoot}guide/components/activities.html">Activities</a></b> document.</p> 518--> 519