Searched refs:ConvertRenderbufferFormat (Results 1 – 8 of 8) sorted by relevance
34 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);43 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
145 … gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT, in reset()196 … presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat); in reset()198 presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat); in reset()250 … gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat), in reset()
219 || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat) in resetOffscreenTexture()235 offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in resetOffscreenTexture()303 depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat); in resetOffscreenTexture()388 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in resize()472 swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in reset()
32 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
44 D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format); in RenderTarget9()
241 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) in ConvertRenderbufferFormat() function308 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) in ConvertRenderbufferFormat() function
200 DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format); in RenderTarget11()
240 D3DFORMAT ConvertRenderbufferFormat(GLenum format) in ConvertRenderbufferFormat() function