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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
6 #define MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
7 
8 #include <CoreAudio/CoreAudio.h>
9 
10 #include "base/memory/scoped_ptr.h"
11 #include "media/audio/audio_io.h"
12 #include "media/audio/audio_parameters.h"
13 
14 namespace media {
15 
16 class AudioManagerMac;
17 
18 // Implementation of AudioOutputStream for Mac OS X using the
19 // CoreAudio AudioHardware API suitable for low-latency unified audio I/O
20 // when using devices which support *both* input and output
21 // in the same driver.  This is the case with professional
22 // USB and Firewire devices.
23 //
24 // Please note that it's required to first get the native sample-rate of the
25 // default output device and use that sample-rate when creating this object.
26 class AudioHardwareUnifiedStream : public AudioOutputStream {
27  public:
28   // The ctor takes all the usual parameters, plus |manager| which is the
29   // the audio manager who is creating this object.
30   AudioHardwareUnifiedStream(AudioManagerMac* manager,
31                              const AudioParameters& params);
32   // The dtor is typically called by the AudioManager only and it is usually
33   // triggered by calling AudioOutputStream::Close().
34   virtual ~AudioHardwareUnifiedStream();
35 
36   // Implementation of AudioOutputStream.
37   virtual bool Open() OVERRIDE;
38   virtual void Close() OVERRIDE;
39   virtual void Start(AudioSourceCallback* callback) OVERRIDE;
40   virtual void Stop() OVERRIDE;
41   virtual void SetVolume(double volume) OVERRIDE;
42   virtual void GetVolume(double* volume) OVERRIDE;
43 
input_channels()44   int input_channels() const { return input_channels_; }
output_channels()45   int output_channels() const { return output_channels_; }
46 
47  private:
48   OSStatus Render(AudioDeviceID device,
49                   const AudioTimeStamp* now,
50                   const AudioBufferList* input_data,
51                   const AudioTimeStamp* input_time,
52                   AudioBufferList* output_data,
53                   const AudioTimeStamp* output_time);
54 
55   static OSStatus RenderProc(AudioDeviceID device,
56                              const AudioTimeStamp* now,
57                              const AudioBufferList* input_data,
58                              const AudioTimeStamp* input_time,
59                              AudioBufferList* output_data,
60                              const AudioTimeStamp* output_time,
61                              void* user_data);
62 
63   // Our creator, the audio manager needs to be notified when we close.
64   AudioManagerMac* manager_;
65 
66   // Pointer to the object that will provide the audio samples.
67   AudioSourceCallback* source_;
68 
69   // Structure that holds the stream format details such as bitrate.
70   AudioStreamBasicDescription format_;
71 
72   // Hardware buffer size.
73   int number_of_frames_;
74 
75   // Number of audio channels provided to the client via OnMoreIOData().
76   int client_input_channels_;
77 
78   // Volume level from 0 to 1.
79   float volume_;
80 
81   // Number of input and output channels queried from the hardware.
82   int input_channels_;
83   int output_channels_;
84   int input_channels_per_frame_;
85   int output_channels_per_frame_;
86 
87   AudioDeviceIOProcID io_proc_id_;
88   AudioDeviceID device_;
89   bool is_playing_;
90 
91   // Intermediate buffers used with call to OnMoreIOData().
92   scoped_ptr<AudioBus> input_bus_;
93   scoped_ptr<AudioBus> output_bus_;
94 
95   DISALLOW_COPY_AND_ASSIGN(AudioHardwareUnifiedStream);
96 };
97 
98 }  // namespace media
99 
100 #endif  // MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
101