Searched refs:CHECK_GL_ERROR (Results 1 – 4 of 4) sorted by relevance
17 #define CHECK_GL_ERROR() do { \ macro22 #define CHECK_GL_ERROR() void(0) macro
2300 CHECK_GL_ERROR(); in Initialize()2353 CHECK_GL_ERROR(); in Initialize()
188 CHECK_GL_ERROR(); in OnWillDestroyStub()368 CHECK_GL_ERROR(); in ReleaseBackTexture()376 CHECK_GL_ERROR(); in ReleaseFrontTexture()443 CHECK_GL_ERROR(); in CreateBackTexture()458 CHECK_GL_ERROR(); in AttachBackTextureToFBO()
35 #define CHECK_GL_ERROR() macro38 #define CHECK_GL_ERROR() do { \ macro196 glDeleteBuffers(arraysize(pixel_buffers), pixel_buffers); CHECK_GL_ERROR();198 glDeleteFencesAPPLE(1, &fence); CHECK_GL_ERROR();203 CHECK_GL_ERROR();214 glGenFramebuffersEXT(1, &frame_buffers[i]); CHECK_GL_ERROR();222 glGenFencesAPPLE(1, &fence); CHECK_GL_ERROR();226 glGenBuffersARB(1, &pixel_buffers[i]); CHECK_GL_ERROR();833 glSetFenceAPPLE(copy_context->fence); CHECK_GL_ERROR();