Searched refs:ANIMATION (Results 1 – 9 of 9) sorted by relevance
35 ANIMATION, // animations are selected enumConstant
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
50 setPhase(ComponentPhases.ANIMATION.ordinal()); in EnemyAnimationComponent()
49 setPhase(ComponentPhases.ANIMATION.ordinal()); in DoorAnimationComponent()
80 setPhase(ComponentPhases.ANIMATION.ordinal()); in AnimationComponent()
54 setPhase(GameComponent.ComponentPhases.ANIMATION.ordinal()); in NPCAnimationComponent()
3872 ANIMATION AE2 N AH0 M EY1 SH AH0 N