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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
6 #define UI_BASE_IME_INPUT_METHOD_H_
7 
8 #include <string>
9 
10 #include "base/basictypes.h"
11 #include "base/event_types.h"
12 #include "base/i18n/rtl.h"
13 #include "ui/base/ime/text_input_mode.h"
14 #include "ui/base/ime/text_input_type.h"
15 
16 namespace ui {
17 
18 namespace internal {
19 class InputMethodDelegate;
20 }  // namespace internal
21 
22 class InputMethodObserver;
23 class KeyEvent;
24 class TextInputClient;
25 
26 // An interface implemented by an object that encapsulates a native input method
27 // service provided by the underlying operating system, and acts as a "system
28 // wide" input method for all Chrome windows. A class that implements this
29 // interface should behave as follows:
30 // - Receives a keyboard event directly from a message dispatcher for the
31 //   system through the InputMethod::DispatchKeyEvent API, and forwards it to
32 //   an underlying input method for the OS.
33 // - The input method should handle the key event either of the following ways:
34 //   1) Send the original key down event to the focused window, which is e.g.
35 //      a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
36 //      internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
37 //      a Char event using TextInputClient::InsertChar API to a text input
38 //      client, which is, again, e.g. NWA or RWHVA, and then send the original
39 //      key up event to the same window.
40 //   2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
41 //      then update IME status (e.g. composition text) using TextInputClient,
42 //      and then send the original key up event to the window.
43 // - Keeps track of the focused TextInputClient to see which client can call
44 //   APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
45 //   that change the state of the input method.
46 // In Aura environment, aura::RootWindowHost creates an instance of
47 // ui::InputMethod and owns it.
48 class InputMethod {
49  public:
50   // TODO(yukawa): Move these typedef into ime_constants.h or somewhere.
51 #if defined(OS_WIN)
52   typedef LRESULT NativeEventResult;
53 #else
54   typedef int32 NativeEventResult;
55 #endif
56 
~InputMethod()57   virtual ~InputMethod() {}
58 
59   // Sets the delegate used by this InputMethod instance. It should only be
60   // called by an object which manages the whole UI.
61   virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
62 
63   // Initializes the InputMethod object. Pass true if the system toplevel window
64   // already has keyboard focus.
65   virtual void Init(bool focused) = 0;
66 
67   // Called when the top-level system window gets keyboard focus.
68   virtual void OnFocus() = 0;
69 
70   // Called when the top-level system window loses keyboard focus.
71   virtual void OnBlur() = 0;
72 
73   // Called when the focused window receives native IME messages that are not
74   // translated into other predefined event callbacks. Currently this method is
75   // used only for IME functionalities specific to Windows.
76   // TODO(ime): Break down these messages into platform-neutral methods.
77   virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
78                                         NativeEventResult* result) = 0;
79 
80   // Sets the text input client which receives text input events such as
81   // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
82   // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
83   // itself by calling the method when it is focused, and unregister itself by
84   // calling the method with NULL when it is unfocused.
85   virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
86 
87   // Detaches and forgets the |client| regardless of whether it has the focus or
88   // not.  This method is meant to be called when the |client| is going to be
89   // destroyed.
90   virtual void DetachTextInputClient(TextInputClient* client) = 0;
91 
92   // Gets the current text input client. Returns NULL when no client is set.
93   virtual TextInputClient* GetTextInputClient() const = 0;
94 
95   // Dispatches a key event to the input method. The key event will be
96   // dispatched back to the caller via
97   // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
98   // the input method. It should only be called by a message dispatcher.
99   // Returns true if the event was processed.
100   virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0;
101 
102   // Called by the focused client whenever its text input type is changed.
103   // Before calling this method, the focused client must confirm or clear
104   // existing composition text and call InputMethod::CancelComposition() when
105   // necessary. Otherwise unexpected behavior may happen. This method has no
106   // effect if the client is not the focused client.
107   virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
108 
109   // Called by the focused client whenever its caret bounds is changed.
110   // This method has no effect if the client is not the focused client.
111   virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
112 
113   // Called by the focused client to ask the input method cancel the ongoing
114   // composition session. This method has no effect if the client is not the
115   // focused client.
116   virtual void CancelComposition(const TextInputClient* client) = 0;
117 
118   // Called by the focused client whenever its input locale is changed.
119   // This method is currently used only on Windows.
120   // This method does not take a parameter of TextInputClient for historical
121   // reasons.
122   // TODO(ime): Consider to take a parameter of TextInputClient.
123   virtual void OnInputLocaleChanged() = 0;
124 
125   // Returns the locale of current keyboard layout or input method, as a BCP-47
126   // tag, or an empty string if the input method cannot provide it.
127   virtual std::string GetInputLocale() = 0;
128 
129   // Returns the text direction of current keyboard layout or input method, or
130   // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
131   virtual base::i18n::TextDirection GetInputTextDirection() = 0;
132 
133   // Checks if the input method is active, i.e. if it's ready for processing
134   // keyboard event and generate composition or text result.
135   // If the input method is inactive, then it's not necessary to inform it the
136   // changes of caret bounds and text input type.
137   // Note: character results may still be generated and sent to the text input
138   // client by calling TextInputClient::InsertChar(), even if the input method
139   // is not active.
140   virtual bool IsActive() = 0;
141 
142   // TODO(yoichio): Following 3 methods(GetTextInputType, GetTextInputMode and
143   // CanComposeInline) calls client's same method and returns its value. It is
144   // not InputMethod itself's infomation. So rename these to
145   // GetClientTextInputType and so on.
146   // Gets the text input type of the focused text input client. Returns
147   // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
148   virtual TextInputType GetTextInputType() const = 0;
149 
150   // Gets the text input mode of the focused text input client. Returns
151   // ui::TEXT_INPUT_TYPE_DEFAULT if there is no focused client.
152   virtual TextInputMode GetTextInputMode() const = 0;
153 
154   // Checks if the focused text input client supports inline composition.
155   virtual bool CanComposeInline() const = 0;
156 
157   // Returns true if we know for sure that a candidate window (or IME suggest,
158   // etc.) is open.  Returns false if no popup window is open or the detection
159   // of IME popups is not supported.
160   virtual bool IsCandidatePopupOpen() const = 0;
161 
162   // Management of the observer list.
163   virtual void AddObserver(InputMethodObserver* observer) = 0;
164   virtual void RemoveObserver(InputMethodObserver* observer) = 0;
165 };
166 
167 }  // namespace ui
168 
169 #endif  // UI_BASE_IME_INPUT_METHOD_H_
170