Searched refs:sunShadeLux (Results 1 – 1 of 1) sorted by relevance
152 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local201 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()202 sunShadeLux, in calculateScene()203 sunShadeLux / currentShadeXY[1] * in calculateScene()