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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_BOX_F_H_
6 #define UI_GFX_BOX_F_H_
7 
8 #include "ui/gfx/point3_f.h"
9 #include "ui/gfx/vector3d_f.h"
10 
11 namespace gfx {
12 
13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards
14 // the camera.
15 class GFX_EXPORT BoxF {
16  public:
BoxF()17   BoxF()
18       : width_(0.f),
19         height_(0.f),
20         depth_(0.f) {}
21 
BoxF(float width,float height,float depth)22   BoxF(float width, float height, float depth)
23       : width_(width < 0 ? 0 : width),
24         height_(height < 0 ? 0 : height),
25         depth_(depth < 0 ? 0 : depth) {}
26 
BoxF(float x,float y,float z,float width,float height,float depth)27   BoxF(float x, float y, float z, float width, float height, float depth)
28       : origin_(x, y, z),
29         width_(width < 0 ? 0 : width),
30         height_(height < 0 ? 0 : height),
31         depth_(depth < 0 ? 0 : depth) {}
32 
BoxF(const Point3F & origin,float width,float height,float depth)33   BoxF(const Point3F& origin, float width, float height, float depth)
34       : origin_(origin),
35         width_(width < 0 ? 0 : width),
36         height_(height < 0 ? 0 : height),
37         depth_(depth < 0 ? 0 : depth) {}
38 
~BoxF()39   ~BoxF() {}
40 
41   // Scales all three axes by the given scale.
Scale(float scale)42   void Scale(float scale) {
43     Scale(scale, scale, scale);
44   }
45 
46   // Scales each axis by the corresponding given scale.
Scale(float x_scale,float y_scale,float z_scale)47   void Scale(float x_scale, float y_scale, float z_scale) {
48     origin_.Scale(x_scale, y_scale, z_scale);
49     set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale);
50   }
51 
52   // Moves the box by the specified distance in each dimension.
53   void operator+=(const Vector3dF& offset) {
54     origin_ += offset;
55   }
56 
57   // Returns true if the box has no interior points.
58   bool IsEmpty() const;
59 
60   // Computes the union of this box with the given box. The union is the
61   // smallest box that contains both boxes.
62   void Union(const BoxF& box);
63 
64   std::string ToString() const;
65 
x()66   float x() const { return origin_.x(); }
set_x(float x)67   void set_x(float x) { origin_.set_x(x); }
68 
y()69   float y() const { return origin_.y(); }
set_y(float y)70   void set_y(float y) { origin_.set_y(y); }
71 
z()72   float z() const { return origin_.z(); }
set_z(float z)73   void set_z(float z) { origin_.set_z(z); }
74 
width()75   float width() const { return width_; }
set_width(float width)76   void set_width(float width) { width_ = width < 0 ? 0 : width; }
77 
height()78   float height() const { return height_; }
set_height(float height)79   void set_height(float height) { height_ = height < 0 ? 0 : height; }
80 
depth()81   float depth() const { return depth_; }
set_depth(float depth)82   void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; }
83 
right()84   float right() const { return x() + width(); }
bottom()85   float bottom() const { return y() + height(); }
front()86   float front() const { return z() + depth(); }
87 
set_size(float width,float height,float depth)88   void set_size(float width, float height, float depth) {
89     width_ = width < 0 ? 0 : width;
90     height_ = height < 0 ? 0 : height;
91     depth_ = depth < 0 ? 0 : depth;
92   }
93 
origin()94   const Point3F& origin() const { return origin_; }
set_origin(const Point3F & origin)95   void set_origin(const Point3F& origin) { origin_ = origin; }
96 
97   // Expands |this| to contain the given point, if necessary. Please note, even
98   // if |this| is empty, after the function |this| will continue to contain its
99   // |origin_|.
100   void ExpandTo(const Point3F& point);
101 
102   // Expands |this| to contain the given box, if necessary. Please note, even
103   // if |this| is empty, after the function |this| will continue to contain its
104   // |origin_|.
105   void ExpandTo(const BoxF& box);
106 
107  private:
108   // Expands the box to contain the two given points. It is required that each
109   // component of |min| is less than or equal to the corresponding component in
110   // |max|. Precisely, what this function does is ensure that after the function
111   // completes, |this| contains origin_, min, max, and origin_ + (width_,
112   // height_, depth_), even if the box is empty. Emptiness checks are handled in
113   // the public function Union.
114   void ExpandTo(const Point3F& min, const Point3F& max);
115 
116   Point3F origin_;
117   float width_;
118   float height_;
119   float depth_;
120 };
121 
122 GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b);
123 
ScaleBox(const BoxF & b,float x_scale,float y_scale,float z_scale)124 inline BoxF ScaleBox(const BoxF& b,
125                      float x_scale,
126                      float y_scale,
127                      float z_scale) {
128   return BoxF(b.x() * x_scale,
129               b.y() * y_scale,
130               b.z() * z_scale,
131               b.width() * x_scale,
132               b.height() * y_scale,
133               b.depth() * z_scale);
134 }
135 
ScaleBox(const BoxF & b,float scale)136 inline BoxF ScaleBox(const BoxF& b, float scale) {
137   return ScaleBox(b, scale, scale, scale);
138 }
139 
140 inline bool operator==(const BoxF& a, const BoxF& b) {
141   return a.origin() == b.origin() && a.width() == b.width() &&
142          a.height() == b.height() && a.depth() == b.depth();
143 }
144 
145 inline bool operator!=(const BoxF& a, const BoxF& b) {
146   return !(a == b);
147 }
148 
149 inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
150   return BoxF(b.x() + v.x(),
151               b.y() + v.y(),
152               b.z() + v.z(),
153               b.width(),
154               b.height(),
155               b.depth());
156 }
157 
158 }  // namespace gfx
159 
160 #endif  // UI_GFX_BOX_F_H_
161