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1 /*
2  * libjingle
3  * Copyright 2004--2010, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_SOUND_SOUNDDEVICELOCATOR_H_
29 #define TALK_SOUND_SOUNDDEVICELOCATOR_H_
30 
31 #include <string>
32 
33 #include "talk/base/constructormagic.h"
34 
35 namespace cricket {
36 
37 // A simple container for holding the name of a device and any additional id
38 // information needed to locate and open it. Implementations of
39 // SoundSystemInterface must subclass this to add any id information that they
40 // need.
41 class SoundDeviceLocator {
42  public:
~SoundDeviceLocator()43   virtual ~SoundDeviceLocator() {}
44 
45   // Human-readable name for the device.
name()46   const std::string &name() const { return name_; }
47 
48   // Name sound system uses to locate this device.
device_name()49   const std::string &device_name() const { return device_name_; }
50 
51   // Makes a duplicate of this locator.
52   virtual SoundDeviceLocator *Copy() const = 0;
53 
54  protected:
SoundDeviceLocator(const std::string & name,const std::string & device_name)55   SoundDeviceLocator(const std::string &name,
56                      const std::string &device_name)
57       : name_(name), device_name_(device_name) {}
58 
SoundDeviceLocator(const SoundDeviceLocator & that)59   explicit SoundDeviceLocator(const SoundDeviceLocator &that)
60       : name_(that.name_), device_name_(that.device_name_) {}
61 
62   std::string name_;
63   std::string device_name_;
64 
65  private:
66   DISALLOW_ASSIGN(SoundDeviceLocator);
67 };
68 
69 }  // namespace cricket
70 
71 #endif  // TALK_SOUND_SOUNDDEVICELOCATOR_H_
72