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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
6 #define UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
7 
8 #include <vector>
9 
10 #include "base/basictypes.h"
11 #include "base/compiler_specific.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "ui/base/models/tree_node_model.h"
14 #include "ui/gfx/font.h"
15 #include "ui/gfx/image/image_skia.h"
16 #include "ui/views/controls/prefix_delegate.h"
17 #include "ui/views/controls/textfield/textfield_controller.h"
18 #include "ui/views/focus/focus_manager.h"
19 #include "ui/views/view.h"
20 
21 namespace views {
22 
23 class Textfield;
24 class TreeViewController;
25 class PrefixSelector;
26 
27 // TreeView displays hierarchical data as returned from a TreeModel. The user
28 // can expand, collapse and edit the items. A Controller may be attached to
29 // receive notification of selection changes and restrict editing.
30 //
31 // Note on implementation. This implementation doesn't scale well. In particular
32 // it does not store any row information, but instead calculates it as
33 // necessary. But it's more than adequate for current uses.
34 class VIEWS_EXPORT TreeView : public ui::TreeModelObserver,
35                               public TextfieldController,
36                               public FocusChangeListener,
37                               public PrefixDelegate {
38  public:
39   // The tree view's class name.
40   static const char kViewClassName[];
41 
42   TreeView();
43   virtual ~TreeView();
44 
45   // Returns new ScrollPane that contains the receiver.
46   View* CreateParentIfNecessary();
47 
48   // Sets the model. TreeView does not take ownership of the model.
49   void SetModel(ui::TreeModel* model);
model()50   ui::TreeModel* model() const { return model_; }
51 
52   // Sets whether to automatically expand children when a parent node is
53   // expanded. The default is false. If true, when a node in the tree is
54   // expanded for the first time, its children are also automatically expanded.
55   // If a node is subsequently collapsed and expanded again, the children
56   // will not be automatically expanded.
set_auto_expand_children(bool auto_expand_children)57   void set_auto_expand_children(bool auto_expand_children) {
58     auto_expand_children_ = auto_expand_children;
59   }
60 
61   // Sets whether the user can edit the nodes. The default is true. If true,
62   // the Controller is queried to determine if a particular node can be edited.
63   void SetEditable(bool editable);
64 
65   // Edits the specified node. This cancels the current edit and expands all
66   // parents of node.
67   void StartEditing(ui::TreeModelNode* node);
68 
69   // Cancels the current edit. Does nothing if not editing.
70   void CancelEdit();
71 
72   // Commits the current edit. Does nothing if not editing.
73   void CommitEdit();
74 
75   // If the user is editing a node, it is returned. If the user is not
76   // editing a node, NULL is returned.
77   ui::TreeModelNode* GetEditingNode();
78 
79   // Selects the specified node. This expands all the parents of node.
80   void SetSelectedNode(ui::TreeModelNode* model_node);
81 
82   // Returns the selected node, or NULL if nothing is selected.
83   ui::TreeModelNode* GetSelectedNode();
84 
85   // Marks |model_node| as collapsed. This only effects the UI if node and all
86   // its parents are expanded (IsExpanded(model_node) returns true).
87   void Collapse(ui::TreeModelNode* model_node);
88 
89   // Make sure node and all its parents are expanded.
90   void Expand(ui::TreeModelNode* node);
91 
92   // Invoked from ExpandAll(). Expands the supplied node and recursively
93   // invokes itself with all children.
94   void ExpandAll(ui::TreeModelNode* node);
95 
96   // Returns true if the specified node is expanded.
97   bool IsExpanded(ui::TreeModelNode* model_node);
98 
99   // Sets whether the root is shown. If true, the root node of the tree is
100   // shown, if false only the children of the root are shown. The default is
101   // true.
102   void SetRootShown(bool root_visible);
103 
104   // Sets the controller, which may be null. TreeView does not take ownership
105   // of the controller.
SetController(TreeViewController * controller)106   void SetController(TreeViewController* controller) {
107     controller_ = controller;
108   }
109 
110   // Returns the node for the specified row, or NULL for an invalid row index.
111   ui::TreeModelNode* GetNodeForRow(int row);
112 
113   // Maps a node to a row, returns -1 if node is not valid.
