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Searched refs:workload (Results 1 – 13 of 13) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/primitive/
DGLPrimitive.cpp73 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupFullPipelineBenchmark() argument
75 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupFullPipelineBenchmark()
80 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupPixelOutputBenchmark() argument
82 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupPixelOutputBenchmark()
87 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupShaderPerfBenchmark() argument
89 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupShaderPerfBenchmark()
94 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark() argument
95 if (workload <= 8) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark()
98 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark()
/cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/
DGLPrimitiveActivity.java106 Surface surface, boolean offscreen, int workload); in setupFullPipelineBenchmark() argument
109 Surface surface, boolean offscreen, int workload); in setupPixelOutputBenchmark() argument
112 Surface surface, boolean offscreen, int workload); in setupShaderPerfBenchmark() argument
115 Surface surface, boolean offscreen, int workload); in setupContextSwitchBenchmark() argument
143 int workload = i + 1; in run() local
147 setupFullPipelineBenchmark(mSurface, mOffscreen, workload); in run()
150 setupPixelOutputBenchmark(mSurface, mOffscreen, workload); in run()
153 setupShaderPerfBenchmark(mSurface, mOffscreen, workload); in run()
156 setupContextSwitchBenchmark(mSurface, mOffscreen, workload); in run()
/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload) : in PixelOutputRenderer() argument
54 Renderer(window, offscreen, workload) { in PixelOutputRenderer()
DPixelOutputRenderer.h21 PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
/cts/tests/sample/src/android/sample/cts/
DSampleDeviceResultTest.java109 private void runTest(MeasureRun workload) throws Exception { in runTest() argument
111 double[] result = MeasureTime.measure(REPEAT, workload); in runTest()
/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload) : in ShaderPerfRenderer() argument
95 Renderer(window, offscreen, workload) { in ShaderPerfRenderer()
DShaderPerfRenderer.h21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload) : in FullPipelineRenderer() argument
95 Renderer(window, offscreen, workload), mProgram(NULL), mSceneGraph(NULL), in FullPipelineRenderer()
DFullPipelineRenderer.h25 FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
DContextSwitchRenderer.h21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload);
DContextSwitchRenderer.cpp77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload) : in ContextSwitchRenderer() argument
78 Renderer(window, offscreen, workload), mContexts(NULL) { in ContextSwitchRenderer()
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DRenderer.h25 Renderer(ANativeWindow* window, bool offscreen, int workload);
DRenderer.cpp81 Renderer::Renderer(ANativeWindow* window, bool offscreen, int workload) : in Renderer() argument
83 mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT), mWorkload(workload) { in Renderer()