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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
6 #define UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
7 
8 #include "build/build_config.h"
9 
10 #include <list>
11 #include <set>
12 #include <vector>
13 
14 #include "base/compiler_specific.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/message_loop/message_loop.h"
17 #include "base/timer/timer.h"
18 #include "ui/events/event_constants.h"
19 #include "ui/views/controls/menu/menu_delegate.h"
20 #include "ui/views/controls/menu/menu_item_view.h"
21 #include "ui/views/widget/widget_observer.h"
22 
23 namespace ui {
24 class NativeTheme;
25 class OSExchangeData;
26 }
27 namespace gfx {
28 class Screen;
29 }
30 namespace views {
31 
32 class MenuButton;
33 class MenuHostRootView;
34 class MouseEvent;
35 class SubmenuView;
36 class View;
37 
38 namespace internal {
39 class MenuControllerDelegate;
40 class MenuRunnerImpl;
41 }
42 
43 // MenuController -------------------------------------------------------------
44 
45 // MenuController is used internally by the various menu classes to manage
46 // showing, selecting and drag/drop for menus. All relevant events are
47 // forwarded to the MenuController from SubmenuView and MenuHost.
48 class VIEWS_EXPORT MenuController : public base::MessageLoop::Dispatcher,
49                                     public WidgetObserver {
50  public:
51   // Enumeration of how the menu should exit.
52   enum ExitType {
53     // Don't exit.
54     EXIT_NONE,
55 
56     // All menus, including nested, should be exited.
57     EXIT_ALL,
58 
59     // Only the outermost menu should be exited.
60     EXIT_OUTERMOST,
61 
62     // This is set if the menu is being closed as the result of one of the menus
63     // being destroyed.
64     EXIT_DESTROYED
65   };
66 
67   // If a menu is currently active, this returns the controller for it.
68   static MenuController* GetActiveInstance();
69 
70   // Runs the menu at the specified location. If the menu was configured to
71   // block, the selected item is returned. If the menu does not block this
72   // returns NULL immediately.
73   MenuItemView* Run(Widget* parent,
74                     MenuButton* button,
75                     MenuItemView* root,
76                     const gfx::Rect& bounds,
77                     MenuItemView::AnchorPosition position,
78                     bool context_menu,
79                     int* event_flags);
80 
81   // Whether or not Run blocks.
IsBlockingRun()82   bool IsBlockingRun() const { return blocking_run_; }
83 
84   // Whether or not drag operation is in progress.
drag_in_progress()85   bool drag_in_progress() const { return drag_in_progress_; }
86 
87   // Get the anchor position wich is used to show this menu.
GetAnchorPosition()88   MenuItemView::AnchorPosition GetAnchorPosition() { return state_.anchor; }
89 
90   // Cancels the current Run. See ExitType for a description of what happens
91   // with the various parameters.
92   void Cancel(ExitType type);
93 
94   // An alternative to Cancel(EXIT_ALL) that can be used with a OneShotTimer.
CancelAll()95   void CancelAll() { Cancel(EXIT_ALL); }
96 
97   // Returns the current exit type. This returns a value other than EXIT_NONE if
98   // the menu is being canceled.
exit_type()99   ExitType exit_type() const { return exit_type_; }
100 
101   // Returns the time from the event which closed the menu - or 0.
closing_event_time()102   base::TimeDelta closing_event_time() const { return closing_event_time_; }
103 
set_accept_on_f4(bool accept_on_f4)104   void set_accept_on_f4(bool accept_on_f4) { accept_on_f4_ = accept_on_f4; }
105 
106   // Various events, forwarded from the submenu.
107   //
108   // NOTE: the coordinates of the events are in that of the
109   // MenuScrollViewContainer.
