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1 /*
2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #include "config.h"
21 
22 #include "core/svg/SVGPathByteStreamSource.h"
23 
24 namespace WebCore {
25 
SVGPathByteStreamSource(SVGPathByteStream * stream)26 SVGPathByteStreamSource::SVGPathByteStreamSource(SVGPathByteStream* stream)
27 {
28     ASSERT(stream);
29     m_streamCurrent = stream->begin();
30     m_streamEnd = stream->end();
31 }
32 
hasMoreData() const33 bool SVGPathByteStreamSource::hasMoreData() const
34 {
35     return m_streamCurrent < m_streamEnd;
36 }
37 
parseSVGSegmentType(SVGPathSegType & pathSegType)38 bool SVGPathByteStreamSource::parseSVGSegmentType(SVGPathSegType& pathSegType)
39 {
40     pathSegType = static_cast<SVGPathSegType>(readSVGSegmentType());
41     return true;
42 }
43 
nextCommand(SVGPathSegType)44 SVGPathSegType SVGPathByteStreamSource::nextCommand(SVGPathSegType)
45 {
46     return static_cast<SVGPathSegType>(readSVGSegmentType());
47 }
48 
parseMoveToSegment(FloatPoint & targetPoint)49 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
50 {
51     targetPoint = readFloatPoint();
52     return true;
53 }
54 
parseLineToSegment(FloatPoint & targetPoint)55 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
56 {
57     targetPoint = readFloatPoint();
58     return true;
59 }
60 
parseLineToHorizontalSegment(float & x)61 bool SVGPathByteStreamSource::parseLineToHorizontalSegment(float& x)
62 {
63     x = readFloat();
64     return true;
65 }
66 
parseLineToVerticalSegment(float & y)67 bool SVGPathByteStreamSource::parseLineToVerticalSegment(float& y)
68 {
69     y = readFloat();
70     return true;
71 }
72 
parseCurveToCubicSegment(FloatPoint & point1,FloatPoint & point2,FloatPoint & targetPoint)73 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
74 {
75     point1 = readFloatPoint();
76     point2 = readFloatPoint();
77     targetPoint = readFloatPoint();
78     return true;
79 }
80 
parseCurveToCubicSmoothSegment(FloatPoint & point2,FloatPoint & targetPoint)81 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
82 {
83     point2 = readFloatPoint();
84     targetPoint = readFloatPoint();
85     return true;
86 }
87 
parseCurveToQuadraticSegment(FloatPoint & point1,FloatPoint & targetPoint)88 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
89 {
90     point1 = readFloatPoint();
91     targetPoint = readFloatPoint();
92     return true;
93 }
94 
parseCurveToQuadraticSmoothSegment(FloatPoint & targetPoint)95 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint)
96 {
97     targetPoint = readFloatPoint();
98     return true;
99 }
100 
parseArcToSegment(float & rx,float & ry,float & angle,bool & largeArc,bool & sweep,FloatPoint & targetPoint)101 bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
102 {
103     rx = readFloat();
104     ry = readFloat();
105     angle = readFloat();
106     largeArc = readFlag();
107     sweep = readFlag();
108     targetPoint = readFloatPoint();
109     return true;
110 }
111 
112 }
113