/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | Layer.java | 52 float sin = (float)Math.sin(angle); in setAngle() local 59 m[1][2] = sin; in setAngle() 60 m[2][1] = -sin; in setAngle() 67 m[0][2] = sin; in setAngle() 68 m[2][0] = -sin; in setAngle() 75 m[0][1] = sin; in setAngle() 76 m[1][0] = -sin; in setAngle()
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/ |
D | CubeWallpaper1.java | 211 float newy1 = (float)(Math.sin(xrot) * z1 + Math.cos(xrot) * y1); in drawLine() 212 float newy2 = (float)(Math.sin(xrot) * z2 + Math.cos(xrot) * y2); in drawLine() 213 float newz1 = (float)(Math.cos(xrot) * z1 - Math.sin(xrot) * y1); in drawLine() 214 float newz2 = (float)(Math.cos(xrot) * z2 - Math.sin(xrot) * y2); in drawLine() 217 float newx1 = (float)(Math.sin(yrot) * newz1 + Math.cos(yrot) * x1); in drawLine() 218 float newx2 = (float)(Math.sin(yrot) * newz2 + Math.cos(yrot) * x2); in drawLine() 219 newz1 = (float)(Math.cos(yrot) * newz1 - Math.sin(yrot) * x1); in drawLine() 220 newz2 = (float)(Math.cos(yrot) * newz2 - Math.sin(yrot) * x2); in drawLine()
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/development/ndk/platforms/android-3/include/netinet/ |
D | in.h | 44 extern int bindresvport (int sd, struct sockaddr_in *sin);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | TouchPaint.java | 518 float nx = (float) (Math.sin(orientation) * Math.sin(tilt)); in drawSplat() 519 float ny = (float) (- Math.cos(orientation) * Math.sin(tilt)); in drawSplat() 535 double vy = Math.sin(direction) * dispersion; in drawSplat() 540 vy = temp * Math.cos(tilt) - vz * Math.sin(tilt); in drawSplat() 541 vz = temp * Math.sin(tilt) + vz * Math.cos(tilt); in drawSplat() 545 vx = temp * Math.cos(orientation) - vy * Math.sin(orientation); in drawSplat() 546 vy = temp * Math.sin(orientation) + vy * Math.cos(orientation); in drawSplat()
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D | CubeMapActivity.java | 170 float sinV = (float) Math.sin(angleV); in generateTorusGrid() 174 float sinU = (float) Math.sin(angleU); in generateTorusGrid()
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D | MatrixPaletteRenderer.java | 396 float z = radius * (float) Math.sin(angle); in generateWeightedGrid()
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/development/ndk/platforms/android-9/include/ |
D | math.h | 208 double sin(double); 485 void sincos(double x, double *sin, double *cos); 486 void sincosf(float x, float *sin, float *cos); 487 void sincosl(long double x, long double *sin, long double *cos);
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
D | CubeWallpaper2.java | 261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); in rotateAndProjectPoints() 262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); in rotateAndProjectPoints() 265 float newx = (float)(Math.sin(yrot) * newz + Math.cos(yrot) * x); in rotateAndProjectPoints() 266 newz = (float)(Math.cos(yrot) * newz - Math.sin(yrot) * x); in rotateAndProjectPoints()
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
D | demo.c | 181 point->y = (float)(sin(t) * cos(p) / r1 / r2); in superShapeMap() 182 point->z = (float)(sin(p) / r2); in superShapeMap() 189 pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3])); in ssFunc() 385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane() 733 eY = cY - (float)sin(lerp[3]) * dist; in camTrack() 742 cY = eY + (float)sin(lerp[3]); in camTrack()
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/development/ndk/platforms/android-9/arch-mips/symbols/ |
D | libm.so.functions.txt | 159 sin
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/development/ndk/platforms/android-9/arch-x86/symbols/ |
D | libm.so.functions.txt | 172 sin
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/development/ndk/platforms/android-3/arch-arm/symbols/ |
D | libm.so.functions.txt | 207 sin
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
D | GameView.java | 451 float velocityY = (float) Math.sin(direction) * speed; 612 (float)Math.sin(-CORNER_ANGLE) * mSize); 615 (float)Math.sin(CORNER_ANGLE) * mSize); 647 return (float) Math.sin(mHeadingAngle) * radius;
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/development/samples/browseable/BasicAccessibility/src/com.example.android.basicaccessibility/ |
D | DialView.java | 234 result[1] = (float) (radius * Math.sin(angle)) + (mHeight / 2); in computeXYForPosition()
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/development/samples/ControllerSample/src/com/example/controllersample/ |
D | GameView.java | 439 float velocityY = (float) Math.sin(direction) * speed; in step() 682 (float) Math.sin(-CORNER_ANGLE) * mSize); in Ship() 685 (float) Math.sin(CORNER_ANGLE) * mSize); in Ship() 940 return (float) Math.sin(mHeadingAngle) * radius;
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/development/ndk/platforms/android-3/include/ |
D | math.h | 208 double sin(double);
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/development/ndk/platforms/android-8/samples/bitmap-plasma/jni/ |
D | plasma.c | 106 angle_sin_tab[nn] = FIXED_FROM_FLOAT(sin(radians)); in init_angles()
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/development/ndk/platforms/android-9/samples/native-plasma/jni/ |
D | plasma.c | 111 angle_sin_tab[nn] = FIXED_FROM_FLOAT(sin(radians)); in init_angles()
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/development/samples/LunarLander/src/com/example/android/lunarlander/ |
D | LunarView.java | 733 ddx = Math.sin(radians) * accel; in updatePhysics()
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/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 813 redemption - n. (theology) the act of delivering from sin or saving from evil
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