Searched refs:ANGLEShaderSymbol (Results 1 – 4 of 4) sorted by relevance
46 struct PLATFORM_EXPORT ANGLEShaderSymbol { struct77 …String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, i… argument
44 static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANGLEShaderSymbol>& sy… in getSymbolInfo()75 ANGLEShaderSymbol symbol; in getSymbolInfo()173 …String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, i… in compileShaderSource()
43 struct ANGLEShaderSymbol;104 void rewriteMixVertexShader(const Vector<ANGLEShaderSymbol>& symbols);
75 static bool validateSymbols(const Vector<ANGLEShaderSymbol>& symbols, CustomFilterMeshType meshType) in validateSymbols()78 const ANGLEShaderSymbol& symbol = symbols[i]; in validateSymbols()175 Vector<ANGLEShaderSymbol> symbols; in CustomFilterValidatedProgram()217 void CustomFilterValidatedProgram::rewriteMixVertexShader(const Vector<ANGLEShaderSymbol>& symbols) in rewriteMixVertexShader()