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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef VectorMath_h
26 #define VectorMath_h
27 
28 #include "platform/PlatformExport.h"
29 
30 // Defines the interface for several vector math functions whose implementation will ideally be optimized.
31 
32 namespace WebCore {
33 namespace VectorMath {
34 
35 // Vector scalar multiply and then add.
36 PLATFORM_EXPORT void vsma(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
37 
38 PLATFORM_EXPORT void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
39 PLATFORM_EXPORT void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
40 
41 // Finds the maximum magnitude of a float vector.
42 PLATFORM_EXPORT void vmaxmgv(const float* sourceP, int sourceStride, float* maxP, size_t framesToProcess);
43 
44 // Sums the squares of a float vector's elements.
45 PLATFORM_EXPORT void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess);
46 
47 // For an element-by-element multiply of two float vectors.
48 PLATFORM_EXPORT void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
49 
50 // Multiplies two complex vectors.
51 PLATFORM_EXPORT void zvmul(const float* real1P, const float* imag1P, const float* real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t framesToProcess);
52 
53 // Copies elements while clipping values to the threshold inputs.
54 PLATFORM_EXPORT void vclip(const float* sourceP, int sourceStride, const float* lowThresholdP, const float* highThresholdP, float* destP, int destStride, size_t framesToProcess);
55 
56 } // namespace VectorMath
57 } // namespace WebCore
58 
59 #endif // VectorMath_h
60