Searched refs:AddAnimation (Results 1 – 10 of 10) sorted by relevance
360 controller->AddAnimation(to_add.Pass()); in TEST()390 controller_impl->AddAnimation(to_add.Pass()); in TEST()437 controller_impl->AddAnimation(animation.Pass()); in TEST()487 controller->AddAnimation(animation.Pass()); in TEST()537 controller_impl->AddAnimation(animation.Pass()); in TEST()589 controller->AddAnimation(animation.Pass()); in TEST()667 controller->AddAnimation(animation.Pass()); in TEST()738 controller_impl->AddAnimation(animation.Pass()); in TEST()814 controller_impl->AddAnimation(to_add.Pass()); in TEST()869 controller->AddAnimation(to_add.Pass()); in TEST()[all …]
42 void AddAnimation(scoped_ptr<Animation> animation);
224 void LayerAnimationController::AddAnimation(scoped_ptr<Animation> animation) { in AddAnimation() function in cc::LayerAnimationController454 controller_impl->AddAnimation(to_add.Pass()); in PushNewAnimationsToImplThread()
51 target->AddAnimation(animation.Pass()); in AddOpacityTransition()84 target->AddAnimation(animation.Pass()); in AddAnimatedTransform()118 target->AddAnimation(animation.Pass()); in AddAnimatedFilter()
654 layer->layer_animation_controller()->AddAnimation(animation.Pass()); in DidCommit()995 scroll_layer_->AddAnimation(animation.Pass()); in DidCommit()
855 cc_layer_->AddAnimation(animation.Pass()); in AddThreadedAnimation()896 cc_layer_->AddAnimation(pending_threaded_animations_.take(it)); in SendPendingThreadedAnimations()
1099 bool Layer::AddAnimation(scoped_ptr <Animation> animation) { in AddAnimation() function in cc::Layer1105 layer_animation_controller_->AddAnimation(animation.Pass()); in AddAnimation()
400 bool AddAnimation(scoped_ptr<Animation> animation);
1023 return layer->AddAnimation(animation.Pass()); in AddTestAnimation()
214 bool result = layer_->AddAnimation( in addAnimation()