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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
7 
8 #include <set>
9 
10 #include "base/memory/weak_ptr.h"
11 #include "base/time/time.h"
12 #include "cc/animation/animation.h"
13 #include "cc/animation/animation_events.h"
14 #include "third_party/skia/include/core/SkColor.h"
15 #include "ui/compositor/compositor_export.h"
16 #include "ui/gfx/animation/tween.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/transform.h"
19 
20 namespace ui {
21 
22 class InterpolatedTransform;
23 class LayerAnimationDelegate;
24 
25 // LayerAnimationElements represent one segment of an animation between two
26 // keyframes. They know how to update a LayerAnimationDelegate given a value
27 // between 0 and 1 (0 for initial, and 1 for final).
28 class COMPOSITOR_EXPORT LayerAnimationElement {
29  public:
30   enum AnimatableProperty {
31     TRANSFORM = 0,
32     BOUNDS,
33     OPACITY,
34     VISIBILITY,
35     BRIGHTNESS,
36     GRAYSCALE,
37     COLOR,
38   };
39 
40   static AnimatableProperty ToAnimatableProperty(
41       cc::Animation::TargetProperty property);
42 
43   struct COMPOSITOR_EXPORT TargetValue {
44     TargetValue();
45     // Initializes the target value to match the delegate. NULL may be supplied.
46     explicit TargetValue(const LayerAnimationDelegate* delegate);
47 
48     gfx::Rect bounds;
49     gfx::Transform transform;
50     float opacity;
51     bool visibility;
52     float brightness;
53     float grayscale;
54     SkColor color;
55   };
56 
57   typedef std::set<AnimatableProperty> AnimatableProperties;
58 
59   LayerAnimationElement(const AnimatableProperties& properties,
60                         base::TimeDelta duration);
61 
62   virtual ~LayerAnimationElement();
63 
64   // Creates an element that transitions to the given transform. The caller owns
65   // the return value.
66   static LayerAnimationElement* CreateTransformElement(
67       const gfx::Transform& transform,
68       base::TimeDelta duration);
69 
70   // Creates an element that counters a transition to the given transform.
71   // This element maintains the invariant uninverted_transition->at(t) *
72   // this->at(t) == base_transform * this->at(t_start) for any t. The caller
73   // owns the return value.
74   static LayerAnimationElement* CreateInverseTransformElement(
75       const gfx::Transform& base_transform,
76       const LayerAnimationElement* uninverted_transition);
77 
78 
79   // Duplicates elements as created by CreateInverseTransformElement.
80   static LayerAnimationElement* CloneInverseTransformElement(
81       const LayerAnimationElement* other);
82 
83   // Creates an element that transitions to another in a way determined by an
84   // interpolated transform. The element accepts ownership of the interpolated
85   // transform. NB: at every step, the interpolated transform clobbers the
86   // existing transform. That is, it does not interpolate between the existing
87   // transform and the last value the interpolated transform will assume. It is
88   // therefore important that the value of the interpolated at time 0 matches
89   // the current transform.
90   static LayerAnimationElement* CreateInterpolatedTransformElement(
91       InterpolatedTransform* interpolated_transform,
92       base::TimeDelta duration);
93 
94   // Creates an element that transitions to the given bounds. The caller owns
95   // the return value.
96   static LayerAnimationElement* CreateBoundsElement(
97       const gfx::Rect& bounds,
98       base::TimeDelta duration);
99 
100   // Creates an element that transitions to the given opacity. The caller owns
101   // the return value.
102   static LayerAnimationElement* CreateOpacityElement(
103       float opacity,
104       base::TimeDelta duration);
105 
106   // Creates an element that sets visibily following a delay. The caller owns
107   // the return value.
108   static LayerAnimationElement* CreateVisibilityElement(
109       bool visibility,
110       base::TimeDelta duration);
111 
112   // Creates an element that transitions to the given brightness.
113   // The caller owns the return value.
114   static LayerAnimationElement* CreateBrightnessElement(
115       float brightness,
116       base::TimeDelta duration);
117 
118   // Creates an element that transitions to the given grayscale value.
119   // The caller owns the return value.
120   static LayerAnimationElement* CreateGrayscaleElement(
121       float grayscale,
122       base::TimeDelta duration);
123 
124   // Creates an element that pauses the given properties. The caller owns the
125   // return value.
