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1 /*
2  * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef PathTraversalState_h
27 #define PathTraversalState_h
28 
29 #include "platform/PlatformExport.h"
30 #include "platform/geometry/FloatPoint.h"
31 
32 namespace WebCore {
33 
34 class PLATFORM_EXPORT PathTraversalState {
35 public:
36     enum PathTraversalAction {
37         TraversalTotalLength,
38         TraversalPointAtLength,
39         TraversalSegmentAtLength,
40         TraversalNormalAngleAtLength
41     };
42 
43     PathTraversalState(PathTraversalAction);
44 
45     float closeSubpath();
46     float moveTo(const FloatPoint&);
47     float lineTo(const FloatPoint&);
48     float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
49     float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
50 
51     void processSegment();
52 
53 public:
54     PathTraversalAction m_action;
55     bool m_success;
56 
57     FloatPoint m_current;
58     FloatPoint m_start;
59     FloatPoint m_control1;
60     FloatPoint m_control2;
61 
62     float m_totalLength;
63     unsigned m_segmentIndex;
64     float m_desiredLength;
65 
66     // For normal calculations
67     FloatPoint m_previous;
68     float m_normalAngle; // degrees
69 };
70 }
71 
72 #endif
73