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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_
6 #define UI_AURA_TEST_EVENT_GENERATOR_H_
7 
8 #include <list>
9 #include <vector>
10 
11 #include "base/basictypes.h"
12 #include "base/callback.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "ui/events/event_constants.h"
15 #include "ui/events/keycodes/keyboard_codes.h"
16 #include "ui/gfx/point.h"
17 
18 namespace base {
19 class TimeDelta;
20 }
21 
22 namespace ui {
23 class Event;
24 class KeyEvent;
25 class MouseEvent;
26 class ScrollEvent;
27 class TouchEvent;
28 }
29 
30 namespace aura {
31 class RootWindow;
32 class Window;
33 
34 namespace client {
35 class ScreenPositionClient;
36 }
37 
38 namespace test {
39 
40 typedef base::Callback<void(ui::EventType, const gfx::Vector2dF&)>
41         ScrollStepCallback;
42 
43 // A delegate interface for EventGenerator that provides a way to
44 // locate aura root window for given point.
45 class EventGeneratorDelegate {
46  public:
~EventGeneratorDelegate()47   virtual ~EventGeneratorDelegate() {}
48 
49   // Returns a root window for given point.
50   virtual RootWindow* GetRootWindowAt(const gfx::Point& point) const = 0;
51 
52   // Returns the screen position client that determines the
53   // coordinates used in EventGenerator. EventGenerator uses
54   // RootWindow's coordinate if this retruns NULL.
55   virtual client::ScreenPositionClient* GetScreenPositionClient(
56       const aura::Window* window) const = 0;
57 };
58 
59 // EventGenerator is a tool that generates and dispatch events.
60 // Unlike |ui_controls| package in ui/base/test, this does not
61 // generate platform native events. Insetad, it directly posts event
62 // to |aura::RootWindow| synchronously.
63 
64 // Advantage of using this class, compared to |ui_controls| is that
65 // you can write the tests that involves events in synchronus
66 // way. There is no need to wait for native
67 //
68 // On the other hand, this class is not suited for the following
69 // cases:
70 //
71 // 1) If your test depends on native events (ui::Event::native_event()).
72 //   This return is empty/NULL event with EventGenerator.
73 // 2) If your test involves nested message loop, such as
74 //    menu or drag & drop. Because this class directly
75 //    post an event to RootWindow, this event will not be
76 //    handled in the nested message loop.
77 // 3) Similarly, |base::MessagePumpObserver| will not be invoked.
78 // 4) Any other code that requires native events, such as
79 //    tests for RootWindowHostWin/RootWindowHostX11.
80 //
81 // If one of these applies to your test, please use |ui_controls|
82 // package instead.
83 //
84 // Note: The coordinates of the points in API is determined by the
85 // EventGeneratorDelegate.
86 class EventGenerator {
87  public:
88   // Creates an EventGenerator with the mouse/touch location (0,0),
89   // which uses the |root_window|'s coordinates.
90   explicit EventGenerator(Window* root_window);
91 
92   // Create an EventGenerator with EventGeneratorDelegate,
93   // which uses the coordinates used by |delegate|.
94   explicit EventGenerator(EventGeneratorDelegate* delegate);
95 
96   // Creates an EventGenerator with the mouse/touch location
97   // at |initial_location|, which uses the |root_window|'s coordinates.
98   EventGenerator(Window* root_window, const gfx::Point& initial_location);
99 
100   // Creates an EventGenerator with the mouse/touch location
101   // centered over |window|, which uses the |root_window|'s coordinates.
102   EventGenerator(Window* root_window, Window* window);
103 
104   virtual ~EventGenerator();
105 
106   // Explicitly sets the location used by mouse/touch events. This is set by the
107   // various methods that take a location but can be manipulated directly,
108   // typically for touch.
set_current_location(const gfx::Point & location)109   void set_current_location(const gfx::Point& location) {
110     current_location_ = location;
111   }
current_location()112   const gfx::Point& current_location() const { return current_location_; }
113 
set_async(bool async)114   void set_async(bool async) { async_ = async; }
async()115   bool async() const { return async_; }
116 
117   // Resets the event flags bitmask.
set_flags(int flags)118   void set_flags(int flags) { flags_ = flags; }
119 
120   // Generates a left button press event.
121   void PressLeftButton();
122 
123   // Generates a left button release event.
124   void ReleaseLeftButton();
125 
126   // Generates events to click (press, release) left button.
127   void ClickLeftButton();
128 
129   // Generates a double click event using the left button.
130   void DoubleClickLeftButton();
131 
132   // Generates a right button press event.
133   void PressRightButton();
134 
135   // Generates a right button release event.
136   void ReleaseRightButton();
137 
138   // Generates a mouse exit.