126   static LayerAnimationElement* CreatePauseElement(
127       const AnimatableProperties& properties,
128       base::TimeDelta duration);
129 
130   // Creates an element that transitions to the given color. The caller owns the
131   // return value.
132   static LayerAnimationElement* CreateColorElement(
133       SkColor color,
134       base::TimeDelta duration);
135 
136   // Sets the start time for the animation. This must be called before the first
137   // call to {Start, IsFinished}. Once the animation is finished, this must
138   // be called again in order to restart the animation.
set_requested_start_time(base::TimeTicks start_time)139   void set_requested_start_time(base::TimeTicks start_time) {
140     requested_start_time_ = start_time;
141   }
requested_start_time()142   base::TimeTicks requested_start_time() const { return requested_start_time_; }
143 
144   // Sets the actual start time for the animation, taking into account any
145   // queueing delays.
set_effective_start_time(base::TimeTicks start_time)146   void set_effective_start_time(base::TimeTicks start_time) {
147     effective_start_time_ = start_time;
148   }
effective_start_time()149   base::TimeTicks effective_start_time() const { return effective_start_time_; }
150 
151   // This must be called before the first call to Progress. If starting the
152   // animation involves dispatching to another thread, then this will proceed
153   // with that dispatch, ultimately resulting in the animation getting an
154   // effective start time (the time the animation starts on the other thread).
155   void Start(LayerAnimationDelegate* delegate, int animation_group_id);
156 
157   // Returns true if the animation has started but hasn't finished.
Started()158   bool Started() { return !first_frame_; }
159 
160   // Updates the delegate to the appropriate value for |now|. Returns true
161   // if a redraw is required.
162   bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
163 
164   // If calling Progress now, with the given time, will finish the animation,
165   // returns true and sets |end_duration| to the actual duration for this
166   // animation, incuding any queueing delays.
167   bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration);
168 
169   // Updates the delegate to the end of the animation. Returns true if a
170   // redraw is required.
171   bool ProgressToEnd(LayerAnimationDelegate* delegate);
172 
173   // Called if the animation is not allowed to complete. This may be called
174   // before OnStarted or Progress.
175   void Abort(LayerAnimationDelegate* delegate);
176 
177   // Assigns the target value to |target|.
178   void GetTargetValue(TargetValue* target) const;
179 
180   // The properties that the element modifies.
properties()181   const AnimatableProperties& properties() const { return properties_; }
182 
183   // Whether this element animates on the compositor thread.
184   virtual bool IsThreaded() const;
185 
tween_type()186   gfx::Tween::Type tween_type() const { return tween_type_; }
set_tween_type(gfx::Tween::Type tween_type)187   void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; }
188 
189   // Each LayerAnimationElement has a unique animation_id. Elements belonging
190   // to sequences that are supposed to start together have the same
191   // animation_group_id.
animation_id()192   int animation_id() const { return animation_id_; }
animation_group_id()193   int animation_group_id() const { return animation_group_id_; }
set_animation_group_id(int id)194   void set_animation_group_id(int id) { animation_group_id_ = id; }
195 
duration()196   base::TimeDelta duration() const { return duration_; }
197 
198   // The fraction of the animation that has been completed after the last
199   // call made to {Progress, ProgressToEnd}.
last_progressed_fraction()200   double last_progressed_fraction() const { return last_progressed_fraction_; }
201 
202  protected:
203   // Called once each time the animation element is run before any call to
204   // OnProgress.
205   virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
206   virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
207   virtual void OnGetTarget(TargetValue* target) const = 0;
208   virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
209 
210   // Actually start the animation, dispatching to another thread if needed.
211   virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
212 
213   LayerAnimationElement(const LayerAnimationElement& element);
214 
215  private:
216   // For debugging purposes, we sometimes alter the duration we actually use.
217   // For example, during tests we often set duration = 0, and it is sometimes
218   // useful to slow animations down to see them more clearly.
219   base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
220 
221   bool first_frame_;
222   const AnimatableProperties properties_;
223   base::TimeTicks requested_start_time_;
224 
225   // When the animation actually started, taking into account queueing delays.
226   base::TimeTicks effective_start_time_;
227   const base::TimeDelta duration_;
228   gfx::Tween::Type tween_type_;
229 
230   const int animation_id_;
231   int animation_group_id_;
232 
233   double last_progressed_fraction_;
234 
235   base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_;
236 
237   DISALLOW_ASSIGN(LayerAnimationElement);
238 };
239 
240 }  // namespace ui
241 
242 #endif  // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
243