Searched refs:ConvertStencilOp (Results 1 – 6 of 6) sorted by relevance
306 dsDesc.FrontFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilFail); in getDepthStencilState()307 … dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); in getDepthStencilState()308 dsDesc.FrontFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthPass); in getDepthStencilState()310 dsDesc.BackFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackFail); in getDepthStencilState()311 … dsDesc.BackFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail); in getDepthStencilState()312 … dsDesc.BackFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass); in getDepthStencilState()
25 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
27 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
89 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
1009 gl_d3d9::ConvertStencilOp(depthStencilState.stencilFail)); in setDepthStencilState()1011 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilPassDepthFail)); in setDepthStencilState()1013 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilPassDepthPass)); in setDepthStencilState()1026 gl_d3d9::ConvertStencilOp(depthStencilState.stencilBackFail)); in setDepthStencilState()1028 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilBackPassDepthFail)); in setDepthStencilState()1030 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilBackPassDepthPass)); in setDepthStencilState()
133 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function