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1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
4  * Copyright (C) 2012 Company 100, Inc. All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  *
10  * 1. Redistributions of source code must retain the above
11  *    copyright notice, this list of conditions and the following
12  *    disclaimer.
13  * 2. Redistributions in binary form must reproduce the above
14  *    copyright notice, this list of conditions and the following
15  *    disclaimer in the documentation and/or other materials
16  *    provided with the distribution.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
19  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
21  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
22  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
23  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
24  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
25  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
27  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
28  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #ifndef CustomFilterRenderer_h
33 #define CustomFilterRenderer_h
34 
35 #include "platform/geometry/IntSize.h"
36 #include "platform/graphics/GraphicsTypes3D.h"
37 #include "platform/graphics/filters/custom/CustomFilterConstants.h"
38 #include "platform/graphics/filters/custom/CustomFilterParameterList.h"
39 #include "wtf/RefCounted.h"
40 #include "wtf/RefPtr.h"
41 
42 namespace WebCore {
43 
44 class CustomFilterArrayParameter;
45 class CustomFilterCompiledProgram;
46 class CustomFilterMesh;
47 class CustomFilterNumberParameter;
48 class CustomFilterTransformParameter;
49 class GraphicsContext3D;
50 
51 class CustomFilterRenderer : public RefCounted<CustomFilterRenderer> {
52 public:
53     static PassRefPtr<CustomFilterRenderer> create(PassRefPtr<GraphicsContext3D>, CustomFilterProgramType, const CustomFilterParameterList&,
54         unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
55     ~CustomFilterRenderer();
56 
57     bool premultipliedAlpha() const;
58     bool programNeedsInputTexture() const;
59 
60     bool prepareForDrawing();
61 
62     void draw(Platform3DObject, const IntSize&);
63 
compiledProgram()64     CustomFilterCompiledProgram* compiledProgram() const { return m_compiledProgram.get(); }
65     void setCompiledProgram(PassRefPtr<CustomFilterCompiledProgram>);
66 
67 private:
68     CustomFilterRenderer(PassRefPtr<GraphicsContext3D>, CustomFilterProgramType, const CustomFilterParameterList&,
69         unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
70 
71     void initializeCompiledProgramIfNeeded();
72     void initializeMeshIfNeeded();
73 
74     void bindVertexAttribute(int attributeLocation, unsigned size, unsigned offset);
75     void unbindVertexAttribute(int attributeLocation);
76     void bindProgramArrayParameters(int uniformLocation, CustomFilterArrayParameter*);
77     void bindProgramNumberParameters(int uniformLocation, CustomFilterNumberParameter*);
78     void bindProgramTransformParameter(int uniformLocation, CustomFilterTransformParameter*);
79     void bindProgramParameters();
80     void bindProgramAndBuffers(Platform3DObject inputTexture);
81     void unbindVertexAttributes();
82 
83     RefPtr<GraphicsContext3D> m_context;
84     RefPtr<CustomFilterCompiledProgram> m_compiledProgram;
85     CustomFilterProgramType m_programType;
86     RefPtr<CustomFilterMesh> m_mesh;
87     IntSize m_contextSize;
88 
89     CustomFilterParameterList m_parameters;
90 
91     unsigned m_meshRows;
92     unsigned m_meshColumns;
93     CustomFilterMeshType m_meshType;
94 };
95 
96 } // namespace WebCore
97 
98 #endif // CustomFilterRenderer_h
99