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Searched refs:ConvertRenderbufferFormat (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Drenderer11_utils.h34 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
43 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
DSwapChain9.cpp145 … gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT, in reset()
196 … presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat); in reset()
198 presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat); in reset()
250 … gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat), in reset()
DSwapChain11.cpp219 || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat) in resetOffscreenTexture()
235 offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in resetOffscreenTexture()
303 depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat); in resetOffscreenTexture()
388 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in resize()
472 swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat); in reset()
Drenderer9_utils.h32 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
DRenderTarget9.cpp44 D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format); in RenderTarget9()
Drenderer11_utils.cpp241 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) in ConvertRenderbufferFormat() function
308 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) in ConvertRenderbufferFormat() function
DRenderTarget11.cpp200 DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format); in RenderTarget11()
Drenderer9_utils.cpp240 D3DFORMAT ConvertRenderbufferFormat(GLenum format) in ConvertRenderbufferFormat() function