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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_
6 #define MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_
7 
8 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h"
10 #include "media/base/audio_renderer_sink.h"
11 
12 namespace base {
13 class MessageLoopProxy;
14 }
15 
16 namespace media {
17 class AudioBus;
18 class ClocklessAudioSinkThread;
19 
20 // Implementation of an AudioRendererSink that consumes the audio as fast as
21 // possible. This class does not support multiple Play()/Pause() events.
22 class MEDIA_EXPORT ClocklessAudioSink
NON_EXPORTED_BASE(public AudioRendererSink)23     : NON_EXPORTED_BASE(public AudioRendererSink) {
24  public:
25   ClocklessAudioSink();
26 
27   // AudioRendererSink implementation.
28   virtual void Initialize(const AudioParameters& params,
29                           RenderCallback* callback) OVERRIDE;
30   virtual void Start() OVERRIDE;
31   virtual void Stop() OVERRIDE;
32   virtual void Pause() OVERRIDE;
33   virtual void Play() OVERRIDE;
34   virtual bool SetVolume(double volume) OVERRIDE;
35 
36   // Returns the time taken to consume all the audio.
37   base::TimeDelta render_time() { return playback_time_; }
38 
39  protected:
40   virtual ~ClocklessAudioSink();
41 
42  private:
43   scoped_ptr<ClocklessAudioSinkThread> thread_;
44   bool initialized_;
45   bool playing_;
46 
47   // Time taken in last set of Render() calls.
48   base::TimeDelta playback_time_;
49 
50   DISALLOW_COPY_AND_ASSIGN(ClocklessAudioSink);
51 };
52 
53 }  // namespace media
54 
55 #endif  // MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_
56