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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
11 
12 #if defined(OS_ANDROID)
13 #include <third_party/khronos/EGL/egl.h>
14 #endif
15 
16 namespace gfx {
17 
18 enum GpuMemoryBufferType {
19   EMPTY_BUFFER,
20   SHARED_MEMORY_BUFFER,
21   EGL_CLIENT_BUFFER,
22   IO_SURFACE_BUFFER
23 };
24 
25 struct GpuMemoryBufferHandle {
GpuMemoryBufferHandleGpuMemoryBufferHandle26   GpuMemoryBufferHandle()
27       : type(EMPTY_BUFFER),
28         handle(base::SharedMemory::NULLHandle())
29 #if defined(OS_ANDROID)
30         , native_buffer(NULL)
31 #endif
32 #if defined(OS_MACOSX)
33         , io_surface_id(0)
34 #endif
35   {
36   }
is_nullGpuMemoryBufferHandle37   bool is_null() const { return type == EMPTY_BUFFER; }
38   GpuMemoryBufferType type;
39   base::SharedMemoryHandle handle;
40 #if defined(OS_ANDROID)
41   EGLClientBuffer native_buffer;
42 #endif
43 #if defined(OS_MACOSX)
44   uint32 io_surface_id;
45 #endif
46 
47 };
48 
49 // Interface for creating and accessing a zero-copy GPU memory buffer.
50 // This design evolved from the generalization of GraphicBuffer API
51 // of Android framework.
52 //
53 // THREADING CONSIDERATIONS:
54 //
55 // This interface is thread-safe. However, multiple threads mapping
56 // a buffer for Write or ReadOrWrite simultaneously may result in undefined
57 // behavior and is not allowed.
58 class GFX_EXPORT GpuMemoryBuffer {
59  public:
60   enum AccessMode {
61     READ_ONLY,
62     WRITE_ONLY,
63     READ_WRITE,
64   };
65 
66   GpuMemoryBuffer();
67   virtual ~GpuMemoryBuffer();
68 
69   // Maps the buffer so the client can write the bitmap data in |*vaddr|
70   // subsequently. This call may block, for instance if the hardware needs
71   // to finish rendering or if CPU caches need to be synchronized.
72   virtual void Map(AccessMode mode, void** vaddr) = 0;
73 
74   // Unmaps the buffer. Called after all changes to the buffer are
75   // completed.
76   virtual void Unmap() = 0;
77 
78   // Returns true iff the buffer is mapped.
79   virtual bool IsMapped() const = 0;
80 
81   // Returns the stride in bytes for the buffer.
82   virtual uint32 GetStride() const = 0;
83 
84   // Returns a platform specific handle for this buffer.
85   virtual GpuMemoryBufferHandle GetHandle() const = 0;
86 };
87 
88 }  // namespace gfx
89 
90 #endif  // UI_GFX_GPU_MEMORY_BUFFER_H_
91