139   void SendMouseExit();
140 
141   // Generates events to move mouse to be the given |point| in the
142   // |current_root_window_|'s host window coordinates.
143   void MoveMouseToInHost(const gfx::Point& point_in_host);
MoveMouseToInHost(int x,int y)144   void MoveMouseToInHost(int x, int y) {
145     MoveMouseToInHost(gfx::Point(x, y));
146   }
147 
148   // Generates events to move mouse to be the given |point| in screen
149   // coordinates.
150   void MoveMouseTo(const gfx::Point& point_in_screen, int count);
MoveMouseTo(const gfx::Point & point_in_screen)151   void MoveMouseTo(const gfx::Point& point_in_screen) {
152     MoveMouseTo(point_in_screen, 1);
153   }
MoveMouseTo(int x,int y)154   void MoveMouseTo(int x, int y) {
155     MoveMouseTo(gfx::Point(x, y));
156   }
157 
158   // Generates events to move mouse to be the given |point| in |window|'s
159   // coordinates.
160   void MoveMouseRelativeTo(const Window* window, const gfx::Point& point);
MoveMouseRelativeTo(const Window * window,int x,int y)161   void MoveMouseRelativeTo(const Window* window, int x, int y) {
162     MoveMouseRelativeTo(window, gfx::Point(x, y));
163   }
164 
MoveMouseBy(int x,int y)165   void MoveMouseBy(int x, int y) {
166     MoveMouseTo(current_location_ + gfx::Vector2d(x, y));
167   }
168 
169   // Generates events to drag mouse to given |point|.
170   void DragMouseTo(const gfx::Point& point);
171 
DragMouseTo(int x,int y)172   void DragMouseTo(int x, int y) {
173     DragMouseTo(gfx::Point(x, y));
174   }
175 
DragMouseBy(int dx,int dy)176   void DragMouseBy(int dx, int dy) {
177     DragMouseTo(current_location_ + gfx::Vector2d(dx, dy));
178   }
179 
180   // Generates events to move the mouse to the center of the window.
181   void MoveMouseToCenterOf(Window* window);
182 
183   // Generates a touch press event.
184   void PressTouch();
185 
186   // Generates a touch press event with |touch_id|.
187   void PressTouchId(int touch_id);
188 
189   // Generates a ET_TOUCH_MOVED event to |point|.
190   void MoveTouch(const gfx::Point& point);
191 
192   // Generates a ET_TOUCH_MOVED event to |point| with |touch_id|.
193   void MoveTouchId(const gfx::Point& point, int touch_id);
194 
195   // Generates a touch release event.
196   void ReleaseTouch();
197 
198   // Generates a touch release event with |touch_id|.
199   void ReleaseTouchId(int touch_id);
200 
201   // Generates press, move and release event to move touch
202   // to be the given |point|.
203   void PressMoveAndReleaseTouchTo(const gfx::Point& point);
204 
PressMoveAndReleaseTouchTo(int x,int y)205   void PressMoveAndReleaseTouchTo(int x, int y) {
206     PressMoveAndReleaseTouchTo(gfx::Point(x, y));
207   }
208 
PressMoveAndReleaseTouchBy(int x,int y)209   void PressMoveAndReleaseTouchBy(int x, int y) {
210     PressMoveAndReleaseTouchTo(current_location_ + gfx::Vector2d(x, y));
211   }
212 
213   // Generates press, move and release events to move touch
214   // to the center of the window.
215   void PressMoveAndReleaseTouchToCenterOf(Window* window);
216 
217   // Generates and dispatches touch-events required to generate a TAP gesture.
218   // Note that this can generate a number of other gesture events at the same
219   // time (e.g. GESTURE_BEGIN, TAP_DOWN, END).
220   void GestureTapAt(const gfx::Point& point);
221 
222   // Generates press and release touch-events to generate a TAP_DOWN event, but
223   // without generating any scroll or tap events. This can also generate a few
224   // other gesture events (e.g. GESTURE_BEGIN, END).
225   void GestureTapDownAndUp(const gfx::Point& point);
226 
227   // Generates press, move, release touch-events to generate a sequence of
228   // scroll events. |duration| and |steps| affect the velocity of the scroll,
229   // and depending on these values, this may also generate FLING scroll
230   // gestures. If velocity/fling is irrelevant for the test, then any non-zero
231   // values for these should be sufficient.
232   void GestureScrollSequence(const gfx::Point& start,
233                              const gfx::Point& end,
234                              const base::TimeDelta& duration,
235                              int steps);
236 
237   // The same as GestureScrollSequence(), with the exception that |callback| is
238   // called at each step of the scroll sequence. |callback| is called at the
239   // start of the sequence with ET_GESTURE_SCROLL_BEGIN, followed by one or more
240   // ET_GESTURE_SCROLL_UPDATE and ends with an ET_GESTURE_SCROLL_END.
