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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
4 //
5 ///
6 // Parameters:
7 //
8 //   float4 mode;
9 //   sampler2D tex;
10 //
11 //
12 // Registers:
13 //
14 //   Name         Reg   Size
15 //   ------------ ----- ----
16 //   mode         c0       1
17 //   tex          s0       1
18 //
19 
20     ps_2_0
21     dcl t0.xy
22     dcl_2d s0
23     texld r0, t0, s0
24     mul r1.xyz, r0, c0.x
25     mad r1.w, r0.w, c0.z, c0.w
26     mov oC0, r1
27 
28 // approximately 4 instruction slots used (1 texture, 3 arithmetic)
29 #endif
30 
31 const BYTE g_ps20_componentmaskps[] =
32 {
33       0,   2, 255, 255, 254, 255,
34      44,   0,  67,  84,  65,  66,
35      28,   0,   0,   0, 119,   0,
36       0,   0,   0,   2, 255, 255,
37       2,   0,   0,   0,  28,   0,
38       0,   0,   0,   1,   0,   0,
39     112,   0,   0,   0,  68,   0,
40       0,   0,   2,   0,   0,   0,
41       1,   0,   0,   0,  76,   0,
42       0,   0,   0,   0,   0,   0,
43      92,   0,   0,   0,   3,   0,
44       0,   0,   1,   0,   0,   0,
45      96,   0,   0,   0,   0,   0,
46       0,   0, 109, 111, 100, 101,
47       0, 171, 171, 171,   1,   0,
48       3,   0,   1,   0,   4,   0,
49       1,   0,   0,   0,   0,   0,
50       0,   0, 116, 101, 120,   0,
51       4,   0,  12,   0,   1,   0,
52       1,   0,   1,   0,   0,   0,
53       0,   0,   0,   0, 112, 115,
54      95,  50,  95,  48,   0,  77,
55     105,  99, 114, 111, 115, 111,
56     102, 116,  32,  40,  82,  41,
57      32,  72,  76,  83,  76,  32,
58      83, 104,  97, 100, 101, 114,
59      32,  67, 111, 109, 112, 105,
60     108, 101, 114,  32,  57,  46,
61      51,  48,  46,  57,  50,  48,
62      48,  46,  49,  54,  51,  56,
63      52,   0, 171, 171,  31,   0,
64       0,   2,   0,   0,   0, 128,
65       0,   0,   3, 176,  31,   0,
66       0,   2,   0,   0,   0, 144,
67       0,   8,  15, 160,  66,   0,
68       0,   3,   0,   0,  15, 128,
69       0,   0, 228, 176,   0,   8,
70     228, 160,   5,   0,   0,   3,
71       1,   0,   7, 128,   0,   0,
72     228, 128,   0,   0,   0, 160,
73       4,   0,   0,   4,   1,   0,
74       8, 128,   0,   0, 255, 128,
75       0,   0, 170, 160,   0,   0,
76     255, 160,   1,   0,   0,   2,
77       0,   8,  15, 128,   1,   0,
78     228, 128, 255, 255,   0,   0
79 };
80