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1 /*
2  * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
3  * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4  * Copyright (C) 2008 Torch Mobile, Inc.
5  * Copyright (C) 2013 Google Inc. All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
20  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef Gradient_h
30 #define Gradient_h
31 
32 #include "platform/PlatformExport.h"
33 #include "platform/geometry/FloatPoint.h"
34 #include "platform/graphics/GraphicsTypes.h"
35 #include "platform/transforms/AffineTransform.h"
36 #include "wtf/PassRefPtr.h"
37 #include "wtf/RefCounted.h"
38 #include "wtf/RefPtr.h"
39 #include "wtf/Vector.h"
40 
41 class SkShader;
42 
43 namespace WebCore {
44 
45 class Color;
46 class FloatRect;
47 class IntSize;
48 
49 class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> {
50 public:
create(const FloatPoint & p0,const FloatPoint & p1)51     static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1)
52     {
53         return adoptRef(new Gradient(p0, p1));
54     }
55     static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1)
56     {
57         return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio));
58     }
59     ~Gradient();
60 
61     struct ColorStop {
62         float stop;
63         float red;
64         float green;
65         float blue;
66         float alpha;
67 
ColorStopColorStop68         ColorStop() : stop(0), red(0), green(0), blue(0), alpha(0) { }
ColorStopColorStop69         ColorStop(float s, float r, float g, float b, float a) : stop(s), red(r), green(g), blue(b), alpha(a) { }
70     };
71     void addColorStop(const ColorStop&);
72     void addColorStop(float, const Color&);
73 
74     bool hasAlpha() const;
75 
isRadial()76     bool isRadial() const { return m_radial; }
isZeroSize()77     bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); }
78 
p0()79     const FloatPoint& p0() const { return m_p0; }
p1()80     const FloatPoint& p1() const { return m_p1; }
81 
setP0(const FloatPoint & p)82     void setP0(const FloatPoint& p)
83     {
84         if (m_p0 == p)
85             return;
86 
87         m_p0 = p;
88     }
89 
setP1(const FloatPoint & p)90     void setP1(const FloatPoint& p)
91     {
92         if (m_p1 == p)
93             return;
94 
95         m_p1 = p;
96     }
97 
startRadius()98     float startRadius() const { return m_r0; }
endRadius()99     float endRadius() const { return m_r1; }
100 
setStartRadius(float r)101     void setStartRadius(float r)
102     {
103         if (m_r0 == r)
104             return;
105 
106         m_r0 = r;
107     }
108 
setEndRadius(float r)109     void setEndRadius(float r)
110     {
111         if (m_r1 == r)
112             return;
113 
114         m_r1 = r;
115     }
116 
aspectRatio()117     float aspectRatio() const { return m_aspectRatio; }
118 
119     SkShader* shader();
120 
setStopsSorted(bool s)121     void setStopsSorted(bool s) { m_stopsSorted = s; }
122 
123     void setDrawsInPMColorSpace(bool drawInPMColorSpace);
124 
125     void setSpreadMethod(GradientSpreadMethod);
spreadMethod()126     GradientSpreadMethod spreadMethod() { return m_spreadMethod; }
127     void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation);
gradientSpaceTransform()128     AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformation; }
129 
130 private:
131     Gradient(const FloatPoint& p0, const FloatPoint& p1);
132     Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio);
133 
134     void destroyShader();
135 
136     void sortStopsIfNecessary();
137 
138     // Keep any parameters relevant to rendering in sync with the structure in Gradient::hash().
139     bool m_radial;
140     FloatPoint m_p0;
141     FloatPoint m_p1;
142     float m_r0;
143     float m_r1;
144     float m_aspectRatio; // For elliptical gradient, width / height.
145     mutable Vector<ColorStop, 2> m_stops;
146     mutable bool m_stopsSorted;
147     GradientSpreadMethod m_spreadMethod;
148     AffineTransform m_gradientSpaceTransformation;
149 
150     bool m_drawInPMColorSpace;
151 
152     RefPtr<SkShader> m_gradient;
153 };
154 
155 } // namespace WebCore
156 
157 #endif
158