241   void GestureScrollSequenceWithCallback(const gfx::Point& start,
242                                          const gfx::Point& end,
243                                          const base::TimeDelta& duration,
244                                          int steps,
245                                          const ScrollStepCallback& callback);
246 
247   // Generates press, move, release touch-events to generate a sequence of
248   // multi-finger scroll events. |count| specifies the number of touch-points
249   // that should generate the scroll events. |start| are the starting positions
250   // of all the touch points. |steps| and |event_separation_time_ms| are
251   // relevant when testing velocity/fling/swipe, otherwise these can be any
252   // non-zero value. |delta_x| and |delta_y| are the amount that each finger
253   // should be moved. Internally calls GestureMultiFingerScrollWithDelays
254   // with zeros as |delay_adding_finger_ms| forcing all touch down events to be
255   // immediate.
256   void GestureMultiFingerScroll(int count,
257                                 const gfx::Point start[],
258                                 int event_separation_time_ms,
259                                 int steps,
260                                 int move_x,
261                                 int move_y);
262 
263   // Generates press, move, release touch-events to generate a sequence of
264   // multi-finger scroll events. |count| specifies the number of touch-points
265   // that should generate the scroll events. |start| are the starting positions
266   // of all the touch points. |delay_adding_finger_ms| are delays in ms from the
267   // starting time till touching down of each finger. |delay_adding_finger_ms|
268   // is useful when testing complex gestures that start with 1 or 2 fingers and
269   // add fingers with a delay. |steps| and |event_separation_time_ms| are
270   // relevant when testing velocity/fling/swipe, otherwise these can be any
271   // non-zero value. |delta_x| and |delta_y| are the amount that each finger
272   // should be moved.
273   void GestureMultiFingerScrollWithDelays(int count,
274                                           const gfx::Point start[],
275                                           const int delay_adding_finger_ms[],
276                                           int event_separation_time_ms,
277                                           int steps,
278                                           int move_x,
279                                           int move_y);
280 
281   // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, with
282   // constant deltas to |x_offset| and |y_offset| in |steps|.
283   void ScrollSequence(const gfx::Point& start,
284                       const base::TimeDelta& step_delay,
285                       float x_offset,
286                       float y_offset,
287                       int steps,
288                       int num_fingers);
289 
290   // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, sending
291   // scrolls of each of the values in |offsets|.
292   void ScrollSequence(const gfx::Point& start,
293                       const base::TimeDelta& step_delay,
294                       const std::vector<gfx::Point>& offsets,
295                       int num_fingers);
296 
297   // Generates a key press event. On platforms except Windows and X11, a key
298   // event without native_event() is generated. Note that ui::EF_ flags should
299   // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
300   // TODO(yusukes): Support native_event() on all platforms.
301   void PressKey(ui::KeyboardCode key_code, int flags);
302 
303   // Generates a key release event. On platforms except Windows and X11, a key
304   // event without native_event() is generated. Note that ui::EF_ flags should
305   // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
306   // TODO(yusukes): Support native_event() on all platforms.
307   void ReleaseKey(ui::KeyboardCode key_code, int flags);
308 
309   // Dispatch the event to the RootWindow.
310   void Dispatch(ui::Event* event);
311 
set_current_root_window(RootWindow * root_window)312   void set_current_root_window(RootWindow* root_window) {
313     current_root_window_ = root_window;
314   }
315 
316  private:
317   // Dispatch a key event to the RootWindow.
318   void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags);
319 
320   void UpdateCurrentRootWindow(const gfx::Point& point);
321   void PressButton(int flag);
322   void ReleaseButton(int flag);
323 
324   // Convert a point between API's coordinates and
325   // |target|'s coordinates.
326   void ConvertPointFromTarget(const aura::Window* target,
327                               gfx::Point* point) const;
328   void ConvertPointToTarget(const aura::Window* target,
329                             gfx::Point* point) const;
330 
331   gfx::Point GetLocationInCurrentRoot() const;
332   gfx::Point CenterOfWindow(const Window* window) const;
333 
334   void DispatchNextPendingEvent();
335   void DoDispatchEvent(ui::Event* event, bool async);
336 
337   scoped_ptr<EventGeneratorDelegate> delegate_;
338   gfx::Point current_location_;
339   RootWindow* current_root_window_;
340   int flags_;
341   bool grab_;
342   std::list<ui::Event*> pending_events_;
343   // Set to true to cause events to be posted asynchronously.
344   bool async_;
345 
346   DISALLOW_COPY_AND_ASSIGN(EventGenerator);
347 };
348 
349 }  // namespace test
350 }  // namespace aura
351 
352 #endif  // UI_AURA_TEST_EVENT_GENERATOR_H_
353