/development/ide/emacs/ |
D | android-compile.el | 49 (defun android-makefile-exists-p (directory) 52 (or (file-exists-p (concat directory "Android.mk")) 53 (file-exists-p (concat directory "Makefile"))))
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/development/samples/SkeletonApp/ |
D | readme.txt | 5 This directory contains the full implementation of a basic application for 23 Under this directory is the Java source for for your application. 36 Under this directory are the resources for your application. 41 The res/layout/ directory contains XML files describing user interface 50 The res/drawable/ directory contains images and other things that can be
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/development/tools/labpretest/ |
D | README | 31 sub directory. If you are setting this up with only the script, create a tools 32 sub directory and put adb and fastboot in it and make sure they are executable. 37 1) Create a new sub directory using the result of "fastboot getvar product". 38 2) Copy a build image to the new sub directory in our format. 40 3) Copy a boot image to the new sub directory in our format. 42 4) Copy a radio image to the new sub directory in our format.
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/development/samples/training/bitmapfun/BitmapFun/src/main/java/com/example/android/bitmapfun/util/ |
D | DiskLruCache.java | 154 private final File directory; field in DiskLruCache 288 private DiskLruCache(File directory, int appVersion, int valueCount, long maxSize) { in DiskLruCache() argument 289 this.directory = directory; in DiskLruCache() 291 this.journalFile = new File(directory, JOURNAL_FILE); in DiskLruCache() 292 this.journalFileTmp = new File(directory, JOURNAL_FILE_TMP); in DiskLruCache() 307 public static DiskLruCache open(File directory, int appVersion, int valueCount, long maxSize) in open() argument 317 DiskLruCache cache = new DiskLruCache(directory, appVersion, valueCount, maxSize); in open() 333 directory.mkdirs(); in open() 334 cache = new DiskLruCache(directory, appVersion, valueCount, maxSize); in open() 545 return directory; in getDirectory() [all …]
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/development/tools/idegen/ |
D | README | 18 From the project's root directory... 45 From the project's root directory... 51 3) Import the project root directory into your Eclipse workspace. If you 62 "excluded-paths" file in the project's root directory. For example, you 69 create a file named "path-precedence" in your project's root directory. 71 path (relative to the project's root directory). If a given source root's
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D | excluded-paths | 9 # directory and add their own excludes to slim down their build. 62 # This directory contains only an R.java file which is the same as the one in
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/development/ndk/samples/module-exports/ |
D | README.TXT | 6 'foo' exports its include directory and a linker flag
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/development/samples/training/ads-and-ux/ |
D | ReadMe.txt | 5 JAR files and put them under the libs directory.
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/development/host/windows/usb/winusb/ |
D | BUILDME.TXT | 3 need to set one of the WDK's build environments, "cd" back into this directory,
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/development/samples/JetBoy/ |
D | JETBOY_content_README.txt | 5 1. Open a command prompt and go to the directory where the JetCreator tool is located.
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/development/scripts/app_engine_server/gae_shell/ |
D | README | 16 your app's source directory. Then, copy the URL handlers from app.yaml into
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/development/tools/idegen/src/ |
D | Configuration.java | 114 private static void traverse(File directory, Set<File> sourceRoots, in traverse() argument 126 File[] files = directory.listFiles(); in traverse()
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/development/host/windows/usb/api/ |
D | BUILDME.TXT | 17 need to set one of the WDK's build environments, "cd" back into this directory,
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/development/host/windows/usb/adb_winapi_test/ |
D | BUILDME.TXT | 17 need to set one of the WDK's build environments, "cd" back into this directory,
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/development/samples/training/testingfun/ |
D | gradlew.bat | 41 echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
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/development/ide/xcode/ports/ |
D | skia_mac.cp | 23 // the desired directory path is :
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/development/tools/mkstubs/ |
D | README.txt | 83 given as ~/somedir/myfinal.jar, there will be a directory created at
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/development/ndk/platforms/ |
D | README.CRT.TXT | 1 This directory contains the sources of the C runtime object files
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/development/build/ |
D | sdk.atree | 220 # Note: Some samples reference a shared "common" directory. In the future
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