1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 4 // 5 /// 6 // Parameters: 7 // 8 // float4 mode; 9 // sampler2D tex; 10 // 11 // 12 // Registers: 13 // 14 // Name Reg Size 15 // ------------ ----- ---- 16 // mode c0 1 17 // tex s0 1 18 // 19 20 ps_2_0 21 dcl t0.xy 22 dcl_2d s0 23 texld r0, t0, s0 24 mul r1.xyz, r0, c0.x 25 mad r1.w, r0.w, c0.z, c0.w 26 mov oC0, r1 27 28 // approximately 4 instruction slots used (1 texture, 3 arithmetic) 29 #endif 30 31 const BYTE g_ps20_componentmaskps[] = 32 { 33 0, 2, 255, 255, 254, 255, 34 44, 0, 67, 84, 65, 66, 35 28, 0, 0, 0, 119, 0, 36 0, 0, 0, 2, 255, 255, 37 2, 0, 0, 0, 28, 0, 38 0, 0, 0, 1, 0, 0, 39 112, 0, 0, 0, 68, 0, 40 0, 0, 2, 0, 0, 0, 41 1, 0, 0, 0, 76, 0, 42 0, 0, 0, 0, 0, 0, 43 92, 0, 0, 0, 3, 0, 44 0, 0, 1, 0, 0, 0, 45 96, 0, 0, 0, 0, 0, 46 0, 0, 109, 111, 100, 101, 47 0, 171, 171, 171, 1, 0, 48 3, 0, 1, 0, 4, 0, 49 1, 0, 0, 0, 0, 0, 50 0, 0, 116, 101, 120, 0, 51 4, 0, 12, 0, 1, 0, 52 1, 0, 1, 0, 0, 0, 53 0, 0, 0, 0, 112, 115, 54 95, 50, 95, 48, 0, 77, 55 105, 99, 114, 111, 115, 111, 56 102, 116, 32, 40, 82, 41, 57 32, 72, 76, 83, 76, 32, 58 83, 104, 97, 100, 101, 114, 59 32, 67, 111, 109, 112, 105, 60 108, 101, 114, 32, 57, 46, 61 51, 48, 46, 57, 50, 48, 62 48, 46, 49, 54, 51, 56, 63 52, 0, 171, 171, 31, 0, 64 0, 2, 0, 0, 0, 128, 65 0, 0, 3, 176, 31, 0, 66 0, 2, 0, 0, 0, 144, 67 0, 8, 15, 160, 66, 0, 68 0, 3, 0, 0, 15, 128, 69 0, 0, 228, 176, 0, 8, 70 228, 160, 5, 0, 0, 3, 71 1, 0, 7, 128, 0, 0, 72 228, 128, 0, 0, 0, 160, 73 4, 0, 0, 4, 1, 0, 74 8, 128, 0, 0, 255, 128, 75 0, 0, 170, 160, 0, 0, 76 255, 160, 1, 0, 0, 2, 77 0, 8, 15, 128, 1, 0, 78 228, 128, 255, 255, 0, 0 79 }; 80