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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef PannerNode_h
26 #define PannerNode_h
27 
28 #include "platform/audio/AudioBus.h"
29 #include "platform/audio/Cone.h"
30 #include "platform/audio/Distance.h"
31 #include "platform/audio/Panner.h"
32 #include "modules/webaudio/AudioListener.h"
33 #include "modules/webaudio/AudioNode.h"
34 #include "modules/webaudio/AudioParam.h"
35 #include "platform/geometry/FloatPoint3D.h"
36 #include "wtf/OwnPtr.h"
37 
38 namespace WebCore {
39 
40 // PannerNode is an AudioNode with one input and one output.
41 // It positions a sound in 3D space, with the exact effect dependent on the panning model.
42 // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener.
43 // A distance effect will attenuate the gain as the position moves away from the listener.
44 // A cone effect will attenuate the gain as the orientation moves away from the listener.
45 // All of these effects follow the OpenAL specification very closely.
46 
47 class PannerNode : public AudioNode {
48 public:
49     // These must be defined as in the .idl file and must match those in the Panner class.
50     enum {
51         EQUALPOWER = 0,
52         HRTF = 1,
53         SOUNDFIELD = 2,
54     };
55 
56     // These must be defined as in the .idl file and must match those
57     // in the DistanceEffect class.
58     enum {
59         LINEAR_DISTANCE = 0,
60         INVERSE_DISTANCE = 1,
61         EXPONENTIAL_DISTANCE = 2,
62     };
63 
create(AudioContext * context,float sampleRate)64     static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate)
65     {
66         return adoptRef(new PannerNode(context, sampleRate));
67     }
68 
69     virtual ~PannerNode();
70 
71     // AudioNode
72     virtual void process(size_t framesToProcess);
73     virtual void pullInputs(size_t framesToProcess);
74     virtual void reset();
75     virtual void initialize();
76     virtual void uninitialize();
77 
78     // Listener
79     AudioListener* listener();
80 
81     // Panning model
82     String panningModel() const;
83     bool setPanningModel(unsigned); // Returns true on success.
84     void setPanningModel(const String&);
85 
86     // Position
position()87     FloatPoint3D position() const { return m_position; }
setPosition(float x,float y,float z)88     void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
89 
90     // Orientation
orientation()91     FloatPoint3D orientation() const { return m_position; }
setOrientation(float x,float y,float z)92     void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
93 
94     // Velocity
velocity()95     FloatPoint3D velocity() const { return m_velocity; }
setVelocity(float x,float y,float z)96     void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
97 
98     // Distance parameters
99     String distanceModel() const;
100     bool setDistanceModel(unsigned); // Returns true on success.
101     void setDistanceModel(const String&);
102 
refDistance()103     double refDistance() { return m_distanceEffect.refDistance(); }
setRefDistance(double refDistance)104     void setRefDistance(double refDistance) { m_distanceEffect.setRefDistance(refDistance); }
105 
maxDistance()106     double maxDistance() { return m_distanceEffect.maxDistance(); }
setMaxDistance(double maxDistance)107     void setMaxDistance(double maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); }
108 
rolloffFactor()109     double rolloffFactor() { return m_distanceEffect.rolloffFactor(); }
setRolloffFactor(double rolloffFactor)110     void setRolloffFactor(double rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); }
111 
112     // Sound cones - angles in degrees
coneInnerAngle()113     double coneInnerAngle() const { return m_coneEffect.innerAngle(); }
setConeInnerAngle(double angle)114     void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); }
115 
coneOuterAngle()116     double coneOuterAngle() const { return m_coneEffect.outerAngle(); }
setConeOuterAngle(double angle)117     void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); }
118 
coneOuterGain()119     double coneOuterGain() const { return m_coneEffect.outerGain(); }
setConeOuterGain(double angle)120     void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); }
121 
122     void getAzimuthElevation(double* outAzimuth, double* outElevation);
123     float dopplerRate();
124 
125     // Accessors for dynamically calculated gain values.
distanceGain()126     AudioParam* distanceGain() { return m_distanceGain.get(); }
coneGain()127     AudioParam* coneGain() { return m_coneGain.get(); }
128 
tailTime()129     virtual double tailTime() const OVERRIDE { return m_panner ? m_panner->tailTime() : 0; }
latencyTime()130     virtual double latencyTime() const OVERRIDE { return m_panner ? m_panner->latencyTime() : 0; }
131 
132 private:
133     PannerNode(AudioContext*, float sampleRate);
134 
135     // Returns the combined distance and cone gain attenuation.
136     float distanceConeGain();
137 
138     // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence.
139     // This is in order to handle the pitch change necessary for the doppler shift.
140     void notifyAudioSourcesConnectedToNode(AudioNode*);
141 
142     OwnPtr<Panner> m_panner;
143     unsigned m_panningModel;
144 
145     FloatPoint3D m_position;
146     FloatPoint3D m_orientation;
147     FloatPoint3D m_velocity;
148 
149     // Gain
150     RefPtr<AudioParam> m_distanceGain;
151     RefPtr<AudioParam> m_coneGain;
152     DistanceEffect m_distanceEffect;
153     ConeEffect m_coneEffect;
154     float m_lastGain;
155 
156     unsigned m_connectionCount;
157 
158     // Synchronize process() and setPanningModel() which can change the panner.
159     mutable Mutex m_pannerLock;
160 };
161 
162 } // namespace WebCore
163 
164 #endif // PannerNode_h
165