110   void OnMousePressed(SubmenuView* source, const ui::MouseEvent& event);
111   void OnMouseDragged(SubmenuView* source, const ui::MouseEvent& event);
112   void OnMouseReleased(SubmenuView* source, const ui::MouseEvent& event);
113   void OnMouseMoved(SubmenuView* source, const ui::MouseEvent& event);
114   void OnMouseEntered(SubmenuView* source, const ui::MouseEvent& event);
115 #if defined(USE_AURA)
116   bool OnMouseWheel(SubmenuView* source, const ui::MouseWheelEvent& event);
117 #endif
118   void OnGestureEvent(SubmenuView* source, ui::GestureEvent* event);
119 
120   bool GetDropFormats(
121       SubmenuView* source,
122       int* formats,
123       std::set<ui::OSExchangeData::CustomFormat>* custom_formats);
124   bool AreDropTypesRequired(SubmenuView* source);
125   bool CanDrop(SubmenuView* source, const ui::OSExchangeData& data);
126   void OnDragEntered(SubmenuView* source, const ui::DropTargetEvent& event);
127   int OnDragUpdated(SubmenuView* source, const ui::DropTargetEvent& event);
128   void OnDragExited(SubmenuView* source);
129   int OnPerformDrop(SubmenuView* source, const ui::DropTargetEvent& event);
130 
131   // Invoked from the scroll buttons of the MenuScrollViewContainer.
132   void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
133   void OnDragExitedScrollButton(SubmenuView* source);
134 
135   // Update the submenu's selection based on the current mouse location
136   void UpdateSubmenuSelection(SubmenuView* source);
137 
138   // WidgetObserver overrides:
139   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
140 
141   // Only used for testing.
142   static void TurnOffMenuSelectionHoldForTest();
143 
144  private:
145   friend class internal::MenuRunnerImpl;
146   friend class MenuHostRootView;
147   friend class MenuItemView;
148   friend class SubmenuView;
149 
150   class MenuScrollTask;
151 
152   struct SelectByCharDetails;
153 
154   // Values supplied to SetSelection.
155   enum SetSelectionTypes {
156     SELECTION_DEFAULT               = 0,
157 
158     // If set submenus are opened immediately, otherwise submenus are only
159     // openned after a timer fires.
160     SELECTION_UPDATE_IMMEDIATELY    = 1 << 0,
161 
162     // If set and the menu_item has a submenu, the submenu is shown.
163     SELECTION_OPEN_SUBMENU          = 1 << 1,
164 
165     // SetSelection is being invoked as the result exiting or cancelling the
166     // menu. This is used for debugging.
167     SELECTION_EXIT                  = 1 << 2,
168   };
169 
170   // Result type for SendAcceleratorToHotTrackedView
171   enum SendAcceleratorResultType {
172     // Accelerator is not sent because of no hot tracked views.
173     ACCELERATOR_NOT_PROCESSED,
174 
175     // Accelerator is sent to the hot tracked views.
176     ACCELERATOR_PROCESSED,
177 
178     // Same as above and the accelerator causes the exit of the menu.
179     ACCELERATOR_PROCESSED_EXIT
180   };
181 
182   // Tracks selection information.
183   struct State {
184     State();
185     ~State();
186 
187     // The selected menu item.
188     MenuItemView* item;
189 
190     // If item has a submenu this indicates if the submenu is showing.
191     bool submenu_open;
192 
193     // Bounds passed to the run menu. Used for positioning the first menu.
194     gfx::Rect initial_bounds;
195 
196     // Position of the initial menu.
197     MenuItemView::AnchorPosition anchor;
198 
199     // The direction child menus have opened in.
200     std::list<bool> open_leading;
201 
202     // Bounds for the monitor we're showing on.
203     gfx::Rect monitor_bounds;
204 
205     // Is the current menu a context menu.
206     bool context_menu;
207   };
208 
209   // Used by GetMenuPart to indicate the menu part at a particular location.
210   struct MenuPart {
211     // Type of part.
