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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef GainNode_h
26 #define GainNode_h
27 
28 #include "modules/webaudio/AudioNode.h"
29 #include "modules/webaudio/AudioParam.h"
30 #include "wtf/PassRefPtr.h"
31 #include "wtf/Threading.h"
32 
33 namespace WebCore {
34 
35 class AudioContext;
36 
37 // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
38 // De-zippering (smoothing) is applied when the gain value is changed dynamically.
39 
40 class GainNode : public AudioNode {
41 public:
create(AudioContext * context,float sampleRate)42     static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
43     {
44         return adoptRef(new GainNode(context, sampleRate));
45     }
46 
47     // AudioNode
48     virtual void process(size_t framesToProcess);
49     virtual void reset();
50 
51     // Called in the main thread when the number of channels for the input may have changed.
52     virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
53 
54     // JavaScript interface
gain()55     AudioParam* gain() { return m_gain.get(); }
56 
57 private:
tailTime()58     virtual double tailTime() const OVERRIDE { return 0; }
latencyTime()59     virtual double latencyTime() const OVERRIDE { return 0; }
60 
61     GainNode(AudioContext*, float sampleRate);
62 
63     float m_lastGain; // for de-zippering
64     RefPtr<AudioParam> m_gain;
65 
66     AudioFloatArray m_sampleAccurateGainValues;
67 };
68 
69 } // namespace WebCore
70 
71 #endif // GainNode_h
72