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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <cstring>
6 
7 #include <X11/extensions/XInput2.h>
8 #include <X11/Xlib.h>
9 
10 // Generically-named #defines from Xlib that conflict with symbols in GTest.
11 #undef Bool
12 #undef None
13 
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "ui/events/event.h"
16 #include "ui/events/event_constants.h"
17 #include "ui/events/event_utils.h"
18 #include "ui/events/test/events_test_utils_x11.h"
19 #include "ui/gfx/point.h"
20 
21 namespace ui {
22 
23 namespace {
24 
25 // Initializes the passed-in Xlib event.
InitButtonEvent(XEvent * event,bool is_press,const gfx::Point & location,int button,int state)26 void InitButtonEvent(XEvent* event,
27                      bool is_press,
28                      const gfx::Point& location,
29                      int button,
30                      int state) {
31   memset(event, 0, sizeof(*event));
32 
33   // We don't bother setting fields that the event code doesn't use, such as
34   // x_root/y_root and window/root/subwindow.
35   XButtonEvent* button_event = &(event->xbutton);
36   button_event->type = is_press ? ButtonPress : ButtonRelease;
37   button_event->x = location.x();
38   button_event->y = location.y();
39   button_event->button = button;
40   button_event->state = state;
41 }
42 
43 }  // namespace
44 
TEST(EventsXTest,ButtonEvents)45 TEST(EventsXTest, ButtonEvents) {
46   XEvent event;
47   gfx::Point location(5, 10);
48   gfx::Vector2d offset;
49 
50   InitButtonEvent(&event, true, location, 1, 0);
51   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
52   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
53   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
54   EXPECT_TRUE(ui::IsMouseEvent(&event));
55 
56   InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
57   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
58   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
59                 ui::EF_SHIFT_DOWN,
60             ui::EventFlagsFromNative(&event));
61   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
62   EXPECT_TRUE(ui::IsMouseEvent(&event));
63 
64   InitButtonEvent(&event, false, location, 3, 0);
65   EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
66   EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
67   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
68   EXPECT_TRUE(ui::IsMouseEvent(&event));
69 
70   // Scroll up.
71   InitButtonEvent(&event, true, location, 4, 0);
72   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
73   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
74   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
75   EXPECT_TRUE(ui::IsMouseEvent(&event));
76   offset = ui::GetMouseWheelOffset(&event);
77   EXPECT_GT(offset.y(), 0);
78   EXPECT_EQ(0, offset.x());
79 
80   // Scroll down.
81   InitButtonEvent(&event, true, location, 5, 0);
82   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
83   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
84   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
85   EXPECT_TRUE(ui::IsMouseEvent(&event));
86   offset = ui::GetMouseWheelOffset(&event);
87   EXPECT_LT(offset.y(), 0);
88   EXPECT_EQ(0, offset.x());
89 
90   // Scroll left, typically.
91   InitButtonEvent(&event, true, location, 6, 0);
92   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
93   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
94   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
95   EXPECT_TRUE(ui::IsMouseEvent(&event));
96   offset = ui::GetMouseWheelOffset(&event);
97   EXPECT_EQ(0, offset.y());
98   EXPECT_EQ(0, offset.x());
99 
100   // Scroll right, typically.
101   InitButtonEvent(&event, true, location, 7, 0);
102   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
103   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
104   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
105   EXPECT_TRUE(ui::IsMouseEvent(&event));
106   offset = ui::GetMouseWheelOffset(&event);
107   EXPECT_EQ(0, offset.y());
108   EXPECT_EQ(0, offset.x());
109 
110   // TODO(derat): Test XInput code.
111 }
112 
TEST(EventsXTest,AvoidExtraEventsOnWheelRelease)113 TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) {
114   XEvent event;
115   gfx::Point location(5, 10);
116 
117   InitButtonEvent(&event, true, location, 4, 0);
118   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
119 
120   // We should return ET_UNKNOWN for the release event instead of returning
121   // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
122   InitButtonEvent(&event, false, location, 4, 0);
123   EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
124 
125   // TODO(derat): Test XInput code.
126 }
127 
TEST(EventsXTest,EnterLeaveEvent)128 TEST(EventsXTest, EnterLeaveEvent) {
129   XEvent event;
130   event.xcrossing.type = EnterNotify;
131   event.xcrossing.x = 10;
132   event.xcrossing.y = 20;
133   event.xcrossing.x_root = 110;
134   event.xcrossing.y_root = 120;
135 
136   // Mouse enter events are converted to mouse move events to be consistent with
137   // the way views handle mouse enter. See comments for EnterNotify case in
138   // ui::EventTypeFromNative for more details.
139   EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
140   EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString());
141   EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
142 
143   event.xcrossing.type = LeaveNotify;
144   event.xcrossing.x = 30;
145   event.xcrossing.y = 40;
146   event.xcrossing.x_root = 230;
147   event.xcrossing.y_root = 240;
148   EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
149   EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString());
150   EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
151 }
152 
TEST(EventsXTest,ClickCount)153 TEST(EventsXTest, ClickCount) {
154   XEvent event;
155   gfx::Point location(5, 10);
156 
157   for (int i = 1; i <= 3; ++i) {
158     InitButtonEvent(&event, true, location, 1, 0);
159     {
160       MouseEvent mouseev(&event);
161       EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
162       EXPECT_EQ(i, mouseev.GetClickCount());
163     }
164 
165     InitButtonEvent(&event, false, location, 1, 0);
166     {
167       MouseEvent mouseev(&event);
168       EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
169       EXPECT_EQ(i, mouseev.GetClickCount());
170     }
171   }
172 }
173 
174 #if defined(USE_XI2_MT)
TEST(EventsXTest,TouchEventBasic)175 TEST(EventsXTest, TouchEventBasic) {
176   std::vector<unsigned int> devices;
177   devices.push_back(0);
178   ui::SetUpTouchDevicesForTest(devices);
179   std::vector<Valuator> valuators;
180 
181   // Init touch begin with tracking id 5, touch id 0.
182   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20));
183   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f));
184   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100));
185   ui::ScopedXI2Event scoped_xevent;
186   scoped_xevent.InitTouchEvent(
187       0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators);
188   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
189   EXPECT_EQ("10,10", ui::EventLocationFromNative(scoped_xevent).ToString());
190   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
191   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
192   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.15f);
193   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
194 
195   // Touch update, with new orientation info.
196   valuators.clear();
197   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f));
198   scoped_xevent.InitTouchEvent(
199       0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators);
200   EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent));
201   EXPECT_EQ("20,20", ui::EventLocationFromNative(scoped_xevent).ToString());
202   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
203   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
204   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
205   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
206 
207   // Another touch with tracking id 6, touch id 1.
208   valuators.clear();
209   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100));
210   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f));
211   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500));
212   scoped_xevent.InitTouchEvent(
213       0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators);
214   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
215   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
216   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
217   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 50);
218   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
219   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
220 
221   // Touch with tracking id 5 should have old radius/angle value and new pressue
222   // value.
223   valuators.clear();
224   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50));
225   scoped_xevent.InitTouchEvent(
226       0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators);
227   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
228   EXPECT_EQ("30,30", ui::EventLocationFromNative(scoped_xevent).ToString());
229   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
230   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
231   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
232   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.05f);
233 
234   // Touch with tracking id 6 should have old angle/pressure value and new
235   // radius value.
236   valuators.clear();
237   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50));
238   scoped_xevent.InitTouchEvent(
239       0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators);
240   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
241   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
242   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
243   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 25);
244   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
245   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
246 }
247 #endif
248 }  // namespace ui
249