212     enum Type {
213       NONE,
214       MENU_ITEM,
215       SCROLL_UP,
216       SCROLL_DOWN
217     };
218 
MenuPartMenuPart219     MenuPart() : type(NONE), menu(NULL), parent(NULL), submenu(NULL) {}
220 
221     // Convenience for testing type == SCROLL_DOWN or type == SCROLL_UP.
is_scrollMenuPart222     bool is_scroll() const { return type == SCROLL_DOWN || type == SCROLL_UP; }
223 
224     // Type of part.
225     Type type;
226 
227     // If type is MENU_ITEM, this is the menu item the mouse is over, otherwise
228     // this is NULL.
229     // NOTE: if type is MENU_ITEM and the mouse is not over a valid menu item
230     //       but is over a menu (for example, the mouse is over a separator or
231     //       empty menu), this is NULL and parent is the menu the mouse was
232     //       clicked on.
233     MenuItemView* menu;
234 
235     // If type is MENU_ITEM but the mouse is not over a menu item this is the
236     // parent of the menu item the user clicked on. Otherwise this is NULL.
237     MenuItemView* parent;
238 
239     // This is the submenu the mouse is over.
240     SubmenuView* submenu;
241   };
242 
243   // Sets the selection to |menu_item|. A value of NULL unselects
244   // everything. |types| is a bitmask of |SetSelectionTypes|.
245   //
246   // Internally this updates pending_state_ immediatley. state_ is only updated
247   // immediately if SELECTION_UPDATE_IMMEDIATELY is set. If
248   // SELECTION_UPDATE_IMMEDIATELY is not set CommitPendingSelection is invoked
249   // to show/hide submenus and update state_.
250   void SetSelection(MenuItemView* menu_item, int types);
251 
252   void SetSelectionOnPointerDown(SubmenuView* source,
253                                  const ui::LocatedEvent& event);
254   void StartDrag(SubmenuView* source, const gfx::Point& location);
255 
256   // Dispatcher method. This returns true if the menu was canceled, or
257   // if the message is such that the menu should be closed.
258   virtual bool Dispatch(const base::NativeEvent& event) OVERRIDE;
259 
260   // Key processing. The return value of this is returned from Dispatch.
261   // In other words, if this returns false (which happens if escape was
262   // pressed, or a matching mnemonic was found) the message loop returns.
263   bool OnKeyDown(ui::KeyboardCode key_code);
264 
265   // Creates a MenuController. If |blocking| is true a nested message loop is
266   // started in |Run|.
267   MenuController(ui::NativeTheme* theme,
268                  bool blocking,
269                  internal::MenuControllerDelegate* delegate);
270 
271   virtual ~MenuController();
272 
273   // Runs the platform specific bits of the message loop. If |nested_menu| is
274   // true we're being asked to run a menu from within a menu (eg a context
275   // menu).
276   void RunMessageLoop(bool nested_menu);
277 
278   // AcceleratorPressed is invoked on the hot tracked view if it exists.
279   SendAcceleratorResultType SendAcceleratorToHotTrackedView();
280 
281   void UpdateInitialLocation(const gfx::Rect& bounds,
282                              MenuItemView::AnchorPosition position,
283                              bool context_menu);
284 
285   // Invoked when the user accepts the selected item. This is only used
286   // when blocking. This schedules the loop to quit.
287   void Accept(MenuItemView* item, int event_flags);
288 
289   bool ShowSiblingMenu(SubmenuView* source, const gfx::Point& mouse_location);
290 
291   // Shows a context menu for |menu_item| as a result of a located event if
292   // appropriate. This is invoked on long press and releasing the right mouse
293   // button. Returns whether a context menu was shown.
294   bool ShowContextMenu(MenuItemView* menu_item,
295                        SubmenuView* source,
296                        const ui::LocatedEvent& event,
297                        ui::MenuSourceType source_type);
298 
299   // Closes all menus, including any menus of nested invocations of Run.
300   void CloseAllNestedMenus();
301 
302   // Gets the enabled menu item at the specified location.
303   // If over_any_menu is non-null it is set to indicate whether the location
304   // is over any menu. It is possible for this to return NULL, but
305   // over_any_menu to be true. For example, the user clicked on a separator.