114   int GetRowForNode(ui::TreeModelNode* node);
115 
editor()116   views::Textfield* editor() { return editor_; }
117 
118   // View overrides:
119   virtual void Layout() OVERRIDE;
120   virtual gfx::Size GetPreferredSize() OVERRIDE;
121   virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
122   virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
123   virtual ui::TextInputClient* GetTextInputClient() OVERRIDE;
124   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
125   virtual void ShowContextMenu(const gfx::Point& p,
126                                ui::MenuSourceType source_type) OVERRIDE;
127   virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;
128   virtual const char* GetClassName() const OVERRIDE;
129 
130   // TreeModelObserver overrides:
131   virtual void TreeNodesAdded(ui::TreeModel* model,
132                               ui::TreeModelNode* parent,
133                               int start,
134                               int count) OVERRIDE;
135   virtual void TreeNodesRemoved(ui::TreeModel* model,
136                                 ui::TreeModelNode* parent,
137                                 int start,
138                                 int count) OVERRIDE;
139   virtual void TreeNodeChanged(ui::TreeModel* model,
140                                ui::TreeModelNode* model_node) OVERRIDE;
141 
142   // TextfieldController overrides:
143   virtual void ContentsChanged(Textfield* sender,
144                                const string16& new_contents) OVERRIDE;
145   virtual bool HandleKeyEvent(Textfield* sender,
146                               const ui::KeyEvent& key_event) OVERRIDE;
147 
148   // FocusChangeListener overrides:
149   virtual void OnWillChangeFocus(View* focused_before,
150                                  View* focused_now) OVERRIDE;
151   virtual void OnDidChangeFocus(View* focused_before,
152                                 View* focused_now) OVERRIDE;
153 
154   // PrefixDelegate overrides:
155   virtual int GetRowCount() OVERRIDE;
156   virtual int GetSelectedRow() OVERRIDE;
157   virtual void SetSelectedRow(int row) OVERRIDE;
158   virtual string16 GetTextForRow(int row) OVERRIDE;
159 
160  protected:
161   // View overrides:
162   virtual gfx::Point GetKeyboardContextMenuLocation() OVERRIDE;
163   virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
164   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
165   virtual void OnFocus() OVERRIDE;
166   virtual void OnBlur() OVERRIDE;
167 
168  private:
169   friend class TreeViewTest;
170 
171   // Selects, expands or collapses nodes in the tree.  Consistent behavior for
172   // tap gesture and click events.
173   bool OnClickOrTap(const ui::LocatedEvent& event);
174 
175   // InternalNode is used to track information about the set of nodes displayed
176   // by TreeViewViews.
177   class InternalNode : public ui::TreeNode<InternalNode> {
178    public:
179     InternalNode();
180     virtual ~InternalNode();
181 
182     // Resets the state from |node|.
183     void Reset(ui::TreeModelNode* node);
184 
185     // The model node this InternalNode represents.
model_node()186     ui::TreeModelNode* model_node() { return model_node_; }
187 
188     // Whether the node is expanded.
set_is_expanded(bool expanded)189     void set_is_expanded(bool expanded) { is_expanded_ = expanded; }
is_expanded()190     bool is_expanded() const { return is_expanded_; }
191 
192     // Whether children have been loaded.
set_loaded_children(bool value)193     void set_loaded_children(bool value) { loaded_children_ = value; }
loaded_children()194     bool loaded_children() const { return loaded_children_; }
195 
196     // Width needed to display the string.
set_text_width(int width)197     void set_text_width(int width) { text_width_ = width; }
text_width()198     int text_width() const { return text_width_; }
199 
200     // Returns the total number of descendants (including this node).
201     int NumExpandedNodes() const;
202 
203     // Returns the max width of all descendants (including this node). |indent|
204     // is how many pixels each child is indented and |depth| is the depth of
205     // this node from its parent.
206     int GetMaxWidth(int indent, int depth);
207 
208    private:
209     // The node from the model.
210     ui::TreeModelNode* model_node_;
211 
212     // Whether the children have been loaded.
213     bool loaded_children_;
214 
215     bool is_expanded_;
216 
217     int text_width_;
218 
219     DISALLOW_COPY_AND_ASSIGN(InternalNode);
220   };
221 
222   // Used by GetInternalNodeForModelNode.
223   enum GetInternalNodeCreateType {
224     // If an InternalNode hasn't been created yet, create it.
225     CREATE_IF_NOT_LOADED,
226 
227     // Don't create an InternalNode if one hasn't been created yet.
228     DONT_CREATE_IF_NOT_LOADED,
229   };
230 
231   // Used by IncrementSelection.
232   enum IncrementType {
233     // Selects the next node.
234     INCREMENT_NEXT,
235 
236     // Selects the previous node.
237     INCREMENT_PREVIOUS
238   };
239 
240   // Row of the root node. This varies depending upon whether the root is
241   // visible.
root_row()242   int root_row() const { return root_shown_ ? 0 : -1; }
243 
244   // Depth of the root node.
root_depth()245   int root_depth() const { return root_shown_ ? 0 : -1; }
246 
247   // Loads the children of the specified node.
248   void LoadChildren(InternalNode* node);
249 
250   // Configures an InternalNode from a node from the model. This is used
251   // when a node changes as well as when loading.
252   void ConfigureInternalNode(ui::TreeModelNode* model_node, InternalNode* node);
253 
254   // Sets |node|s text_width.
