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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebLayerTreeView_h
27 #define WebLayerTreeView_h
28 
29 #include "WebColor.h"
30 #include "WebCommon.h"
31 #include "WebFloatPoint.h"
32 #include "WebNonCopyable.h"
33 #include "WebPrivateOwnPtr.h"
34 #include "WebSize.h"
35 
36 class SkBitmap;
37 
38 namespace blink {
39 class WebGraphicsContext3D;
40 class WebLayer;
41 struct WebPoint;
42 struct WebRect;
43 struct WebRenderingStats;
44 
45 class WebLayerTreeView {
46 public:
~WebLayerTreeView()47     virtual ~WebLayerTreeView() { }
48 
49     // Initialization and lifecycle --------------------------------------
50 
51     // Indicates that the compositing surface used by this WebLayerTreeView is ready to use.
52     // A WebLayerTreeView may request a context from its client before the surface is ready,
53     // but it won't attempt to use it.
54     virtual void setSurfaceReady() = 0;
55 
56     // Sets the root of the tree. The root is set by way of the constructor.
57     virtual void setRootLayer(const WebLayer&) = 0;
58     virtual void clearRootLayer() = 0;
59 
60 
61     // View properties ---------------------------------------------------
62 
63     virtual void setViewportSize(const WebSize& layoutViewportSize, const WebSize& deviceViewportSize) = 0;
64     // Gives the viewport size in layer space.
65     virtual WebSize layoutViewportSize() const = 0;
66     // Gives the viewport size in physical device pixels (may be different
67     // from the above if there exists page scale, device scale or fixed layout
68     // mode).
69     virtual WebSize deviceViewportSize() const = 0;
70 
71     virtual void setDeviceScaleFactor(float) = 0;
72     virtual float deviceScaleFactor() const = 0;
73 
74     // Sets the background color for the viewport.
75     virtual void setBackgroundColor(WebColor) = 0;
76 
77     // Sets the background transparency for the viewport. The default is 'false'.
78     virtual void setHasTransparentBackground(bool) = 0;
79 
80     // Sets the overhang gutter bitmap.
setOverhangBitmap(const SkBitmap &)81     virtual void setOverhangBitmap(const SkBitmap&) { }
82 
83     // Sets whether this view is visible. In threaded mode, a view that is not visible will not
84     // composite or trigger updateAnimations() or layout() calls until it becomes visible.
85     virtual void setVisible(bool) = 0;
86 
87     // Sets the current page scale factor and minimum / maximum limits. Both limits are initially 1 (no page scale allowed).
88     virtual void setPageScaleFactorAndLimits(float pageScaleFactor, float minimum, float maximum) = 0;
89 
90     // Starts an animation of the page scale to a target scale factor and scroll offset.
91     // If useAnchor is true, destination is a point on the screen that will remain fixed for the duration of the animation.
92     // If useAnchor is false, destination is the final top-left scroll position.
93     virtual void startPageScaleAnimation(const WebPoint& destination, bool useAnchor, float newPageScale, double durationSec) = 0;
94 
95 
96     // Flow control and scheduling ---------------------------------------
97 
98     // Indicates that an animation needs to be updated.
99     virtual void setNeedsAnimate() = 0;
100 
101     // Indicates whether a commit is pending.
102     virtual bool commitRequested() const = 0;
103 
104     // Relays the end of a fling animation.
didStopFlinging()105     virtual void didStopFlinging() { }
106 
107     // Composites and attempts to read back the result into the provided
108     // buffer. If it wasn't possible, e.g. due to context lost, will return
109     // false. Pixel format is 32bit (RGBA), and the provided buffer must be
110     // large enough contain viewportSize().width() * viewportSize().height()
111     // pixels. The WebLayerTreeView does not assume ownership of the buffer.
112     // The buffer is not modified if the false is returned.
113     virtual bool compositeAndReadback(void *pixels, const WebRect&) = 0;
114 
115     // Blocks until the most recently composited frame has finished rendering on the GPU.
116     // This can have a significant performance impact and should be used with care.
117     virtual void finishAllRendering() = 0;
118 
119     // Prevents updates to layer tree from becoming visible.
setDeferCommits(bool deferCommits)120     virtual void setDeferCommits(bool deferCommits) { }
121 
122     // Take responsiblity for this layer's animations, even if this layer hasn't yet
123     // been added to the tree.
registerForAnimations(WebLayer * layer)124     virtual void registerForAnimations(WebLayer* layer) { }
125 
126     // Identify key layers to the compositor when using the pinch virtual viewport.
registerViewportLayers(const WebLayer * pageScaleLayerLayer,const WebLayer * innerViewportScrollLayer,const WebLayer * outerViewportScrollLayer)127     virtual void registerViewportLayers(
128         const WebLayer* pageScaleLayerLayer,
129         const WebLayer* innerViewportScrollLayer,
130         const WebLayer* outerViewportScrollLayer) { }
clearViewportLayers()131     virtual void clearViewportLayers() { }
132 
133     // Debugging / dangerous ---------------------------------------------
134 
135     // Toggles the FPS counter in the HUD layer
setShowFPSCounter(bool)136     virtual void setShowFPSCounter(bool) { }
137 
138     // Toggles the paint rects in the HUD layer
setShowPaintRects(bool)139     virtual void setShowPaintRects(bool) { }
140 
141     // Toggles the debug borders on layers
setShowDebugBorders(bool)142     virtual void setShowDebugBorders(bool) { }
143 
144     // Toggles continuous painting
setContinuousPaintingEnabled(bool)145     virtual void setContinuousPaintingEnabled(bool) { }
146 
147     // Toggles scroll bottleneck rects on the HUD layer
setShowScrollBottleneckRects(bool)148     virtual void setShowScrollBottleneckRects(bool) { }
149 };
150 
151 } // namespace blink
152 
153 #endif // WebLayerTreeView_h
154