306   MenuItemView* GetMenuItemAt(View* menu, int x, int y);
307 
308   // If there is an empty menu item at the specified location, it is returned.
309   MenuItemView* GetEmptyMenuItemAt(View* source, int x, int y);
310 
311   // Returns true if the coordinate is over the scroll buttons of the
312   // SubmenuView's MenuScrollViewContainer. If true is returned, part is set to
313   // indicate which scroll button the coordinate is.
314   bool IsScrollButtonAt(SubmenuView* source,
315                         int x,
316                         int y,
317                         MenuPart::Type* part);
318 
319   // Returns the target for the mouse event. The coordinates are in terms of
320   // source's scroll view container.
321   MenuPart GetMenuPart(SubmenuView* source, const gfx::Point& source_loc);
322 
323   // Returns the target for mouse events. The search is done through |item| and
324   // all its parents.
325   MenuPart GetMenuPartByScreenCoordinateUsingMenu(MenuItemView* item,
326                                                   const gfx::Point& screen_loc);
327 
328   // Implementation of GetMenuPartByScreenCoordinate for a single menu. Returns
329   // true if the supplied SubmenuView contains the location in terms of the
330   // screen. If it does, part is set appropriately and true is returned.
331   bool GetMenuPartByScreenCoordinateImpl(SubmenuView* menu,
332                                          const gfx::Point& screen_loc,
333                                          MenuPart* part);
334 
335   // Returns true if the SubmenuView contains the specified location. This does
336   // NOT included the scroll buttons, only the submenu view.
337   bool DoesSubmenuContainLocation(SubmenuView* submenu,
338                                   const gfx::Point& screen_loc);
339 
340   // Opens/Closes the necessary menus such that state_ matches that of
341   // pending_state_. This is invoked if submenus are not opened immediately,
342   // but after a delay.
343   void CommitPendingSelection();
344 
345   // If item has a submenu, it is closed. This does NOT update the selection
346   // in anyway.
347   void CloseMenu(MenuItemView* item);
348 
349   // If item has a submenu, it is opened. This does NOT update the selection
350   // in anyway.
351   void OpenMenu(MenuItemView* item);
352 
353   // Implementation of OpenMenu. If |show| is true, this invokes show on the
354   // menu, otherwise Reposition is invoked.
355   void OpenMenuImpl(MenuItemView* item, bool show);
356 
357   // Invoked when the children of a menu change and the menu is showing.
358   // This closes any submenus and resizes the submenu.
359   void MenuChildrenChanged(MenuItemView* item);
360 
361   // Builds the paths of the two menu items into the two paths, and
362   // sets first_diff_at to the location of the first difference between the
363   // two paths.
364   void BuildPathsAndCalculateDiff(MenuItemView* old_item,
365                                   MenuItemView* new_item,
366                                   std::vector<MenuItemView*>* old_path,
367                                   std::vector<MenuItemView*>* new_path,
368                                   size_t* first_diff_at);
369 
370   // Builds the path for the specified item.
371   void BuildMenuItemPath(MenuItemView* item, std::vector<MenuItemView*>* path);
372 
373   // Starts/stops the timer that commits the pending state to state
374   // (opens/closes submenus).
375   void StartShowTimer();
376   void StopShowTimer();
377 
378   // Starts/stops the timer cancel the menu. This is used during drag and
379   // drop when the drop enters/exits the menu.
380   void StartCancelAllTimer();
381   void StopCancelAllTimer();
382 
383   // Calculates the bounds of the menu to show. is_leading is set to match the
384   // direction the menu opened in.
385   gfx::Rect CalculateMenuBounds(MenuItemView* item,
386                                 bool prefer_leading,
387                                 bool* is_leading);
388 
389   // Calculates the bubble bounds of the menu to show. is_leading is set to
390   // match the direction the menu opened in.
