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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef OfflineAudioDestinationNode_h
26 #define OfflineAudioDestinationNode_h
27 
28 #include "modules/webaudio/AudioBuffer.h"
29 #include "modules/webaudio/AudioDestinationNode.h"
30 #include "public/platform/WebThread.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefPtr.h"
33 
34 namespace WebCore {
35 
36 class AudioBus;
37 class AudioContext;
38 
39 class OfflineAudioDestinationNode : public AudioDestinationNode {
40 public:
create(AudioContext * context,AudioBuffer * renderTarget)41     static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
42     {
43         return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
44     }
45 
46     virtual ~OfflineAudioDestinationNode();
47 
48     // AudioNode
49     virtual void initialize() OVERRIDE;
50     virtual void uninitialize() OVERRIDE;
51 
52     // AudioDestinationNode
enableInput(const String &)53     virtual void enableInput(const String&) OVERRIDE { }
54     virtual void startRendering() OVERRIDE;
55 
sampleRate()56     virtual float sampleRate()  const { return m_renderTarget->sampleRate(); }
57 
58 private:
59     class OfflineRenderingTask;
60     friend class OfflineRenderingTask;
61 
62     OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
63 
64     // This AudioNode renders into this AudioBuffer.
65     RefPtr<AudioBuffer> m_renderTarget;
66 
67     // Temporary AudioBus for each render quantum.
68     RefPtr<AudioBus> m_renderBus;
69 
70     // Rendering thread.
71     OwnPtr<blink::WebThread> m_renderThread;
72     bool m_startedRendering;
73     void offlineRender();
74 
75     // For completion callback on main thread.
76     static void notifyCompleteDispatch(void* userData);
77     void notifyComplete();
78 };
79 
80 } // namespace WebCore
81 
82 #endif // OfflineAudioDestinationNode_h
83