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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_CONTROLS_THROBBER_H_
6 #define UI_VIEWS_CONTROLS_THROBBER_H_
7 
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/time/time.h"
11 #include "base/timer/timer.h"
12 #include "ui/views/view.h"
13 
14 namespace gfx {
15 class ImageSkia;
16 }
17 
18 namespace views {
19 
20 // Throbbers display an animation, usually used as a status indicator.
21 
22 class VIEWS_EXPORT Throbber : public View {
23  public:
24   // |frame_time_ms| is the amount of time that should elapse between frames
25   //                 (in milliseconds)
26   // If |paint_while_stopped| is false, this view will be invisible when not
27   // running.
28   Throbber(int frame_time_ms, bool paint_while_stopped);
29   Throbber(int frame_time_ms, bool paint_while_stopped, gfx::ImageSkia* frames);
30   virtual ~Throbber();
31 
32   // Start and stop the throbber animation
33   virtual void Start();
34   virtual void Stop();
35 
36   // Set custom throbber frames. Otherwise IDR_THROBBER is loaded.
37   void SetFrames(const gfx::ImageSkia* frames);
38 
39   // Overridden from View:
40   virtual gfx::Size GetPreferredSize() OVERRIDE;
41   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
42 
43  protected:
44   // Specifies whether the throbber is currently animating or not
45   bool running_;
46 
47  private:
48   void Run();
49 
50   bool paint_while_stopped_;
51   int frame_count_;  // How many frames we have.
52   base::Time start_time_;  // Time when Start was called.
53   const gfx::ImageSkia* frames_;  // Frames images.
54   base::TimeDelta frame_time_;  // How long one frame is displayed.
55   base::RepeatingTimer<Throbber> timer_;  // Used to schedule Run calls.
56 
57   DISALLOW_COPY_AND_ASSIGN(Throbber);
58 };
59 
60 // A SmoothedThrobber is a throbber that is representing potentially short
61 // and nonoverlapping bursts of work.  SmoothedThrobber ignores small
62 // pauses in the work stops and starts, and only starts its throbber after
63 // a small amount of work time has passed.
64 class VIEWS_EXPORT SmoothedThrobber : public Throbber {
65  public:
66   explicit SmoothedThrobber(int frame_delay_ms);
67   SmoothedThrobber(int frame_delay_ms, gfx::ImageSkia* frames);
68   virtual ~SmoothedThrobber();
69 
70   virtual void Start() OVERRIDE;
71   virtual void Stop() OVERRIDE;
72 
set_start_delay_ms(int value)73   void set_start_delay_ms(int value) { start_delay_ms_ = value; }
set_stop_delay_ms(int value)74   void set_stop_delay_ms(int value) { stop_delay_ms_ = value; }
75 
76  private:
77   // Called when the startup-delay timer fires
78   // This function starts the actual throbbing.
79   void StartDelayOver();
80 
81   // Called when the shutdown-delay timer fires.
82   // This function stops the actual throbbing.
83   void StopDelayOver();
84 
85   // Delay after work starts before starting throbber, in milliseconds.
86   int start_delay_ms_;
87 
88   // Delay after work stops before stopping, in milliseconds.
89   int stop_delay_ms_;
90 
91   base::OneShotTimer<SmoothedThrobber> start_timer_;
92   base::OneShotTimer<SmoothedThrobber> stop_timer_;
93 
94   DISALLOW_COPY_AND_ASSIGN(SmoothedThrobber);
95 };
96 
97 // A CheckmarkThrobber is a special variant of throbber that has three states:
98 //   1. not yet completed (which paints nothing)
99 //   2. working (which paints the throbber animation)
100 //   3. completed (which paints a checkmark)
101 //
102 class VIEWS_EXPORT CheckmarkThrobber : public Throbber {
103  public:
104   CheckmarkThrobber();
105 
106   // If checked is true, the throbber stops spinning and displays a checkmark.
107   // If checked is false, the throbber stops spinning and displays nothing.
108   void SetChecked(bool checked);
109 
110   // Overridden from Throbber:
111   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
112 
113  private:
114   static const int kFrameTimeMs = 30;
115 
116   // Whether or not we should display a checkmark.
117   bool checked_;
118 
119   // The checkmark image.
120   const gfx::ImageSkia* checkmark_;
121 
122   DISALLOW_COPY_AND_ASSIGN(CheckmarkThrobber);
123 };
124 
125 }  // namespace views
126 
127 #endif  // UI_VIEWS_CONTROLS_THROBBER_H_
128