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1 /*
2  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #include "config.h"
21 
22 #include "core/rendering/svg/RenderSVGResourceMasker.h"
23 
24 #include "core/rendering/svg/RenderSVGResource.h"
25 #include "core/rendering/svg/SVGRenderingContext.h"
26 #include "core/svg/SVGElement.h"
27 #include "platform/graphics/DisplayList.h"
28 #include "platform/graphics/GraphicsContextStateSaver.h"
29 #include "platform/transforms/AffineTransform.h"
30 #include "wtf/Vector.h"
31 
32 namespace WebCore {
33 
34 const RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType;
35 
RenderSVGResourceMasker(SVGMaskElement * node)36 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node)
37     : RenderSVGResourceContainer(node)
38 {
39 }
40 
~RenderSVGResourceMasker()41 RenderSVGResourceMasker::~RenderSVGResourceMasker()
42 {
43 }
44 
removeAllClientsFromCache(bool markForInvalidation)45 void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation)
46 {
47     m_maskContentDisplayList.clear();
48     m_maskContentBoundaries = FloatRect();
49     markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
50 }
51 
removeClientFromCache(RenderObject * client,bool markForInvalidation)52 void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool markForInvalidation)
53 {
54     ASSERT(client);
55     markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
56 }
57 
applyResource(RenderObject * object,RenderStyle *,GraphicsContext * & context,unsigned short resourceMode)58 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*,
59     GraphicsContext*& context, unsigned short resourceMode)
60 {
61     ASSERT(object);
62     ASSERT(context);
63     ASSERT(style());
64     ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
65     ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
66 
67     clearInvalidationMask();
68 
69     FloatRect repaintRect = object->repaintRectInLocalCoordinates();
70     if (repaintRect.isEmpty() || !element()->hasChildNodes())
71         return false;
72 
73     // Content layer start.
74     context->beginTransparencyLayer(1, &repaintRect);
75 
76     return true;
77 }
78 
postApplyResource(RenderObject * object,GraphicsContext * & context,unsigned short resourceMode,const Path *,const RenderSVGShape *)79 void RenderSVGResourceMasker::postApplyResource(RenderObject* object, GraphicsContext*& context,
80     unsigned short resourceMode, const Path*, const RenderSVGShape*)
81 {
82     ASSERT(object);
83     ASSERT(context);
84     ASSERT(style());
85     ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
86     ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
87 
88     FloatRect repaintRect = object->repaintRectInLocalCoordinates();
89 
90     const SVGRenderStyle* svgStyle = style()->svgStyle();
91     ASSERT(svgStyle);
92     ColorFilter maskLayerFilter = svgStyle->maskType() == MT_LUMINANCE
93         ? ColorFilterLuminanceToAlpha : ColorFilterNone;
94     ColorFilter maskContentFilter = svgStyle->colorInterpolation() == CI_LINEARRGB
95         ? ColorFilterSRGBToLinearRGB : ColorFilterNone;
96 
97     // Mask layer start.
98     context->beginLayer(1, CompositeDestinationIn, &repaintRect, maskLayerFilter);
99     {
100         // Draw the mask with color conversion (when needed).
101         GraphicsContextStateSaver maskContentSaver(*context);
102         context->setColorFilter(maskContentFilter);
103 
104         drawMaskForRenderer(context, object->objectBoundingBox());
105     }
106 
107     // Transfer mask layer -> content layer (DstIn)
108     context->endLayer();
109     // Transfer content layer -> backdrop (SrcOver)
110     context->endLayer();
111 }
112 
drawMaskForRenderer(GraphicsContext * context,const FloatRect & targetBoundingBox)113 void RenderSVGResourceMasker::drawMaskForRenderer(GraphicsContext* context, const FloatRect& targetBoundingBox)
114 {
115     ASSERT(context);
116 
117     AffineTransform contentTransformation;
118     SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskContentUnitsCurrentValue();
119     if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
120         contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox.y());
121         contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetBoundingBox.height());
122         context->concatCTM(contentTransformation);
123     }
124 
125     if (!m_maskContentDisplayList)
126         m_maskContentDisplayList = asDisplayList(context, contentTransformation);
127     ASSERT(m_maskContentDisplayList);
128     context->drawDisplayList(m_maskContentDisplayList.get());
129 }
130 
asDisplayList(GraphicsContext * context,const AffineTransform & contentTransform)131 PassRefPtr<DisplayList> RenderSVGResourceMasker::asDisplayList(GraphicsContext* context,
132     const AffineTransform& contentTransform)
133 {
134     ASSERT(context);
135 
136     context->beginRecording(repaintRectInLocalCoordinates());
137     for (Node* childNode = element()->firstChild(); childNode; childNode = childNode->nextSibling()) {
138         RenderObject* renderer = childNode->renderer();
139         if (!childNode->isSVGElement() || !renderer)
140             continue;
141         RenderStyle* style = renderer->style();
142         if (!style || style->display() == NONE || style->visibility() != VISIBLE)
143             continue;
144 
145         SVGRenderingContext::renderSubtree(context, renderer, contentTransform);
146     }
147 
148     return context->endRecording();
149 }
150 
calculateMaskContentRepaintRect()151 void RenderSVGResourceMasker::calculateMaskContentRepaintRect()
152 {
153     for (Node* childNode = element()->firstChild(); childNode; childNode = childNode->nextSibling()) {
154         RenderObject* renderer = childNode->renderer();
155         if (!childNode->isSVGElement() || !renderer)
156             continue;
157         RenderStyle* style = renderer->style();
158         if (!style || style->display() == NONE || style->visibility() != VISIBLE)
159              continue;
160         m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates()));
161     }
162 }
163 
resourceBoundingBox(RenderObject * object)164 FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object)
165 {
166     SVGMaskElement* maskElement = toSVGMaskElement(element());
167     ASSERT(maskElement);
168 
169     FloatRect objectBoundingBox = object->objectBoundingBox();
170     FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnitsCurrentValue(), objectBoundingBox);
171 
172     // Resource was not layouted yet. Give back clipping rect of the mask.
173     if (selfNeedsLayout())
174         return maskBoundaries;
175 
176     if (m_maskContentBoundaries.isEmpty())
177         calculateMaskContentRepaintRect();
178 
179     FloatRect maskRect = m_maskContentBoundaries;
180     if (maskElement->maskContentUnitsCurrentValue() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
181         AffineTransform transform;
182         transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
183         transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
184         maskRect = transform.mapRect(maskRect);
185     }
186 
187     maskRect.intersect(maskBoundaries);
188     return maskRect;
189 }
190 
191 }
192