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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MOJO_SYSTEM_DISPATCHER_H_
6 #define MOJO_SYSTEM_DISPATCHER_H_
7 
8 #include <vector>
9 
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/synchronization/lock.h"
13 #include "mojo/public/system/core.h"
14 #include "mojo/system/system_impl_export.h"
15 
16 namespace mojo {
17 namespace system {
18 
19 class CoreImpl;
20 class Waiter;
21 
22 // A |Dispatcher| implements Mojo primitives that are "attached" to a particular
23 // handle. This includes most (all?) primitives except for |MojoWait...()|. This
24 // object is thread-safe, with its state being protected by a single lock
25 // |lock_|, which is also made available to implementation subclasses (via the
26 // |lock()| method).
27 class MOJO_SYSTEM_IMPL_EXPORT Dispatcher :
28     public base::RefCountedThreadSafe<Dispatcher> {
29  public:
30   // These methods implement the various primitives named |Mojo...()|. These
31   // take |lock_| and handle races with |Close()|. Then they call out to
32   // subclasses' |...ImplNoLock()| methods (still under |lock_|), which actually
33   // implement the primitives.
34   // NOTE(vtl): This puts a big lock around each dispatcher (i.e., handle), and
35   // prevents the various |...ImplNoLock()|s from releasing the lock as soon as
36   // possible. If this becomes an issue, we can rethink this.
37   MojoResult Close();
38   // |dispatchers| may be non-null if and only if there are handles to be
39   // written, in which case this will be called with all the dispatchers' locks
40   // held. On success, all the dispatchers must have been moved to a closed
41   // state; on failure, they should remain in their original state.
42   MojoResult WriteMessage(const void* bytes,
43                           uint32_t num_bytes,
44                           const std::vector<Dispatcher*>* dispatchers,
45                           MojoWriteMessageFlags flags);
46   // |dispatchers| must be non-null but empty, if |num_dispatchers| is non-null
47   // and nonzero. On success, it will be set to the dispatchers to be received
48   // (and assigned handles) as part of the message.
49   MojoResult ReadMessage(
50       void* bytes,
51       uint32_t* num_bytes,
52       std::vector<scoped_refptr<Dispatcher> >* dispatchers,
53       uint32_t* num_dispatchers,
54       MojoReadMessageFlags flags);
55   MojoResult WriteData(const void* elements,
56                        uint32_t* num_elements,
57                        MojoWriteDataFlags flags);
58   MojoResult BeginWriteData(void** buffer,
59                             uint32_t* buffer_num_elements,
60                             MojoWriteDataFlags flags);
61   MojoResult EndWriteData(uint32_t num_elements_written);
62   MojoResult ReadData(void* elements,
63                       uint32_t* num_elements,
64                       MojoReadDataFlags flags);
65   MojoResult BeginReadData(const void** buffer,
66                            uint32_t* buffer_num_elements,
67                            MojoReadDataFlags flags);
68   MojoResult EndReadData(uint32_t num_elements_read);
69 
70   // Adds a waiter to this dispatcher. The waiter will be woken up when this
71   // object changes state to satisfy |flags| with result |wake_result| (which
72   // must be >= 0, i.e., a success status). It will also be woken up when it
73   // becomes impossible for the object to ever satisfy |flags| with a suitable
74   // error status.
75   //
76   // Returns:
77   //  - |MOJO_RESULT_OK| if the waiter was added;
78   //  - |MOJO_RESULT_ALREADY_EXISTS| if |flags| is already satisfied;
79   //  - |MOJO_RESULT_INVALID_ARGUMENT| if the dispatcher has been closed; and
80   //  - |MOJO_RESULT_FAILED_PRECONDITION| if it is not (or no longer) possible
81   //    that |flags| will ever be satisfied.
