Searched refs:mDebugWidth (Results 1 – 2 of 2) sorted by relevance
39 mDebugWidth = debugWidth; in initDebugImage()45 if ((inputHeight == mDebugHeight) && (inputWidth == mDebugWidth)) { in copyDebugImage()47 memcpy(mDebugOutput, inputImage, mDebugHeight * mDebugWidth * 4); in copyDebugImage()54 mDebugOutput = new unsigned char[mDebugHeight * mDebugWidth * 4]; in clearDebugImage()55 memset(mDebugOutput, 0, mDebugHeight * mDebugWidth * 4); in clearDebugImage()63 (column < mDebugWidth) && (row < mDebugHeight)) { in drawPoint()64 mDebugOutput[(row*mDebugWidth + column) * 4] = color.r(); in drawPoint()65 mDebugOutput[(row*mDebugWidth + column) * 4+1] = color.g(); in drawPoint()66 mDebugOutput[(row*mDebugWidth + column) * 4+2] = color.b(); in drawPoint()67 mDebugOutput[(row*mDebugWidth + column) * 4+3] = 255; in drawPoint()
35 int getDebugWidth() const { return mDebugWidth; } in getDebugWidth()53 int mDebugWidth; variable