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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_QUAD_F_H_
6 #define UI_GFX_QUAD_F_H_
7 
8 #include <algorithm>
9 #include <cmath>
10 #include <string>
11 
12 #include "ui/gfx/gfx_export.h"
13 #include "ui/gfx/point_f.h"
14 #include "ui/gfx/rect_f.h"
15 
16 namespace gfx {
17 
18 // A Quad is defined by four corners, allowing it to have edges that are not
19 // axis-aligned, unlike a Rect.
20 class GFX_EXPORT QuadF {
21  public:
QuadF()22   QuadF() {}
QuadF(const PointF & p1,const PointF & p2,const PointF & p3,const PointF & p4)23   QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4)
24       : p1_(p1),
25         p2_(p2),
26         p3_(p3),
27         p4_(p4) {}
28 
QuadF(const RectF & rect)29   explicit QuadF(const RectF& rect)
30       : p1_(rect.x(), rect.y()),
31         p2_(rect.right(), rect.y()),
32         p3_(rect.right(), rect.bottom()),
33         p4_(rect.x(), rect.bottom()) {}
34 
35   void operator=(const RectF& rect);
36 
set_p1(const PointF & p)37   void set_p1(const PointF& p) { p1_ = p; }
set_p2(const PointF & p)38   void set_p2(const PointF& p) { p2_ = p; }
set_p3(const PointF & p)39   void set_p3(const PointF& p) { p3_ = p; }
set_p4(const PointF & p)40   void set_p4(const PointF& p) { p4_ = p; }
41 
p1()42   const PointF& p1() const { return p1_; }
p2()43   const PointF& p2() const { return p2_; }
p3()44   const PointF& p3() const { return p3_; }
p4()45   const PointF& p4() const { return p4_; }
46 
47   // Returns true if the quad is an axis-aligned rectangle.
48   bool IsRectilinear() const;
49 
50   // Returns true if the points of the quad are in counter-clockwise order. This
51   // assumes that the quad is convex, and that no three points are collinear.
52   bool IsCounterClockwise() const;
53 
54   // Returns true if the |point| is contained within the quad, or lies on on
55   // edge of the quad.
56   bool Contains(const gfx::PointF& point) const;
57 
58   // Returns a rectangle that bounds the four points of the quad. The points of
59   // the quad may lie on the right/bottom edge of the resulting rectangle,
60   // rather than being strictly inside it.
BoundingBox()61   RectF BoundingBox() const {
62     float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x()));
63     float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x()));
64     float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y()));
65     float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y()));
66     return RectF(rl, rt, rr - rl, rb - rt);
67   }
68 
69   // Add a vector to the quad, offseting each point in the quad by the vector.
70   void operator+=(const Vector2dF& rhs);
71   // Subtract a vector from the quad, offseting each point in the quad by the
72   // inverse of the vector.
73   void operator-=(const Vector2dF& rhs);
74 
75   // Scale each point in the quad by the |scale| factor.
Scale(float scale)76   void Scale(float scale) { Scale(scale, scale); }
77 
78   // Scale each point in the quad by the scale factors along each axis.
79   void Scale(float x_scale, float y_scale);
80 
81   // Returns a string representation of quad.
82   std::string ToString() const;
83 
84  private:
85   PointF p1_;
86   PointF p2_;
87   PointF p3_;
88   PointF p4_;
89 };
90 
91 inline bool operator==(const QuadF& lhs, const QuadF& rhs) {
92   return
93       lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() &&
94       lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4();
95 }
96 
97 inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
98   return !(lhs == rhs);
99 }
100 
101 // Add a vector to a quad, offseting each point in the quad by the vector.
102 GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
103 // Subtract a vector from a quad, offseting each point in the quad by the
104 // inverse of the vector.
105 GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
106 
107 }  // namespace gfx
108 
109 #endif  // UI_GFX_QUAD_F_H_
110