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Searched refs:ContextState (Results 1 – 10 of 10) sorted by relevance

/external/chromium_org/gpu/command_buffer/service/
Dcontext_state.cc38 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger) in ContextState() function in gpu::gles2::ContextState
47 ContextState::~ContextState() { in ~ContextState()
50 void ContextState::RestoreTextureUnitBindings(GLuint unit) const { in RestoreTextureUnitBindings()
78 void ContextState::RestoreBufferBindings() const { in RestoreBufferBindings()
89 void ContextState::RestoreRenderbufferBindings() const { in RestoreRenderbufferBindings()
96 void ContextState::RestoreProgramBindings() const { in RestoreProgramBindings()
100 void ContextState::RestoreActiveTexture() const { in RestoreActiveTexture()
104 void ContextState::RestoreAllTextureUnitBindings() const { in RestoreAllTextureUnitBindings()
112 void ContextState::RestoreAttribute(GLuint attrib_index) const { in RestoreAttribute()
137 void ContextState::RestoreGlobalState() const { in RestoreGlobalState()
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Dgpu_state_tracer.cc21 static scoped_refptr<Snapshot> Create(const ContextState* state);
30 explicit Snapshot(const ContextState* state);
33 const ContextState* state_;
43 Snapshot::Snapshot(const ContextState* state) : state_(state) {} in Snapshot()
45 scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) { in Create()
100 scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) { in Create()
104 GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) { in GPUStateTracer()
Dgpu_state_tracer.h18 struct ContextState;
23 static scoped_ptr<GPUStateTracer> Create(const ContextState* state);
30 explicit GPUStateTracer(const ContextState* state);
32 const ContextState* state_;
Dbuffer_manager.h22 struct ContextState;
199 ContextState* context_state, GLenum target, GLintptr offset,
205 ContextState* context_state, GLenum target, GLsizeiptr size,
211 ContextState* context_state, GLenum target, GLenum pname, GLint* params);
238 Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target);
Dcontext_state.h95 struct GPU_EXPORT ContextState { struct
96 ContextState(FeatureInfo* feature_info, Logger* logger);
97 ~ContextState();
Dcontext_state_impl_autogen.h13 ContextState::EnableFlags::EnableFlags() in EnableFlags()
25 void ContextState::Initialize() { in Initialize()
85 void ContextState::InitCapabilities() const { in InitCapabilities()
98 void ContextState::InitState() const { in InitState()
139 bool ContextState::GetEnabled(GLenum cap) const { in GetEnabled()
165 bool ContextState::GetStateAsGLint( in GetStateAsGLint()
489 bool ContextState::GetStateAsGLfloat( in GetStateAsGLfloat()
Dbuffer_manager.cc263 ContextState* context_state, GLenum target, GLsizeiptr size, in ValidateAndDoBufferData()
329 ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size, in ValidateAndDoBufferSubData()
360 ContextState* context_state, GLenum target, GLenum pname, GLint* params) { in ValidateAndDoGetBufferParameteriv()
395 ContextState* state, GLenum target) { in GetBufferInfoForTarget()
Dtexture_manager.h30 struct ContextState;
733 ContextState* state,
742 ContextState* state,
748 TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target);
750 ContextState* state, GLenum target);
Dtexture_manager.cc1325 ContextState* state, GLenum target) { in GetTextureInfoForTarget()
1355 ContextState* state, GLenum target) { in GetTextureInfoForTargetUnlessDefault()
1365 ContextState* state, in ValidateTexImage2D()
1448 ContextState* state, in ValidateAndDoTexImage2D()
Dgles2_cmd_decoder.cc305 explicit ScopedTexture2DBinder(ContextState* state, GLuint id);
309 ContextState* state_;
317 explicit ScopedRenderBufferBinder(ContextState* state, GLuint id);
321 ContextState* state_;
396 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state);
430 ContextState* state_;
443 ContextState* state);
474 ContextState* state_;
1626 ContextState state_;
1784 static void RestoreCurrentTexture2DBindings(ContextState* state) { in RestoreCurrentTexture2DBindings()
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