Searched refs:timeFrac (Results 1 – 1 of 1) sorted by relevance
144 float timeFrac = timeSinceIdx / (float)(kOneHourInNsec * kTimeStep); in calculateScene() local148 kSunlight[timeIdx] * (1 - timeFrac) + in calculateScene()149 kSunlight[nextTimeIdx] * timeFrac; in calculateScene()176 currentSunXY[0] = prevSunXY[0] * (1 - timeFrac) + in calculateScene()177 nextSunXY[0] * timeFrac; in calculateScene()178 currentSunXY[1] = prevSunXY[1] * (1 - timeFrac) + in calculateScene()179 nextSunXY[1] * timeFrac; in calculateScene()181 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()182 nextShadeXY[0] * timeFrac; in calculateScene()183 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()[all …]