Searched refs:Callback0 (Results 1 – 25 of 49) sorted by relevance
12
34 Callback0::Type* callback);46 Callback0::Type* callback_;53 Callback0::Type* callback) in SlotUnlocker()138 Callback0::Type* callback) { in UnlockSlotsIfNecessary()152 Callback0::Type* callback) { in UnlockCertSlotIfNecessary()
14 Callback0::Type* callback) { in UnlockSlotsIfNecessary()22 Callback0::Type* callback) { in UnlockCertSlotIfNecessary()
62 Callback0::Type* callback);70 Callback0::Type* callback);
19 WorkerTask(Callback0::Type* work, WaitableEvent* done) in WorkerTask()34 Callback0::Type* work_;46 void HistoryModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { in DoWorkAndWaitUntilDone()
40 CallDoWorkAndSignalTask(Callback0::Type* work, in CallDoWorkAndSignalTask()53 Callback0::Type* work_;69 virtual void DoWorkAndWaitUntilDone(Callback0::Type* work);
25 virtual void DoWorkAndWaitUntilDone(Callback0::Type* work);30 void CallDoWorkAndSignalTask(Callback0::Type* work,
32 virtual void DoWorkAndWaitUntilDone(Callback0::Type* work);37 void CallDoWorkAndSignalTask(Callback0::Type* work,
24 void PasswordModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { in DoWorkAndWaitUntilDone()32 void PasswordModelWorker::CallDoWorkAndSignalTask(Callback0::Type* work, in CallDoWorkAndSignalTask()
14 void DatabaseModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { in DoWorkAndWaitUntilDone()30 void DatabaseModelWorker::CallDoWorkAndSignalTask(Callback0::Type* work, in CallDoWorkAndSignalTask()
33 virtual void DoWorkAndWaitUntilDone(Callback0::Type* work);
14 void UIModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { in DoWorkAndWaitUntilDone()
59 void AddGpuInfoUpdateCallback(Callback0::Type* callback);63 bool RemoveGpuInfoUpdateCallback(Callback0::Type* callback);101 std::set<Callback0::Type*> gpu_info_update_callbacks_;
24 virtual void StartFetching(Callback0::Type* completion_callback);37 scoped_ptr<Callback0::Type> completion_callback_;75 virtual void StartFetching(Callback0::Type* completion_callback);
111 void GpuDataManager::AddGpuInfoUpdateCallback(Callback0::Type* callback) { in AddGpuInfoUpdateCallback()116 bool GpuDataManager::RemoveGpuInfoUpdateCallback(Callback0::Type* callback) { in RemoveGpuInfoUpdateCallback()118 std::set<Callback0::Type*>::iterator i = in RemoveGpuInfoUpdateCallback()161 std::set<Callback0::Type*>::iterator i = gpu_info_update_callbacks_.begin(); in RunGpuInfoUpdateCallbacks()
18 Callback0::Type* completion_callback) { in StartFetching()
17 virtual void StartFetching(Callback0::Type* completion_callback);
21 void BrowsingDataAppCacheHelper::StartFetching(Callback0::Type* callback) { in StartFetching()147 Callback0::Type* completion_callback) { in StartFetching()
52 int Start(const net::URLRequest& request, Callback0::Type* callback);76 Callback0::Type* user_callback_;88 scoped_ptr<Callback0::Type> callback_;124 Callback0::Type* callback) { in Start()
96 void set_on_collection_changed_callback(Callback0::Type* callback) { in set_on_collection_changed_callback()106 scoped_ptr<Callback0::Type> on_collection_changed_callback_;
55 typedef Callback0::Type AnimateToBoundsCallback;138 scoped_ptr<Callback0::Type> animation_callback_;
113 Callback0::Type* corruption_callback);273 scoped_ptr<Callback0::Type> corruption_callback_;
26 scoped_ptr<Callback0::Type> c(NewCallback(this, in ExecuteImpl()
45 void ModelSafeWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { in DoWorkAndWaitUntilDone()
50 virtual void DoWorkAndWaitUntilDone(Callback0::Type* work);
43 typedef Callback0::Type Callback;