255   void UpdateNodeTextWidth(InternalNode* node);
256 
257   // Invoked when the set of drawn nodes changes.
258   void DrawnNodesChanged();
259 
260   // Updates |preferred_size_| from the state of the UI.
261   void UpdatePreferredSize();
262 
263   // Positions |editor_|.
264   void LayoutEditor();
265 
266   // Schedules a paint for |node|.
267   void SchedulePaintForNode(InternalNode* node);
268 
269   // Recursively paints rows from |min_row| to |max_row|. |node| is the node for
270   // the row |*row|. |row| is updated as this walks the tree. Depth is the depth
271   // of |*row|.
272   void PaintRows(gfx::Canvas* canvas,
273                  int min_row,
274                  int max_row,
275                  InternalNode* node,
276                  int depth,
277                  int* row);
278 
279   // Invoked to paint a single node.
280   void PaintRow(gfx::Canvas* canvas,
281                 InternalNode* node,
282                 int row,
283                 int depth);
284 
285   // Paints the expand control given the specified nodes bounds.
286   void PaintExpandControl(gfx::Canvas* canvas,
287                           const gfx::Rect& node_bounds,
288                           bool expanded);
289 
290   // Returns the InternalNode for a model node. |create_type| indicates wheter
291   // this should load InternalNode or not.
292   InternalNode* GetInternalNodeForModelNode(
293       ui::TreeModelNode* model_node,
294       GetInternalNodeCreateType create_type);
295 
296   // Returns the bounds for a node.
297   gfx::Rect GetBoundsForNode(InternalNode* node);
298 
299   // Implementation of GetBoundsForNode. Separated out as some callers already
300   // know the row/depth.
301   gfx::Rect GetBoundsForNodeImpl(InternalNode* node, int row, int depth);
302 
303   // Returns the row and depth of a node.
304   int GetRowForInternalNode(InternalNode* node, int* depth);
305 
306   // Returns the row and depth of the specified node.
307   InternalNode* GetNodeByRow(int row, int* depth);
308 
309   // Implementation of GetNodeByRow. |curent_row| is updated as we iterate.
310   InternalNode* GetNodeByRowImpl(InternalNode* node,
311                                  int target_row,
312                                  int current_depth,
313                                  int* current_row,
314                                  int* node_depth);
315 
316   // Increments the selection. Invoked in response to up/down arrow.
317   void IncrementSelection(IncrementType type);
318 
319   // If the current node is expanded, it's collapsed, otherwise selection is
320   // moved to the parent.
321   void CollapseOrSelectParent();
322 
323   // If the selected node is collapsed, it's expanded. Otherwise the first child
324   // is seleected.
325   void ExpandOrSelectChild();
326 
327   // Implementation of Expand(). Returns true if at least one node was expanded
328   // that previously wasn't.
329   bool ExpandImpl(ui::TreeModelNode* model_node);
330 
331   // The model, may be null.
332   ui::TreeModel* model_;
333 
334   // Default icons for closed/open.
335   gfx::ImageSkia closed_icon_;
336   gfx::ImageSkia open_icon_;
337 
338   // Icons from the model.
339   std::vector<gfx::ImageSkia> icons_;
340 
341   // The root node.
342   InternalNode root_;
343 
344   // The selected node, may be NULL.
345   InternalNode* selected_node_;
346 
347   bool editing_;
348 
349   // The editor; lazily created and never destroyed (well, until TreeView is
350   // destroyed). Hidden when no longer editing. We do this avoid destruction
351   // problems.
352   Textfield* editor_;
353 
354   // Preferred size of |editor_| with no content.
355   gfx::Size empty_editor_size_;
356 
357   // If non-NULL we've attached a listener to this focus manager. Used to know
358   // when focus is changing to another view so that we can cancel the edit.
359   FocusManager* focus_manager_;
360 
361   // Whether to automatically expand children when a parent node is expanded.
362   bool auto_expand_children_;
363 
364   // Whether the user can edit the items.
365   bool editable_;
366 
367   // The controller.
368   TreeViewController* controller_;
369 
370   // Whether or not the root is shown in the tree.
371   bool root_shown_;
372 
373   // Did the model return a non-empty set of icons from GetIcons?
374   bool has_custom_icons_;
375 
376   // Cached preferred size.
377   gfx::Size preferred_size_;
378 
379   // Font used to display text.
380   gfx::Font font_;
381 
382   // Height of each row. Based on font and some padding.
383   int row_height_;
384 
385   // Offset the text is drawn at. This accounts for the size of the expand
386   // control, icon and offsets.
387   int text_offset_;
388 
389   scoped_ptr<PrefixSelector> selector_;
390 
391   DISALLOW_COPY_AND_ASSIGN(TreeView);
392 };
393 
394 }  // namespace views
395 
396 #endif  // UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
397