Searched refs:ContextState (Results 1 – 10 of 10) sorted by relevance
/external/chromium_org/gpu/command_buffer/service/ |
D | context_state.cc | 38 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger) in ContextState() function in gpu::gles2::ContextState 47 ContextState::~ContextState() { in ~ContextState() 50 void ContextState::RestoreTextureUnitBindings(GLuint unit) const { in RestoreTextureUnitBindings() 78 void ContextState::RestoreBufferBindings() const { in RestoreBufferBindings() 89 void ContextState::RestoreRenderbufferBindings() const { in RestoreRenderbufferBindings() 96 void ContextState::RestoreProgramBindings() const { in RestoreProgramBindings() 100 void ContextState::RestoreActiveTexture() const { in RestoreActiveTexture() 104 void ContextState::RestoreAllTextureUnitBindings() const { in RestoreAllTextureUnitBindings() 112 void ContextState::RestoreAttribute(GLuint attrib_index) const { in RestoreAttribute() 137 void ContextState::RestoreGlobalState() const { in RestoreGlobalState() [all …]
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D | gpu_state_tracer.cc | 21 static scoped_refptr<Snapshot> Create(const ContextState* state); 30 explicit Snapshot(const ContextState* state); 33 const ContextState* state_; 43 Snapshot::Snapshot(const ContextState* state) : state_(state) {} in Snapshot() 45 scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) { in Create() 100 scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) { in Create() 104 GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) { in GPUStateTracer()
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D | gpu_state_tracer.h | 18 struct ContextState; 23 static scoped_ptr<GPUStateTracer> Create(const ContextState* state); 30 explicit GPUStateTracer(const ContextState* state); 32 const ContextState* state_;
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D | buffer_manager.h | 22 struct ContextState; 199 ContextState* context_state, GLenum target, GLintptr offset, 205 ContextState* context_state, GLenum target, GLsizeiptr size, 211 ContextState* context_state, GLenum target, GLenum pname, GLint* params); 238 Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target);
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D | context_state.h | 95 struct GPU_EXPORT ContextState { struct 96 ContextState(FeatureInfo* feature_info, Logger* logger); 97 ~ContextState();
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D | context_state_impl_autogen.h | 13 ContextState::EnableFlags::EnableFlags() in EnableFlags() 25 void ContextState::Initialize() { in Initialize() 85 void ContextState::InitCapabilities() const { in InitCapabilities() 98 void ContextState::InitState() const { in InitState() 139 bool ContextState::GetEnabled(GLenum cap) const { in GetEnabled() 165 bool ContextState::GetStateAsGLint( in GetStateAsGLint() 489 bool ContextState::GetStateAsGLfloat( in GetStateAsGLfloat()
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D | buffer_manager.cc | 263 ContextState* context_state, GLenum target, GLsizeiptr size, in ValidateAndDoBufferData() 329 ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size, in ValidateAndDoBufferSubData() 360 ContextState* context_state, GLenum target, GLenum pname, GLint* params) { in ValidateAndDoGetBufferParameteriv() 395 ContextState* state, GLenum target) { in GetBufferInfoForTarget()
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D | texture_manager.h | 30 struct ContextState; 733 ContextState* state, 742 ContextState* state, 748 TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target); 750 ContextState* state, GLenum target);
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D | texture_manager.cc | 1325 ContextState* state, GLenum target) { in GetTextureInfoForTarget() 1355 ContextState* state, GLenum target) { in GetTextureInfoForTargetUnlessDefault() 1365 ContextState* state, in ValidateTexImage2D() 1448 ContextState* state, in ValidateAndDoTexImage2D()
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D | gles2_cmd_decoder.cc | 305 explicit ScopedTexture2DBinder(ContextState* state, GLuint id); 309 ContextState* state_; 317 explicit ScopedRenderBufferBinder(ContextState* state, GLuint id); 321 ContextState* state_; 396 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state); 430 ContextState* state_; 443 ContextState* state); 474 ContextState* state_; 1626 ContextState state_; 1784 static void RestoreCurrentTexture2DBindings(ContextState* state) { in RestoreCurrentTexture2DBindings() [all …]
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