82   MojoResult AddWaiter(Waiter* waiter,
83                        MojoWaitFlags flags,
84                        MojoResult wake_result);
85   void RemoveWaiter(Waiter* waiter);
86 
87   // Creates an equivalent dispatcher -- representing the same resource as this
88   // dispatcher -- and close (i.e., disable) this dispatcher. I.e., this
89   // dispatcher will look as though it was closed, but the resource it
90   // represents will be assigned to the new dispatcher. This must be called
91   // under the dispatcher's lock.
92   scoped_refptr<Dispatcher> CreateEquivalentDispatcherAndCloseNoLock();
93 
94  protected:
95   Dispatcher();
96 
97   friend class base::RefCountedThreadSafe<Dispatcher>;
98   virtual ~Dispatcher();
99 
100   // These are to be overridden by subclasses (if necessary). They are called
101   // exactly once -- first |CancelAllWaitersNoLock()|, then |CloseImplNoLock()|,
102   // when the dispatcher is being closed. They are called under |lock_|.
103   virtual void CancelAllWaitersNoLock();
104   virtual MojoResult CloseImplNoLock();
105 
106   // These are to be overridden by subclasses (if necessary). They are never
107   // called after the dispatcher has been closed. They are called under |lock_|.
108   // See the descriptions of the methods without the "ImplNoLock" for more
109   // information.
110   virtual MojoResult WriteMessageImplNoLock(
111       const void* bytes,
112       uint32_t num_bytes,
113       const std::vector<Dispatcher*>* dispatchers,
114       MojoWriteMessageFlags flags);
115   virtual MojoResult ReadMessageImplNoLock(
116       void* bytes,
117       uint32_t* num_bytes,
118       std::vector<scoped_refptr<Dispatcher> >* dispatchers,
119       uint32_t* num_dispatchers,
120       MojoReadMessageFlags flags);
121   virtual MojoResult WriteDataImplNoLock(const void* elements,
122                                          uint32_t* num_elements,
123                                          MojoWriteDataFlags flags);
124   virtual MojoResult BeginWriteDataImplNoLock(void** buffer,
125                                               uint32_t* buffer_num_elements,
126                                               MojoWriteDataFlags flags);
127   virtual MojoResult EndWriteDataImplNoLock(uint32_t num_elements_written);
128   virtual MojoResult ReadDataImplNoLock(void* elements,
129                                         uint32_t* num_elements,
130                                         MojoReadDataFlags flags);
131   virtual MojoResult BeginReadDataImplNoLock(const void** buffer,
132                                              uint32_t* buffer_num_elements,
133                                              MojoReadDataFlags flags);
134   virtual MojoResult EndReadDataImplNoLock(uint32_t num_elements_read);
135   virtual MojoResult AddWaiterImplNoLock(Waiter* waiter,
136                                          MojoWaitFlags flags,
137                                          MojoResult wake_result);
138   virtual void RemoveWaiterImplNoLock(Waiter* waiter);
139 
140   // This must be implemented by subclasses, since only they can instantiate a
141   // new dispatcher of the same class. See
142   // |CreateEquivalentDispatcherAndCloseNoLock()| for more details.
143   virtual scoped_refptr<Dispatcher>
144       CreateEquivalentDispatcherAndCloseImplNoLock() = 0;
145 
146   // Available to subclasses. (Note: Returns a non-const reference, just like
147   // |base::AutoLock|'s constructor takes a non-const reference.)
lock()148   base::Lock& lock() const { return lock_; }
149 
is_closed_no_lock()150   bool is_closed_no_lock() const { return is_closed_; }
151 
152  private:
153   // For |WriteMessage()|, |CoreImpl| needs access to |lock()| and
154   // |is_closed_no_lock()|.
155   friend class CoreImpl;
156 
157   // This protects the following members as well as any state added by
158   // subclasses.
159   mutable base::Lock lock_;
160   bool is_closed_;
161 
162   DISALLOW_COPY_AND_ASSIGN(Dispatcher);
163 };
164 
165 }  // namespace system
166 }  // namespace mojo
167 
168 #endif  // MOJO_SYSTEM_DISPATCHER_H_
169