391   gfx::Rect CalculateBubbleMenuBounds(MenuItemView* item,
392                                       bool prefer_leading,
393                                       bool* is_leading);
394 
395   // Returns the depth of the menu.
396   static int MenuDepth(MenuItemView* item);
397 
398   // Selects the next/previous menu item.
399   void IncrementSelection(int delta);
400 
401   // Returns the next selectable child menu item of |parent| starting at |index|
402   // and incrementing index by |delta|. If there are no more selected menu items
403   // NULL is returned.
404   MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent,
405                                            int index,
406                                            int delta);
407 
408   // If the selected item has a submenu and it isn't currently open, the
409   // the selection is changed such that the menu opens immediately.
410   void OpenSubmenuChangeSelectionIfCan();
411 
412   // If possible, closes the submenu.
413   void CloseSubmenu();
414 
415   // Returns details about which menu items match the mnemonic |key|.
416   // |match_function| is used to determine which menus match.
417   SelectByCharDetails FindChildForMnemonic(
418       MenuItemView* parent,
419       char16 key,
420       bool (*match_function)(MenuItemView* menu, char16 mnemonic));
421 
422   // Selects or accepts the appropriate menu item based on |details|. Returns
423   // true if |Accept| was invoked (which happens if there aren't multiple item
424   // with the same mnemonic and the item to select does not have a submenu).
425   bool AcceptOrSelect(MenuItemView* parent, const SelectByCharDetails& details);
426 
427   // Selects by mnemonic, and if that doesn't work tries the first character of
428   // the title. Returns true if a match was selected and the menu should exit.
429   bool SelectByChar(char16 key);
430 
431   // For Windows and Aura we repost an event for some events that dismiss
432   // the context menu. The event is then reprocessed to cause its result
433   // if the context menu had not been present.
434   // On non-aura Windows, a new mouse event is generated and posted to
435   // the window (if there is one) at the location of the event. On
436   // aura, the event is reposted on the RootWindow.
437   void RepostEvent(SubmenuView* source, const ui::LocatedEvent& event);
438 
439   // Sets the drop target to new_item.
440   void SetDropMenuItem(MenuItemView* new_item,
441                        MenuDelegate::DropPosition position);
442 
443   // Starts/stops scrolling as appropriate. part gives the part the mouse is
444   // over.
445   void UpdateScrolling(const MenuPart& part);
446 
447   // Stops scrolling.
448   void StopScrolling();
449 
450   // Updates active mouse view from the location of the event and sends it
451   // the appropriate events. This is used to send mouse events to child views so
452   // that they react to click-drag-release as if the user clicked on the view
453   // itself.
454   void UpdateActiveMouseView(SubmenuView* event_source,
455                              const ui::MouseEvent& event,
456                              View* target_menu);
457 
458   // Sends a mouse release event to the current active mouse view and sets
459   // it to null.
460   void SendMouseReleaseToActiveView(SubmenuView* event_source,
461                                     const ui::MouseEvent& event);
462 
463   // Sends a mouse capture lost event to the current active mouse view and sets
464   // it to null.
465   void SendMouseCaptureLostToActiveView();
466 
467   // Sets/gets the active mouse view. See UpdateActiveMouseView() for details.
468   void SetActiveMouseView(View* view);
469   View* GetActiveMouseView();
470 
471   // Sets exit type.
472   void SetExitType(ExitType type);
473 
474   // Returns true if SetExitType() should quit the message loop.
475   bool ShouldQuitNow() const;
476 
477   // Handles the mouse location event on the submenu |source|.
478   void HandleMouseLocation(SubmenuView* source,
479                            const gfx::Point& mouse_location);
480 
481   // Retrieve an appropriate Screen.
482   gfx::Screen* GetScreen();
483 
484   // The active instance.
485   static MenuController* active_instance_;
486 
487   // If true, Run blocks. If false, Run doesn't block and this is used for
488   // drag and drop. Note that the semantics for drag and drop are slightly
489   // different: cancel timer is kicked off any time the drag moves outside the
490   // menu, mouse events do nothing...
