/cts/suite/cts/deviceTests/opengl/jni/primitive/ |
D | GLPrimitive.cpp | 73 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupFullPipelineBenchmark() argument 75 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupFullPipelineBenchmark() 80 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupPixelOutputBenchmark() argument 82 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupPixelOutputBenchmark() 87 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupShaderPerfBenchmark() argument 89 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupShaderPerfBenchmark() 94 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark() argument 95 if (workload <= 8) { in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark() 98 ANativeWindow_fromSurface(env, surface), offscreen, workload); in Java_com_android_cts_opengl_primitive_GLPrimitiveActivity_setupContextSwitchBenchmark()
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/cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/ |
D | GLPrimitiveActivity.java | 106 Surface surface, boolean offscreen, int workload); in setupFullPipelineBenchmark() argument 109 Surface surface, boolean offscreen, int workload); in setupPixelOutputBenchmark() argument 112 Surface surface, boolean offscreen, int workload); in setupShaderPerfBenchmark() argument 115 Surface surface, boolean offscreen, int workload); in setupContextSwitchBenchmark() argument 143 int workload = i + 1; in run() local 147 setupFullPipelineBenchmark(mSurface, mOffscreen, workload); in run() 150 setupPixelOutputBenchmark(mSurface, mOffscreen, workload); in run() 153 setupShaderPerfBenchmark(mSurface, mOffscreen, workload); in run() 156 setupContextSwitchBenchmark(mSurface, mOffscreen, workload); in run()
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
D | PixelOutputRenderer.cpp | 53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload) : in PixelOutputRenderer() argument 54 Renderer(window, offscreen, workload) { in PixelOutputRenderer()
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D | PixelOutputRenderer.h | 21 PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
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/cts/tests/sample/src/android/sample/cts/ |
D | SampleDeviceResultTest.java | 109 private void runTest(MeasureRun workload) throws Exception { in runTest() argument 111 double[] result = MeasureTime.measure(REPEAT, workload); in runTest()
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
D | ShaderPerfRenderer.cpp | 94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload) : in ShaderPerfRenderer() argument 95 Renderer(window, offscreen, workload) { in ShaderPerfRenderer()
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D | ShaderPerfRenderer.h | 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload) : in FullPipelineRenderer() argument 95 Renderer(window, offscreen, workload), mProgram(NULL), mSceneGraph(NULL), in FullPipelineRenderer()
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D | FullPipelineRenderer.h | 25 FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
D | ContextSwitchRenderer.h | 21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload);
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D | ContextSwitchRenderer.cpp | 77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload) : in ContextSwitchRenderer() argument 78 Renderer(window, offscreen, workload), mContexts(NULL) { in ContextSwitchRenderer()
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
D | Renderer.h | 25 Renderer(ANativeWindow* window, bool offscreen, int workload);
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D | Renderer.cpp | 81 Renderer::Renderer(ANativeWindow* window, bool offscreen, int workload) : in Renderer() argument 83 mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT), mWorkload(workload) { in Renderer()
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