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Searched refs:ANGLEShaderSymbol (Results 1 – 4 of 4) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
DANGLEPlatformBridge.h46 struct PLATFORM_EXPORT ANGLEShaderSymbol { struct
77 …String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, i… argument
DANGLEPlatformBridge.cpp44 static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANGLEShaderSymbol>& sy… in getSymbolInfo()
75 ANGLEShaderSymbol symbol; in getSymbolInfo()
173 …String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, i… in compileShaderSource()
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
DCustomFilterValidatedProgram.h43 struct ANGLEShaderSymbol;
104 void rewriteMixVertexShader(const Vector<ANGLEShaderSymbol>& symbols);
DCustomFilterValidatedProgram.cpp75 static bool validateSymbols(const Vector<ANGLEShaderSymbol>& symbols, CustomFilterMeshType meshType) in validateSymbols()
78 const ANGLEShaderSymbol& symbol = symbols[i]; in validateSymbols()
175 Vector<ANGLEShaderSymbol> symbols; in CustomFilterValidatedProgram()
217 void CustomFilterValidatedProgram::rewriteMixVertexShader(const Vector<ANGLEShaderSymbol>& symbols) in rewriteMixVertexShader()