491   bool blocking_run_;
492 
493   // If true, we're showing.
494   bool showing_;
495 
496   // Indicates what to exit.
497   ExitType exit_type_;
498 
499   // Whether we did a capture. We do a capture only if we're blocking and
500   // the mouse was down when Run.
501   bool did_capture_;
502 
503   // As the user drags the mouse around pending_state_ changes immediately.
504   // When the user stops moving/dragging the mouse (or clicks the mouse)
505   // pending_state_ is committed to state_, potentially resulting in
506   // opening or closing submenus. This gives a slight delayed effect to
507   // submenus as the user moves the mouse around. This is done so that as the
508   // user moves the mouse all submenus don't immediately pop.
509   State pending_state_;
510   State state_;
511 
512   // If the user accepted the selection, this is the result.
513   MenuItemView* result_;
514 
515   // The event flags when the user selected the menu.
516   int accept_event_flags_;
517 
518   // If not empty, it means we're nested. When Run is invoked from within
519   // Run, the current state (state_) is pushed onto menu_stack_. This allows
520   // MenuController to restore the state when the nested run returns.
521   std::list<State> menu_stack_;
522 
523   // As the mouse moves around submenus are not opened immediately. Instead
524   // they open after this timer fires.
525   base::OneShotTimer<MenuController> show_timer_;
526 
527   // Used to invoke CancelAll(). This is used during drag and drop to hide the
528   // menu after the mouse moves out of the of the menu. This is necessitated by
529   // the lack of an ability to detect when the drag has completed from the drop
530   // side.
531   base::OneShotTimer<MenuController> cancel_all_timer_;
532 
533   // Drop target.
534   MenuItemView* drop_target_;
535   MenuDelegate::DropPosition drop_position_;
536 
537   // Owner of child windows.
538   // WARNING: this may be NULL.
539   Widget* owner_;
540 
541   // Indicates a possible drag operation.
542   bool possible_drag_;
543 
544   // True when drag operation is in progress.
545   bool drag_in_progress_;
546 
547   // Location the mouse was pressed at. Used to detect d&d.
548   gfx::Point press_pt_;
549 
550   // We get a slew of drag updated messages as the mouse is over us. To avoid
551   // continually processing whether we can drop, we cache the coordinates.
552   bool valid_drop_coordinates_;
553   gfx::Point drop_pt_;
554   int last_drop_operation_;
555 
556   // If true, we're in the middle of invoking ShowAt on a submenu.
557   bool showing_submenu_;
558 
559   // Task for scrolling the menu. If non-null indicates a scroll is currently
560   // underway.
561   scoped_ptr<MenuScrollTask> scroll_task_;
562 
563   MenuButton* menu_button_;
564 
565   // ViewStorage id used to store the view mouse drag events are forwarded to.
566   // See UpdateActiveMouseView() for details.
567   const int active_mouse_view_id_;
568 
569   internal::MenuControllerDelegate* delegate_;
570 
571   // How deep we are in nested message loops. This should be at most 2 (when
572   // showing a context menu from a menu).
573   int message_loop_depth_;
574 
575   views::MenuConfig menu_config_;
576 
577   // The timestamp of the event which closed the menu - or 0 otherwise.
578   base::TimeDelta closing_event_time_;
579 
580   // Time when the menu is first shown.
581   base::TimeTicks menu_start_time_;
582 
583   // If a mouse press triggered this menu, this will have its location (in
584   // screen coordinates). Otherwise this will be (0, 0).
585   gfx::Point menu_start_mouse_press_loc_;
586 
587   // Whether the menu should accept on F4, like Windows native Combobox menus.
588   bool accept_on_f4_;
589 
590   // Set to true if the menu item was selected by touch.
591   bool item_selected_by_touch_;
592 
593   DISALLOW_COPY_AND_ASSIGN(MenuController);
594 };
595 
596 }  // namespace views
597 
598 #endif  // UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
599