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Searched refs:boids (Results 1 – 2 of 2) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DBoid.cpp20 void Boid::flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY) { in flock() argument
32 const Boid* b = boids[i]; in flock()
DBoid.h24 void flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY);